Cheliaxian Rogue

Liera Mvashti's page

192 posts. Alias of El Ronza.


Full Name

Liera Mvashti

Race

Tiefling

Classes/Levels

Witch 1

Quick stats:
AC 14, T 13, FF 11; HP 6/7; CMD 13; F +1, R +3, W +3 (+2 vs curses); Resist cold 5, electricity 5, fire 5; Init +7; Perc +4 (+6 if familiar within arm's reach); darkvision 60 feet

Gender

Female

Size

M

Age

20

Alignment

Neutral

Location

Sandpoint

Languages

Common, Draconic, Dwarven, Elven, Goblin, Infernal

Occupation

Waitress

Strength 10
Dexterity 16
Constitution 13
Intelligence 18
Wisdom 12
Charisma 8

About Liera Mvashti

Liera Mvashti
Female tiefling witch 1 (Pathfinder RPG Advanced Player's Guide 65, Pathfinder RPG Bestiary 264)
N Medium outsider (native)
Hero Points 1
Init +7; Senses darkvision 60 ft.; Perception +3
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Defense
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AC 13, touch 13, flat-footed 10 (+3 Dex)
hp 7 (1d6+1)
Fort +1, Ref +3, Will +2; +2 trait bonus vs. curses
Resist cold 5, electricity 5, fire 5
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Offense
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Speed 30 ft.
Melee dagger +0 (1d4/19-20)
Ranged light crossbow +3 (1d8/19-20)
Special Attacks hexes (cackle[APG], misfortune[APG])
Spell-Like Abilities (CL 1st; concentration +0)
. . 1/day—darkness
Witch Spells Prepared (CL 1st; concentration +6)
. . 1st—cure light wounds, ear-piercing scream[UM] (DC 16), mage armor
. . 0 (at will)—detect magic, read magic, stabilize
. . Patron Shadow
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Statistics
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Str 10, Dex 16, Con 13, Int 20, Wis 10, Cha 8
Base Atk +0.5; CMB +0; CMD 13
Feats Alertness, Extra Hex[APG]
Traits born damned, fiend blood, rescued
Skills Bluff +6, Craft (shoes) +9, Heal +4, Knowledge (arcana) +9, Knowledge (history) +9, Knowledge (nature) +9, Knowledge (planes) +9, Lore (Varisian folklore) +9, Perception +3, Sense Motive +2, Spellcraft +9, Stealth +5; Racial Modifiers +2 Bluff, +2 Stealth
Languages Abyssal, Common, Draconic, Dwarven, Elven, Goblin, Infernal
SQ hero points, prehensile tail, witch's familiar (rabbit named Speckle)
Combat Gear potion of cure light wounds; Other Gear crossbow bolts (10), dagger, light crossbow, artisan's tools, backpack, bedroll, belt pouch, candle (10), chalk (10), familiar satchel[UE], flint and steel, ink, inkpen, mess kit[UE], pot, soap, spell component pouch, trail rations (5), waterskin, 41 gp, 1 sp
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Special Abilities
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Cackle (Su) As a move action, extend the duration of other hexes by 1 rd.
Darkvision (60 feet) You can see in the dark (black and white only).
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
Familiar Bonus: +4 to Initiative checks You gain the Alertness feat while your familiar is within arm's reach.
Hero Points Hero Points can be spent at any time to grant a variety of bonuses.
Misfortune (1 round, DC 15) (Su) Foe in 30 ft must take the lower of 2d20 for rolls (Will neg).
Prehensile Tail Your tail can retrieve small objects on your person as a swift action.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Witch's Familiar (Ex) Gain the services of a special familiar that stores spells.

Familiar - Speckle:

Speckle
Male rabbit (Pathfinder Player Companion: Animal Archive)
N Tiny magical beast (animal)
Init +3; Senses low-light vision; Perception +5
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Defense
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AC 16, touch 15, flat-footed 13 (+3 Dex, +1 natural, +2 size)
hp 3 (1d8-1)
Fort +1, Ref +5, Will +3
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Offense
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Speed 50 ft.
Melee bite -2 (1d3-4)
Space 2½ ft.; Reach 0 ft.
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Statistics
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Str 3, Dex 16, Con 9, Int 6, Wis 12, Cha 5
Base Atk +0.75; CMB +1; CMD 7 (11 vs. trip)
Feats Run
Tricks Come, Deliver, Flee, Get Help, Heel, Sneak
Skills Acrobatics +3 (+7 to jump with a running start, +11 to jump), Bluff -2, Craft (shoes) -3, Heal +2, Knowledge (arcana) -1, Knowledge (history) -1, Knowledge (nature) -1, Knowledge (planes) -1, Perception +5, Spellcraft -1, Stealth +15
SQ come, deliver, flee, get help, heel, improved evasion, sneak
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Special Abilities
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Come [Trick] The animal will come to you on command.
Deliver [Trick] Delivers item to indicated point or person.
Flee [Trick] Attempts to run away or hide.
Get Help [Trick] Attempts to bring back people it considers "help"
Heel [Trick] The animal will follow you.
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Run Run 5x your speed in light/medium armor or 4x speed in heavy armor and keep Dex when running.
Sneak [Trick] Creature stays hidden.

Backstory:

Fiendish blood, in rare cases, can lie dormant. Several generations can pass before it makes itself evident. Such was the case with Liera.

Born in Sandpoint to Chelaxian parents, Liera had a relatively normal childhood, even if she wasn’t quite a normal child. She was outgoing, friendly, eager to please. She looked just like her parents – smooth pale skin, straight black hair, a cunning smile. She seemed to lack empathy, but her parents decided that would develop in time.

As Liera grew older, her parents grew more and more worried. She would spend hours in the dark, saying she could ‘see better’ and ‘felt more comfortable’. She frightened small animals – not through any ill intent, but simply with her presence, as if they smelled something foul on her. And as she grew older, other children grew frightened – she ‘gave them the creeps’.

Liera still tried to be a normal child – it was just difficult when the others played in sunlight, while the shadows felt safer to her. And when not everybody had imaginary friends lurking in the darkness.

When she shifted from childhood to adolescence, it began to make more sense. When two small bumps formed on her forehead, and her spine began to lengthen into a tail, her parents started to panic. When they couldn’t keep the shameful truth hidden any longer, they abandoned their tiefling child in the nearby woods, and left Sandpoint for good.

Lost and alone, Liera wandered through the woods for days, following only the whispering in her mind. She ate roots and berries whenever she could find them, and stayed hungry when she couldn’t. She fell into a crude trap left (and presumably forgotten) by goblins, broke her arm, and kept wandering in pain. She found a rabbit, and would have eaten it in desperation, had it not stayed put as she approached. It was the first animal in her entire life to not flee as she approached. As she cautiously picked it up, she felt a strange stirring in the back of her mind, as if something had awakened – and it was then that she passed out.

When she came to, she was inside. A woman was leaning over her, tending her broken arm. Something soft and warm was at her side, and when she turned her head, she could just make out the rabbit she’d picked up. Healing magic was flowing through her body, and she let herself drift off again, not into unconsciousness, but restful sleep.

The woman, she learned next time she awoke, was Koya Vhiski, a local cleric. She’d passed out not far from Sandpoint, as it turned out, and Koya found her while gathering herbs. The rabbit had stayed with her, refusing to leave, even when the old woman tried shooing it away. She’d been out for three days, but would be fine in a couple more.

All alone in the world, Liera begged Koya to let her stay. After much begging and pleading (and a bit of encouragement from her adopted son, Sandru), Koya agreed. But the girl would have to earn her keep (Liera eagerly accepted). And the rabbit would be her own responsibility (she agreed immediately).

Finding a job was hard, but eventually, Liera found work at the Rusty Dragon, helping Ameiko serve meals and drinks. She got on well enough with Ameiko – she wouldn’t consider her a close friend, but she was a kind employer, and didn’t judge Liera based on her fiendish appearance. And she enjoyed living with Koya – the old woman was sweet and kind, and helped her develop her own magic power, which had awakened in the woods. While it was of a more sinister nature than her own, she taught the young tiefling to use it to her advantage, and to avoid the whispered temptations it brought with it.

When Koya was travelling with Sandru and his caravan, Liera would sometimes join them, eager to get away from Sandpoint – especially when the stares and whispers would grow too much for her. Other times, she would stay behind, looking after the house and garden, caring for her rabbit and honing her magic. Sometimes she was all too eager to travel, for a chance at winning Sandru’s affection; other times, her own insecurity and shyness would prompt her to stay, as if hiding from him – or herself.

It’s been that way for some years now. Liera has grown from an awkward teen to an awkward young adult, and her fiendish features are stronger than ever. She’s eager to leave Sandpoint, and though she hasn’t told anyone, next time she travels with the Caravan, she won’t be coming back.

Appearance:

Liera is a small human woman. Her human blood just happens to be mixed with that of a fiend. She doesn’t know what kind – it could be a demon, a devil, or even a rakshasa for all she knows. Her features are certainly ambiguous enough to be anything, and her parents aren’t exactly around to tell her.

She is short and slender – standing just shy of five and a half feet, and though not without feminine curves, she knows comparing her own figure to that of her employer, Ameiko, will only upset her. Her hair is straight and black, and her skin is smooth and pale – signs of her Chelaxian parentage. However, she isn’t easy to mistake for completely human.

Horns grow from her hairline, curving back on themselves like those of a ram, sitting at the sides of her head. Her eyes are slanted and angular, arcing up sharply at the outer corners, and without whites – only a dull golden colour with a slitted pupil, almost catlike. Her nostrils are prominently flared, and her mouth seems a little too wide, her canine teeth fanglike. Her ears, like her eyes, rise to sharp points at the corners.

Between her neck and her waist, she seems mostly human, though her hands are vaguely clawlike – long, bony, sharp fingernails. Not too unusual, though slightly unsettling. What is unsettling, though, is her extraordinarily long and flexible tail – slender and whiplike, darkening to black at the tip – and her inhumanly-bent legs, ending in delicate, deerlike hooves that look as though they shouldn’t support her weight.

Of course, a decade of fiendish features has taught her a few tricks to conceal them. She keeps her eyes downcast most of the time, avoiding eye contact when she can. Letting her hair hang in her face helps somewhat, and she often lets it cover her ears as well. It takes a little more effort to conceal her horns, but since they sit relatively close to the skull, she can usually wrap her hair aound them, passing it off as simply an unusual style. She is prone to fiddling with her hair, giving the impression of coy flirting when all she really wants is to make sure nobody sees her ears and horns.

Her hands aren’t much of an issue – though somewhat unsettling, they still look human, and painting her “claws” gives the impression that she has filed her fingernails to that shape. For her legs and tail, she tries to disguise them with the simplest, most mundane method of all – clothing.

She wears long skirts, all the time. Her tail is long enough that she can wrap it around herself under her skirt to keep it hidden, but still use it to manipulate objects within arm’s reach and preserve her modesty. After years of struggling to hide her hooves with uncomfortably long skirts, she managed to cobble odd shoes that look normal – when all one can see is the sole, that is; in reality, they’re more of a cradle and loose cover for the hooves. Needless to say, this deception is uncomfortable, and she prefers to remain barefoot wherever possible.

Her clothes are usually loose and simple – a loose blouse, cinched with a bustier, and a long skirt, usually in several heavy layers. If she can wear a long woollen coat in the weather and not look out of place, even better. A wide-brimmed hat, well, that’s better still. Her desire to hide her features as much as possible leads her to almost be conspicuous in her pained efforts to hide.

Personality:

Liera’s most distinguishing personality feature is her shyness. Her years of trying to hide her features have developed into an almost crippling meekness – she avoids eye contact, she doesn’t speak much (and when she does, it’s quietly, without opening her mouth wide), she keeps her arms folded in, and tries not to draw much attention to herself. After all, she’s learned that attention she receives is usually of the negative sort, so she risks avoiding positive attention along with the bad.

She feels at home in shadows, and tends to shrink away from bright light, out of habit more than anything else. In darkness, she relaxes a little more. Her movements when walking are awkward, due to her “shoes”, but when barefoot (or hooved, as the case may be), she moves with an uncanny grace. She has a tendency to absent-mindedly stroke Speckle, even in the middle of conversation, as if without realizing what she’s doing, and the rabbit is her closest friend.

20 Questions:

What is your character’s name?
Liera Mvashti. She adopted Koya’s surname when the seer began caring for her.

How old is your character?
20, though she appears younger – and her mannerisms don’t help.

What would somebody see at first glance (i.e. height, weight, skin color, eye color, hair color, physique, race, and visible equipment)?
A human woman, just shy of five and a half feet tall; slender, with yellow eyes and black hair. Dressed in several layers of thick, heavy clothing, with skirts past her ankles and carefully-coiffed hair.

What additional attributes would be noticed upon meeting the character (i.e. Speech, mannerisms)?
A general uneasiness, as if she’s looking for a way to remove herself from conversation. Hands held close to her chest, stumbling over words, speaking in a very small, quiet voice. Eyes often flicking to the sides as if planning escape routes.

Where was your character born?
In Sandpoint.

Where were you raised?
In Sandpoint.

By who?
By her parents, then by Koya Mvashti.

Who are your parents?
Her parents were Micah and Ellara, both residents of Sandpoint.

Are they alive?
Liera doesn’t know.

What do they do for a living?
Before leaving her, Micah was a trapper and Ellara worked at the White Deer Inn.

Do you have any other family or friends?
Koya has been like a mother to Liera, but her shy and jumpy nature has kept her from making many friends. She gets along reasonably well with Ameiko Kaijitsu, but it could be primarily out of the older woman’s pity.

What is your character’s marital status?
Single, and likely to remain that way for a considerable amount of time.

Kids?
Not likely.

What is your character’s alignment?
Neutral. She tries to be good, but doesn’t quite know how.

What is your character’s moral code?
Liera’s never thought about such a thing. She simply tries to do what’s right without putting herself at risk.

Does your character have goals?
Simply to lead a normal life, perhaps somewhere far from Sandpoint and its bad memories.

Is your character religious?
No. She hasn’t found the right faith yet.

What are your character’s personal beliefs?
That people shouldn’t be judged on appearance alone. Being on the receiving end of such judgement has taught her as much.

Does your character have any personality quirks (i.e. anti-social, arrogant, optimistic, paranoid)?
While not anti-social, Liera isn’t fond of being expected to talk, and as such, she tends to speak little, only mumbling most of the time. She’s nervous and jumpy, always afraid of being found out.

Why does your character adventure?
To get away from civilization, and into places where she can breathe more easily.

How does your character view his/her role as an adventurer?
Liera thinks her place is to keep out of the way and not bother people as she offers support.

Does your character have any distinguishing marks (birth-marks, scars, deformities)?
Without prying, her too-wide mouth is the most obvious physical feature.

How does your character get along with others?
While Liera is happy to be around people, she doesn’t like to talk much, which leads to her being seen as aloof. Mostly, she stays with others out of fear of being alone and forgotten again.

Is there anything that your character hates?
Horseradish. It makes her tongue burn.

Is there anything that your character fears?
Being alone, being around too many people, silence, loud noises, birds, and angry people, to name but a few.

GM Questions:

Who are you and how are you doing?
I'm Ronnie, and I'm rarely doing well.

How often do you tend to post?
I try to post once a day, but life doesn't always let me.

What kind of tone are you looking for in this game?
I'm not looking for something bright and cheery, but I am looking for high fantasy. I look forward to the PCs definitely being heroes rather than being forced to make morally grey decisions.

What do you expect out of your fellow players?
I expect understanding of my situation, and fun inter-party relationships.

What do you expect out of me (the GM)?
The same, with the addition of a willingness to poke the game to get it moving if need be.

What is your comfort zone? Where's the line for you in RP terms?
I'm not comfortable with sexual violence in games or the removal of player agency. As an educator, I'm also not fond of children and minors being put in dangerous or exploitative situations, unless the PCs can put a stop to it. There are some things I'm straight-up not comfortable with children being involved in, which I hope I won't have to spell out. I'm also not fond of in-character romance that works its way into every post, or of intimacy being more explicit than a "fade to black".

How do you see your character progressing as a character?
I see Liera progressing as a single-classed debuffer witch, and eventually opening up to whoever she ends up travelling with.