DMummy's Mask

Game Master Elmdorprime

Evil Looms. Cowboy Up. Kill It. Get Paid.

Slave Trenches


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Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Noonan shuffles along


Map Undead M Railroad Engineer 13

Map update later!

Dwalindor and Noonan (and presumably Tariq and Shad) move down the corridor to the left and come to a branch - one goes south and the other farther east into the gloom and darkness.


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

South.


Map Undead M Railroad Engineer 13

As you head south you see a room to the east - A ring of stone pillars supports a white domed ceiling above this circular chamber. Along the perimeter of the rotunda, shelves crammed with crumbling papyrus scrolls and clay tablets stand behind iron mesh doors.

Roll Perception for me! Research in the Vault is Knowledge (Engineering), Knowledge (History) or Knowledge (Nobility).


Map Undead M Railroad Engineer 13

Map

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor peers suspiciously into the round room.

perception: 1d20 + 9 ⇒ (14) + 9 = 23

Great, more scrolls. Noonan, it looks like it is Myllar tyme for me and reading time for the three of you.


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Perception: 1d20 + 17 ⇒ (8) + 17 = 25

Noonan adjusts his spectacles.

No skills in the required fields


Human rgr 8/rge 5, CG AC 27, touch 18, ff 20, hp 113/113, DARK VISION Fort +10, Ref +17 Will +7; +2 trait vs. divination effects, +1 vs. Fear, +2 vs. Ongoing conditions, Trap sense +1, uncanny dodge, Init +4; Senses Percep +18, SM +11 EVASION

"Hey, the chest is made of bronze, that's worth something in and of itself."

He chides the dwarf.

"Look at this place."

Tariq snoops around the scrolls.

"Let's see now . . . cartouches that I may recognize . . . "

Know Nobility: 1d20 + 7 + 2 ⇒ (17) + 7 + 2 = 26


Map Undead M Railroad Engineer 13

Ye olde Myllar is actually only sold in Numeria. It's widely credited with the number of hairless "men" wandering around the ruins. Dwalindor should go with something like a more substatial Ginis stout, or perhaps a Harpsichord lager.

Roll research damage Tariq!

Noonan and Dwalindor notice the proportions of the dome overhead aren't right - it should be higher in a room of this size.


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Hmmm..Ceiling should be higher. Maybe a false ceiling?


Map Undead M Railroad Engineer 13

Who's got the 11 foot pole?


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Got a 100 adventurer items and a pole ain't one.


Focus images HP 67/68 F +11 R+11 W +12 Spells 1: 6/7 25/63: 5/5 43/3 AC 16(17)/12/13(15) Res Cold/Elec 5 Init +5 Focus 18 (bracer:5/5,figure 3/3, Glove 6/7, Ring 2/3, belt 0/0) Appraise +22 Cooking +12 DD+19, Perception+15, Sleight of Hand 14, Stealth+17, Spellcraft+21, UMD+16, Engineering +21 Planes+21, Arcana+21, Religion+21, Gambling +15Alchemy +22

It would seem we have entered an area that my knowledge is not very useful. How can I help Tariq?


Human rgr 8/rge 5, CG AC 27, touch 18, ff 20, hp 113/113, DARK VISION Fort +10, Ref +17 Will +7; +2 trait vs. divination effects, +1 vs. Fear, +2 vs. Ongoing conditions, Trap sense +1, uncanny dodge, Init +4; Senses Percep +18, SM +11 EVASION

1d4 ⇒ 2 d4 right?

"Wait one second my friend, this one here . . . "

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

"Yeah Noonan. Something ain't quite right with that stonework. Arch is all wrong. I might be able to lash Amanda and Lucy together and see if I can poke it or something ."

Unless other ideas are presented, Dwalindor sets to tying his two pole arms together to extend their length. A bit unwieldy but should reach.


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Give it a try


Map Undead M Railroad Engineer 13

It is 1d4 + your intelligence modifier - the most "Scholarly" the class the higher the damage you roll. So you'd hit for 4 "damage" to the KP total of the Vault of Hidden Wisdom.

Tariq makes progress but is still just on the cusp of a discovery.

You can make Int rolls to help guys.


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Int: 1d20 ⇒ 2

Noonan has a senior moment.

Marge? It is rather chilly here, do you have my slippers?

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Who in the red blazes is Marge? Dwalindor calls back to Noonan while he finishes binding the two polearms together.

Alright ladies, don't fail me now. Dwalindor takes the two weapons and tries to poke up at the ceiling, testing it's resistance and consistency.


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Oh, nice lady who was a maid back on the estate.


Map Undead M Railroad Engineer 13

How hard are you poking Dwalindor? And what square are you in?

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Why, in the safe square of course (W22?). Did I mention there is a little paper pink umbrella on the top of the weapons as a shield for full collapse?

Let me know when you guys are done messin' around. This could be messy.

Once the others are clear, Dwalindor will give it a gentle poke at first, trying to see if the ceiling is an illusion or false/thin veneer. He will not try poking any harder until the other research is done.


Focus images HP 67/68 F +11 R+11 W +12 Spells 1: 6/7 25/63: 5/5 43/3 AC 16(17)/12/13(15) Res Cold/Elec 5 Init +5 Focus 18 (bracer:5/5,figure 3/3, Glove 6/7, Ring 2/3, belt 0/0) Appraise +22 Cooking +12 DD+19, Perception+15, Sleight of Hand 14, Stealth+17, Spellcraft+21, UMD+16, Engineering +21 Planes+21, Arcana+21, Religion+21, Gambling +15Alchemy +22

1d20 + 6 ⇒ (20) + 6 = 26 int

1d6 + 6 ⇒ (1) + 6 = 7
crit?1d20 + 6 ⇒ (4) + 6 = 10 1d6 + 6 ⇒ (2) + 6 = 8


Map Undead M Railroad Engineer 13

You can't really crit the research. Nice try though!

After digging through the scrolls, Tariq finds the remainder of the journal of the Nethysian priest Khnenti.

According to the journal, with Hakotep's ib and ka trapped in his heart and funerary mask, the part of his soul, the ba, remained trapped within the pharaoh's body in his pyramid.

In order for the Sky Pharaoh to pass into the afterlife, the three parts of his soul-his ba, ib and ka-must be rejoined.

Khnenti goes on to speculate that that runiting Hakotep's divided sould might even return the Sky Pharaoh to life.

Meanwhile Shad is able to discover that Chisisek designed and built Hakoteps' pyramid. When construction was completed Chisisek was killed and buried in a hidden tomb to preserve the pyramid's secrets. No lans of the pyramid seem to have survived.

Dwalindor meanwhile pokes a small hole in the ceiling - that's no solid stone up there.


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Careful, Dwal. Something might fall on us.


Map Undead M Railroad Engineer 13
Noonan3 wrote:
Careful, Dwal. Something might fall on us.

See that folks? That's foreshadowing - the mark of a classy Adventure Path.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Did I mention the little pink paper umbrella? He is prepared!

Something ain't right up here or I am a bearded hobbit! Let me know when you all got what you need. I aim to poke a bit harder up here...unless one of you brought a ladder or something.

Dwalindor continues to wait for the painfully slow and boring reading to complete before he presses in a few more spots close to the first.

Not sure if his dwarven stonecunning skill can help him further here...especially if unsafe stone

perception: 1d20 + 9 + 2 ⇒ (14) + 9 + 2 = 25 vs stonework


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

I have a bad feeling about this.


Focus images HP 67/68 F +11 R+11 W +12 Spells 1: 6/7 25/63: 5/5 43/3 AC 16(17)/12/13(15) Res Cold/Elec 5 Init +5 Focus 18 (bracer:5/5,figure 3/3, Glove 6/7, Ring 2/3, belt 0/0) Appraise +22 Cooking +12 DD+19, Perception+15, Sleight of Hand 14, Stealth+17, Spellcraft+21, UMD+16, Engineering +21 Planes+21, Arcana+21, Religion+21, Gambling +15Alchemy +22

Perhaps we can find and speak to the spirit of the builder?

any idea of where the builder might be buried?


Map Undead M Railroad Engineer 13

Dwalindor hears a booming voice from the sky:

Actually although halflings look like hobbits, due to international copyright laws they're not.

Dwalindor, your native facility with the stones tell you that the small hole leads to some sort of hidden chamber - you're pretty sure with a big enough hit you could collapse the whole ceiling - and it's thin enough it wouldn't actually hurt anyone.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

"Stand back all you bookworms! ."

Dwalindor spits on his palms, rubs them together then hefts the earthbreaker-lucern hammer known as Amanda-Lucile and gives the ceiling a wack.

Improvised attack? : 1d20 + 12 - 4 ⇒ (6) + 12 - 4 = 14 for Adamantine hammer : 2d6 + 8 ⇒ (6, 1) + 8 = 15


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Noonan crouches under a protective table.


Human rgr 8/rge 5, CG AC 27, touch 18, ff 20, hp 113/113, DARK VISION Fort +10, Ref +17 Will +7; +2 trait vs. divination effects, +1 vs. Fear, +2 vs. Ongoing conditions, Trap sense +1, uncanny dodge, Init +4; Senses Percep +18, SM +11 EVASION

"Huh . . . Great I'll bet there is a cult seeking to resurrect the Sky Pharoh and some secret organization dedicated to making sure he remains in his current state."

He looks up.

"What the? Alright, I'm going to back down the hall a little ways before you bring the house down on us."


Map Undead M Railroad Engineer 13

Roll initiative!


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Init: 1d20 + 4 ⇒ (11) + 4 = 15

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Oh oh...

init: 1d20 + 2 ⇒ (15) + 2 = 17


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

See what happens when you poke things?

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

"Yeah now you complain about me poking stuff. Where were you with that tub princess moocowlatte? ."


Human rgr 8/rge 5, CG AC 27, touch 18, ff 20, hp 113/113, DARK VISION Fort +10, Ref +17 Will +7; +2 trait vs. divination effects, +1 vs. Fear, +2 vs. Ongoing conditions, Trap sense +1, uncanny dodge, Init +4; Senses Percep +18, SM +11 EVASION

init: 1d20 + 3 ⇒ (4) + 3 = 7

"That my friend is considered plowing . . . Poking is reserved for things more delicate."


Focus images HP 67/68 F +11 R+11 W +12 Spells 1: 6/7 25/63: 5/5 43/3 AC 16(17)/12/13(15) Res Cold/Elec 5 Init +5 Focus 18 (bracer:5/5,figure 3/3, Glove 6/7, Ring 2/3, belt 0/0) Appraise +22 Cooking +12 DD+19, Perception+15, Sleight of Hand 14, Stealth+17, Spellcraft+21, UMD+16, Engineering +21 Planes+21, Arcana+21, Religion+21, Gambling +15Alchemy +22

Interesting. I heard you were the one getting poked...

1d20 + 5 ⇒ (4) + 5 = 9


Human rgr 8/rge 5, CG AC 27, touch 18, ff 20, hp 113/113, DARK VISION Fort +10, Ref +17 Will +7; +2 trait vs. divination effects, +1 vs. Fear, +2 vs. Ongoing conditions, Trap sense +1, uncanny dodge, Init +4; Senses Percep +18, SM +11 EVASION

"Oh, you obviously don't have dwarves in the shadow realms. If they say a well hung human looks like a baby's arm holding an apple then a dwarf is more like a----wait? Did you hear that?"

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Just keep out of the way....more stone may be coming down than I reconned for! Dwalindor tries to watch for falling stone.


Map Undead M Railroad Engineer 13

The ceiling collapses - obviously designed for such a purpose - and the false stone rains down around Dwalindor.

Two hulking figures fall down with the ceiling and hiss audibly as they see you standing in the Vault perusing the scrolls within.

Initiative: 1d20 + 7 ⇒ (17) + 7 = 24
Initiative: 1d20 + 7 ⇒ (4) + 7 = 11

Bad guys go first, Knowledge (Religion) to identify.

The monsters, large cats wrapped in bandages, prowl a bit before orienting on the dust-covered dwarf in front of them and one of them comes charging in.

Attack (Bite): 1d20 + 11 ⇒ (11) + 11 = 22
Damage (Bite): 2d6 + 5 ⇒ (2, 1) + 5 = 8 Make a DC 16 Fort Save or take 1d6 ⇒ 3 Strength and 1d6 ⇒ 5 Wisdom Damage.

The second one raises its head and emits an ear-piercing scream, rattling the very stone.

You all rock back under the effect of the necromantic yowl.

Make a DC 16 WIll save or you are Frightened for 1d4 ⇒ 1 rounds.

Map

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor is surprised to see something other than rocks fall down, and even more surprised when it bites him.

FORT: 1d20 + 11 ⇒ (5) + 11 = 16 +2 vs Poison +4 vs spell/like

WILL, Wati native +2 vs fear: 1d20 + 5 + 2 ⇒ (8) + 5 + 2 = 15 +4 spell/like?

But the dwarf, steeled by too many nights with the triple chins of the desert princess, may just be able to shake off both effects...barely (or not).

RHAHHHHHRR! Now you just made me mad! or runaway

He drops his two pole-arms and quick-draws his dwarven waraxe to take a swing at the mummy-cat.

Dwarf axe, rage, pa/FF, fav : 1d20 + 11 + 2 + 2 ⇒ (7) + 11 + 2 + 2 = 22 for damage: 1d10 + 6 + 2 + 6 + 3 ⇒ (4) + 6 + 2 + 6 + 3 = 21

Dwarf axe, rage, pa/FF, fav : 1d20 + 6 - 2 + 2 + 2 ⇒ (1) + 6 - 2 + 2 + 2 = 9 for damage: 1d10 + 6 + 2 + 6 + 3 ⇒ (1) + 6 + 2 + 6 + 3 = 18

AC20, HP 79/85 with rage and DR/2


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Know-Religon: 1d20 + 10 ⇒ (6) + 10 = 16

Noonan moves to just north of Shad and casts Divine Favor(+2 hit/damage 1 minute)


Map Undead M Railroad Engineer 13

It's not actually a spell-like effect so running away it is!

Everyone else needs to save too - the effect covers a 300 foot area. Really.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Ok, so Dwalindor still drops his weapon, but ignore the hits.

BAHHHHH! More death kittens! Keep them away from me!

Sadly, or fortunately, nobody in the current party was around when Dwalindor had his episodes with terror dolls/bunnies/kittens/chattering-teeth/masks or whatever.


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Will save: 1d20 + 12 ⇒ (14) + 12 = 26


Map Undead M Railroad Engineer 13

That was great.


Focus images HP 67/68 F +11 R+11 W +12 Spells 1: 6/7 25/63: 5/5 43/3 AC 16(17)/12/13(15) Res Cold/Elec 5 Init +5 Focus 18 (bracer:5/5,figure 3/3, Glove 6/7, Ring 2/3, belt 0/0) Appraise +22 Cooking +12 DD+19, Perception+15, Sleight of Hand 14, Stealth+17, Spellcraft+21, UMD+16, Engineering +21 Planes+21, Arcana+21, Religion+21, Gambling +15Alchemy +22

1d20 + 8 ⇒ (13) + 8 = 21will

1d20 + 16 ⇒ (2) + 16 = 18 religion

that might get me a question? resistances?

once I have that I will post my acton

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