DMummy's Mask
Game Master
Elmdorprime
Evil Looms. Cowboy Up. Kill It. Get Paid.
Slave Trenches
Map Undead M Railroad Engineer 13
They appear to be Ubashki Lynxes - undead lynxes normally mummified to guard important tombs.
They have standard undead immunities.
Focus images HP 67/68 F +11 R+11 W +12 Spells 1: 6/7 25/63: 5/5 43/3 AC 16(17)/12/13(15) Res Cold/Elec 5 Init +5 Focus 18 (bracer:5/5,figure 3/3, Glove 6/7, Ring 2/3, belt 0/0) Appraise +22 Cooking +12 DD+19, Perception+15, Sleight of Hand 14, Stealth+17, Spellcraft+21, UMD+16, Engineering +21 Planes+21, Arcana+21, Religion+21, Gambling +15Alchemy +22
Focus images HP 67/68 F +11 R+11 W +12 Spells 1: 6/7 25/63: 5/5 43/3 AC 16(17)/12/13(15) Res Cold/Elec 5 Init +5 Focus 18 (bracer:5/5,figure 3/3, Glove 6/7, Ring 2/3, belt 0/0) Appraise +22 Cooking +12 DD+19, Perception+15, Sleight of Hand 14, Stealth+17, Spellcraft+21, UMD+16, Engineering +21 Planes+21, Arcana+21, Religion+21, Gambling +15Alchemy +22
7d6 + 4 ⇒ (6, 6, 1, 5, 5, 3, 5) + 4 = 35 DC 18
A fireball catches as many of them as he can, maybe all of them
Undead! Redead them!
Map Undead M Railroad Engineer 13
Reflex: 1d20 + 7 ⇒ (10) + 7 = 17
Reflex: 1d20 + 7 ⇒ (18) + 7 = 25
Human rgr 8/rge 5, CG AC 27, touch 18, ff 20, hp 113/113, DARK VISION Fort +10, Ref +17 Will +7; +2 trait vs. divination effects, +1 vs. Fear, +2 vs. Ongoing conditions, Trap sense +1, uncanny dodge, Init +4; Senses Percep +18, SM +11 EVASION
will save: 1d20 + 5 ⇒ (19) + 5 = 24
Map Undead M Railroad Engineer 13
Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
Dwalindor attacks the hallway with his screams!
Human rgr 8/rge 5, CG AC 27, touch 18, ff 20, hp 113/113, DARK VISION Fort +10, Ref +17 Will +7; +2 trait vs. divination effects, +1 vs. Fear, +2 vs. Ongoing conditions, Trap sense +1, uncanny dodge, Init +4; Senses Percep +18, SM +11 EVASION
The fireball tore into the mummified catpeople.
Tariq's bow sent two arrows at the foe closest to him before he quickdraws his scimitar and targe, ready for the coming attack.
1d20 + 9 ⇒ (9) + 9 = 18
1d8 + 2 ⇒ (1) + 2 = 3
1d20 + 7 ⇒ (13) + 7 = 20
1d8 + 2 ⇒ (3) + 2 = 5
"Bah! Not my best shooting, damn cats startled me as well! Here kitty kitties, Tariq is not afraid of you."
"Noonan, can you slap the dwarf or something?! We need him back in the fight damn it!"
Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24
Uh..I could try summoning a Hound Archon that could help try to protect him and shake off the fear.
Would Magic Circle Against Evil give another saving throw?
Focus images HP 67/68 F +11 R+11 W +12 Spells 1: 6/7 25/63: 5/5 43/3 AC 16(17)/12/13(15) Res Cold/Elec 5 Init +5 Focus 18 (bracer:5/5,figure 3/3, Glove 6/7, Ring 2/3, belt 0/0) Appraise +22 Cooking +12 DD+19, Perception+15, Sleight of Hand 14, Stealth+17, Spellcraft+21, UMD+16, Engineering +21 Planes+21, Arcana+21, Religion+21, Gambling +15Alchemy +22
he is coming back this round
Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
HAAARRR! Are they all dead yet???? Dwalindor calls from the hallway.
Human rgr 8/rge 5, CG AC 27, touch 18, ff 20, hp 113/113, DARK VISION Fort +10, Ref +17 Will +7; +2 trait vs. divination effects, +1 vs. Fear, +2 vs. Ongoing conditions, Trap sense +1, uncanny dodge, Init +4; Senses Percep +18, SM +11 EVASION
"Err . . . Well, they are both dead, but they're both still actively undead."
Focus images HP 67/68 F +11 R+11 W +12 Spells 1: 6/7 25/63: 5/5 43/3 AC 16(17)/12/13(15) Res Cold/Elec 5 Init +5 Focus 18 (bracer:5/5,figure 3/3, Glove 6/7, Ring 2/3, belt 0/0) Appraise +22 Cooking +12 DD+19, Perception+15, Sleight of Hand 14, Stealth+17, Spellcraft+21, UMD+16, Engineering +21 Planes+21, Arcana+21, Religion+21, Gambling +15Alchemy +22
Just an evil kitten. Come squish it!
Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
J.j.just one left. R.really? Well...t..that's not so bad.
Map Undead M Railroad Engineer 13
Magic Circle would work but you'd have to follow and cast it under him.
The lynxes are scorched but still mobile, while Dwalindor has run screaming.
They turn to attack Shad and Tariq now that Dwalindor has "fled", trying to grab them.
Attack (Grab): 1d20 + 12 ⇒ (8) + 12 = 20 Vs. Tariq
Attack (Grab): 1d20 + 12 ⇒ (5) + 12 = 17 Vs. Shad
Map
Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24
Noonan moves so he is north of the mummy that is north of Tariq so he can provide flanking and channels.
DC 18 Will to halve
channel: 4d6 ⇒ (4, 5, 2, 1) = 12
Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
Dwalindor presumably will start to slow down and turn around to run back when his mood changes.
Focus images HP 67/68 F +11 R+11 W +12 Spells 1: 6/7 25/63: 5/5 43/3 AC 16(17)/12/13(15) Res Cold/Elec 5 Init +5 Focus 18 (bracer:5/5,figure 3/3, Glove 6/7, Ring 2/3, belt 0/0) Appraise +22 Cooking +12 DD+19, Perception+15, Sleight of Hand 14, Stealth+17, Spellcraft+21, UMD+16, Engineering +21 Planes+21, Arcana+21, Religion+21, Gambling +15Alchemy +22
Shad will take a step back and...
Focus images HP 67/68 F +11 R+11 W +12 Spells 1: 6/7 25/63: 5/5 43/3 AC 16(17)/12/13(15) Res Cold/Elec 5 Init +5 Focus 18 (bracer:5/5,figure 3/3, Glove 6/7, Ring 2/3, belt 0/0) Appraise +22 Cooking +12 DD+19, Perception+15, Sleight of Hand 14, Stealth+17, Spellcraft+21, UMD+16, Engineering +21 Planes+21, Arcana+21, Religion+21, Gambling +15Alchemy +22
casts mirror image
1d4 + 2 ⇒ (2) + 2 = 4 images
Map Undead M Railroad Engineer 13
Dwalindor, if you run you can get anywhere in the room, just name your coordinates.
Shad, what's your CMD? They're trying to grapple.
Will Save: 1d20 + 7 ⇒ (8) + 7 = 15
Will Save: 1d20 + 7 ⇒ (9) + 7 = 16
Focus images HP 67/68 F +11 R+11 W +12 Spells 1: 6/7 25/63: 5/5 43/3 AC 16(17)/12/13(15) Res Cold/Elec 5 Init +5 Focus 18 (bracer:5/5,figure 3/3, Glove 6/7, Ring 2/3, belt 0/0) Appraise +22 Cooking +12 DD+19, Perception+15, Sleight of Hand 14, Stealth+17, Spellcraft+21, UMD+16, Engineering +21 Planes+21, Arcana+21, Religion+21, Gambling +15Alchemy +22
Focus images HP 67/68 F +11 R+11 W +12 Spells 1: 6/7 25/63: 5/5 43/3 AC 16(17)/12/13(15) Res Cold/Elec 5 Init +5 Focus 18 (bracer:5/5,figure 3/3, Glove 6/7, Ring 2/3, belt 0/0) Appraise +22 Cooking +12 DD+19, Perception+15, Sleight of Hand 14, Stealth+17, Spellcraft+21, UMD+16, Engineering +21 Planes+21, Arcana+21, Religion+21, Gambling +15Alchemy +22
1d20 + 7 ⇒ (19) + 7 = 26 concentration since I was grabbed
Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
Dwalindor will move into sq S-26 (from the NW to avoid Aoo), that way either Shad or Tariq can 5' to flank.
As he hustles back to his friends, he draws his dwarven waraxe.
Hey! I thought you said there was only one left!!!!
He will rage as he moves into position, ready to strike.
Human rgr 8/rge 5, CG AC 27, touch 18, ff 20, hp 113/113, DARK VISION Fort +10, Ref +17 Will +7; +2 trait vs. divination effects, +1 vs. Fear, +2 vs. Ongoing conditions, Trap sense +1, uncanny dodge, Init +4; Senses Percep +18, SM +11 EVASION
"Heh, you took the bait. Now you are going to get more than just catniped!"
Tariq's blades fly into a frenzy!
Flaming Shamshir: 1d20 + 10 ⇒ (5) + 10 = 15
1d8 + 2 + 1d6 ⇒ (7) + 2 + (3) = 12
Kindjal: 1d20 + 9 ⇒ (20) + 9 = 29
1d6 + 1 ⇒ (4) + 1 = 5
To confirm: 1d20 + 9 ⇒ (9) + 9 = 18
1d6 + 1 ⇒ (5) + 1 = 6
Flaming Shamshir: 1d20 + 8 ⇒ (20) + 8 = 28
1d8 + 2 + 1d6 ⇒ (7) + 2 + (5) = 14
to confirm: 1d20 + 8 ⇒ (3) + 8 = 11
1d8 + 2 ⇒ (5) + 2 = 7
Kindjal: 1d20 + 7 ⇒ (18) + 7 = 25
1d6 + 1 ⇒ (5) + 1 = 6
Map Undead M Railroad Engineer 13
The one Tariq attacks crumbles, dying under the brutal onslaught.
However the one grappling Shad refuses to give in.
Attack (Bite): 1d20 + 11 ⇒ (4) + 11 = 15 Again, Fort Save DC 16
Mirror Image: 1d5 ⇒ 1 Hit
Damage (Bite): 2d6 + 5 ⇒ (6, 4) + 5 = 15
Maintain Grapple: 1d20 + 12 ⇒ (19) + 12 = 31
Attack (Rake, Claws): 1d20 + 10 ⇒ (3) + 10 = 13
Mirror Image: 1d5 ⇒ 4 Miss, 3 Images
Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
Recovered from his unjustified fear, Dwalindor lays into the remaining kitten with his axe.
"HAaah!."
Dwarf axe, pa/FF, fav, flank : 1d20 + 11 + 2 + 2 ⇒ (18) + 11 + 2 + 2 = 33 for damage: 1d10 + 6 + 2 + 6 ⇒ (8) + 6 + 2 + 6 = 22
Dwarf axe, pa/FF, fav, flank : 1d20 - 2 + 6 + 2 + 2 ⇒ (16) - 2 + 6 + 2 + 2 = 24 for damage: 1d10 + 6 + 2 + 6 ⇒ (8) + 6 + 2 + 6 = 22
Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24
Noonan attacks with his mac
Mace+1,Divine Favor,PA: 1d20 + 8 + 2 - 1 ⇒ (11) + 8 + 2 - 1 = 201d8 + 7 ⇒ (2) + 7 = 9
Map Undead M Railroad Engineer 13
Dwalindor's axe blows and Noonan's mace fell the second lynx, leaving you in the chamber with a ruined false ceiling having rained down amongst the scrolls and tables.
The featureless white dome that supported the lynxes concealed the true ceiling above:
The domed ceiling is one vast illustration, a fresco that must once have been incredibly vivid. The painting is confusing, however, consisting of several scenes surrounded by a mass of hieroglyphs and strange geometric shapes.
Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24
Huh. So...I guess we will need to study those. I have a spell that can help me try to figure things out.
Human rgr 8/rge 5, CG AC 27, touch 18, ff 20, hp 113/113, DARK VISION Fort +10, Ref +17 Will +7; +2 trait vs. divination effects, +1 vs. Fear, +2 vs. Ongoing conditions, Trap sense +1, uncanny dodge, Init +4; Senses Percep +18, SM +11 EVASION
Tariq checks on Shad.
"My friend, are you alright? That cat was like a wounded tiger . . . Uuhhh, which one is you?"
After he is assured his companion is okay, he searches the area and attempts to identify anything in the artwork overhead.
Perception: 1d20 + 14 ⇒ (4) + 14 = 18
Nobility: 1d20 + 7 ⇒ (15) + 7 = 22
Tariq reads ancient tongue if that ever comes into play.
Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24
Noonan feels the pain of his 4 Sp/level
Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
"Uh ...huff... sorry... huff...those things surprised me. I was only expecting rocks...you know or candy to fall. Not furry balls of claws and death."
Dwalindor wipes gore from his axe then recovers Amanda and Lucy from where he dropped them.
"Sorry, ladies ." and he kisses each.
Focus images HP 67/68 F +11 R+11 W +12 Spells 1: 6/7 25/63: 5/5 43/3 AC 16(17)/12/13(15) Res Cold/Elec 5 Init +5 Focus 18 (bracer:5/5,figure 3/3, Glove 6/7, Ring 2/3, belt 0/0) Appraise +22 Cooking +12 DD+19, Perception+15, Sleight of Hand 14, Stealth+17, Spellcraft+21, UMD+16, Engineering +21 Planes+21, Arcana+21, Religion+21, Gambling +15Alchemy +22
I am fine. And I am this one Shad points to himself, of course all of them do the same.
Thank you for freeing me, I was about to have to resort to summoning a shadow blade
Map Undead M Railroad Engineer 13
Tariq spends the rest of the day researching but is unable to make further headway.
You can still explore the rest of the tomb while Tariq researches.
Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24
So just nobility? Noonan could try Religion, boosted with Ancestral communion for a +6 bonus
Map Undead M Railroad Engineer 13
Nope, religion plays no part in this vault sadly. I told you I wanted to skip the third library!
Focus images HP 67/68 F +11 R+11 W +12 Spells 1: 6/7 25/63: 5/5 43/3 AC 16(17)/12/13(15) Res Cold/Elec 5 Init +5 Focus 18 (bracer:5/5,figure 3/3, Glove 6/7, Ring 2/3, belt 0/0) Appraise +22 Cooking +12 DD+19, Perception+15, Sleight of Hand 14, Stealth+17, Spellcraft+21, UMD+16, Engineering +21 Planes+21, Arcana+21, Religion+21, Gambling +15Alchemy +22
I thought we did...
Shad looks about for a book on nobility to help with the research...think a Encyclopedia Britanica of nobility
Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
Skip it? And miss out on the kitten piñata? Fat chance! .
Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24
Looks like Dwal has found himself a pet. Anyway, how much time do we have left? Wait, I don't think anyone knows we are here so we have the run of the place. Secret lair!
Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
Dwalindor spits. "Bah! These flea ridden pelts ain't no pets. I would not wipe my boots with them. How's the research stuff going? Are we ready to blow this kitty nest or what?."
Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24
Tariq hasn't found anything.
Map Undead M Railroad Engineer 13
Is Shad leaving the Vault to go search for this book?
You might be able to find it at the totally-not-a-monkey-goblin alchemist's place.
Focus images HP 67/68 F +11 R+11 W +12 Spells 1: 6/7 25/63: 5/5 43/3 AC 16(17)/12/13(15) Res Cold/Elec 5 Init +5 Focus 18 (bracer:5/5,figure 3/3, Glove 6/7, Ring 2/3, belt 0/0) Appraise +22 Cooking +12 DD+19, Perception+15, Sleight of Hand 14, Stealth+17, Spellcraft+21, UMD+16, Engineering +21 Planes+21, Arcana+21, Religion+21, Gambling +15Alchemy +22
well I was hoping there would be one in the vault already. But if it is my understanding that I can come back in then yes I will leave the vault and tell the others to wait and not start anymore fights till I get back
Map Undead M Railroad Engineer 13
You're not trapped in the Vault - although someone could notice excessive comings and goings. And remember each research roll is one full day of research so it's assumed you would leave and come back eventually.
Focus images HP 67/68 F +11 R+11 W +12 Spells 1: 6/7 25/63: 5/5 43/3 AC 16(17)/12/13(15) Res Cold/Elec 5 Init +5 Focus 18 (bracer:5/5,figure 3/3, Glove 6/7, Ring 2/3, belt 0/0) Appraise +22 Cooking +12 DD+19, Perception+15, Sleight of Hand 14, Stealth+17, Spellcraft+21, UMD+16, Engineering +21 Planes+21, Arcana+21, Religion+21, Gambling +15Alchemy +22
Well, once the research starts Shad would realize he is useless and he would go look for a book. Is that fair?
Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24
Noonan starts consecrating the place to Sanrenrae as to tweak the Church of Neythis's nose.
Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
Dwalindor will pace around, waiting. If Shad needs an escort back outside he will gladly join him.
Human rgr 8/rge 5, CG AC 27, touch 18, ff 20, hp 113/113, DARK VISION Fort +10, Ref +17 Will +7; +2 trait vs. divination effects, +1 vs. Fear, +2 vs. Ongoing conditions, Trap sense +1, uncanny dodge, Init +4; Senses Percep +18, SM +11 EVASION
IsTariq seeing that know-nobility might come into play here
Map Undead M Railroad Engineer 13
Fair enough! Go and search.
And yes Tariq, Knowledge (Nobility) is one the available knowledge skills for research her.
Focus images HP 67/68 F +11 R+11 W +12 Spells 1: 6/7 25/63: 5/5 43/3 AC 16(17)/12/13(15) Res Cold/Elec 5 Init +5 Focus 18 (bracer:5/5,figure 3/3, Glove 6/7, Ring 2/3, belt 0/0) Appraise +22 Cooking +12 DD+19, Perception+15, Sleight of Hand 14, Stealth+17, Spellcraft+21, UMD+16, Engineering +21 Planes+21, Arcana+21, Religion+21, Gambling +15Alchemy +22
Shad returns to the gobbo
Hey Gregg! It was Gregg, right? Anyhow. I am looking for a book on the old noble
Lines. Got anything?
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