| Kurag Urlot III |
Kurag will take out his wand of cure light wounds and use it to top off the last 15hp he is missing.
3d8 + 3 ⇒ (4, 2, 7) + 3 = 16
Who else is needing some healing? I have 28 uses left before it is out. We need to be fully healthy before moving out.
Once healed up Kurag is all for checking on the Rukhs and taking them out from behind the wall shooting at their kneecaps if necessary.
| Rask Hammersong |
Rask; Lay on Hands: 2d6 ⇒ (5, 1) = 6 Last from yesterday
Rask; 5*Lay on Hands: 10d6 ⇒ (2, 1, 1, 5, 1, 4, 3, 3, 4, 1) = 25 5 of 6 uses today
Before bedding down for the night, Rask uses the last of his healing powers on himself, healed additionally overnight, and uses 5 of his lay on hands as soon as he gets up. He is now 63 of 126 hp.
"I could use some serious healing from your wand, if you can spare it" Rask replies to Kurag
| Kurag Urlot III |
10d8 + 10 ⇒ (6, 8, 4, 7, 4, 3, 2, 3, 8, 7) + 10 = 62
Not a problem Rask. Just remind me to buy another 1 or 2 of these whenever we get to a city that sells them. In fact we all should purchase 1 if they have enough.
18 charges remaining. Any takers?
| Brother Hawthorne |
CMW: 2d8 + 9 ⇒ (8, 5) + 9 = 22
CMW: 2d8 + 9 ⇒ (5, 2) + 9 = 16
CMW: 2d8 + 9 ⇒ (6, 8) + 9 = 23
CMW: 2d8 + 9 ⇒ (2, 8) + 9 = 19
Brother Hawthorne heals himself, a lot! "I can cast this again, if anyone needs it."
| Rask Hammersong |
"Thanks Kurag, much better now" says Rask. "Lets go finish off the remaining Rukh." With that said Rask leads the way, and waits a moment outside the entrance to the room to let the spell casters prepare.
| Brother Hawthorne |
"What is there to prepare? We have mostly used our spells for today already, hahaha. With that said, before you open that door, allow me to cast haste on everyone, so we can maybe win this fight more quickly."
| Kurag Urlot III |
The wall can't be dismissed but it can be broken, burst through, or shot under. Also will have gravity bow up and already marked a charge off the wand.
Before we jump in make sure that hte wall is still up and that we are not walking into a trap like we did before. We don't want to get pinned down again like that.
| DM RichD |
You all start breaking down the wall and soon the remaining two Rukhs appear!
Brother Hawthorne: 1d20 + 3 ⇒ (11) + 3 = 14
Kurag Urlot III: 1d20 + 5 ⇒ (4) + 5 = 9
Rask Hammersong: 1d20 + 0 ⇒ (14) + 0 = 14
Sven The Mazebreaker: 1d20 + 2 ⇒ (7) + 2 = 9
Blue Rukh: 1d20 + 2 ⇒ (1) + 2 = 3
Yellow Rukh: 1d20 + 2 ⇒ (8) + 2 = 10
Round 1
Brother Hawthorne 14(90/90)
Rask Hammersong 14(126/126)
Yellow Rukh 10(147/147)
Kurag Urlot III 9(86/86)
Sven The Mazebreaker 9(120/120)
Blue Rukh 3(147/147)
Up First: Brother Hawthorne & Rask
| Rask Hammersong |
Other than the haste attack, those are some fugly rolls
Agrimmosh +16/+11 (2d6+8/x3+special): 1d20 + 16 + 2 ⇒ (3) + 16 + 2 = 212d6 + 8 + 2 ⇒ (2, 1) + 8 + 2 = 13
Agrimmosh +16/+11 (2d6+8/x3+special): 1d20 + 11 + 2 ⇒ (7) + 11 + 2 = 202d6 + 8 + 2 ⇒ (5, 4) + 8 + 2 = 19
Agrimmosh +16/+11 (2d6+8/x3+special): 1d20 + 16 + 2 ⇒ (12) + 16 + 2 = 302d6 + 8 + 2 ⇒ (4, 6) + 8 + 2 = 20 Haste
Attacking the Rukh in front of him, Rask says "Down to business then!"
| DM RichD |
Round 1
Brother Hawthone casts haste while singing, but despite the help, Rask only hits Yellow once!
Yellow will attack Rask!
Attack 1: 1d20 + 23 ⇒ (8) + 23 = 31
Attack 2: 1d20 + 23 ⇒ (3) + 23 = 26
Damage 1: 2d8 + 12 ⇒ (6, 3) + 12 = 21
Damage 2: 2d8 + 12 ⇒ (3, 2) + 12 = 17
Up Next: Kurag
| Kurag Urlot III |
Boosted by both the haste spell and the inspiration Kurag lets fly with a full salvo of 4 arrows at the flat-footed Rukh.
point blank improved precise rapid inspired hasted deadly aim attack 1d20 + 13 ⇒ (1) + 13 = 14 for 2d6 + 12 + 1d6 ⇒ (6, 5) + 12 + (3) = 26
rapid 1d20 + 13 ⇒ (3) + 13 = 16 for 2d6 + 12 + 1d6 ⇒ (2, 1) + 12 + (2) = 17
haste 1d20 + 13 ⇒ (9) + 13 = 22 for 2d6 + 12 + 1d16 ⇒ (1, 2) + 12 + (12) = 27
iterative 1d20 + 8 ⇒ (18) + 8 = 26 for 2d6 + 12 + 1d6 ⇒ (6, 4) + 12 + (5) = 27
| DM RichD |
Round 1
Yellow will attack Sven.
Attack 1: 1d20 + 23 ⇒ (15) + 23 = 38
Attack 2: 1d20 + 23 ⇒ (1) + 23 = 24
Damage 1: 2d8 + 12 ⇒ (4, 3) + 12 = 19
Damage 2: 2d8 + 12 ⇒ (8, 5) + 12 = 25
Next Up: Sven (I know he has a lot going on in RL, did someone want to bot him until he returns?)
| DM RichD |
Round 1
Blue will attack Rask.
Attack 1: 1d20 + 23 ⇒ (18) + 23 = 41
Attack 2: 1d20 + 23 ⇒ (16) + 23 = 39
Damage 1: 2d8 + 12 ⇒ (4, 2) + 12 = 18
Damage 2: 2d8 + 12 ⇒ (1, 4) + 12 = 17
Round 2
Brother Hawthorne 14(90/90)
Rask Hammersong 14(91/126)WOUNDED
Yellow Rukh 10(127/147)WOUNDED
Kurag Urlot III 9(86/86)
Sven The Mazebreaker 9(66/120)WOUNDED
Blue Rukh 3(93/147)WOUNDED
Up Next: Brother Hawthorne, Rask (Round 1 action)
| Rask Hammersong |
@DM - You did not take into account the first two hits, just six posts above. My current HP 52/126
Hurting, but continuing to fight the Ruhk, Rask wields Agrimmosh and attacks the creature he hit last time.
Agrimmosh +16/+11 (2d6+8/x3+special): 1d20 + 16 + 3 ⇒ (3) + 16 + 3 = 222d6 + 8 + 2 ⇒ (5, 1) + 8 + 2 = 16
Agrimmosh +16/+11 (2d6+8/x3+special): 1d20 + 11 + 3 ⇒ (13) + 11 + 3 = 272d6 + 8 + 2 ⇒ (6, 3) + 8 + 2 = 19
Agrimmosh +16/+11 (2d6+8/x3+special): 1d20 + 16 + 3 ⇒ (7) + 16 + 3 = 262d6 + 8 + 2 ⇒ (2, 5) + 8 + 2 = 17 Haste
| DM RichD |
Round 2
Rask scores two hits on the Rukh.
Brother Hawthorne casts glitterdust!
Yellow save DC17: 1d20 + 2 ⇒ (16) + 2 = 18
Blue save DC17: 1d20 + 2 ⇒ (16) + 2 = 18
They make their save!
Yellow will attack Sven.
Attack 1: 1d20 + 23 ⇒ (6) + 23 = 29
Attack 2: 1d20 + 23 ⇒ (12) + 23 = 35
Damage 1: 2d8 + 12 ⇒ (8, 4) + 12 = 24
Damage 2: 2d8 + 12 ⇒ (8, 4) + 12 = 24
Up Next Sven x2 & Kurag
| Kurag Urlot III |
Kurag continues firing at the rukh that has taken the most damage thus far.
Point blank improved precise rapid haste deadly aim inspired gravity bow 1d20 + 13 ⇒ (12) + 13 = 25 for 2d6 + 12 ⇒ (1, 4) + 12 = 17
Rapid 1d20 + 13 ⇒ (12) + 13 = 25 for 2d6 + 12 ⇒ (4, 3) + 12 = 19
Haste 1d20 + 13 ⇒ (19) + 13 = 32 for 2d6 + 12 ⇒ (5, 6) + 12 = 23
Iterative 1d20 + 8 ⇒ (10) + 8 = 18 for 2d6 + 12 ⇒ (5, 6) + 12 = 23
| Kurag Urlot III |
Sven bot round 1
Sven attacks with his pickaxe on the rukh attacking him.
Haste and inspired Hit: 1d20 + 12 + 3 ⇒ (13) + 12 + 3 = 28
Pick Highest: 1d20 + 12 + 3 ⇒ (14) + 12 + 3 = 29
Good Aligned Damage: 1d8 + 8 + 2 ⇒ (7) + 8 + 2 = 17
Hasted attack Hit: 1d20 + 12 + 3 ⇒ (18) + 12 + 3 = 33
Good Aligned Damage: 1d8 + 8 + 2 ⇒ (2) + 8 + 2 = 12
Iterative Hit: 1d20 + 12 + 3 - 5 ⇒ (11) + 12 + 3 - 5 = 21
Good Aligned Damage: 1d8 + 8 + 2 ⇒ (6) + 8 + 2 = 16
Sven bot round 2
Sven attacks with his pickaxe on the rukh attacking him unless it is killed then he moves over to attack the last one.
Haste and inspired Hit: 1d20 + 12 + 3 ⇒ (18) + 12 + 3 = 33
Pick Highest: 1d20 + 12 + 3 ⇒ (16) + 12 + 3 = 31
Good Aligned Damage: 1d8 + 8 + 2 ⇒ (8) + 8 + 2 = 18
Hasted attack Hit: 1d20 + 12 + 3 ⇒ (16) + 12 + 3 = 31
Good Aligned Damage: 1d8 + 8 + 2 ⇒ (6) + 8 + 2 = 16
Iterative Hit: 1d20 + 12 + 3 - 5 ⇒ (5) + 12 + 3 - 5 = 15
Good Aligned Damage: 1d8 + 8 + 2 ⇒ (2) + 8 + 2 = 12
| DM RichD |
Round 2
Kurag puts down the blue rukh.
Sven wounds the Yellow Rukh!
Round 3
Brother Hawthorne 14(90/90)
Rask Hammersong 14(52/126)WOUNDED
Yellow Rukh 10(64/147)WOUNDED
Kurag Urlot III 9(86/86)
Sven The Mazebreaker 9(18/120)WOUNDED
Blue Rukh 3(-2/147)DEAD
Up Next: Brother Hawthorne & Rask
| Rask Hammersong |
Agrimmosh +16/+11 (2d6+8/x3+special): 1d20 + 16 + 3 ⇒ (19) + 16 + 3 = 382d6 + 8 + 2 ⇒ (6, 3) + 8 + 2 = 19
Agrimmosh +16/+11 (2d6+8/x3+special): 1d20 + 11 + 3 ⇒ (2) + 11 + 3 = 162d6 + 8 + 2 ⇒ (6, 5) + 8 + 2 = 21
Agrimmosh +16/+11 (2d6+8/x3+special): 1d20 + 16 + 3 ⇒ (5) + 16 + 3 = 242d6 + 8 + 2 ⇒ (6, 5) + 8 + 2 = 21 haste
Rask continues to swing at the wounded Rukh.
| Sven the Mazebreaker |
My apologies for the absence, but I am back. Thanks for botting me
| DM RichD |
Round 1
Rask is healed from some of the Rukh's damage. Yellow, being wounded by Rask, turns its attention to him.
Attack 1: 1d20 + 23 ⇒ (12) + 23 = 35
Attack 2: 1d20 + 23 ⇒ (14) + 23 = 37
Damage 1: 2d8 + 12 ⇒ (6, 4) + 12 = 22
Damage 2: 2d8 + 12 ⇒ (7, 1) + 12 = 20
Up Next: Kurag and Sven
| Kurag Urlot III |
Kurag will put the Rukh down with a volley of 4 arrows!
All the good things 1d20 + 13 ⇒ (19) + 13 = 32 for 2d6 + 12 ⇒ (3, 4) + 12 = 19
Rapid 1d20 + 13 ⇒ (11) + 13 = 24 for 2d6 + 12 ⇒ (1, 2) + 12 = 15
Haste 1d20 + 13 ⇒ (13) + 13 = 26 for 2d6 + 12 ⇒ (1, 2) + 12 = 15
Iterative 1d20 + 8 ⇒ (6) + 8 = 14 for 2d6 + 12 ⇒ (4, 4) + 12 = 20
| Sven the Mazebreaker |
Prayer cast
Sven called out to his God, praying to him to turn his gaze upon the battlefield.
| Rask Hammersong |
Agrimmosh +16/+11 (2d6+8/x3+special): 1d20 + 16 + 3 ⇒ (1) + 16 + 3 = 202d6 + 8 + 2 ⇒ (4, 6) + 8 + 2 = 20
Agrimmosh +16/+11 (2d6+8/x3+special): 1d20 + 11 + 3 ⇒ (19) + 11 + 3 = 332d6 + 8 + 2 ⇒ (6, 6) + 8 + 2 = 22
Rask swings Agrimmosh, missing his first swing, but solidly connecting with his second, putting the Rukh down.
| Sven the Mazebreaker |
No…will delay then in his casting. Thanks for pointing that out!
| Rask Hammersong |
"Badly. I could use more of that curing wand."
| Kurag Urlot III |
I thank you brother for your stalwart ability to stand there and take hits that would kill a lesser dwarf. As admirable as that is though you need some better armor or defenses as we can’t let you keep getting injured like that. Is there any way to improve your shield or armor or any magics that we can use to help you?