Dark Sun, Pathfinder Edition (Inactive)

Game Master tribeof1


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Okay, recruitment is posted!

Discussion thread is open for the three of you here.

I'll leave this campaign open for another day or two but will set it to inactive once we've transitioned the discussion over there.


M Humanborn

if you haven't already, could you post the PDF thing with the warlock type i was going to do on the new thread?


I have another question about this campaign, specifically: the equipment you all used. Your equipment document notwithstanding, I noticed that certain weapons were being given attack roll penalties based on materials (which was not reflected in either your equipment document or canon rules)- I was wondering to what degree you were following the nonmetal equipment rules from Ultimate Equipment for determining what weapons had what penalties or could be made of certain materials and so on. Ditto armor, to a lesser degree: did you have a breakage chance for nonmetal, nonmasterwork armors made out of things like bone or inix-hide?


No penalties for armor. For non-metal weapons that were not "native" (marked with a * in my equipment list) I imposed a -1 to hit, offset by being masterwork and ignored if magical. For something particularly inferior, like a wooden sword, I'd drop the damage die down one step. For steel weapons (as opposed to iron) I would increase the damage die a step.


Also, for breakage I just had non-metal, non-magic weapons break on a natural 1.


Alright, cool, thanks again!

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