DMummy's Mask

Game Master Elmdorprime

Evil Looms. Cowboy Up. Kill It. Get Paid.

Slave Trenches


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Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Assuming Dwalindor follows Shad to the shop - he just crosses his arms and scowls from the doorway.


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Noonan sprinkles holy water.


Map Undead M Railroad Engineer 13

The goblin strokes his pharaohnic beard, which momentarily pops off as he listens to your request before he turns around and hurriedly reattaches it to his face.

It's Kizxik, actually. As it happens I have a very fine selection of scrolls available for purchase at the very reasonable price of 100 gold pieces - they cover the complete history of Osiriani nobility from the first pharaoh to right this minute!

He points to several beautiful teak handled scrolls of obvious vellum.

I have a slightly less-nice set of scroll that covers the period of Kelish occupation.

Here he pulls out several much more worn scrolls with what look like pottery sticking out either side.

I also have a chapbook called "The Loves of Princess Amira" which purports to tell the life of an early princess of Osirion who scandalized the nation. I've been told itt's very...stimulating.

At this declaration he points towards a "bargain basket" that contains some books, a small figurine suitable as a toy and several vials labeled "Experimental".

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor's interest perks at the mention of the stimulating book.

How much to take that old chapbook of your hands? I know someone who might like it.


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Nice gift for the girlfriend


Focus images HP 67/68 F +11 R+11 W +12 Spells 1: 6/7 25/63: 5/5 43/3 AC 16(17)/12/13(15) Res Cold/Elec 5 Init +5 Focus 18 (bracer:5/5,figure 3/3, Glove 6/7, Ring 2/3, belt 0/0) Appraise +22 Cooking +12 DD+19, Perception+15, Sleight of Hand 14, Stealth+17, Spellcraft+21, UMD+16, Engineering +21 Planes+21, Arcana+21, Religion+21, Gambling +15Alchemy +22

100 seems pricey...


Map Undead M Railroad Engineer 13

The book is 5 coppers, like everything in that bin. If you do buy one of the vials I'd very much appreciate it if you told me what it does when you drink it; or throw it; or just leave it in your pack for a few weeks.

He turns back to Shad.

I assure you it's eminently reasonable! The scrolls are bound around the finest teak from the depths of the Mwangi Expanse, drawn on the most exquisite papyrus - so fine you can't even see the joints! The illumination is exquisite and it is copied from the master set of scrolls maintained by the priesthood of Abadar in Sothis, written by a family of scribes that is unbroken for these last 4000 years! At 100 gold it's a bargain of the greatest measure.


Focus images HP 67/68 F +11 R+11 W +12 Spells 1: 6/7 25/63: 5/5 43/3 AC 16(17)/12/13(15) Res Cold/Elec 5 Init +5 Focus 18 (bracer:5/5,figure 3/3, Glove 6/7, Ring 2/3, belt 0/0) Appraise +22 Cooking +12 DD+19, Perception+15, Sleight of Hand 14, Stealth+17, Spellcraft+21, UMD+16, Engineering +21 Planes+21, Arcana+21, Religion+21, Gambling +15Alchemy +22

1d20 + 6 ⇒ (5) + 6 = 11 appraise

Is it really worth that?


Map Undead M Railroad Engineer 13

That's a pretty bad roll, but regardless I believe that's the standard cost for a library that gives a Knowledge bonus.

There's a lot of scrolls on offer and the collection is so extensive that you realize it could count as a library for Knowledge (Nobility) rolls.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

"Done ."

Dwalindor plops down the coppers.


Focus images HP 67/68 F +11 R+11 W +12 Spells 1: 6/7 25/63: 5/5 43/3 AC 16(17)/12/13(15) Res Cold/Elec 5 Init +5 Focus 18 (bracer:5/5,figure 3/3, Glove 6/7, Ring 2/3, belt 0/0) Appraise +22 Cooking +12 DD+19, Perception+15, Sleight of Hand 14, Stealth+17, Spellcraft+21, UMD+16, Engineering +21 Planes+21, Arcana+21, Religion+21, Gambling +15Alchemy +22

Shad grumbles and pulls out some gems worth 100

These better be worth it Gregg

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor starts flipping through his book.

What? 5 coppers and no pictures???

He turns to Shad.

Better watch your coin in this place, Shad.


Focus images HP 67/68 F +11 R+11 W +12 Spells 1: 6/7 25/63: 5/5 43/3 AC 16(17)/12/13(15) Res Cold/Elec 5 Init +5 Focus 18 (bracer:5/5,figure 3/3, Glove 6/7, Ring 2/3, belt 0/0) Appraise +22 Cooking +12 DD+19, Perception+15, Sleight of Hand 14, Stealth+17, Spellcraft+21, UMD+16, Engineering +21 Planes+21, Arcana+21, Religion+21, Gambling +15Alchemy +22

Shadier than a perfect day back home I tell ya!


Map Undead M Railroad Engineer 13

It's Kixzik, thank you. Do I call you by the wrong name after correcting you? And it's a book, not a...well, you know. If you want that sort of thing head to the temple of Calistria.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Hey, this isn't for me...its for...well....awww nevermind. Dwalindor stomps out the shop door and waits for Shad outside.


Human rgr 8/rge 5, CG AC 27, touch 18, ff 20, hp 113/113, DARK VISION Fort +10, Ref +17 Will +7; +2 trait vs. divination effects, +1 vs. Fear, +2 vs. Ongoing conditions, Trap sense +1, uncanny dodge, Init +4; Senses Percep +18, SM +11 EVASION

Tariq twirled his broad curve bladed knife around and around his thumb joint.

"Crap! I can't get this cartouche . . . I should have gone with the group to get a drink if nothing else."


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Hail Sarenrae! May this library be blessed in her name.


Focus images HP 67/68 F +11 R+11 W +12 Spells 1: 6/7 25/63: 5/5 43/3 AC 16(17)/12/13(15) Res Cold/Elec 5 Init +5 Focus 18 (bracer:5/5,figure 3/3, Glove 6/7, Ring 2/3, belt 0/0) Appraise +22 Cooking +12 DD+19, Perception+15, Sleight of Hand 14, Stealth+17, Spellcraft+21, UMD+16, Engineering +21 Planes+21, Arcana+21, Religion+21, Gambling +15Alchemy +22

Shad shrugs and collects his books and heads back to the library


Map Undead M Railroad Engineer 13

Back to the room for another roll, then roll Knowledge (Nobility)!
The scrolls will give you a +2 bonus to your roll.


Human rgr 8/rge 5, CG AC 27, touch 18, ff 20, hp 113/113, DARK VISION Fort +10, Ref +17 Will +7; +2 trait vs. divination effects, +1 vs. Fear, +2 vs. Ongoing conditions, Trap sense +1, uncanny dodge, Init +4; Senses Percep +18, SM +11 EVASION

"Ah yes, these scrolls help bridge the gaps between the styles of the pre-hedonic and post-formation era styles . . . Hummmmm."

Know Nobility: 1d20 + 7 + 2 ⇒ (16) + 7 + 2 = 25


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

zzZzzzzz. Noonan seems to have settled in for his midday nap. He needs more naps these days.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor heads back with Shad to check on the bookworms

I figure they are done by now, eh Shad?


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Zzzzz...Martha! Time for my prune juice. zzzzz


Map Undead M Railroad Engineer 13

Tariq, 25 hits so roll your research damage!


Human rgr 8/rge 5, CG AC 27, touch 18, ff 20, hp 113/113, DARK VISION Fort +10, Ref +17 Will +7; +2 trait vs. divination effects, +1 vs. Fear, +2 vs. Ongoing conditions, Trap sense +1, uncanny dodge, Init +4; Senses Percep +18, SM +11 EVASION

1d4 ⇒ 3


Map Undead M Railroad Engineer 13

Tariq uncovers further information regarding the tomb - The architect Chisisek designed and built Hakotep’s pyramid. When construction was completed, Chisisek was killed and buried in a hidden tomb to preserve the pyramid’s secrets. No plans of the pyramid seem to have survived.

To speed this up if you guys aren't going to explore roll me some more research - after three successes (DC 25) I'll reveal all to you.


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

No exploring the dangerous place while seperated


Human rgr 8/rge 5, CG AC 27, touch 18, ff 20, hp 113/113, DARK VISION Fort +10, Ref +17 Will +7; +2 trait vs. divination effects, +1 vs. Fear, +2 vs. Ongoing conditions, Trap sense +1, uncanny dodge, Init +4; Senses Percep +18, SM +11 EVASION

"But guys! . . . There's more . . . "

Know nobility: 1d20 + 7 + 2 ⇒ (20) + 7 + 2 = 29

"Can someone help me with this part right here though? Is this a vulture, a raven, or something else? . . . "

Quick! Aid another!

Know nobility: 1d20 + 7 + 2 ⇒ (15) + 7 + 2 = 24


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Noonan rolls over and looks at a book.

Aid another: 1d20 ⇒ 19

I think I saw this on some noble that visited one. Looks like an emu.


Human rgr 8/rge 5, CG AC 27, touch 18, ff 20, hp 113/113, DARK VISION Fort +10, Ref +17 Will +7; +2 trait vs. divination effects, +1 vs. Fear, +2 vs. Ongoing conditions, Trap sense +1, uncanny dodge, Init +4; Senses Percep +18, SM +11 EVASION

"Ah yes and that brings us to the number 26! . . . "

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

"Noonan...Tariq....we are back you slackers! Tell us the good news "


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Well we are getting somewhere and will be out soon I hope, I need a nice hot towel wrap.


Focus images HP 67/68 F +11 R+11 W +12 Spells 1: 6/7 25/63: 5/5 43/3 AC 16(17)/12/13(15) Res Cold/Elec 5 Init +5 Focus 18 (bracer:5/5,figure 3/3, Glove 6/7, Ring 2/3, belt 0/0) Appraise +22 Cooking +12 DD+19, Perception+15, Sleight of Hand 14, Stealth+17, Spellcraft+21, UMD+16, Engineering +21 Planes+21, Arcana+21, Religion+21, Gambling +15Alchemy +22

Dwalindor wants to get back to his lady love so let's do this!


Map Undead M Railroad Engineer 13

One more success! Roll as many times as you need (there's no failure penalty.


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Noonan chants and casts Ancestral Communion gaining some aid on puzzling out the histories.
Aid another: 1d20 + 6 ⇒ (6) + 6 = 12


Human rgr 8/rge 5, CG AC 27, touch 18, ff 20, hp 113/113, DARK VISION Fort +10, Ref +17 Will +7; +2 trait vs. divination effects, +1 vs. Fear, +2 vs. Ongoing conditions, Trap sense +1, uncanny dodge, Init +4; Senses Percep +18, SM +11 EVASION

1d20 + 7 + 2 + 2 ⇒ (20) + 7 + 2 + 2 = 31

Natural 20 again, we nailed this one.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

perfect timing!.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Hey, I just found a book she might like. Her readin' gives me more time for drinkin'


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Get her some nice chocolates, booze, flowers and a bard to sing love songs. Butter her up after all the favors she gave us.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

"Hey, we already did all that...and more. We are still stuck in these dusty libraries. Are we any closer to being done? ." Dwalindor goes back into his foul mood.


Map Undead M Railroad Engineer 13

Further research reveals more information to Tariq:

The Sky Pharaoh’s pyramid was capable of f light, and when Hakotep’s body was entombed within, the pyramid vanished into the sky. None know where the tomb now lies, or if it still soars through the skies over Osirion.

Although none know the location of Chisisek’s tomb, his funeral was commemorated in a fresco in the Vault’s rotunda by the greatest artist of the age, Hor-hepu.

By studying the fresco painted on the true dome of the rotunda, you learn that Chisisek’s tomb, sealed with his double hieroglyph of an owl inside a house, is said to be located “across two bridges, where the sphinxes ponder the crook, the scarab, and the sun.”

Knowledge (Geography) or (Local) DC15:

You recognize the riddle as a reference to the area between the Crook and Scarab rivers and the Pillars of the Sun mountains—a desert region called the Parched Dunes—though the tomb’s exact location is not pinpointed.

Knowledge (Arcana) or (History) DC 25:

The geometric shapes on the fresco are far more than just design elements; they represent a fantastic weapon of vast size used against winged cities populated with strange figures bearing weapons that launch black fire. You identify these cities and figures as Shory.


Human rgr 8/rge 5, CG AC 27, touch 18, ff 20, hp 113/113, DARK VISION Fort +10, Ref +17 Will +7; +2 trait vs. divination effects, +1 vs. Fear, +2 vs. Ongoing conditions, Trap sense +1, uncanny dodge, Init +4; Senses Percep +18, SM +11 EVASION

Know local: 1d20 + 7 ⇒ (14) + 7 = 21

Tariq snaps his fingers!

". . . But there is more, there are cleverly hidden layers here. See? The riddle is used as a reference to the area between the Crook and Scarab rivers and the Pillars of the Sun mountains—a desert region called the Parched Dunes—though the tomb’s exact location is not pinpointed. Have you heard of that desert Diwali?"

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor scratches his beard.

kn:local: 1d20 + 1 + 1 ⇒ (6) + 1 + 1 = 8

Nah. I have been stuck in this foresaken city and library for so long I forgot half of what I once knew about the desert. I am getting soft.


Focus images HP 67/68 F +11 R+11 W +12 Spells 1: 6/7 25/63: 5/5 43/3 AC 16(17)/12/13(15) Res Cold/Elec 5 Init +5 Focus 18 (bracer:5/5,figure 3/3, Glove 6/7, Ring 2/3, belt 0/0) Appraise +22 Cooking +12 DD+19, Perception+15, Sleight of Hand 14, Stealth+17, Spellcraft+21, UMD+16, Engineering +21 Planes+21, Arcana+21, Religion+21, Gambling +15Alchemy +22

1d20 + 16 ⇒ (19) + 16 = 35 arcana

these images are a weapon...looks powerful


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Noonan is really hurting for those SP


Map Undead M Railroad Engineer 13

Clerics have woefully few skill points. Given the paucity of skills in question, do you guys want to have background skills added?


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Sounds helpful


Map Undead M Railroad Engineer 13

Fine by me then - everyone gets background skills!

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Sounds good. I have no idea what that means though. I don't think I ever applied any of the last boons either...but those were not skills if I recall.


Map Undead M Railroad Engineer 13

It's from Pathfinder Unchained I think. PCs get 2 background skill points per level they can use for a set number of skills - just Google "background skills pathfinder". Basically it gives you skills useful out of combat like appraise or profession. There's knowledge skills too but not monster identifying ones.

Since a lot of players optimize their characters for combat it gives you a way to let classes that are skill poor, like fighters and clerics, have more to do outside of combat.

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