DM RichD's Giantslayer Campaign

Game Master Briccone

GiantSlayer Book 3: Forge of the Giant God
Part 3: Cathedral of minderhal

The heroes must infiltrate the ruined temple of an ancient giant god and defeat the Storm Tyrant’s lieutenant to prevent the warlord from gathering an even larger army. Within the cathedral, the adventurers also discover a powerful artifact that they must reactivate before they can make use of its magic.


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NARRATOR Skirgaard GS Map / SS MAP/

Is anyone doing anything or are you all ready to move on? And if so, are you going back to face the other Rukhs, or are you leaving them behind the wall?


Male HP: 96/96 AC: 20,15,15 saves F:8, R:16, W:11,+2 vs. poison, spells, and spell-like, perception +15, stealth +18 Init:+6 (+2 in mountains); Rng8 Rog 2. / Druid 10

Kurag will take out his wand of cure light wounds and use it to top off the last 15hp he is missing.

3d8 + 3 ⇒ (4, 2, 7) + 3 = 16

Who else is needing some healing? I have 28 uses left before it is out. We need to be fully healthy before moving out.

Once healed up Kurag is all for checking on the Rukhs and taking them out from behind the wall shooting at their kneecaps if necessary.


LG Male Dwarf fighter 4 / paladin 5

Status:
Rask: AC:23 T:10 F:23 (+4 vs Giants); HP 63/126; LoH(2d6) 1/6; Smite 2/2; Channel Energy (3d6; Uses 2 LoH); Saves F:13 R:4 W:8 (+1 Will vs fear, +2 vs poisons, spells and spell-like abilities) CMB:13 CMD:23 Initiative 0 Perception 14

Rask; Lay on Hands: 2d6 ⇒ (5, 1) = 6 Last from yesterday
Rask; 5*Lay on Hands: 10d6 ⇒ (2, 1, 1, 5, 1, 4, 3, 3, 4, 1) = 25 5 of 6 uses today

Before bedding down for the night, Rask uses the last of his healing powers on himself, healed additionally overnight, and uses 5 of his lay on hands as soon as he gets up. He is now 63 of 126 hp.

"I could use some serious healing from your wand, if you can spare it" Rask replies to Kurag


Male HP: 96/96 AC: 20,15,15 saves F:8, R:16, W:11,+2 vs. poison, spells, and spell-like, perception +15, stealth +18 Init:+6 (+2 in mountains); Rng8 Rog 2. / Druid 10

10d8 + 10 ⇒ (6, 8, 4, 7, 4, 3, 2, 3, 8, 7) + 10 = 62

Not a problem Rask. Just remind me to buy another 1 or 2 of these whenever we get to a city that sells them. In fact we all should purchase 1 if they have enough.

18 charges remaining. Any takers?


Male Dwarf Swashbuckler/Bard 10 HP: 110/110 AC: 29 TCH: 18 FF: 21 CMD: 28 | F+4*, R+12*, W+7*

CMW: 2d8 + 9 ⇒ (8, 5) + 9 = 22

CMW: 2d8 + 9 ⇒ (5, 2) + 9 = 16

CMW: 2d8 + 9 ⇒ (6, 8) + 9 = 23

CMW: 2d8 + 9 ⇒ (2, 8) + 9 = 19

Brother Hawthorne heals himself, a lot! "I can cast this again, if anyone needs it."


NARRATOR Skirgaard GS Map / SS MAP/

Le me know when everyone is ready to move on and if you are going to take care of the Rukh or moving on?


Male HP: 96/96 AC: 20,15,15 saves F:8, R:16, W:11,+2 vs. poison, spells, and spell-like, perception +15, stealth +18 Init:+6 (+2 in mountains); Rng8 Rog 2. / Druid 10

Ready and Rukh’s. Before entering room Kurag would activate gravity bow.


LG Male Dwarf fighter 4 / paladin 5

Status:
Rask: AC:23 T:10 F:23 (+4 vs Giants); HP 125/126; LoH(2d6) 1/6; Smite 2/2; Channel Energy (3d6; Uses 2 LoH); Saves F:13 R:4 W:8 (+1 Will vs fear, +2 vs poisons, spells and spell-like abilities) CMB:13 CMD:23 Initiative 0 Perception 14

"Thanks Kurag, much better now" says Rask. "Lets go finish off the remaining Rukh." With that said Rask leads the way, and waits a moment outside the entrance to the room to let the spell casters prepare.


Male Dwarf Swashbuckler/Bard 10 HP: 110/110 AC: 29 TCH: 18 FF: 21 CMD: 28 | F+4*, R+12*, W+7*

"What is there to prepare? We have mostly used our spells for today already, hahaha. With that said, before you open that door, allow me to cast haste on everyone, so we can maybe win this fight more quickly."


NARRATOR Skirgaard GS Map / SS MAP/

So we got haste. anyone else casting any spells or drinking potions before the wall is dismissed?


Male Dwarf Swashbuckler/Bard 10 HP: 110/110 AC: 29 TCH: 18 FF: 21 CMD: 28 | F+4*, R+12*, W+7*

If we had a full rou8nd, then I could start singing.


Male HP: 96/96 AC: 20,15,15 saves F:8, R:16, W:11,+2 vs. poison, spells, and spell-like, perception +15, stealth +18 Init:+6 (+2 in mountains); Rng8 Rog 2. / Druid 10

The wall can't be dismissed but it can be broken, burst through, or shot under. Also will have gravity bow up and already marked a charge off the wand.

Before we jump in make sure that hte wall is still up and that we are not walking into a trap like we did before. We don't want to get pinned down again like that.


NARRATOR Skirgaard GS Map / SS MAP/

A quick peek confirms that the wall is still in place.

So we have singing, haste, gravity bow. Anyone doing anything else? When ready break down the wall!


NARRATOR Skirgaard GS Map / SS MAP/

You all start breaking down the wall and soon the remaining two Rukhs appear!

Brother Hawthorne: 1d20 + 3 ⇒ (11) + 3 = 14
Kurag Urlot III: 1d20 + 5 ⇒ (4) + 5 = 9
Rask Hammersong: 1d20 + 0 ⇒ (14) + 0 = 14
Sven The Mazebreaker: 1d20 + 2 ⇒ (7) + 2 = 9
Blue Rukh: 1d20 + 2 ⇒ (1) + 2 = 3
Yellow Rukh: 1d20 + 2 ⇒ (8) + 2 = 10

Round 1
Brother Hawthorne 14(90/90)
Rask Hammersong 14(126/126)
Yellow Rukh 10(147/147)
Kurag Urlot III 9(86/86)
Sven The Mazebreaker 9(120/120)
Blue Rukh 3(147/147)

Up First: Brother Hawthorne & Rask


Male Dwarf Swashbuckler/Bard 10 HP: 110/110 AC: 29 TCH: 18 FF: 21 CMD: 28 | F+4*, R+12*, W+7*

Haste and Bardsong I guess


LG Male Dwarf fighter 4 / paladin 5

Status:
Rask: AC:23 T:10 F:23 (+4 vs Giants); HP 125/126; LoH(2d6) 1/6; Smite 2/2; Channel Energy (3d6; Uses 2 LoH); Saves F:13 R:4 W:8 (+1 Will vs fear, +2 vs poisons, spells and spell-like abilities) CMB:13 CMD:23 Initiative 0 Perception 14

Other than the haste attack, those are some fugly rolls

Agrimmosh +16/+11 (2d6+8/x3+special): 1d20 + 16 + 2 ⇒ (3) + 16 + 2 = 212d6 + 8 + 2 ⇒ (2, 1) + 8 + 2 = 13
Agrimmosh +16/+11 (2d6+8/x3+special): 1d20 + 11 + 2 ⇒ (7) + 11 + 2 = 202d6 + 8 + 2 ⇒ (5, 4) + 8 + 2 = 19
Agrimmosh +16/+11 (2d6+8/x3+special): 1d20 + 16 + 2 ⇒ (12) + 16 + 2 = 302d6 + 8 + 2 ⇒ (4, 6) + 8 + 2 = 20 Haste

Attacking the Rukh in front of him, Rask says "Down to business then!"


Male Dwarf Swashbuckler/Bard 10 HP: 110/110 AC: 29 TCH: 18 FF: 21 CMD: 28 | F+4*, R+12*, W+7*

You're using +3/+2 from me, right?


LG Male Dwarf fighter 4 / paladin 5

I thought Inspire Courage was just +2/+2. What is the +3 for?


Male Dwarf Swashbuckler/Bard 10 HP: 110/110 AC: 29 TCH: 18 FF: 21 CMD: 28 | F+4*, R+12*, W+7*

Haste provides +1 to hit.


LG Male Dwarf fighter 4 / paladin 5

@DM - Make that hit AC 22, 21, 31.


NARRATOR Skirgaard GS Map / SS MAP/

Round 1

Brother Hawthone casts haste while singing, but despite the help, Rask only hits Yellow once!

Yellow will attack Rask!

Attack 1: 1d20 + 23 ⇒ (8) + 23 = 31
Attack 2: 1d20 + 23 ⇒ (3) + 23 = 26
Damage 1: 2d8 + 12 ⇒ (6, 3) + 12 = 21
Damage 2: 2d8 + 12 ⇒ (3, 2) + 12 = 17

Up Next: Kurag


LG Male Dwarf fighter 4 / paladin 5

Status:
Rask: AC:23 T:10 F:23 (+4 vs Giants); HP 87/126; LoH(2d6) 1/6; Smite 2/2; Channel Energy (3d6; Uses 2 LoH); Saves F:13 R:4 W:8 (+1 Will vs fear, +2 vs poisons, spells and spell-like abilities) CMB:13 CMD:23 Initiative 0 Perception 14


Male HP: 96/96 AC: 20,15,15 saves F:8, R:16, W:11,+2 vs. poison, spells, and spell-like, perception +15, stealth +18 Init:+6 (+2 in mountains); Rng8 Rog 2. / Druid 10

Boosted by both the haste spell and the inspiration Kurag lets fly with a full salvo of 4 arrows at the flat-footed Rukh.

point blank improved precise rapid inspired hasted deadly aim attack 1d20 + 13 ⇒ (1) + 13 = 14 for 2d6 + 12 + 1d6 ⇒ (6, 5) + 12 + (3) = 26
rapid 1d20 + 13 ⇒ (3) + 13 = 16 for 2d6 + 12 + 1d6 ⇒ (2, 1) + 12 + (2) = 17
haste 1d20 + 13 ⇒ (9) + 13 = 22 for 2d6 + 12 + 1d16 ⇒ (1, 2) + 12 + (12) = 27
iterative 1d20 + 8 ⇒ (18) + 8 = 26 for 2d6 + 12 + 1d6 ⇒ (6, 4) + 12 + (5) = 27


NARRATOR Skirgaard GS Map / SS MAP/

Round 1

Only 2 of Kurag's arrows hit!

Up Next: Sven


NARRATOR Skirgaard GS Map / SS MAP/

Round 1

Yellow will attack Sven.

Attack 1: 1d20 + 23 ⇒ (15) + 23 = 38
Attack 2: 1d20 + 23 ⇒ (1) + 23 = 24
Damage 1: 2d8 + 12 ⇒ (4, 3) + 12 = 19
Damage 2: 2d8 + 12 ⇒ (8, 5) + 12 = 25

Next Up: Sven (I know he has a lot going on in RL, did someone want to bot him until he returns?)


NARRATOR Skirgaard GS Map / SS MAP/

Round 1

Blue will attack Rask.

Attack 1: 1d20 + 23 ⇒ (18) + 23 = 41
Attack 2: 1d20 + 23 ⇒ (16) + 23 = 39
Damage 1: 2d8 + 12 ⇒ (4, 2) + 12 = 18
Damage 2: 2d8 + 12 ⇒ (1, 4) + 12 = 17

Round 2

Brother Hawthorne 14(90/90)
Rask Hammersong 14(91/126)WOUNDED
Yellow Rukh 10(127/147)WOUNDED
Kurag Urlot III 9(86/86)
Sven The Mazebreaker 9(66/120)WOUNDED
Blue Rukh 3(93/147)WOUNDED

Up Next: Brother Hawthorne, Rask (Round 1 action)


LG Male Dwarf fighter 4 / paladin 5

@DM - You did not take into account the first two hits, just six posts above. My current HP 52/126

Status:
Rask: AC:23 T:10 F:23 (+4 vs Giants); HP 52/126; LoH(2d6) 1/6; Smite 2/2; Channel Energy (3d6; Uses 2 LoH); Saves F:13 R:4 W:8 (+1 Will vs fear, +2 vs poisons, spells and spell-like abilities) CMB:13 CMD:23 Initiative 0 Perception 14

Hurting, but continuing to fight the Ruhk, Rask wields Agrimmosh and attacks the creature he hit last time.

Agrimmosh +16/+11 (2d6+8/x3+special): 1d20 + 16 + 3 ⇒ (3) + 16 + 3 = 222d6 + 8 + 2 ⇒ (5, 1) + 8 + 2 = 16
Agrimmosh +16/+11 (2d6+8/x3+special): 1d20 + 11 + 3 ⇒ (13) + 11 + 3 = 272d6 + 8 + 2 ⇒ (6, 3) + 8 + 2 = 19
Agrimmosh +16/+11 (2d6+8/x3+special): 1d20 + 16 + 3 ⇒ (7) + 16 + 3 = 262d6 + 8 + 2 ⇒ (2, 5) + 8 + 2 = 17 Haste


Male Dwarf Swashbuckler/Bard 10 HP: 110/110 AC: 29 TCH: 18 FF: 21 CMD: 28 | F+4*, R+12*, W+7*

If the two Rukhs are able to be it by a single glitterdust, while not hitting a party member, Brother Hawthorne will do that.

DC 17 Will Save.


NARRATOR Skirgaard GS Map / SS MAP/

Round 2

Rask scores two hits on the Rukh.

Brother Hawthorne casts glitterdust!

Yellow save DC17: 1d20 + 2 ⇒ (16) + 2 = 18
Blue save DC17: 1d20 + 2 ⇒ (16) + 2 = 18

They make their save!

Yellow will attack Sven.

Attack 1: 1d20 + 23 ⇒ (6) + 23 = 29
Attack 2: 1d20 + 23 ⇒ (12) + 23 = 35
Damage 1: 2d8 + 12 ⇒ (8, 4) + 12 = 24
Damage 2: 2d8 + 12 ⇒ (8, 4) + 12 = 24

Up Next Sven x2 & Kurag


Male Dwarf Swashbuckler/Bard 10 HP: 110/110 AC: 29 TCH: 18 FF: 21 CMD: 28 | F+4*, R+12*, W+7*

Well, at least they can't hide, hahaha. They rolled high! So maybe they wasted some good attack rolls!


Male HP: 96/96 AC: 20,15,15 saves F:8, R:16, W:11,+2 vs. poison, spells, and spell-like, perception +15, stealth +18 Init:+6 (+2 in mountains); Rng8 Rog 2. / Druid 10

Kurag continues firing at the rukh that has taken the most damage thus far.

Point blank improved precise rapid haste deadly aim inspired gravity bow 1d20 + 13 ⇒ (12) + 13 = 25 for 2d6 + 12 ⇒ (1, 4) + 12 = 17
Rapid 1d20 + 13 ⇒ (12) + 13 = 25 for 2d6 + 12 ⇒ (4, 3) + 12 = 19
Haste 1d20 + 13 ⇒ (19) + 13 = 32 for 2d6 + 12 ⇒ (5, 6) + 12 = 23
Iterative 1d20 + 8 ⇒ (10) + 8 = 18 for 2d6 + 12 ⇒ (5, 6) + 12 = 23


Male HP: 96/96 AC: 20,15,15 saves F:8, R:16, W:11,+2 vs. poison, spells, and spell-like, perception +15, stealth +18 Init:+6 (+2 in mountains); Rng8 Rog 2. / Druid 10

Sven bot round 1
Sven attacks with his pickaxe on the rukh attacking him.

Haste and inspired Hit: 1d20 + 12 + 3 ⇒ (13) + 12 + 3 = 28
Pick Highest: 1d20 + 12 + 3 ⇒ (14) + 12 + 3 = 29
Good Aligned Damage: 1d8 + 8 + 2 ⇒ (7) + 8 + 2 = 17

Hasted attack Hit: 1d20 + 12 + 3 ⇒ (18) + 12 + 3 = 33
Good Aligned Damage: 1d8 + 8 + 2 ⇒ (2) + 8 + 2 = 12

Iterative Hit: 1d20 + 12 + 3 - 5 ⇒ (11) + 12 + 3 - 5 = 21
Good Aligned Damage: 1d8 + 8 + 2 ⇒ (6) + 8 + 2 = 16

Sven bot round 2
Sven attacks with his pickaxe on the rukh attacking him unless it is killed then he moves over to attack the last one.

Haste and inspired Hit: 1d20 + 12 + 3 ⇒ (18) + 12 + 3 = 33
Pick Highest: 1d20 + 12 + 3 ⇒ (16) + 12 + 3 = 31
Good Aligned Damage: 1d8 + 8 + 2 ⇒ (8) + 8 + 2 = 18

Hasted attack Hit: 1d20 + 12 + 3 ⇒ (16) + 12 + 3 = 31
Good Aligned Damage: 1d8 + 8 + 2 ⇒ (6) + 8 + 2 = 16

Iterative Hit: 1d20 + 12 + 3 - 5 ⇒ (5) + 12 + 3 - 5 = 15
Good Aligned Damage: 1d8 + 8 + 2 ⇒ (2) + 8 + 2 = 12


NARRATOR Skirgaard GS Map / SS MAP/

Round 2

Kurag puts down the blue rukh.

Sven wounds the Yellow Rukh!

Round 3

Brother Hawthorne 14(90/90)
Rask Hammersong 14(52/126)WOUNDED
Yellow Rukh 10(64/147)WOUNDED
Kurag Urlot III 9(86/86)
Sven The Mazebreaker 9(18/120)WOUNDED
Blue Rukh 3(-2/147)DEAD

Up Next: Brother Hawthorne & Rask


LG Male Dwarf fighter 4 / paladin 5

Status:
Rask: AC:23 T:10 F:23 (+4 vs Giants); HP 52/126; LoH(2d6) 1/6; Smite 2/2; Channel Energy (3d6; Uses 2 LoH); Saves F:13 R:4 W:8 (+1 Will vs fear, +2 vs poisons, spells and spell-like abilities) CMB:13 CMD:23 Initiative 0 Perception 14

Agrimmosh +16/+11 (2d6+8/x3+special): 1d20 + 16 + 3 ⇒ (19) + 16 + 3 = 382d6 + 8 + 2 ⇒ (6, 3) + 8 + 2 = 19
Agrimmosh +16/+11 (2d6+8/x3+special): 1d20 + 11 + 3 ⇒ (2) + 11 + 3 = 162d6 + 8 + 2 ⇒ (6, 5) + 8 + 2 = 21
Agrimmosh +16/+11 (2d6+8/x3+special): 1d20 + 16 + 3 ⇒ (5) + 16 + 3 = 242d6 + 8 + 2 ⇒ (6, 5) + 8 + 2 = 21 haste

Rask continues to swing at the wounded Rukh.


NARRATOR Skirgaard GS Map / SS MAP/

Round 3

Rask lands two solid hits!

Up Next: Brother Hawthorne


Male Dwarf Swashbuckler/Bard 10 HP: 110/110 AC: 29 TCH: 18 FF: 21 CMD: 28 | F+4*, R+12*, W+7*

Brother Hawthorne will move to Rask and heal him with a CLW wand...

CLW: 1d8 + 1 ⇒ (6) + 1 = 7


Gestalt Fighter/Oracle 10 | HP 129/140 | AC 30 | T 13 | FF 28 | CMB +20 |CMD 27 | Fort +11 | Ref +6 | Will +13 / +16 vs fear | Init +2 | Perc +15 / +17 Stonecunning | Lvl 1 (2/8) | Lvl 2 (4/8) | Lvl 3 (5/6) |Lvl 4(5/6) | Lvl 5 (4/4) Enlarge Person (3/3) Current Buffs (magic vestment x2 (21hr) enlarge person, Weapon of Awe (22 min) divine favor (2 min) Sven

My apologies for the absence, but I am back. Thanks for botting me


NARRATOR Skirgaard GS Map / SS MAP/

Round 1

Rask is healed from some of the Rukh's damage. Yellow, being wounded by Rask, turns its attention to him.

Attack 1: 1d20 + 23 ⇒ (12) + 23 = 35
Attack 2: 1d20 + 23 ⇒ (14) + 23 = 37
Damage 1: 2d8 + 12 ⇒ (6, 4) + 12 = 22
Damage 2: 2d8 + 12 ⇒ (7, 1) + 12 = 20

Up Next: Kurag and Sven


Male HP: 96/96 AC: 20,15,15 saves F:8, R:16, W:11,+2 vs. poison, spells, and spell-like, perception +15, stealth +18 Init:+6 (+2 in mountains); Rng8 Rog 2. / Druid 10

Kurag will put the Rukh down with a volley of 4 arrows!

All the good things 1d20 + 13 ⇒ (19) + 13 = 32 for 2d6 + 12 ⇒ (3, 4) + 12 = 19
Rapid 1d20 + 13 ⇒ (11) + 13 = 24 for 2d6 + 12 ⇒ (1, 2) + 12 = 15
Haste 1d20 + 13 ⇒ (13) + 13 = 26 for 2d6 + 12 ⇒ (1, 2) + 12 = 15
Iterative 1d20 + 8 ⇒ (6) + 8 = 14 for 2d6 + 12 ⇒ (4, 4) + 12 = 20


LG Male Dwarf fighter 4 / paladin 5

Status:
Rask: AC:23 T:10 F:23 (+4 vs Giants); HP 17/126; LoH(2d6) 1/6; Smite 2/2; Channel Energy (3d6; Uses 2 LoH); Saves F:13 R:4 W:8 (+1 Will vs fear, +2 vs poisons, spells and spell-like abilities) CMB:13 CMD:23 Initiative 0 Perception 14


Gestalt Fighter/Oracle 10 | HP 129/140 | AC 30 | T 13 | FF 28 | CMB +20 |CMD 27 | Fort +11 | Ref +6 | Will +13 / +16 vs fear | Init +2 | Perc +15 / +17 Stonecunning | Lvl 1 (2/8) | Lvl 2 (4/8) | Lvl 3 (5/6) |Lvl 4(5/6) | Lvl 5 (4/4) Enlarge Person (3/3) Current Buffs (magic vestment x2 (21hr) enlarge person, Weapon of Awe (22 min) divine favor (2 min) Sven

Prayer cast

Sven called out to his God, praying to him to turn his gaze upon the battlefield.


NARRATOR Skirgaard GS Map / SS MAP/

Three of Kurag's arrows land true!

@Sven: The Rukh only has 15 HP. Did you still want to cast prayer?

Up Next: Rask. Need to hit AC23 for 15 points!


LG Male Dwarf fighter 4 / paladin 5

Status:
Rask: AC:23 T:10 F:23 (+4 vs Giants); HP 17/126; LoH(2d6) 1/6; Smite 2/2; Channel Energy (3d6; Uses 2 LoH); Saves F:13 R:4 W:8 (+1 Will vs fear, +2 vs poisons, spells and spell-like abilities) CMB:13 CMD:23 Initiative 0 Perception 14

Agrimmosh +16/+11 (2d6+8/x3+special): 1d20 + 16 + 3 ⇒ (1) + 16 + 3 = 202d6 + 8 + 2 ⇒ (4, 6) + 8 + 2 = 20
Agrimmosh +16/+11 (2d6+8/x3+special): 1d20 + 11 + 3 ⇒ (19) + 11 + 3 = 332d6 + 8 + 2 ⇒ (6, 6) + 8 + 2 = 22

Rask swings Agrimmosh, missing his first swing, but solidly connecting with his second, putting the Rukh down.


Gestalt Fighter/Oracle 10 | HP 129/140 | AC 30 | T 13 | FF 28 | CMB +20 |CMD 27 | Fort +11 | Ref +6 | Will +13 / +16 vs fear | Init +2 | Perc +15 / +17 Stonecunning | Lvl 1 (2/8) | Lvl 2 (4/8) | Lvl 3 (5/6) |Lvl 4(5/6) | Lvl 5 (4/4) Enlarge Person (3/3) Current Buffs (magic vestment x2 (21hr) enlarge person, Weapon of Awe (22 min) divine favor (2 min) Sven

No…will delay then in his casting. Thanks for pointing that out!


NARRATOR Skirgaard GS Map / SS MAP/

Rask puts the last Rukh down.

Out of Round mode.


Male Dwarf Swashbuckler/Bard 10 HP: 110/110 AC: 29 TCH: 18 FF: 21 CMD: 28 | F+4*, R+12*, W+7*

"Rask, how are you feeling?"


LG Male Dwarf fighter 4 / paladin 5

Status:
Rask: AC:23 T:10 F:23 (+4 vs Giants); HP 17/126; LoH(2d6) 1/6; Smite 2/2; Channel Energy (3d6; Uses 2 LoH); Saves F:13 R:4 W:8 (+1 Will vs fear, +2 vs poisons, spells and spell-like abilities) CMB:13 CMD:23 Initiative 0 Perception 14

"Badly. I could use more of that curing wand."


Male Dwarf Swashbuckler/Bard 10 HP: 110/110 AC: 29 TCH: 18 FF: 21 CMD: 28 | F+4*, R+12*, W+7*

Brother Hawthorne hands his CLW wand to Rask. "Have at it."


Male HP: 96/96 AC: 20,15,15 saves F:8, R:16, W:11,+2 vs. poison, spells, and spell-like, perception +15, stealth +18 Init:+6 (+2 in mountains); Rng8 Rog 2. / Druid 10

I thank you brother for your stalwart ability to stand there and take hits that would kill a lesser dwarf. As admirable as that is though you need some better armor or defenses as we can’t let you keep getting injured like that. Is there any way to improve your shield or armor or any magics that we can use to help you?


LG Male Dwarf fighter 4 / paladin 5

Rask is at 17/126 hp. Could someone please use it to bring him up over 100 at least.
.
Wife and I are going away tomorrow for a cruise and won't be back till Monday 8/21 but we have two other things then and I won't be able to post till Wednesday 8/23.

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