Carousing Champion

Olliket Silverleaf's page

4 posts. Alias of pdprong.


Full Name

Male Half-Elf Fighter 1 | Hp: 12/12 | AC:18 T:12 FF: 16| CMD: 17 | Fort:+ 4,Ref:+ 2,Will:+ 0,| Init:+2 | Perc:+10

About Olliket Silverleaf

Male Half-Elf Fighter(Siegebreaker) 1
Neutral Good medium humanoid(human, Elf)
Init: +2; Senses;lowlight visionPerception: +10

Defense:

AC: 18; Touch 12; Flat-Footed 16; (+4 armor, +2 Dexterity, (+2 shield))
HP:12 (1d10+2)
Fort: +4; Ref: +2; Will: +0

Offense:

Speed: 30 ft.
Melee : Battle Axe +5 (1d8+4)x3
Melee : Bull-rush +5 (4 plus move enemy)
Ranged:Amentum Javelin +3 (1d6+4) 50 ft.
Special Attacks:Power attack -1 (+2)

Statistics:

Str 18, Dex 14, Con 15, Int 13, Wis 10, Cha 10
Base Atk +1; CMB +5; CMD +17
Languages : Common, Dwarven, Elven

Special Qualities:

Weapon and Armor Proficiency: A fighter is proficient with all simple and martial weapons and with all armor (heavy, light, and medium) and shields (including tower shields).

Breaker Rush (Ex): At 1st level, a siegebreaker can attempt bull rush or overrun combat maneuvers without provoking attacks of opportunity. When he performs either combat maneuver, he deals an amount of bludgeoning damage equal to his Strength bonus (minimum 1). If he has Improved Bull Rush or Improved Overrun, the damage dealt by the appropriate maneuver increases by 2 and he adds any enhancement bonus from his armor or shield (though such enhancement bonuses do not stack, if both armor and shield are magic).

This ability replaces the feat gained at 1st level.

Skills:

Trained
+ 6(+8): Climb [1] Rank, +3 Trained, +4 Strength, -2 armor
+ 7: Craft (Carpentry) [1] Rank, +3 Trained, +1 Intelligence, +2 trait
+ 5: Knowledge (engineering)[1] Rank, +3 Trained, +1 Intelligence
+10: Perception [1] Rank, +3 Trained, +3 Skill focus, +2 race, +1 trait
+ 6(+8): Ride [1] Rank, +3 Trained, +4 Strength, -2 armor

Untrained
+0:Bluff, Craft, Diplomacy, Disguise, Handle Animal, Heal, Intimidate, Perform, Profession, Sense Motive, Survival, Use Magic Device
+1:Appraise, Knowledge, Spell-craft, Linguistics
+0(+2):Acrobatics, Disable Device, Escape Artist, Fly, Sleight of Hand, Stealth
+2(+4):Swim

Feats:

Skill focus (Perception): You get a +3 bonus on all checks involving the chosen skill. If you have 10 or more ranks in that skill, this bonus increases to +6.

Power Attack: You can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (–50%) if you are making an attack with an off-hand weapon or secondary natural weapon.

When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by –1 and the bonus to damage increases by +2.

You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.

Character Traits:

Friend of the Family (Campaign): Your family has been close friends with the Mvashtis for as long as you’ve been alive. Old Niska Mvashti’s recent death wasn’t all that unexpected— she must have been over a hundred years old, as far as you know—but it was a sobering moment nonetheless. What no one else in your family knows, though, is that in the weeks before her death, Niska must have known that her days were numbered, because she called you to her house one day and made you make a promise: If her daughter Koya ever went on a long trip, you would go with her to ensure her safety. Although the chances of Koya going on a long trip seem remote (she must be at least 60 years old, after all), you’ve made a promise to Niska to accompany her daughter if such an event comes to pass. Ever since you made this promise, you’ve felt a strange sense of destiny looming in your future—you might even think that Niska is now watching over your shoulder, just as she asked you to watch over her daughter. As a result of this eerie sense of being watched over, you’ve been able to react to dangerous situations more quickly than ever. As long as Koya remains alive, you gain a +1 trait bonus on Perception checks, and Perception becomes a class skill for you. In addition, you gain a +1 trait bonus on all attack rolls against foes that threaten Koya. NPC Choices: Koya

Armor Expert(Combat Trait): When you wear armor of any sort, reduce that suit's armor check penalty by 1, to a minimum check penalty of 0.

Artisan (Social Trait): You gain a +2 trait bonus on a single Craft skill (your choice).

Racial traits:

Standard Racial Traits
•Ability Score Racial Traits: Half-elf characters gain a +2 bonus to one ability score of their choice at creation to represent their varied nature.
•Type: Half-elves are humanoid creatures with both the human and the elf subtypes.
•Size: Half-elves are Medium creatures and have no bonuses or penalties due to their size.
•Base Speed: Half-elves have a base speed of 30 feet.
•Languages: Half-elves begin play speaking Common and Elven. Half-elves with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic). See the Linguistics skill page for more information about these languages.

Defense Racial Traits
•Elven Immunities: Half-elves are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects.

Feat and Skill Racial Traits
•Adaptability: Half-elves receive Skill Focus as a bonus feat at 1st level.
•Keen Senses: Half-elves receive a +2 racial bonus on Perception checks.

Senses Racial Traits
•Low-Light Vision: Half-elves can see twice as far as humans in conditions of dim light.

Other Racial Traits
•Elf Blood: Half-elves count as both elves and humans for any effect related to race.
•Multitalented: Half-elves choose two favored classes at first level and gain +1 hit point or +1 skill point whenever they take a level in either one of those classes.

Combat Gear:

Initial Purchases
Fighter Kit 9 gp
Artisans Carpentry Tools 5 gp
Masterwork Heavy Wood Shield 107 gp
Battle Axe 10 gp
4 changes of clothes 4gp
10 Amentum 10 gp
Chain Shirt 150 gp
5 gp left over
300 total

appearance:

Height: 6 foot even
Weight: 160 lbs
Hair: Shaved at the sides of the head with a birds nest of brown tangles on top.
Skin Tone: Light Olive
Build: Thin yet Muscular.

personality:

Oliket is an ISTP .

While their mechanical tendencies can make them appear simple at a glance, ISTPs are actually quite enigmatic. Friendly but very private, calm but suddenly spontaneous, extremely curious but unable to stay focused on formal studies, ISTP personalities can be a challenge to predict, even by their friends and loved ones. ISTPs can seem very loyal and steady for a while, but they tend to build up a store of impulsive energy that explodes without warning, taking their interests in bold new directions.

Short Background:

Olikets mother had known Madame Niska Mvashti for over 90 years before Niska passed away so recently. When they were younger they had even adventured together. Eventually Olikets mother married a human and settled down in the newly forming town of sandpoint. Soon after Oliket was born.

Oliket grew up in Sandpoint learning carpentry and the art of swordplay from his father. At one point his mother had tried to teach him magic but became obvious rather quickly that the knack was not in his blood. His entire Life Oliket was around Niska. She was like a grandmother to him and developed a strong relationship with him. She helped him learn manners and made sure he knew how to be honest.

Around town Oliket is known as a hard worker who is kind towards others. On the few occasions that people have picked fights with him or he has seen fit to protect others those people have learned that he is not afraid of a fight and will not tolerate Hooliganism.

A remembrance from a funeral:

Oliket made his way into the old townhouse that belonged too... rather that used to belong too Madame Niska Mvashti. It seemed to Oliket that the entire town had turned out for her funeral. As he walked in memories came unbidden of the last funeral he had attended here. It was for his father who died ten years ago at the age of sixty-four. Now he was back. Last time Niska had opened her home for the benefit of Olikets family. This time the funeral was her own.

Oliket looked around the crowd looking for his mother. He knew she would be here and was worried that she would be distraught by the loss of her lifelong friend. Oliket's mother had known Niska Mvashti since they were both young girls... and Olikets mother being an Elf meant that Niska was very old for a human.

Oliket saw his mother sitting with an elderly dwarven man he had never met before. They were getting strange looks from all around he room ... not because of their races but because of the fact that they were laughing at funeral. The young Half elf wandered over to where the two were talking curious who this Dwarf could be.

The old dwarf was in the middle of telling a story in Elven, ...and then Niska just started scolding that Hill Giant! How dare you treat a lady like that... Darndst thing I ever saw... and that giant just took the tongue lashing. Poor thing just hung his head low and appologized... appologized I tell you!

Olikets mother seemed to have an energy about her that he had not seen in her before. It was obvious that there was a very old bond shared between her and the Dwarf. Hahaha... I can't believe I never heard that story, over ninety years I knew Niska and never did she tell me that story. Oh Dragmith let me introduce you to my son Oliket.

The Dwarf turned and examine Oliket looking him up and down. Has your nose and chin doesn't he... but definitely has his fathers eyes... split the ears down the middle you two did, eh?.

Oliket wasn't sure how to take the jibe. But his mother obviously took it in stride. She got a twinkle in her eye and laughed. Oh Dragmith you're terrible. Son don't mind him he's a bitter old dwarf that thinks he's funny. But he's also a dear friend. He traveled with myself and Niska... well ... in a life almost forgotten.

That was until you ran off with that Half-orc... Dragmith spat on the floor drawing a few looks. He wasn't good enough for you. I'm glad you finally settled down with Kivan. The dwarf turned to Oliket. Boy. Your dad was a good man. It always made sense that your mother settled down with him. They got a bit of a hard time for being different races but the match was a good one. Although sometimes I think she was just taken with his eyes. Oh she would go on and on about your fathers eyes. They were allot like yours I see. I hope you take after him in other ways.

Yes sir he taught me to be a carpenter and how to use sword and shield.

Dragmith laughed Couldn't have had a better teacher on those accounts but you didn't get your manners from him. You must have spent a fair amount of time with Niska your self. I can see her handiwork. She tried to genteel me as well boy... but it never stuck.

Oliket didn't know why but he was starting to feel comfortable around the dwarf. There was something familiar about him. It was a little like having a piece of Niska and his father back. Well my mother took me to visit her every day when I was a young boy. And there was the month I spent with her when mother had to tend after her father when he was sick. Took me years to realize Niska wasn't my Grandmother. Although in a way I feel like she was. She always had treats for me when we would visit, and seemed to know what kind of trouble I would get into before I had a chance to. I'm going to miss her.

Aye lad we all are. Niska was a singular piece of work. Not many like her. How a bout a drink to her. The dwarf pulled out a small hip flask, poured some alcohol on the floor then took a swallow and passed it to Olikets mother.

She in turn took a sip and then passed the flask to Oliket. He took a sip himself and tasted the foul tasting alcohol that seemed to burn his nostrils. He coughed a little. They don't sell anything like that at the tavern.

At about that moment the room grew quiet and everyone looked towards the door. In came Koya Mvashti, daughter of the deceased. To Oliket she had always been a bit of a mysterious whirlwind. Some of her earliest memories were of her in her twenties coming to her mothers house for a few short days then heading back out into the world on some sort of new adventure. He never really got to know her at all till Her mother began to get ill. Even then the realtionship was always cordial. He felt like she was an older cousin that just never really talked to him.

Behind her was a man that Oliket knew to be Sandru Vhiski. He didn;t know the man particularly well but Niska had spoken well of him.

People began to crowd Koya. Well wishers all wanting to tell her how bad they all felt for her. How much they missed her. Koya locked eyes with Olikets mother and the two had some kind of personal conversation. Oliket never understood how women did that but he had seen it enough times to not question things. He had to admit he was a little jealous of their relationship. His mother turned to the two men and made her excuse. Excuse me gentlemen but I think I'm needed. Dragmith don't teach my son any of your ill manners now. Do you hear! I hope we can get another chance to talk again before With that Olikets mother went to Koya's side and embraced her. For the rest of the funeral she had never left her side.

Siegebreaker Archetype:

The siegebreaker is trained to break through lines of enemy soldiers.

Breaker Rush (Ex): At 1st level, a siegebreaker can attempt bull rush or overrun combat maneuvers without provoking attacks of opportunity. When he performs either combat maneuver, he deals an amount of bludgeoning damage equal to his Strength bonus (minimum 1). If he has Improved Bull Rush or Improved Overrun, the damage dealt by the appropriate maneuver increases by 2 and he adds any enhancement bonus from his armor or shield (though such enhancement bonuses do not stack, if both armor and shield are magic).

This ability replaces the feat gained at 1st level.

Armored Vigor (Ex): At 2nd level as a swift action, a siegebreaker can gain 2 temporary hit points that last for 1 minute. He can use this ability a number of times per day equal to 3 + his Constitution modifier (minimum 1 per day), but only while wearing armor. At 6th level and every 4 levels thereafter, the number of temporary hit points the siegebreaker gains increases by 2, to a maximum of 10 at 18th level.

This ability replaces bravery.

Breaker Momentum (Ex): At 2nd level, when a siegebreaker successfully bull rushes a foe, he can attempt an overrun combat maneuver check against that foe as a free action.

This ability replaces the feat gained at 2nd level.

Persistent Menace (Ex): At 4th level, a siegebreaker must choose either Step Up or Disruptive as his bonus feat, but need not meet the prerequisites.

Disorienting Blow (Ex): At 8th level, as an immediate action, a siegebreaker can distract a foe he just hit with an attack or combat maneuver, imposing a –2 penalty on the foe's attack rolls, caster level checks, or skill checks for 1 round. The foe can negate this penalty with a successful Fortitude save (DC = 10 + 1/2 the siegebreaker's fighter level + his Strength modifier). At 14th level, the penalty increases to –4.

This ability replaces the bonus feat gained at 8th level.

Masterful Distraction (Ex): At 20th level, a siegebreaker can nauseate a foe he targets with his disorienting blow instead of inflicting a penalty.

This ability replaces weapon mastery.

Questions from your GM :

Who are you and how are you doing?
I am Paul. I 'm 37 work as a cake decorator and am doing pretty well.
How often do you tend to post?
Honestly I might be addicted to pbp. I tend to check to see if people have posted evry few hours. It's unusual for me not to post several times a day in games where other players are active.
What kind of tone are you looking for in this game?
I'm hoping for a fun game where people have interesting characters that are interesting without becoming cartoonie.
What do you expect out of your fellow players?
I would hope the other players are interested in a fun role playing experience where we can work together to tell a fun story. I would hope that they are more focused on the content of the story and interactions then the number crunching and RNG.
What do you expect out of me (the GM)?
I would hope that your consitent about checking up on the game, organized when it comes to running encounters, and able to recognize when you need to act to push the story forward,
What is your comfort zone? Where's the line for you in RP terms?
I tend to draw the line when RP start to hurt the process of telling the story. So often people use the line that's what my character would do to justify behavior that is damaging to a campaign.
How do you see your character progressing as a character?
My expectation is that he will develop relationships with the other character around him and begin to develop his own skills. Being away from Sandpoint will allow him to start to grow as an individual and become more reliant on himself so that others can rely on him.