DMummy's Mask

Game Master Elmdorprime

Evil Looms. Cowboy Up. Kill It. Get Paid.

Slave Trenches


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Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Great, now our hopes are pinned to a miracle or loss of our treasure. Perfect. The dwarf never is happy about losing his gold.


Focus images HP 67/68 F +11 R+11 W +12 Spells 1: 6/7 25/63: 5/5 43/3 AC 16(17)/12/13(15) Res Cold/Elec 5 Init +5 Focus 18 (bracer:5/5,figure 3/3, Glove 6/7, Ring 2/3, belt 0/0) Appraise +22 Cooking +12 DD+19, Perception+15, Sleight of Hand 14, Stealth+17, Spellcraft+21, UMD+16, Engineering +21 Planes+21, Arcana+21, Religion+21, Gambling +15Alchemy +22

It will come us a bit over 1600 gold, unfortunately, unless someone owes us big time.


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

I have seven hundred and twenty-one gold.


Focus images HP 67/68 F +11 R+11 W +12 Spells 1: 6/7 25/63: 5/5 43/3 AC 16(17)/12/13(15) Res Cold/Elec 5 Init +5 Focus 18 (bracer:5/5,figure 3/3, Glove 6/7, Ring 2/3, belt 0/0) Appraise +22 Cooking +12 DD+19, Perception+15, Sleight of Hand 14, Stealth+17, Spellcraft+21, UMD+16, Engineering +21 Planes+21, Arcana+21, Religion+21, Gambling +15Alchemy +22

Perhaps Dwalindor can go give one more dwarfy massage for it?


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

We could trade those powerful spells we found for it. Those heavy blocks bear magic that can be quite valuable to others and I am sure one of them will cover the price.
Those nasty necromatic spell slates


Human rgr 8/rge 5, CG AC 27, touch 18, ff 20, hp 113/113, DARK VISION Fort +10, Ref +17 Will +7; +2 trait vs. divination effects, +1 vs. Fear, +2 vs. Ongoing conditions, Trap sense +1, uncanny dodge, Init +4; Senses Percep +18, SM +11 EVASION

"If the tower was 50 blocks stacked atop one another, and we knew the blocks are of a certain size, we would know the height of the tower. Then we look at the orientation of the tower . . ."

The rogue strikes his chin.

"We figure out the angles to see what it would be pointing towards . . . A map, we need a to scale map . . . An early one would be great, the tower would come after the library . . . "

"Or we could have shad levitate to the precise height and follow the shadow . . . "

"An architect would be cheaper than 1600 gold of course, or even an engineer or mathematician could do it."

Tariq starts hand measuring the block.


Focus images HP 67/68 F +11 R+11 W +12 Spells 1: 6/7 25/63: 5/5 43/3 AC 16(17)/12/13(15) Res Cold/Elec 5 Init +5 Focus 18 (bracer:5/5,figure 3/3, Glove 6/7, Ring 2/3, belt 0/0) Appraise +22 Cooking +12 DD+19, Perception+15, Sleight of Hand 14, Stealth+17, Spellcraft+21, UMD+16, Engineering +21 Planes+21, Arcana+21, Religion+21, Gambling +15Alchemy +22

True. Know where to find one?

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

I have maybe 350 gold crowns to my name. A cheaper option, and one without me going back to her ladyship, would be advised.


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Well we could frame the question that leaves out specifics.


Human rgr 8/rge 5, CG AC 27, touch 18, ff 20, hp 113/113, DARK VISION Fort +10, Ref +17 Will +7; +2 trait vs. divination effects, +1 vs. Fear, +2 vs. Ongoing conditions, Trap sense +1, uncanny dodge, Init +4; Senses Percep +18, SM +11 EVASION

"We measure the block, get string or cord and work it out. Hey, we could even make a scale model and figure out from that where the shadow of it fell. . . Well that is if Shad can cast it. . . "

Tariq thinks.

"I'm trying to think of a school or astronomer around here. Astronomers could track the path and orientation of the tower . . . "


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Well I will help in whatever way I can Noonan helps measuring.


Focus images HP 67/68 F +11 R+11 W +12 Spells 1: 6/7 25/63: 5/5 43/3 AC 16(17)/12/13(15) Res Cold/Elec 5 Init +5 Focus 18 (bracer:5/5,figure 3/3, Glove 6/7, Ring 2/3, belt 0/0) Appraise +22 Cooking +12 DD+19, Perception+15, Sleight of Hand 14, Stealth+17, Spellcraft+21, UMD+16, Engineering +21 Planes+21, Arcana+21, Religion+21, Gambling +15Alchemy +22

cast what now?


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Shadow magic? Can you make shadows?

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor can make shadows...but only when it is sunny .


Map Undead M Railroad Engineer 13

There is that scale model of the city if you had a daylight spell and built a to-scale copy of the Tower of Ra.


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Excuse my lack of engineering know how but a built to scale thing would entail us spending a lot of time making a very large tower just to find the right shadow?


Map Undead M Railroad Engineer 13

No, it's a small scale city map - imagine yourself as Mega-Godzilla. The model would have to be like 1 foot tall.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

If there is any stomping of scale models of buildings while roaring alot, Dwalindor will gladly volunteer

So do we have a place for this scale map, Noonan? Sounds like another visit to your aged friends is in order.


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Well I guess we can go see a carpenter to make a scale model. Shouldn't cost too much, I hope.


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Noonan does just that, casting around for a carpenter who can make an accurate model of the tower.


Focus images HP 67/68 F +11 R+11 W +12 Spells 1: 6/7 25/63: 5/5 43/3 AC 16(17)/12/13(15) Res Cold/Elec 5 Init +5 Focus 18 (bracer:5/5,figure 3/3, Glove 6/7, Ring 2/3, belt 0/0) Appraise +22 Cooking +12 DD+19, Perception+15, Sleight of Hand 14, Stealth+17, Spellcraft+21, UMD+16, Engineering +21 Planes+21, Arcana+21, Religion+21, Gambling +15Alchemy +22

Shad will go for a scroll of daylight -still the plan right?


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Yea

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Sounds good. Let's do it. Dwalindor nods and follows the others to their respective destinations, in order...commission a model and purchase a scroll.


Focus images HP 67/68 F +11 R+11 W +12 Spells 1: 6/7 25/63: 5/5 43/3 AC 16(17)/12/13(15) Res Cold/Elec 5 Init +5 Focus 18 (bracer:5/5,figure 3/3, Glove 6/7, Ring 2/3, belt 0/0) Appraise +22 Cooking +12 DD+19, Perception+15, Sleight of Hand 14, Stealth+17, Spellcraft+21, UMD+16, Engineering +21 Planes+21, Arcana+21, Religion+21, Gambling +15Alchemy +22

How much is that scroll? I think Noonen should cast it as it is not good for me to be by the sun


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

I can pray tomorrow for a Daylight spell


Human rgr 8/rge 5, CG AC 27, touch 18, ff 20, hp 113/113, DARK VISION Fort +10, Ref +17 Will +7; +2 trait vs. divination effects, +1 vs. Fear, +2 vs. Ongoing conditions, Trap sense +1, uncanny dodge, Init +4; Senses Percep +18, SM +11 EVASION

"If there is a model town does it already include the tower?"


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

We will have to check.


Map Undead M Railroad Engineer 13

[ooc]It does not. I'm assuming you went and found a scholar to do the calculation.[ooc]

There are several carpenters available to help you build the model tower, and they'd charge you a nominal fee of 9 silver since they'd take the project on spec and you're not too picky about the wood you use.

Meanwhile, the map room lays in front of you as you place the tower where the ruins used to be.

Dwalindor looks around carefully and then he and Shad snuff the torches out to plunge the room into darkness

As you stand in front of the model Noonan raises his hands and sings a hymn to Sarenrae that causes a sun to burst into view behind the scrap wood scale model you've put together, lighting the scale model with the warmth of the magic of his goddess.

The shadow lengthens and points to a small street off the center of a city square in Wadjet's Walk.

Having found the entrance to the Vault, you now are one step closer to finding the tomb.

Arriving at the location, you find the point actually points to the wall of a bathhouse.

Dwalindor shudders at the sign advertising a milk beauty bath. Meanwhile Noonan, perceptive as always, finds a small latch and the door creaks open. Looking carefully around you enter a unlit room.

The evening sun shining behind you shows you two deep alcoves open on either side of this dusty chamber. A small, battered bronze chest sits on the floor at the far end of the room. Beyond the chest, a passage continues to the south.


Human rgr 8/rge 5, CG AC 27, touch 18, ff 20, hp 113/113, DARK VISION Fort +10, Ref +17 Will +7; +2 trait vs. divination effects, +1 vs. Fear, +2 vs. Ongoing conditions, Trap sense +1, uncanny dodge, Init +4; Senses Percep +18, SM +11 EVASION

"Ha! Yesss! Now we are moving again. A strange place for a vault of knowledge ,however, and unlikely to be without guardians."

Tariq begins looking for traps.

Perception/search: 1d20 + 14 ⇒ (10) + 14 = 24


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Noonan aids Tariq in eyeballing the chest.
Perception,aid: 1d20 + 17 ⇒ (18) + 17 = 35


Focus images HP 67/68 F +11 R+11 W +12 Spells 1: 6/7 25/63: 5/5 43/3 AC 16(17)/12/13(15) Res Cold/Elec 5 Init +5 Focus 18 (bracer:5/5,figure 3/3, Glove 6/7, Ring 2/3, belt 0/0) Appraise +22 Cooking +12 DD+19, Perception+15, Sleight of Hand 14, Stealth+17, Spellcraft+21, UMD+16, Engineering +21 Planes+21, Arcana+21, Religion+21, Gambling +15Alchemy +22

Shad follows along behind being thoroughly unhappy about the sun bit

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor follows along, thoroughly discouraged by the thought of a milk bath

"Yes, moving again is goodness for goodness sake ."


Map Undead M Railroad Engineer 13

Noonan grabs Tariq and keeps him from stepping on a trigger in front of the trap - you think it's a spiked pit trap.


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

I think that is bait, we best ignore it until we are leaving at least.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

"You have keen eyes for an old goat Noonan ."

Dwalindor smiles at the priest.

"We Best mind our steps ."

Dwalindor will have Amanda ready as they proceed

Perception : 1d20 + 9 ⇒ (14) + 9 = 23 +2 vs stone


Human rgr 8/rge 5, CG AC 27, touch 18, ff 20, hp 113/113, DARK VISION Fort +10, Ref +17 Will +7; +2 trait vs. divination effects, +1 vs. Fear, +2 vs. Ongoing conditions, Trap sense +1, uncanny dodge, Init +4; Senses Percep +18, SM +11 EVASION

"Ah yes, keen eyes indeed, you must have grown up in a bazaar to have such skill."

Tariq says with chagrin and he realizes he almost fell into a pit trap.

"Bait indeed. . . . Well, is there something in the chest?"

The desert warrior pulls his eyes off it.

"You are right. Let's focus on our task first, treasure as it comes, yes!? Unless it's gems, then I am think the dwarf would agree that now is good."

1d20 + 14 ⇒ (20) + 14 = 34 Tariq looks for the next trap. . .


Focus images HP 67/68 F +11 R+11 W +12 Spells 1: 6/7 25/63: 5/5 43/3 AC 16(17)/12/13(15) Res Cold/Elec 5 Init +5 Focus 18 (bracer:5/5,figure 3/3, Glove 6/7, Ring 2/3, belt 0/0) Appraise +22 Cooking +12 DD+19, Perception+15, Sleight of Hand 14, Stealth+17, Spellcraft+21, UMD+16, Engineering +21 Planes+21, Arcana+21, Religion+21, Gambling +15Alchemy +22

This gives Shad a jolt. Well this place is sufficiently horrifying. He pauses for a moment and casts Mage armor on himself.

Couldn't hurt to loot now right? I mean we know the trap is there right?

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Yeah, ya may be on ta something. We might find some gem or talisman to help our quest. Dwalindor says with a hopeful gleam in his greedy eyes.


Map Undead M Railroad Engineer 13

Ah, ignoring the chest. Interesting choice.

You enter a corridor that splits in three directions: Forward, left and right. You find no traps in the corridor.

Map


Focus images HP 67/68 F +11 R+11 W +12 Spells 1: 6/7 25/63: 5/5 43/3 AC 16(17)/12/13(15) Res Cold/Elec 5 Init +5 Focus 18 (bracer:5/5,figure 3/3, Glove 6/7, Ring 2/3, belt 0/0) Appraise +22 Cooking +12 DD+19, Perception+15, Sleight of Hand 14, Stealth+17, Spellcraft+21, UMD+16, Engineering +21 Planes+21, Arcana+21, Religion+21, Gambling +15Alchemy +22

no I think we are gonna go back and do it

Shad says

Tariq get back here and open the dumb thing


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Suddenly!

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Tariq, for once...or is it twice? Shad is right, we better check this strongbox before we continue.


Focus images HP 67/68 F +11 R+11 W +12 Spells 1: 6/7 25/63: 5/5 43/3 AC 16(17)/12/13(15) Res Cold/Elec 5 Init +5 Focus 18 (bracer:5/5,figure 3/3, Glove 6/7, Ring 2/3, belt 0/0) Appraise +22 Cooking +12 DD+19, Perception+15, Sleight of Hand 14, Stealth+17, Spellcraft+21, UMD+16, Engineering +21 Planes+21, Arcana+21, Religion+21, Gambling +15Alchemy +22

Two and a half of you count that time I told Thorpe what to say and you liked that idea.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor grins. Oh yeah. I almost forgot about that one, Shad.
So what's in the box?


Map Undead M Railroad Engineer 13

Roll Disable Device twice - once for the trap, once for the chest.


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Noonan shuffles away


Human rgr 8/rge 5, CG AC 27, touch 18, ff 20, hp 113/113, DARK VISION Fort +10, Ref +17 Will +7; +2 trait vs. divination effects, +1 vs. Fear, +2 vs. Ongoing conditions, Trap sense +1, uncanny dodge, Init +4; Senses Percep +18, SM +11 EVASION

"Ah, okay . . ."

Disable trap: 1d20 + 14 ⇒ (20) + 14 = 34

"Well, that wasn't so bad."

Chest: 1d20 + 14 ⇒ (19) + 14 = 33

"Ha! That should do it. Now let's see what you've been hiding."

Tariq rubs his hands in anticipation of what he will find in the chest.

"It is good you allowed me to join your quest. I see a profitable future."


Map Undead M Railroad Engineer 13

Hey, they unblocked the site at work.

Tariq successfully disables the pit trap, allowing himself to open the bronze chest - it is empty.

I told you leaving it behind was intriguing!


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Pffft

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

What in blazes! Who locks an empty chest?!?!?!

Dwalindor makes to smash the chest with Amanda...but then stops himself before his rage takes over.

Unless it is a magical chest...let's keep moving. he heads towards the intersection and points to the left.

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