DM RichD's Giantslayer Campaign

Game Master Briccone

GiantSlayer Book 3: Forge of the Giant God
Part 3: Cathedral of minderhal

The heroes must infiltrate the ruined temple of an ancient giant god and defeat the Storm Tyrant’s lieutenant to prevent the warlord from gathering an even larger army. Within the cathedral, the adventurers also discover a powerful artifact that they must reactivate before they can make use of its magic.


151 to 200 of 804 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

Female Dwarf Cleric 6; HP 51/51; AC 22, T 10, FF 22; F+6, R+2, W+8; CMB+6; CMD 16; Init +0, Perc +3; SM +7

I'll take 2 alchemist's fires and a CLW potion, too.


NARRATOR Skirgaard GS Map / SS MAP/

Congratulations! You all have made Level 3. Please level up - but anything that needs rest (i.e. spells) will not be in effect until you do so. Please provide a summary of your leveling in this thread.


Male HP: 96/96 AC: 20,15,15 saves F:8, R:16, W:6,+2 vs. poison, spells, and spell-like, perception +15, stealth +18 Init:+6 (+2 in mountains); Rng8 Rog 2.

sorry guys, long few days with recent snow fall. Will catch up today hopefully.

Scarab Sages

Dwarf Male Wizard 6/Monk 1 | Stunning Fist 1/1 | Spells 4/4/4/3 | Conj Spells -/1/1/1 | Bonded Spell | 6/6 Acid Darts | |Filth Fever | Flaming Sphere (4 uses remain) HP 51/51 | AC 14(T 13 FF 13) | CMD 15 | Saves 7/4/9 | Init 0 | Perception 10

Woo! Taking another level of Wizard. What do I do for Hit Points?


Male Dwarf Fighter (Eldritch Guardian / Mutation Warrior) / Mammoth Shaman (Crystal Tender) 4 (HP 36/36) (AC 21/11/20) (CMD 18) (Fort +7, Ref +3, Will +9) (Init +7) (Perception +13)

Level 3:

+1 level of Paladin(Stonelord)

+1 BAB

+1 Reflex

+1 Diplomacy, +1 Knowledge(Religion), +1 Perception

Aura of Courage

Stoneblood


Male HP: 96/96 AC: 20,15,15 saves F:8, R:16, W:6,+2 vs. poison, spells, and spell-like, perception +15, stealth +18 Init:+6 (+2 in mountains); Rng8 Rog 2.

+1 ranger level
10hp
+1 bab
+1 fort and ref
combat style archery: precise shot
feat: rapid shot
skills: 6+1 int + 1 fav=8
+1 acrobatics, stealth, disable device, perception, swim, climb know nature and survival

Scarab Sages

Dwarf Male Wizard 6/Monk 1 | Stunning Fist 1/1 | Spells 4/4/4/3 | Conj Spells -/1/1/1 | Bonded Spell | 6/6 Acid Darts | |Filth Fever | Flaming Sphere (4 uses remain) HP 51/51 | AC 14(T 13 FF 13) | CMD 15 | Saves 7/4/9 | Init 0 | Perception 10

Taking a level of Wizard. Now I'm a Wizard 2/Monk 1

HP 4 Wiz + 1 Con (20 HP total)

BAB +1 (now 1!)

Will Saves +1

1 more level 0, 1 more level 2 spell to cast per day

He learns 2 more spells as a result of leveling up.
- Shocking Grasp
- Enlarge Person

2 + 3 Int skill points = 5
Acrobatics
Appraise
Knowledge (Arcana)
Knowledge (Nature)
Linguistics

A new feat!
- Spell Focus (Conjuration)


Female Dwarf Cleric 6; HP 51/51; AC 22, T 10, FF 22; F+6, R+2, W+8; CMB+6; CMD 16; Init +0, Perc +3; SM +7

3rd level Greta

+2 BAB
+1 Reflex

2d6 Channel!
2 2nd level spells (prot from evil communal & lesser restoration) + 1 2nd level domain spell per day! (calm emotions)
+5 HP +2 Con Mod + 1 Favored Class

Feat! Selective Channel


Male Dwarf Barbarian 6 (HP 78/90(+15) | DR 3/- | AC:19 T:11 F:19 | Saves F:+9 R:+5 W:+4 | CMB:+10 CMD:21 | Init:+1 | Perc: +10 Intimidate: +8 | Rage 20/20 rounds | Conditions: Bull's Str

Leveling up as Barbarian (invulnerable rager) 3

Favored class bonus: +1 skill point
+15 hp
+1 BAB
Extreme Endurance: Cold (barbarian archetype ability rather than trap sense)

Added skill ranks to: Climb, Intimidate, Know (nature), Perception, Survival
Feat: Power Attack

Scarab Sages

Dwarf Male Wizard 6/Monk 1 | Stunning Fist 1/1 | Spells 4/4/4/3 | Conj Spells -/1/1/1 | Bonded Spell | 6/6 Acid Darts | |Filth Fever | Flaming Sphere (4 uses remain) HP 51/51 | AC 14(T 13 FF 13) | CMD 15 | Saves 7/4/9 | Init 0 | Perception 10

Oh, I forgot my favored class bonus: +1 hp.


NARRATOR Skirgaard GS Map / SS MAP/

@ Greta: Your tag line still has you as Cleric 2. :P

Loot from the bombardiers:

3 unerring grenades,
6 alchemist’s fire,
6 smokesticks,
3 tanglefoot bags,
3 hide armor,
3 composite shortbow (+3 Stgth)
63 arrows,
3 falchions


Male HP: 96/96 AC: 20,15,15 saves F:8, R:16, W:6,+2 vs. poison, spells, and spell-like, perception +15, stealth +18 Init:+6 (+2 in mountains); Rng8 Rog 2.

Dibs on the arrows unless someone else is claiming a bow. Uggh, the bows are +3 strength. I don't think I can use them without a penalty. I will have to check what that is before I claim one,

Scarab Sages

Dwarf Male Wizard 6/Monk 1 | Stunning Fist 1/1 | Spells 4/4/4/3 | Conj Spells -/1/1/1 | Bonded Spell | 6/6 Acid Darts | |Filth Fever | Flaming Sphere (4 uses remain) HP 51/51 | AC 14(T 13 FF 13) | CMD 15 | Saves 7/4/9 | Init 0 | Perception 10

BB will grab a grenade and a tanglefoot bag.

Scarab Sages

Dwarf Male Wizard 6/Monk 1 | Stunning Fist 1/1 | Spells 4/4/4/3 | Conj Spells -/1/1/1 | Bonded Spell | 6/6 Acid Darts | |Filth Fever | Flaming Sphere (4 uses remain) HP 51/51 | AC 14(T 13 FF 13) | CMD 15 | Saves 7/4/9 | Init 0 | Perception 10

I just realized, BB cannot use a flurry of blows with a spear. I thought it was a monk weapon. My apologies for that. It didn't affect any damage rolls so far, so BB will just use his unarmed strikes for now.


NARRATOR Skirgaard GS Map / SS MAP/

I will be out of town visiting family from this weekend until after the New Year. I will try to post but internet connectivity will be sparse.


Male HP: 96/96 AC: 20,15,15 saves F:8, R:16, W:6,+2 vs. poison, spells, and spell-like, perception +15, stealth +18 Init:+6 (+2 in mountains); Rng8 Rog 2.

Thanks for the heads up. Holidays are always a tricky time of the year for posting anyways. Have fun and don't get too bent out of shape with the family.

Scarab Sages

Dwarf Male Wizard 6/Monk 1 | Stunning Fist 1/1 | Spells 4/4/4/3 | Conj Spells -/1/1/1 | Bonded Spell | 6/6 Acid Darts | |Filth Fever | Flaming Sphere (4 uses remain) HP 51/51 | AC 14(T 13 FF 13) | CMD 15 | Saves 7/4/9 | Init 0 | Perception 10

Have a Happy New Year, GM.


NARRATOR Skirgaard GS Map / SS MAP/

Crusher: Broken Breastplate

Beast Tamers: 4 potions of cure light wounds, caltrops, 2 leather armor, 6 javelins, 2 orc double
axe, 2 scabbard of honing, 76 gp

Orcs: 2 studded leather armor, 2 falchions, 8 javelins


Male Dwarf Barbarian 6 (HP 78/90(+15) | DR 3/- | AC:19 T:11 F:19 | Saves F:+9 R:+5 W:+4 | CMB:+10 CMD:21 | Init:+1 | Perc: +10 Intimidate: +8 | Rage 20/20 rounds | Conditions: Bull's Str

Wow! Look at that dice roller currying favor with Bolka. I guess Greta made the right sacrifices today!

Scarab Sages

Dwarf Male Wizard 6/Monk 1 | Stunning Fist 1/1 | Spells 4/4/4/3 | Conj Spells -/1/1/1 | Bonded Spell | 6/6 Acid Darts | |Filth Fever | Flaming Sphere (4 uses remain) HP 51/51 | AC 14(T 13 FF 13) | CMD 15 | Saves 7/4/9 | Init 0 | Perception 10

Just in time, too. The sooner we threaten this bomber the sooner he stops blowing us up.


NARRATOR Skirgaard GS Map / SS MAP/

Question for the group: Do you all get your +4 Dodge bonus vs Giants against a skeleton? The description says it is a 'Large Undead'. I know this always comes up and there is always lot of confusion.

Also, if the +4 dodge does apply, does it stack with Sergei's +4 dodge bonus for total defense?

EDIT:If it helps, this skeleton does not have any intelligence as people treat intelligent undead different from unintelligent undead.


Male HP: 96/96 AC: 20,15,15 saves F:8, R:16, W:6,+2 vs. poison, spells, and spell-like, perception +15, stealth +18 Init:+6 (+2 in mountains); Rng8 Rog 2.

Type: The creature's type changes to undead. It retains any subtype except for alignment subtypes (such as good) and subtypes that indicate kind (such as giant). It does not gain the augmented subtype. It uses all the base creature's statistics and special abilities except as noted here.

Bad on this it would be a humanoid skeleton so the dwarven racial bonus would not apply. If this was a true giant though the dwarven racial bonus and the fight defensively would stack. Dodge bonuses are the few things that stack.


Male HP: 96/96 AC: 20,15,15 saves F:8, R:16, W:6,+2 vs. poison, spells, and spell-like, perception +15, stealth +18 Init:+6 (+2 in mountains); Rng8 Rog 2.

hey all just letting you know I have 1-2 spots open for my Reign of Winter Campaign. Take a look if you are interested.

Here is the recruitment link.


NARRATOR Skirgaard GS Map / SS MAP/

Some notes:

1. It was asked why Skreed did not have to battle the spiders and gryphs. That is actually answered in the module for the burial chamber as "Skreed and his wolves entered this chamber by way of the small tunnel to the northeast, just managing to avoid the shadow rat swarm in area P2 and the gryphs and spiders in area P4."

I have looked at the map and my eyes do not see this tunnel anywhere! Can someone tell me what coordinates this tunnel starts and end?

2. This completes the first book in the AP: Battle of Bloodmarch Hill. I play the AP's close to how they are written (After all Paizo pays the writers good money!) Therefore if you go back and read the AP, these events should be very familiar.

3. You all are now level 4. Summarize your leveling in this thread.

4. You find the merchants will buy your loot for 60% instead of the normal 50%. They will also give you a 5% discount on purchases. I know Drosk had the party treasure list, not sure if anyone picked it up. You will have a few days for shopping. Let me know if you want to buy something exotic or pricey.


Male HP: 96/96 AC: 20,15,15 saves F:8, R:16, W:6,+2 vs. poison, spells, and spell-like, perception +15, stealth +18 Init:+6 (+2 in mountains); Rng8 Rog 2.

Woohoo...level 4! Wha too take rogue or ranger at this level. I will have to play with it and then let you know.

I will also let you know what if any purchases I am thinking about.


Male Dwarf Fighter (Eldritch Guardian / Mutation Warrior) / Mammoth Shaman (Crystal Tender) 4 (HP 36/36) (AC 21/11/20) (CMD 18) (Fort +7, Ref +3, Will +9) (Init +7) (Perception +13)

I am happy to take over the treasure list; it will just take me a while to wade through it, since it looks like it hasn't been updated in some time...


Male Dwarf Fighter (Eldritch Guardian / Mutation Warrior) / Mammoth Shaman (Crystal Tender) 4 (HP 36/36) (AC 21/11/20) (CMD 18) (Fort +7, Ref +3, Will +9) (Init +7) (Perception +13)

@Re: the route Skreed took, I think that the writers mean that he *did* go via the tunnel that takes you through P4 - it's just that for 'plot' reasons, he was able to hurry through the area before the resident monsters realised what was going on...

Scarab Sages

Dwarf Male Wizard 6/Monk 1 | Stunning Fist 1/1 | Spells 4/4/4/3 | Conj Spells -/1/1/1 | Bonded Spell | 6/6 Acid Darts | |Filth Fever | Flaming Sphere (4 uses remain) HP 51/51 | AC 14(T 13 FF 13) | CMD 15 | Saves 7/4/9 | Init 0 | Perception 10

Woohoo! Second level spells!

Question: Would we have downtime to craft magic items, via Craft Wondrous Item?


Male Dwarf Barbarian 6 (HP 78/90(+15) | DR 3/- | AC:19 T:11 F:19 | Saves F:+9 R:+5 W:+4 | CMB:+10 CMD:21 | Init:+1 | Perc: +10 Intimidate: +8 | Rage 20/20 rounds | Conditions: Bull's Str

That bastard Skreed probably riled them all up. I'll make sure he gets what's coming to him...

Definitely leveling up barbarian.
New rage power: lesser elemental rage
4th level stat bump: +1 Strength (now 18)
Favored class bonus: +1 rage round (Dwarven option, I think)
Skill ranks: added to Climb, Intimidate, Perception, and Survival


Male Dwarf Fighter (Eldritch Guardian / Mutation Warrior) / Mammoth Shaman (Crystal Tender) 4 (HP 36/36) (AC 21/11/20) (CMD 18) (Fort +7, Ref +3, Will +9) (Init +7) (Perception +13)

Alright, I have compiled a treasure list (linked as a hyperlink on Sergei's profile), noting what various people have claimed.

As part of that, I discovered that the party actually had a second Wand of CLW (which I think was forgotten about, as far as I can tell...)

Please let me know what people wish to claim, then I will work on liquidating the rest, so we can sort-out how much we have to re-equip ourselves with.


Male HP: 96/96 AC: 20,15,15 saves F:8, R:16, W:6,+2 vs. poison, spells, and spell-like, perception +15, stealth +18 Init:+6 (+2 in mountains); Rng8 Rog 2.

In a dilemma here. I always planned on taking 2 levels of rogue to get trap spotter rogue talent. Do I take that now or not?

I am leaning towards rogue at the moment. 1 more skill, +1 reflex saves, 2 less HP, same bab but evasion and trap spotter.

Ranger: +2 HP, 1 less skill, +1 will sves endurance, favored terrain, 1 level close to higher ranger level abilities.


Male HP: 96/96 AC: 20,15,15 saves F:8, R:16, W:6,+2 vs. poison, spells, and spell-like, perception +15, stealth +18 Init:+6 (+2 in mountains); Rng8 Rog 2.

Don't want to be greedy but if no one claims thunder stones, fuse grenades, alchemist fires Kurag will gladly take them as it gives him more ranged options. Those and the previously mentioned arrows.

More exotic purchases will come once stuff is liquidated.


Male Dwarf Barbarian 6 (HP 78/90(+15) | DR 3/- | AC:19 T:11 F:19 | Saves F:+9 R:+5 W:+4 | CMB:+10 CMD:21 | Init:+1 | Perc: +10 Intimidate: +8 | Rage 20/20 rounds | Conditions: Bull's Str

Kurag, now's as good a time as any to invest in the rogue level, particularly if it's the only other rogue level you're planning on. Get it out of the way and then concentrate on ranger all the rest of the way up...

I'm also pitching a Hunter character your way for RoW.


Male Dwarf Barbarian 6 (HP 78/90(+15) | DR 3/- | AC:19 T:11 F:19 | Saves F:+9 R:+5 W:+4 | CMB:+10 CMD:21 | Init:+1 | Perc: +10 Intimidate: +8 | Rage 20/20 rounds | Conditions: Bull's Str

As far as loot goes, I'm in scale mail now, so I'd like one of the MW Breast plates.

I had been carrying the MW Battle-axe but had decided to go with the better damage potential of my own greataxe. But now that I see a MW greataxe on the list, I'd like to get my hands on that instead. I could also make use of one of those mighty (+3) short bows. It's not my full potential for damage, but it'll be a nice help.

The heavy load belt would be nice for anyone who feels a bit low on Strength (which doesn't seem like much of a problem in this group) and is on the edge of being hampered by their gear. If nobody really needs it, we can sell that, but it might make it a little easier for Greta to tote around heavier armor?


Male Dwarf Barbarian 6 (HP 78/90(+15) | DR 3/- | AC:19 T:11 F:19 | Saves F:+9 R:+5 W:+4 | CMB:+10 CMD:21 | Init:+1 | Perc: +10 Intimidate: +8 | Rage 20/20 rounds | Conditions: Bull's Str

Uskroth's armor looks like a good fit for either Sergei or Greta. I favor my mobility a bit more than half plate would easily allow.


Male Dwarf Fighter (Eldritch Guardian / Mutation Warrior) / Mammoth Shaman (Crystal Tender) 4 (HP 36/36) (AC 21/11/20) (CMD 18) (Fort +7, Ref +3, Will +9) (Init +7) (Perception +13)

@Kurag: I have no objections to your 'claims', but I will point out that the fuse grenades are extremely unreliable - they explode 1d3 rounds *after* you throw them, meaning it is (relatively) unlikely that they will cause damage, unless the target is somehow immobilised.

@Bormann: I have updated the list with your 'claims'.


NARRATOR Skirgaard GS Map / SS MAP/

Someone should claim Agrimmosh. Hint: Besides being really cool now, it has..uh..potential.

@BB: You will have about 4 or 5 days downtime to craft.


Male HP: 96/96 AC: 20,15,15 saves F:8, R:16, W:6,+2 vs. poison, spells, and spell-like, perception +15, stealth +18 Init:+6 (+2 in mountains); Rng8 Rog 2.

The heavy load belt I would like I think to increase my light load so I can still use evasion upon taking my second rogue level.

Sergei, I understand about fuse grenades but they give options for area effect damage.

Scarab Sages

Dwarf Male Wizard 6/Monk 1 | Stunning Fist 1/1 | Spells 4/4/4/3 | Conj Spells -/1/1/1 | Bonded Spell | 6/6 Acid Darts | |Filth Fever | Flaming Sphere (4 uses remain) HP 51/51 | AC 14(T 13 FF 13) | CMD 15 | Saves 7/4/9 | Init 0 | Perception 10

Hmm, I see. If downtime works like this, then BB won't really have time to craft. I wouldn't be able to take it until levels 5 or 6, anyway.


Female Dwarf Cleric 6; HP 51/51; AC 22, T 10, FF 22; F+6, R+2, W+8; CMB+6; CMD 16; Init +0, Perc +3; SM +7

Greta will certainly accept heavier armor as long as it's cool with everyone.


Male HP: 96/96 AC: 20,15,15 saves F:8, R:16, W:6,+2 vs. poison, spells, and spell-like, perception +15, stealth +18 Init:+6 (+2 in mountains); Rng8 Rog 2.

If others want fuse grenades though please take them as Kurag can do damage at range. If others want that option you can have first take.


Male Dwarf Fighter (Eldritch Guardian / Mutation Warrior) / Mammoth Shaman (Crystal Tender) 4 (HP 36/36) (AC 21/11/20) (CMD 18) (Fort +7, Ref +3, Will +9) (Init +7) (Perception +13)

@Kurag: No problem. I have updated the list with your confirmed claim on the grenades, and your further claim on the belt.

If Greta wants the magical armor, I am happy to take the magical weapon.


Female Dwarf Cleric 6; HP 51/51; AC 22, T 10, FF 22; F+6, R+2, W+8; CMB+6; CMD 16; Init +0, Perc +3; SM +7

Greta changelog
HP: +5
BAB +1
Fort +1, Will +1
Spells/day: +1 1st level, +1 2nd level
Skills: Knowledge Religion +1, Sense Motive +1
Stat Bump +1 Strength


Female Dwarf Cleric 6; HP 51/51; AC 22, T 10, FF 22; F+6, R+2, W+8; CMB+6; CMD 16; Init +0, Perc +3; SM +7

Just realized, Greta is not proficient with heavy armor, so it'll have to go to someone who is! Greta will probably just buy a masterwork breastplate, I think!


Male Dwarf Barbarian 6 (HP 78/90(+15) | DR 3/- | AC:19 T:11 F:19 | Saves F:+9 R:+5 W:+4 | CMB:+10 CMD:21 | Init:+1 | Perc: +10 Intimidate: +8 | Rage 20/20 rounds | Conditions: Bull's Str

Greta, don't worry about buying the armor. There are 2 MW breastplates in the list. If Sergei goes with the magic armor (which he should, if you don't want it now), that keeps the one I'm not taking available for the asking.

Hmm...we've got magic armor and a magic weapon. With Greta passing on it, the armor kind of directs itself at Sergei. He's the only one of us with proficiency in it.
He's also, I think, the only one with a penchant for using hammers, though as dwarves, we all know how to use them. And that brings up the next statement...

I don't mind Sergei getting both if we think he's the best dwarf to use them. I don't get all wrapped up on each PC having a scrupulously equal share of treasure - as long as we can try to get everyone balanced in a broad sense and everyone gets their chance to get better stuff. I'm also OK with either Greta or myself taking it and passing it on to Sergei later if we find or buy weapons that fit our combat styles better. Either way, since the GM has told us it has campaign-oriented flavor, we really should keep it (as if we weren't inclined to do so already) and make sure it's available for relatively frequent use.


Female Dwarf Cleric 6; HP 51/51; AC 22, T 10, FF 22; F+6, R+2, W+8; CMB+6; CMD 16; Init +0, Perc +3; SM +7

I'm using Bolka's favored weapon, which is important to Greta. I'll stick with that and maybe upgrade to a masterwork version or magical version when I get the cash. I'm not worried about equitable loot in a group that's playing through an AP. I'd rather see the character who ismost likely to benefit from the loot get it.


Male HP: 96/96 AC: 20,15,15 saves F:8, R:16, W:6,+2 vs. poison, spells, and spell-like, perception +15, stealth +18 Init:+6 (+2 in mountains); Rng8 Rog 2.

same thoughts here as well. If there is an item that is best suited for a character then by all means that character should use it even if it throws off the wealth levels.

I think I decided on rogue for this level
HP: +8
bab: +1
reflex save: +1
dex: +1
rogue talent: trap spotter
evasion!
skills x8: +1 each perception, acrobatics, disable device, know local, know geography, ride, stealth and survival

Scarab Sages

Dwarf Male Wizard 6/Monk 1 | Stunning Fist 1/1 | Spells 4/4/4/3 | Conj Spells -/1/1/1 | Bonded Spell | 6/6 Acid Darts | |Filth Fever | Flaming Sphere (4 uses remain) HP 51/51 | AC 14(T 13 FF 13) | CMD 15 | Saves 7/4/9 | Init 0 | Perception 10

One more level of Wizard. Now Wizard 3/Monk 1.

+1 Int (now 17)

Will Saves +1 (now +8)
1 Second Spell per Day (2 per day due to high Int)

2 knew spells learned
- Bear's Endurance
- Summon Monster 2

2 + Int skill points
- Acrobatics (now +7)
- Appraise (now +10)
- Knowledge(Arcana) (now +10)
- Perception (now +7)
- Spellcraft (now +8)

HP d6 + Con +1 Favored Class (now 27)

Scarab Sages

Dwarf Male Wizard 6/Monk 1 | Stunning Fist 1/1 | Spells 4/4/4/3 | Conj Spells -/1/1/1 | Bonded Spell | 6/6 Acid Darts | |Filth Fever | Flaming Sphere (4 uses remain) HP 51/51 | AC 14(T 13 FF 13) | CMD 15 | Saves 7/4/9 | Init 0 | Perception 10

I'd like to claim the Shield Cloak. Very nifty at this level.
Also, the Wand of Magic Missile.

I think we shouldn't sell these and keep them communal:
Potion of Bull's Strength
Potion of Enlarge Person
Wand of Cure Light Wounds
Adamantine Crossbow bolts
Scroll of Tongues
Wand of Invisibility
Potion of Remove Sickness
...and the Agrimosh.


Male HP: 96/96 AC: 20,15,15 saves F:8, R:16, W:6,+2 vs. poison, spells, and spell-like, perception +15, stealth +18 Init:+6 (+2 in mountains); Rng8 Rog 2.

all disposaable items should be claimed by someone who will use them. If Greta does not want the wand of cure light wounds Kurag will take it to spread the healing around again.

51 to 100 of 804 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / DM RichD's Giantslayer Campaign Discussion All Messageboards

Want to post a reply? Sign in.