| Drosk Ironhame |
Sorry to see Gnok go!
As the others said we have the bases covered, but I'd like to have a fifth character along as well.
| DM RichD |
All,
Sergi Von Janderhoff has agreed to join you as fellow giant food. You will meet up with him in town when you are done with Brinya.
| Sergei von Janderhoff |
Hey guys! Glad to be aboard :-)
I still need to level him up, and wade through the Gameplay thread, but I will try to get up to speed ASAP.
EDIT: Levelled-up and ready to go :-D
| Kurag Urlot III |
Glad to have you. I just joined recently myself and I think we Ae just wrapping up an investigation. Once that is over then we will see heat is next. I don't think you missed too much other than a Rodrik being killed, a run down bridling with enemies and a sobbing fiancé.
| Kurag Urlot III |
RichD, I don't know if I asked this or not but what type of armor is Kurag wearing right now? You said it was his military dress. Does that just mean the outer layer and Kurag still has his normal armor on?
| Drosk Ironhame |
Apologies! Got totally tied up with holiday traveling, but back now. Will catch up and post later this evening.
Hope everyone had great holidays!
BB Beetle
|
Howdy, folks. Dotting for now. This is my conjurer. I'm glad to help!
| Kurag Urlot III |
with this build I can tell already I am gong to need to invest in iron
will. Ranger/Rogue just does not lend itself to high will saves.
Speaking of builds, what do you guys think I should add at next level, Ranger or Rogue?
The feat is going to be precise shot, both are +1 bab, but do I go with
rogue: evasion and a rogue talent (trap spotter or weapon training longbow) +2 skills
ranger: Rapid shot +2 hp
Max levels in rogue will be 4 just depends on when I take them.
BB Beetle
|
We haven't encountered many traps so far. Instead we've been slaying lots of orcs. I'd say you go for Ranger and take Rogue 2 at level 4.
BB Beetle
|
Enjoy the reunion. Us and the orcs will play card games in the meantime :)
| Kurag Urlot III |
I thought you still needed at least 1 effective caster level to use it even though it is indeed on your spell list. Effectively Kurag's CL is at -2.
BB Beetle
|
Spell Trigger: Spell trigger activation is similar to spell completion, but it's even simpler. No gestures or spell finishing is needed, just a special knowledge of spellcasting that an appropriate character would know, and a single word that must be spoken. Spell trigger items can be used by anyone whose class can cast the corresponding spell. This is the case even for a character who can't actually cast spells, such as a 3rd-level paladin. The user must still determine what spell is stored in the item before she can activate it. Activating a spell trigger item is a standard action and does not provoke attacks of opportunity.
As long as you have levels in a class with it on your spell list, you can use it. Very handy for low level Paladins and Rangers!
| Kurag Urlot III |
I will be gone tomorrow evening till Sunday visiting Mount Rushmore and other sites. Please bot me as needed any of you to keep moving.
| Bormann Grimm |
With BB's suggestion about some potions, I thought it might be useful to repost some of the recent loot we've gotten off enemies and not spent much time dividing up:
from Urnsul:
1 Potion of Vanish,
2 Alchemist’s Fire,
1 Thunderstone,
1 MWK Studded Leather Armor,
1 Light Crossbow,
10 bolts,
1 MWK warhammer,
1 Shield Cloak,
7 gp
from Vorom:
1 Potion of Bull's Strength,
1 Potion of Cure Moderate Wounds,
1 Potion of enlarge person,
1 MWK Breastplate,
4 Javelins,
1 MWK greataxe,
1 Sap,
1 Sack,
1 Gold Necklace (worth 100 gp),
124 gp
from Beast Tamer:
potions of cure light wounds (2)
acid (2)
caltrops
leather armor
javelins (3)
orc double axe
scabbard of honing
36 gp
from Kagak:
Potion of cure moderate wounds,
scrolls of cause fear (2),
scroll of charm person,
scrolls of grease (2),
scroll of remove fear,
scrolls of summon monster I (2),
wand of cure light wounds (24 charges),
thunderstone,
mwk chainmail,
mwk light steel shield,
mwk battleaxe, (currently held by Bormann)
throwing axes (5),
antitoxin,
war drums
Orcs: 3 studded leather armor, 3 falchions, 12 javelins
And there's probably a good chance I'm missing other stuff.
| Kurag Urlot III |
Thanks for reposting this.
Kurag has the wand of cure light and has used 3 charges of it. He has also obtained a MW chainshirt in the past.
Items interested in.
Potion of vanish if greater than CL 1
Sap
Vial of acid
Vial of alchemist fire
| DM RichD |
So the plan is to sprinkle caltrops down the middle from the barricades to the portcullis and casting grease on each side.
BB is on boulder duty.
Kurag is on log duty.
Sergei, Greta & Bormann, where will you be?
Will you all be setting the boulder on fire before pushing it down the hill?
| Kurag Urlot III |
I will leave the fire on the boulder for BB to decide as I don't want him to possibly get burned in the process.
Who is laying the caltrops as we only have 4-5 rounds to get this done?
BB Beetle
|
Is a torch good enough to ignite the boulder? I don't have anything magical that can light it up.
BB Beetle
|
So, it sounds like:
- BB will light a torch and ignite the boulder. Then he will help push it. If he has time, he will use the scrolls of grease to slow the orcs down.
- Kurag will chop the logs down.
- Greta will stay behind the barricades to shoot at orcs and heal the wounded.
Did anyone suggest the soothe syrup and remove disease potions to help the drunken sergeant yet? Player knows about them but BB doesn't. So far it looks like he'll be behind the barricade to "help" Greta.
BB Beetle
|
Yeah, it's good to hear you are safe and sound, GM. I live in Boston, so it's just been raining for a few days.
| DM RichD |
Well done on that battle! Here are your spoilers:
18 Orcs: 18 Studded Leather Armor, 18 Falchions, 72 Javelins.
Orc Bombardier: unerring grenade (The warped clay sphere of this +1 fuse grenade (Ultimate Equipment 107) is painted with a crimson bull’s-eye symbol and its fuse is dyed red. An unerring grenade can be lit as a move action and thrown like a splash weapon. An unerring grenade veers toward its target, whether a creature or a grid intersection, negating any miss chances that would otherwise apply, such as from concealment. The thrower still has to aim at the right square or grid intersection.
An unerring grenade otherwise functions as a normal fuse grenade (Reflex DC 16 half)
6 alchemist’s fire, 6 smokesticks, tanglefoot bag, hide armor, composite shortbow (+3 Str) with 20 arrows, falchion
3 Orc Shieldbreaker: 3 potions of cure light wounds, 3 antitoxin, 6 alchemist’s fire, 3 leather armor, 3 daggers, 9gp, 3 pilums, 3 shotels
Orc Beast-Tamer : 2 potions of cure light wounds, 2 acid, caltrops, leather armor, 3 javelins, orc double
axe, scabbard of honing, 36 gp
| Kurag Urlot III |
I am thinking that we should all divide up the alchemist fire, smokesticks so that everyone has 1.
If ok with everyone I would also like the 20 arrows and an antitoxin as well.
Items claimed then: 2 alchemist fires, 1 smokestick, 1 antitoxin, 20 arrows.
Don't know what the scabbard of honing does but sound something more melee focused.
BB Beetle
|
I'll take:
2 Alchemists's Fire
1 Smokestick
1 Dagger
2 Cure Light Wounds Potion
5 Javelins