DM Salsa Presents: The Jade Regent (Inactive)

Game Master AdamWarnock

Map of Brinewall Village
Map of Brinewall Castle


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Drogeney wrote:
Didn't see it mentioned but how long is recruitment open for?

A couple of weeks, maybe. I'll give everyone a heads up before I close it.


Will you allow variant multiclassing?


Still a few questions to go but Vigny's converted and ready. I'll need to do another edit but hopefully mistakes are minimal.


SCKnightHero1 wrote:
Will you allow variant multiclassing?

I will, but I'm not sure if it's going offer any advantages over normal multi passing since it eats feats. If want to, then go for it.


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Pathfinder Adventure Path, Rulebook Subscriber

Are you assuming that the events of RotRL have occurred and of so how long ago was that?


Yes and it's been a few years.


Will you allow us to take drawbacks?


SCKnightHero1 wrote:
Will you allow us to take drawbacks?

Yes, but only one.


I've always wanted to give this advenure path a shot with a character that is a young man in love with Ameiko and only really gets into this adventuring thing because of her. He's something of a coward at first to be honest, but he's a good person who just needs some confidence and a push in the right direction. The AP would be something of a coming of age tale for him.


Okay, I'm home and will be trying to get together a list of applicants and what they have left for a complete submission. I don't know when that will be up, but hopefully it will be up before tonight, along with any questions I may have missed.

Also, something I've been noticing are some concerns about personal info regarding the first GM question. I was just trying to be friendly, and may have made a mess of things. You're more than welcome to just give me the name you use on the boards here.


Griar's back ached from a long day of tree cutting. The day was done and it was time to head home for some food, and sleep.

Something was different, this evening. There was more than the usual hubbub about Sandpoint tonight. Asking around, Griar quickly found the cause. Sandru Vhiski was putting a caravan together.
This is it, Griar realized. A sign from Desna. With growing excitement Griar sets out to find Master Vhiski. A caravan will need guards, Griar reasons. Finally a chance to see the world.
With the weariness of a days work forgotten, Griar trots hurriedly toward the Rusty Dragon.

So this looks to be a fun game. I'd like to submit this character into the pool. I would be using this alias, the stat-block, appearance, background and personality write-ups are in the profile. Thanks for your consideration, DM-Salsa.

Grand Lodge

Lativa enters the Rusty Dragon clearing looking for someone. She quickly approaches the bar keep.
"Have you seen Koya? I certainly hope she doesn't think she is leaving without me!"
Seeing that Koya is not in the bar she finds a table to wait her out.

Thanks for the chance to join the fun DM-Salsa


Just a few notes for everyone before I get to listing who's applying.

1. Please post everything in a single post or in your character's profile and link to it when you have completed your submission. If you are worried about giving your real name in the first GM question, just use your name here on the boards.

2. I have said that I would consider exceptions to the allowable races in the character creation rules, but you have to sell me on it. Show me how awesome your character is, give me a reason to get excited about it. If aren't excited enough to try and get me excited then why should I even bother considering an exception?

3. Rise of the Runelords happened a few years beforehand, if you were around Sandpoint around then, feel free to tie your background into that. If you were around five years before for the Late Unpleasantness, then feel free to add that in there too.

Now that I've got that out of the way, on to what you guys are up to.

Ye olde list of PCs
SCKnightHero1 - Half-Orc Druidess
Radavel -
Daniel Stewart -
Vrog Skyreaver -
Jesse Heinig -
Lady Ladile -
Choon - Spherecaster
baticeer -
Dax Thura -
TheWaskally - Aasimar Monk of the Four Winds
Vetus Relator -
Archpaladin Zousha - Syeira Mavashti Aasimar Cartomancer
Sapiens -
Crystalstorm - Lativa Firestorm Elf Wizard
Archae - Druid?
rdknight - Vigny Olafursdottir Human Warpriest of Cayden Cailean
william Nightmoon -
Sir Longears -
Just a Mort[b] - Hazak Half-Orc Urban Ranger
[b]R0B0GEISHA
-
oyzar - Something enchanting by the looks of it.
adsapiens - Lettu "Wings" Kan Tengu Rogue (Unchained, Swordmaster)
Helikon - Ikoma Gohei Human Samurai
Drogeney -
The Pale Knight -
Waterhammer - Griar Brand half-Elf Slayer

I can already tell that you guys are not going to make this easy.

@Syeira: There's a bit of a disconnect with the fluff. Who's Eostre? ;) Also, you're a trait short.
@ Vrog: I'm doing well, thanks for asking. :)
@william Nightmoon: Catfolk aren't one of the allowed races, unless Paizo made them core and I missed it.
@R0B0GEISHA: Did I just walk into Pickup Comedy Theater? Joking aside, nice to see you here too. Glad to know I haven't ruined all of you on me GMing.
@Ikoma: Missing a trait there buddy.

Feel free to ask me questions here in the thread or in a PM.


Any chance I could dust off a scaredy-cat tiefling witch again? :D


Liera Mvashti wrote:
Any chance I could dust off a scaredy-cat tiefling witch again? :D

Certainly. Just make sure she's up to date.

Ye olde list of PCs
SCKnightHero1 - Half-Orc Druidess
Radavel -
Daniel Stewart -
Vrog Skyreaver -
Jesse Heinig -
Lady Ladile -
Choon - Spherecaster
baticeer -
Dax Thura -
TheWaskally - Aasimar Monk of the Four Winds
Vetus Relator -
Archpaladin Zousha - Syeira Mavashti Aasimar Cartomancer
Sapiens -
Crystalstorm - Lativa Firestorm Elf Wizard
Archae - Druid?
rdknight - Vigny Olafursdottir Human Warpriest of Cayden Cailean
william Nightmoon -
Sir Longears -
Just a Mort[b] - Hazak Half-Orc Urban Ranger
[b]R0B0GEISHA
-
oyzar - Something enchanting by the looks of it.
adsapiens - Lettu "Wings" Kan Tengu Rogue (Unchained, Swordmaster)
Helikon - Ikoma Gohei Human Samurai
Drogeney -
The Pale Knight -
Waterhammer - Griar Brand half-Elf Slayer
El Ronza - Liera Mvashti Tiefling Witch

Sovereign Court

Oh, I'm not looking to join, I was just happy to see so many familiar names. :)


Just wanted to see if their was room for a half-elf fighter. He's a pretty decent carpenter, and has a good eye for noticing details.

Crunch is about 70% done... will finish that and background info tomorrow.


Jesse Heinig wrote:
Oh, I'm not looking to join, I was just happy to see so many familiar names. :)

Are you sure? it's not too late!

Ye olde list of PCs
SCKnightHero1 - Half-Orc Druidess
Radavel -
Daniel Stewart -
Vrog Skyreaver -
Lady Ladile -
Choon - Spherecaster
baticeer -
Dax Thura -
TheWaskally - Aasimar Monk of the Four Winds
Vetus Relator -
Archpaladin Zousha - Syeira Mavashti Aasimar Cartomancer
Sapiens -
Crystalstorm - Lativa Firestorm Elf Wizard
Archae - Druid?
rdknight - Vigny Olafursdottir Human Warpriest of Cayden Cailean
william Nightmoon -
Sir Longears -
Just a Mort[b] - Hazak Half-Orc Urban Ranger
[b]R0B0GEISHA
-
oyzar - Something enchanting by the looks of it.
adsapiens - Lettu "Wings" Kan Tengu Rogue (Unchained, Swordmaster)
Helikon - Ikoma Gohei Human Samurai
Drogeney -
The Pale Knight -
Waterhammer - Griar Brand half-Elf Slayer
El Ronza - Liera Mvashti Tiefling Witch
pdprong - Olliket Silverleaf Half-Elf Fighter

Dark Archive

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Oh, Shadepelt was my application!
She's a catfolk ninja...


@william Nightmoon: Sent you a PM about that.

Olliket Silverleaf wrote:

Just wanted to see if their was room for a half-elf fighter. He's a pretty decent carpenter, and has a good eye for noticing details.

Crunch is about 70% done... will finish that and background info tomorrow.

Yep, always room for more. :)


GM, I have a question. I started off thinking about something else and got really struck with the idea of making a Spiritualist. The only issue is that I was hoping to use the Spheres of Power magic system, because I like it a lot, but the occult classes haven't been officially converted to Spheres of Power yet. It seems like it'd be fairly straightforward to convert, because the Spiritualist just gets partial casting and very few other abilities related to magic. Would it be acceptable to swap out the Spiritualist's regular magic for being a Spheres of Power mid-caster and otherwise keep the class the same? Subject to any approval or tinkering from you, of course.


baticeer wrote:
GM, I have a question. I started off thinking about something else and got really struck with the idea of making a Spiritualist. The only issue is that I was hoping to use the Spheres of Power magic system, because I like it a lot, but the occult classes haven't been officially converted to Spheres of Power yet. It seems like it'd be fairly straightforward to convert, because the Spiritualist just gets partial casting and very few other abilities related to magic. Would it be acceptable to swap out the Spiritualist's regular magic for being a Spheres of Power mid-caster and otherwise keep the class the same? Subject to any approval or tinkering from you, of course.

That sounds fine to me. As I understand it, that's the general rule when there's not an official conversion.


My character is Semasha.

And yeah I know her pic is of 3.5 D&D's iconic half elf Druid. I couldn't find anything better. :(

Anyhow her stats and her wolf companion's stats are done (just have to post them). Working on her background, personality, and description right now. :3


Just about done with my character, an Aasimar Spirit Summoner. Would you allow rolling for a Variant Aasimar Abilities from the Blood of Angels book to replace the Daylight spell-like ability?


Here is my submission, Anya:

Anya, Oread Kineticist 1 (CG Alignment)

Race Information:

Race: Oread

Alternate Racial Traits: Crystalline Form, Mountain Born, Mostly Human

Combat Info:

STR 16
DEX 15
CON 16
INT 10
WIS 16
CHA 6

HP 12
AC 16
BAB 0
Init +2
Fort +5
Ref +4
Will +3

Speed 30'

Kinetic Blade +3 to hit; 1d6+1 damage; x2 crit.
Negative Blast +2 to hit; 1d6+1 damage; x2 crit.

Skills:

Acrobatics r1 +6
Climb r1 +4
Intimidate r1 +2
Perception r1 +7

Feats | Traits:

Dwarf-Blooded | Childhood Crush: Ameiko, Stoic Dignity, Muscle of The Society

Class Features:

Burn: 1/rnd; 6 max.
Elemental Focus: Void
Gather Power
Negative Blast (Energy)

Infusions: Kinetic Blade

Gear:

Chain Shirt, Backpack, Waterskin, Bedroll, 50' Hemp Rope


Mmm... I guess my application isn't quite complete.

-Who are you and how are you doing?
IRL my name is Ben. I have a full time job, I live in Arizona. Doing OK.

-How often do you tend to post?
I post in the evenings after work, it tends to work out to be about once a day.

-What kind of tone are you looking for in this game?
The AP seems to promise high adventure...

-What do you expect out of your fellow players?
I've been in games where there was great synergy, others not so much. I don't know what to expect.

-What do you expect out of me (the GM)?
Kind of the same answer that I gave about player expectations. I actually have a better relationship with GMs if I take more time to explain my characters motives and actions. So, if selected I'll try to improve and expand my writing.

-What is your comfort zone? Where's the line for you in RP terms?
If we stay within the Paizo Community Guidelines it should be fine I think.

-How do you see your character progressing as a character?
This is not known to me. My characters are always influenced by their environment. A wizard I played in Kingmaker developed a dislike for fey. It was not something I planned, or expected, but it happened. This is why I have such trouble writing up a personality blurb. The character I described as being all dour turned out to be a comedian of sorts, while the one that was supposed to be lighthearted, played out to be a grumpy Gus.

Crunch wise, it's easy. I plan on dabbling into inquisitor. Only a few levels though.


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Anoirtrou wrote:

Just about done with my character, an Aasimar Spirit Summoner. Would you allow rolling for a Variant Aasimar Abilities from the Blood of Angels book to replace the Daylight spell-like ability?

Yep, Use the chart here.It's the one labeled Variant Aasimar Abilities. Please make your rolls here in this thread.

I'll have the character creation rules in the campaign tab updated shortly.

@SCKnightHero1: I hear ya on the portraits. I really wish they could let us upload our own.

@Griar and @Vrog: Thank you, I'll get you added to the list tomorrow. It's late and I need to get up in the morning for work.

A reminder to everyone, updated rules are in the Campaign Tab. There's a link to is in the opening post.


Welp, why not I'll try out too.


Hey Salsa! How'd that comic thing work for ya?

Dark Archive

I'm working on the suggestions you gave me in that PM :}
I will work on the finer points today, make some major adjustments and such...


Submission coming.... Probably a slayer


Posting a lot of interest- I had a old aasimar who fell in love with Koya in his youth before traveling far far away for adventure, to return to sandpoint in a spur of luck.

Mechanically, older sphere bard.

What's our starting level?


Starting at first. Sorry that should have been in the creation rules.


Ok, Alternate Aasimar ability: 1d100 ⇒ 25= +20ft speed for 1 round, 1/day. Cool, that fits with his background!

Here is Rokkad, Aasimar Spirit Summoner of the Shoanti!

Stats:

Rokkad
Male Aasimar Spirit Summoner 1
NG M Outsider (native)
Init +2; Senses Darkvision 60 ft; Perception +10
Favored Class Bonus: Add DR 1/evil to eidolon

DEFENSE
AC 17, touch 14, flat-footed 13 (+4 Dex, +3 Armor)
HP 9 (1d8+1 Fort)
Fort +1, Ref +2, Will +5
Special Defenses Acid Resistance 7, Cold Resistance 7, Electricity Resistance 7

OFFENSE
Spd 30’
Melee Spear +1 (1d8+1, 20/x3) brace
Dagger +1 (1d4+1, 19-20/x2)
Unarmed +1 (1d3+1, 20/x2)
Ranged Spear +2 (1d8+1, 20/x3) (20ft)
Dagger +2 (1d4+1, 19-20/x2) (10ft)
Sling +2 (1d3+1, 20/x2) (50ft) (-1 for normal stones)
Special Attacks Touch of Acid (Su): 5/day, melee touch attack +1 (1d6+1/2 lvl acid damage, 20/x2); at 11th level any weapon he wields is treated as corrosive

STATISTICS
Str 13 (+1), Dex 14 (+2), Con 12 (+1), Int 14 (+2), Wis 16 (+3), Cha 16 (+3)
BAB +0, CMB +1, CMD 13

Feats
Simple Weapons Proficiency
Light Armor Proficiency
Extra Evolution: Eidolon gains +1 evolution point

Traits
Friend of the Family (Campaign): Koya; Your family has been close friends with the Mvashtis for as long as you’ve been alive. Old Niska Mvashti’s recent death wasn’t all that unexpected— she must have been over a hundred years old, as far as you know—but it was a sobering moment nonetheless. What no one else in your family knows, though, is that in the weeks before her death, Niska must have known that her days were numbered, because she called you to her house one day and made you make a promise: If her daughter Koya ever went on a long trip, you would go with her to ensure her safety. Although the chances of Koya going on a long trip seem remote (she must be at least 60 years old, after all), you’ve made a promise to Niska to accompany her daughter if such an event comes to pass. Ever since you made this promise, you’ve felt a strange sense of destiny looming in your future—you might even think that Niska is now watching over your shoulder, just as she asked you to watch over her daughter. As a result of this eerie sense of being watched over, you’ve been able to react to dangerous situations more quickly than ever. As long as Koya remains alive, you gain a +1 trait bonus on Perception checks, and Perception becomes a class skill for you. In addition, you gain a +1 trait bonus on all attack rolls against foes that threaten Koya.
Unscathed (Magic): You add 2 to all energy resistances
Ease of Faith (Faith): Your mentor, the tribe's Shaman, took steps to ensure that you understood that what powers your divine magic is no different than that which powers the magic of other religions. This philosophy makes it easier for you to interact with others who may not share your views. You gain a +1 trait bonus on Diplomacy checks, and Diplomacy is always a class skill for you.

Skills (2 skill points/level +2/Level (Int) +2 Background +1 FC= 7 - Class Skills in Bold yield +3 when trained)

Mod Ranks Name of Skill (ACP: -1)
+1 0 Acrobatics
+2 0 Appraise (b)
+3 0 Bluff
+0 0 Climb
+2 0 Craft (b)
+10 1 Diplomacy
+2 0 Disable Device
+3 0 Disguise
+1 0 Escape Artist
+1 0 Fly
+7 1 Handle Animal (b)
+3 0 Heal
+3 0 Intimidate
+2 0 Knowledge (Arcana)
+2 0 Knowledge (Dungeoneering)
+2 0 Knowledge (Engineering) (b)
+2 0 Knowledge (Geography) (b)
+2 0 Knowledge (History) (b)
+2 0 Knowledge (Local)
+6 1 Knowledge (Nature)
+2 0 Knowledge (Nobility) (b)
+2 0 Knowledge (Planes)
+2 0 Knowledge (Religion)
+2 0 Linguistics (b)
+9 1 Perception +1 if Koya lives;+2 to avoid surprise/detect invisible/incorporeal
+3 0 Perform
+7 1 Profession (Herbalist) (b)
+5 1 Ride
+3 0 Sense Motive
+1 0 Sleight of Hand (b)
+6 1 Spellcraft
+1 0 Stealth
+3 0 Survival
+0 0 Swim
+3 0 Use Magic Device

Languages
Common
Celestial
Shoanti
Varisian

Racial Abilities
+2 Wis, +2 Cha
60 ft Darkvision
Celestial Resistance: Acid, Cold & Electricity Resistance 5
Skilled: +2 to Diplomacy & Perception
Burst of Speed: 1/day, you can move as if your base land speed were 50 feet for 1 round, your movement does not provoke attacks of opportunity, and you can move through the space of creatures that are larger than you are, but you cannot end your movement this round in a space occupied by a creature.

SQ
Eidolon: Can summon his eidolon in a ritual that takes 1 minute to perform. Its hp are the same as the last time it was dismissed or banished, unless it was slain, in which case it returns with ½ its normal hp. It does not heal naturally. It may be dismissed as a standard action. If it is slain, it cannot be summoned again until the following day. It cannot be sent back by dispel magic, but dismissal and banishment work normally.
Life Link: Whenever the eidolon takes enough damage to send it back to its home plain, he may sacrifice any number of hp, which prevent 1 point of damage done to the eidolon each. This can prevent the eidolon from being sent back to its home plane.
In addition, he and the eidolon must remain within 100 ft of each other for it to remain at full health. If the eidolon is from 100 ft to 1,000 ft, it current and maximum hp totals are reduced by 50%. If it is from 1,000 ft to 10,000 ft, its current and maximum hp totals are reduced by 75%. If it is more than 10,000 ft away, it immediately returns to its home plane. Current hp lost in this way are not restored when the eidolon gets closer to him, but its maximum hp does return to normal.
Spirit: Stone; He forms a mystical bond with a stone spirit. He gains the spirit ability and uses his Summoner level as his Shaman level for determining its effects. He can select spells granted by the spirit as Summoner spells known, using the Shaman level of the spell as the Summoner spell level. He cannot select spirit spells that are above 6th level.
At 9th level, he gains the abilities listed in the greater version of his selected spirit.
At 17th level, he gains the abilities listed for the true version of his selected spirit.
This ability replaces summon monster.

Spells CL: 1st, Conc: +4

0 (at will) –
Acid Splash: R: 25ft+5ft/2 lvls ranged touch 1d3 acid damage
Detect Magic: R: 60ft cone D: conc (1 min/lvl)
Guidance: R: touch D: 1 min/until discharged, +1 competence bonus to 1 attack, save, or skill
Mending: R: 10ft, 1 object up to 1 lb/lvl, restores 1d4 hp

1st (2/day) –
Magic Stone: R: touch, D: 30 min/until discharged, up to 3 pebbles: if thrown 20ft range, if slung 50ft range. +1 enhancement bonus, 1d6+1 dam, double against undead
Rejuvenate Eidolon, Lesser: R: touch, eidolon gains 1d10 +1hp/CL

Combat Gear
Hide Shirt (18 lbs), Spear (6 lbs), Dagger (1 lb), Sling & a few stones

Other Gear
Backpack (2 lbs), blanket (3 lbs), belt pouch (.5 lb), flint & steel, spell component pouch (2 lbs), waterskin (4 lbs)

Total Wt: 36.5 lbs (Lt/Med/Hvy: 43/86/130)

Light Horse: riding saddle (25 lbs), Saddlebags (8 lbs), 6 days feed (60 lbs), 4 days rations (4 lbs), gallon of Ale (8 lbs), 50ft hemp rope (10 lbs)
(carrying: 282 lbs; lt/md/hvy: 228/459/690)

Money

Eidolon:

Kokip
Eidolon (Serpentine)
NG M Outsider
Init +4; Senses Darkvision 60 ft Perception +4

DEFENSE
AC 18, touch 14, flat-footed 14 (+4 Dex, +4 Natural Armor)
HP 6 (1d10+1 Con)
Fort +1, Ref +6, Will +2
Special Defenses DR: 1/evil

OFFENSE
Spd 20 ft; Climb 20 ft
Melee Bite: +5 (1d8+1, 20/x2) 10ft reach
Tail Slap +0 (1d6, 20/x2)
Special Attacks

STATISTICS
Str 12 (+1), Dex 18 (+4), Con 13 (+1), Int 7 (-2), Wis 10 (+0), Cha 11 (+0)
BAB +1, CMB +2, CMD 16

Feats
Weapon Finesse: may use Dex mod instead of Str for attacks with light or natural weapons

Evolutions (4pts)
Bite: gain a bite attack that does 1d6 damage
Climb: gain a climb speed equal to land speed
Reach: Bite attack gains +5 ft reach
Tail: Gain a long, powerful tail that grants a +2 bonus on Acrobatics checks to balance.
Tail Slap: May make a secondary attack with its tail that does 1d6 damage
Ability Increase: (2pts) +2 Dex
Improved Damage: (1pt) Bite attack damage increases by 1 step
Improved Natural Armor: (1pt) +2 to Natural Armor

Skills (6 skill points/level -2/Level (Int) = 4 - Class Skills in Bold yield +3 when trained)

Mod Ranks Name of Skill
+8 1 Acrobatics (+2 to balance)
-2 0 Appraise
+0 0 Bluff
+9 0 Climb
-2 0 Craft
+0 0 Diplomacy
+0 0 Disguise
+4 0 Escape Artist
+4 0 Fly
+0 0 Heal
+0 0 Intimidate
-2 0 Knowledge (Planes)
+4 1 Perception
+0 0 Perform
+4 0 Ride
+0 0 Sense Motive
+8 1 Stealth
+4 1 Survival
+1 0 Swim

Languages
Common
Celestial
Shoanti
Varisian

SQ
Darkvision: 60 ft
Link: He and his master share a mental link which allows for communication across any distance on the same plane. This is a free action, allowing his master to give him orders at any time. In addition, magic items interfere with their connection. As a result, they share magic item slots. In case of a conflict, items worn by the summoner remain active, and those used by the eidolon become dormant.
Share Spells: The summoner may cast a spell with a target of “you” on his eidolon (as a spell with a range of touch) instead of on himself. A summoner may cast spells on his eidolon even if the spells normally do not affect creatures of the eidolon’s type (outsider). Spells cast in this way must come from the summoner spell list. This does not allow the eidolon to share abilities that are not spells, even if they function like spells.

Description & Background:
A member of the Shundar-Quah (Spire Clan), he has a rune of Kokip (Sentinel) on his forehead, matching that of his god. While at first glance he looks much the same as any other Shoanti, if you look more closely you can see a glint of divine light in his deep black eyes. When he calls his Eidolon the rune-tattoo on his forehead burns with the light of the mid-day sun.

Age: 70
Hair: Sandy Brown
Eyes: Obsidian
Skin: Weathered, Dark Tan
Height: 5ft, 6in
Weight: 130lbs

History:
Listen, and I will tell you three truths. A tale of What Was, a tale of What Is, and a tale of What Will Be.

I was born in the Year of the Wasting Storms to the Shundar-Quah, what the Interlopers call the Spire Clan of Shoanti. Families throughout our territory came to see me, as mine was a very auspicious birth. As you can see, I have a birth-tattoo of the Kokip rune upon my brow, and the Shaman declared that I was fated to be a God-Caller. I would be a living link to the Avatar of our god, bringing great prosperity to the clan. But he had another augury about me that he told only the Eldest…

Mine was a long childhood. I remember Niska visiting us with her baby daughter Koya. We played together while the Eldest consulted with the wise woman. They left shortly after, and the next time Koya and I met, she was almost a young woman while I had barely changed. It has been that way all my life, watching friends and family grow old and die before I was mature enough to take my Rite of Manhood. The Shaman died before he could see his prophecy come true, the glorious day that Kokip, the Stone Serpent revealed himself to me.

That is What Was.

I started my new life as the Chosen of our god and Kokip and I fought many enemies of our Clan. Kokip has given me the power to channel the blood of the earth to destroy any who would threaten us. But it is not all about fighting. The Shundar-Quah seeks to make peace between all of the Clans, and the mere presence of Kokip and I have made many of the other Clans pay attention to the calls to meet and talk together as brothers when otherwise they might not.

I met Niska and Koya several more times and always followed their advice, which proved to our benefit. The last time I saw them, Niska took me aside and made me swear a promise to aid her daughter, no matter what she asked. When I heard that Koya was seeking to take a journey out into the world, I knew that I had to join her, even though it means leaving my home. Most of the Clan do not want me to leave, they say that my people need me more than some Interloper, but the Eldest overruled them and told them I must go. He said that a prophecy from a Shaman had been passed down from Eldest to Eldest for as long as I had been alive. He would not say what the Shaman had foreseen, but the look in his eyes frightened me.
So, I have come here and will journey with my “little sister” Koya as long as she needs me.

That Is What Is.

Since the day that I awakened to my destiny, I have never been alone. The God of our tribe is always with me, even when he is not physically in this world. Although he can only manifest a small piece of his divine might right now, as I continue my devotion and prayers, he will reveal more of his power. One day he will be powerful enough to sweep the evil from this land, and only the pure of heart will remain.

That is What Will Be…

Twenty questions to help you create a backstory for your character:

What is your character’s name?
Rokkad

How old is your character?
70 years

What would somebody see at first glance (i.e. height, weight, skin color, eye color, hair color, physique, race, and visible equipment)?
He is 5ft, 6in and 130lbs, with weathered, dark tan skin, obsidian eyes, and sandy brown hair. This member of the Shundar-Quah (Spire Clan) of the Shoanti has a slim, athletic build and a birthmark of the Kokip (Sentinel) symbol on his forehead. He wears animal hide armor, rough but expertly stitched, and carries a short spear. Most of the rest of his equipment is found on the back of his horse.

What additional attributes would be noticed upon meeting the character (i.e. Speech, mannerisms)?
He speaks the common tongue with a slight Shoanti accent and is soft-spoken. He is wary around those not of his people until they have proven themselves trustworthy. Like all Shoanti, he was almost born in the saddle and is very caring and protective of his horse.

Where was your character born?
In a small village along the Yondabakari River on the edge of the Cinderlands.

Where were you raised?
For the first couple of decades as he slowly aged through his childhood, he stayed in the village with his parents. Once he was old enough, he apprenticed to a shaman of a larger nomadic group which followed the auroch herds.

By who?
Raised by his parents at first, they grew too old to take care of the perpetual child and he was passed on to the Shaman, who finished his education and taught him until he took the Rite of Manhood.

Who are your parents?
His parents were an unremarkable couple, Klamath and Tamakah. They found their status improved by having such an auspicious child and his father was especially proud, at least at first. He found it difficult at time went on not being able to connect as well as other fathers did with their sons due to Rokkad’s slow aging.

Are they alive?
No, his father died in a battle against the Interlopers long ago, and his mother died of old age shortly after his Rite of Manhood.

What do they do for a living?
His father was a warrior, hunting the aurochs for food and hides most of the time and making war on those who intruded on the tribe's lands. His mother tanned the hides, making armor and clothing for the tribe.

Do you have any other family or friends?
He had one other older brother, also dead. His brother had children, but he has not had contact with his nieces, nephews or any grand-nieces or -nephews they may have had.

What is your character’s marital status?
He has never been married.

Kids?
None.

What is your character’s alignment?
Neutral Good

What is your character’s moral code?
He was brought up to always honor his word, but to give it rarely. He helps those in need if they deserve it, but believes that most people must try to help themselves first, for if something is given it does not have much worth. The true value lies in earning something through your own efforts.

Does your character have goals?
His tribe's duty is to make peace between all the tribes and he believes in this, that all of them must work together or perish. He wishes to see his people united and free, taking back their ancestral lands, but realizes that may not be possible. If this cannot be achieved, he would compromise by arranging a peace that the Shoanti and the Interlopers share the land equally.

Is your character religious?
He believes in the spirits of his ancestors and the land. More than that, he has proof in the form of Kokip, the avatar of one of their gods who comes when he calls and aids him as long as he proves himself worthy.

What are your character’s personal beliefs?
He believes himself a channel for his gods work on Golarion, on a righteous crusade.

Does your character have any personality quirks (i.e. anti-social, arrogant, optimistic, paranoid)?
He is a bit suspicious of people he meets, needing them to prove themselves. He tends to be polite to anyplace or thing that he thinks has a guardian spirit, to placate them and stay in harmony with the spirit world.

Why does your character adventure?
Because he gave his word to Niska to aid Koya and because of his affection for her.

How does your character view his/her role as an adventurer?
He is the voice of reason and cooperation when meeting new people, and the voice of an angry god if they threaten him or those under his care...

Does your character have any distinguishing marks (birth-marks, scars, deformities)?
He has a birthmark of the Kokip rune on his forehead matching one on his eidolon, which glows when he calls upon him.

How does your character get along with others?
He is reserved at first, but is able to work with others as long as they show themselves honorable and worth trusting.

Is there anything that your character hates?
Injustice, lies, and those who prey on the innocent.

Is there anything that your character fears?
He secretly fears that he will not be able to live up to the faith and expectations of all those around him. That he will not be able to unite the tribes and fail at his destiny.

Questions from your GM:

-Who are you and how are you doing?
My name is Mark and I am doin' fine, thank you!

-How often do you tend to post?
I usually check in a few times each day, and try to post at least once per day, more often if others are posting faster or there is something that is heavily involving my character.

-What kind of tone are you looking for in this game?
Mostly dramatic adventure, with some occasional light-hearted humor.

-What do you expect out of your fellow players?
To be respectful of the other players and GM and have fun with it!

-What do you expect out of me (the GM)?
The most important thing to me is having fun. You should be enjoying the game as much as we do, and it shouldn't become a burden. Followed closely behind that is communication. I want to keep going with this game at a good pace and hopefully finish the AP, but I know things happen. Even just a quick "I'm sick/tired/on vacation/etc." can go a long way towards keeping a game alive. If the GM shows that they are still invested, there can be pauses (even long ones) without everyone losing interest.

-What is your comfort zone? Where's the line for you in RP terms?
I don't know, I haven't found it yet. ;)
Seriously, the only thing I can think of that might make me a bit uncomfortable would be extreme sexual situation, which I think will probably not be a problem in this game.

-How do you see your character progressing as a character?
Coming to terms with his destiny. It is a heavy burden, being told all your (long) life that you are the chosen one and you must fulfill some task. He puts up a brave face and acts like he is in control, but in the end he doesn't know if he has what it takes.


Whew! Questions completed! I haven't done mundane equipment, money, or encumbrance. Unless you want them up front, I'll wait and do them if selected.


Pathfinder Adventure Path, Rulebook Subscriber

I'm building a kitsune lunar oracle who will be picking up the feats to end up as a nine-tailed kitsune. She's focused on spells and will be able to heal and serve as a face character when needed.

Once I get all of the questions done I'll put together an alias for her.

Liberty's Edge

Well this is a very popular game. I will be throwing my hat into the ring with a Kitsune Knife-Master rogue (Unchained), focused on intrigue, diplomacy, snarky one liners, and the lute. Chaotic Good cause I am bad at playing other things than Good.

Profile will follow tonight.

Liberty's Edge

Drogeney wrote:

I'm building a kitsune lunar oracle who will be picking up the feats to end up as a nine-tailed kitsune. She's focused on spells and will be able to heal and serve as a face character when needed.

Once I get all of the questions done I'll put together an alias for her.

ARGH I was writing the exact same character, although with the nature mystery.


dot


I got the crunch up for Jack Astaire, though the fluff still has ways to go. He's a Swashbuckler (Flying Blade) with a huge crush on Ameiko. With quick wit and tounge he'll always be ready to impress and charm.


After thinking about it, I decided to go with the paladin idea instead of the bloodrager since I'm feeling the former more than the latter at the moment. Half-elven paladin of Shelyn with a big crush on Shalelu; background and crunch stuff to follow soon hopefully :)


@Sapiens: I know the feeling. Submit what you want to play, I tend to wind up picking more people than I really should.

Ye olde list of PCs
SCKnightHero1 - Semasha Half-Orc Druidess
Radavel -
Daniel Stewart -
Vrog Skyreaver - Anya Oread Kineticist
Lady Ladile -
Choon - Spherecaster
baticeer -
Dax Thura -
TheWaskally - Aasimar Monk of the Four Winds
Vetus Relator -
Archpaladin Zousha - Syeira Mavashti Aasimar Cartomancer
Sapiens -
Crystalstorm - Lativa Firestorm Elf Wizard
Archae - Druid?
rdknight - Vigny Olafursdottir Human Warpriest of Cayden Cailean
william Nightmoon - Shadepelt
Sir Longears -
Just a Mort[b] - Hazak Half-Orc Urban Ranger
[b]R0B0GEISHA
-
oyzar - Jack Astaire Human Swashbuckler (Flying Blade)
adsapiens - Lettu "Wings" Kan Tengu Rogue (Unchained, Swordmaster)
Helikon - Ikoma Gohei Human Samurai
Drogeney - Kitsune Lunar Oracle
The Pale Knight -
Waterhammer - Griar Brand half-Elf Slayer
El Ronza - Liera Mvashti Tiefling Witch
pdprong - Olliket Silverleaf Half-Elf Fighter
Anoirtrou - Rokkad Aasimar Spirit Summoner
Zerceses -
Spazmodeus - Slayer
Vagabonds - Aasimar Bard
Zach W. - Kitsune Rogue (Knife Master, Unchained)
YanJieming -

As you guys can see, this list is getting long. There are 33 applicants by my count, though a lot of those are just dots. I'll be closing recruitment to new players on Monday.I'll be giving everyone a week after that to get their characters together.

Then comes the hard part of getting this narrowed down to a group I have a hope of managing.


I'm dotting in interest. Out of curiosity, if the alignment restrictions exclude evil, will it be possible to go into assassin?

I'm still tossing around ideas and one is possible an assassin. The character concept is fairly callous but not necessarily evil. Definitely a team player.


@Scaffold Kane: Given that one of the requirements is an evil alignment, I'm going to say no to the prestige class. Now, that isn't to say you can't build a rogue or ninja that's good at assassinations. By the way, you have a cool name. Sounds like it should be in a Noir film or something. :D

Ye olde list of PCs
SCKnightHero1 - Semasha Half-Orc Druidess
Radavel -
Daniel Stewart -
Vrog Skyreaver - Anya Oread Kineticist
Lady Ladile -
Choon - Spherecaster
baticeer -
Dax Thura -
TheWaskally - Aasimar Monk of the Four Winds
Vetus Relator -
Archpaladin Zousha - Syeira Mavashti Aasimar Cartomancer
Sapiens -
Crystalstorm - Lativa Firestorm Elf Wizard
Archae - Druid?
rdknight - Vigny Olafursdottir Human Warpriest of Cayden Cailean
Sir Longears -
Just a Mort[b] - Hazak Half-Orc Urban Ranger
[b]R0B0GEISHA
-
oyzar - Jack Astaire Human Swashbuckler (Flying Blade)
adsapiens - Lettu "Wings" Kan Tengu Rogue (Unchained, Swordmaster)
Helikon - Ikoma Gohei Human Samurai
Drogeney - Kitsune Lunar Oracle
The Pale Knight -
Waterhammer - Griar Brand half-Elf Slayer
El Ronza - Liera Mvashti Tiefling Witch
pdprong - Olliket Silverleaf Half-Elf Fighter
Anoirtrou - Rokkad Aasimar Spirit Summoner
Zerceses -
Spazmodeus - Slayer
Vagabonds - Aasimar Bard
Zach W. - Kitsune Rogue (Knife Master, Unchained)
YanJieming -
Scaffold Kane -


Haha. Thanks! How I got this tag is actually a funny story.

Actually, you know... that's a good idea. This name was made based on a Mutants and Masterminds character I made ages ago. I think I'll make a character for this game under that persona but adjusted for Pathfinder (obviously).

I love inspiration!

More on that today or tomorrow. I'll probably work on fluff first.


dotting

Grand Lodge

My life just became hectic. I won't be able to get a character together for this after all.

Grand Lodge

Been a while since I tried to get in a new campaign, I'll give this a shot

Hey Ammon funny seeing you here XD

Dark Archive

Thanks for the answer and for hosting DM but I'm going to respectfully bow out. Good luck!

Liberty's Edge

I have been waiting a long time for a Jade Regent campaign! Thank you so much for GMing this!

Meet Silan, the incorrigible, and mirthful Rogue. Sandpoints fun loving stray.

I dropped Knife Master as I did not want to lose Trapfinding. I will be going Feint fighting, and dexterity based close combat, tumbling, jumping around, etc.

Silan:
Silan
Male kitsune rogue (unchained) 1 (Pathfinder RPG Bestiary 4 175, Pathfinder Unchained 20)
CG Medium humanoid (kitsune, shapechanger)
Init +6; Senses low-light vision; Perception +6
--------------------
Defense
--------------------
AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)
hp 10 (1d8+2)
Fort +1, Ref +6, Will +2
--------------------
Offense
--------------------
Speed 30 ft. (20 ft. in armor)
Melee dagger +4 (1d4-1/19-20) or
. . dagger +4 (1d4-1/19-20) or
. . dagger +4 (1d4-1/19-20) or
. . dagger +4 (1d4-1/19-20) or
. . dagger +4 (1d4-1/19-20) or
. . dagger +4 (1d4-1/19-20) or
. . bite +4 (1d4-1)
Special Attacks sneak attack (unchained) +1d6
Spell-Like Abilities (CL 1st; concentration +4)
. . 3/day—dancing lights
--------------------
Statistics
--------------------
Str 8, Dex 18, Con 12, Int 13, Wis 14, Cha 16
Base Atk +0; CMB -1; CMD 13
Feats Combat Expertise, Weapon Finesse
Traits affable, reactionary, rescued
Skills Acrobatics +8 (+4 to jump), Bluff +7, Diplomacy +7 (+9 to gather information.), Disable Device +6, Escape Artist +5, Knowledge (dungeoneering) +5, Perception +6, Perform (string instruments) +9, Sense Motive +6, Sleight of Hand +5 (+7 to oppose the Perception check of someone observing or frisking you regarding items in the sheath), Stealth +5; Racial Modifiers +2 Acrobatics
Languages Common, Elven, Sylvan
SQ change shape, kitsune magic, trapfinding +1
Other Gear hide shirt, dagger, dagger, dagger, dagger, dagger, dagger, chalk (3), flint and steel, holy text[UE], masterwork backpack[APG], masterwork Lute, parasol[UE], pot, sewing needle, signal whistle, thieves' tools, twine (50')[APG], waterskin, whetstone, winter blanket, wrist sheath[UE] (2), 5 gp, 3 sp, 4 cp
--------------------
Special Abilities
--------------------
Change Shape (Su) Assume a single human form.
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Kitsune Magic Kitsune add 1 to the DCs of any saving throws to resist enchantment spells that they cast.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Sneak Attack (Unchained) +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.
--------------------

Background:
Silan is an incorrigable rogue, short of stature, red, and large of life, always with a playful smirk. From the days of his younger years, to now, he has always been one to seek adventure and fun whever he goes. His fey ancestry runs deeply in his blood, and he is a grand lover of jokes, pranks, and tall tales. He is a prankster with a heart of gold, and always one to play song on his trusty, battered lute for any who wish to listen. He would go to Ameiko's tavern often and play for food and drink. He would illicit happiness in those around him, and bring an atmosphere of joy, and mirth. He cares little of his past, only for this town that raised him, even as his heart begins to tug him away.

He remembers little from his past, and it does not concern him too much. He knows his parents were refugees from the Tien continent, and that they abandoned him in Sandpoint as they passed through. Sandpoint to him, has been a home. Full of family, he considers any of the goodly townsfolk to be his brothers and sisters, as they all, in one way or another, helped to raise him. Koya tried raising him, but his wild nature always found him away from her home, seeking adventure and fun. It was not uncommon for him to find himself sleeping in a barn or shed. Over the years, Sandpoint helped to raise him, and many turned a blind eye to their 'stray fox' sleeping in the shed or barn, offering hand me downs to help him out through the seasons and little gifts on his self appointed birthday. This has given him a very strange look, and has helped make him look much smaller than he otherwise would be due to the overly large clothes, cinched down with belts and ropes.

During the time of the 'Heros of Sandpoint', the area became very dangerous. In one such instance, the town was attacked by Giants from the mountains, bidden by the call of an unknown master. At this time he was wandering the outskirts when the giants fell upon him. Frozen in terror, he watched helplessly as they bore down , massive weapons ready to crush him into nothing. Shelalu came then, seemingly out of nowhere, and snatched him from his gorey fate, felling one of the giants, and pulling him to safety. Since that day he has been devoted to the mysterious elf. Always helping her on her annual visits to town, and constantly pestering her if he could follow her one day. He dedicated his time to learning to fight with the daggers he could find arround town. This actually being an ecletic assortment of dagger like objects, as no one in their right mind would give a young kitsune stray actual weaponry.

He practiced though, and he talked with adventurers, asking for help in learning the ways of fighting, and dungeon exploration. He listened, enraptured, to the tales told him at the Rusty Dragon. As time went on, he became adept at picking locks, and hiding items on his person. He learned to react to situations quickly, and to turn conversations towards his own ends. He never became malicious, and he remained true to himself and the people of his town. One adventurer gifted him a holy text on one occasion, and he took to reading it, finding that this Empyreal Lord, Picoperi, shared his own ideas on life, and having fun. While not entirely devout, he found some kind of comfort in knowing that even the gods can have fun.

As time marched on, he dreamed of what the outside world was like. What was his ancient homeland like? Where did he come from? What was out in the world? While he loves Sandpoint, his heart is pulling him away, ever hungry for adventure, companionship, and a true tale of heroism.

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