DM RichD's Giantslayer Campaign

Game Master Briccone

GiantSlayer Book 3: Forge of the Giant God
Part 3: Cathedral of minderhal

The heroes must infiltrate the ruined temple of an ancient giant god and defeat the Storm Tyrant’s lieutenant to prevent the warlord from gathering an even larger army. Within the cathedral, the adventurers also discover a powerful artifact that they must reactivate before they can make use of its magic.


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NARRATOR Skirgaard GS Map / SS MAP/

We have an opening for a divine caster for a Wrath of the Righteous campain I play in if anyone is interested. The link to the recruitment thread is here.


NG Male Dwarf Fighter 9 HP: -16/117 AC: 24 TCH: 12 FF: 23 CMD: 29 (+4 vs giants, +4 vs AOOs, +1 vs Disarm/Sunder) | F+9*, R+6*, W+4*

Holy cow! In the middle of writing up that post, Paizo.com went down! I was panicking! Got it all done again, and it remembered the crit threat, so hopefully I keep surviving!


NG Male Dwarf Fighter 9 HP: -16/117 AC: 24 TCH: 12 FF: 23 CMD: 29 (+4 vs giants, +4 vs AOOs, +1 vs Disarm/Sunder) | F+9*, R+6*, W+4*

Woot! 7th level!

Ok, +1 BAB, crappy skills, but I’m taking Spring Attack!


LG Male Dwarf fighter 4 / paladin 5

Alias updated.


NG Male Dwarf Fighter 9 HP: -16/117 AC: 24 TCH: 12 FF: 23 CMD: 29 (+4 vs giants, +4 vs AOOs, +1 vs Disarm/Sunder) | F+9*, R+6*, W+4*

I think I'm all set.


Male HP: 96/96 AC: 20,15,15 saves F:8, R:16, W:11,+2 vs. poison, spells, and spell-like, perception +15, stealth +18 Init:+6 (+2 in mountains); Rng8 Rog 2. / Druid 10

ranger level 5
Hp max
Favored class bonus: skill point
bab +1 (total +6)
no change to saves
feat: deadly aim
skills (6+1+1): acrobatics, stealth, perception, handle animal, ride, disable device, survival,
second favored enemy: giant +4!
1st lvl spell +1: aspect of the falcon

Scarab Sages

Dwarf Male Wizard 6/Monk 1 | Stunning Fist 1/1 | Spells 4/4/4/3 | Conj Spells -/1/1/1 | Bonded Spell | 6/6 Acid Darts | |Filth Fever | Flaming Sphere (4 uses remain) HP 51/51 | AC 14(T 13 FF 13) | CMD 15 | Saves 7/4/9 | Init 0 | Perception 10

I'm Level 7:

Wizard 6

HP: 1d6 + 1 Con + 1 Toughness + 1 FCB = 7 more
All Saves +1

BAB +1 (implies CMB, CMD +1)

Feat: Augment Summoning

Skills: 2 Wiz + 3 Int
Acrobatics (now +8)
Appraise (now +12)
K Nature (now +11)
Perception (now +10)
Spellcraft (now +11)

Spells per day: 1 more level 2, 1 more level 3

New Spells known:
Resist Energy, Communal
Lightning Bolt


NG Male Dwarf Fighter 9 HP: -16/117 AC: 24 TCH: 12 FF: 23 CMD: 29 (+4 vs giants, +4 vs AOOs, +1 vs Disarm/Sunder) | F+9*, R+6*, W+4*

Am heading out of town this weekend. Will be back Sunday evening.


Female Dwarf Cleric of Dranngvit 8 | AC 19 T 10 FF 19 | HP 53/72| Fort + 8 Ref + 2 Will + 11 | Init -1 | Perc +4 Channel 0/4
Spells Cast:
holy smite, enlarge person, divine power, b. hold person, prayer, healing flames
Tracked resources:
Command: 7/7 left; Strength Surge: 5/7 left

All leveled up!

-Points placed into Diplomacy, linguistics, sense motive
-Bouncing spell feat picked up
-can cast 4th level spells, 1 more additional 1st level spell
-Added Terran as a language


NG Male Dwarf Fighter 9 HP: -16/117 AC: 24 TCH: 12 FF: 23 CMD: 29 (+4 vs giants, +4 vs AOOs, +1 vs Disarm/Sunder) | F+9*, R+6*, W+4*

I'm taking Cub Scouts camping this weekend, so I will be offline until Sunday evening.

Scarab Sages

Dwarf Male Wizard 6/Monk 1 | Stunning Fist 1/1 | Spells 4/4/4/3 | Conj Spells -/1/1/1 | Bonded Spell | 6/6 Acid Darts | |Filth Fever | Flaming Sphere (4 uses remain) HP 51/51 | AC 14(T 13 FF 13) | CMD 15 | Saves 7/4/9 | Init 0 | Perception 10

Hi everyone.

I'm trying to reduce the amount of games I play on Paizo. We're at a good stopping point here, so I'm going to retire BB. We made it back to Trunau, and he'll continue to keep watch over it in case more giants attack. He will eventually continue looking for his sister, and that will take him around the world

It's been a pleasure playing with all of you. Good luck and when you kill those giants, tell 'em BB helped!


NG Male Dwarf Fighter 9 HP: -16/117 AC: 24 TCH: 12 FF: 23 CMD: 29 (+4 vs giants, +4 vs AOOs, +1 vs Disarm/Sunder) | F+9*, R+6*, W+4*

Best of luck to you BB!


Female Dwarf Cleric of Dranngvit 8 | AC 19 T 10 FF 19 | HP 53/72| Fort + 8 Ref + 2 Will + 11 | Init -1 | Perc +4 Channel 0/4
Spells Cast:
holy smite, enlarge person, divine power, b. hold person, prayer, healing flames
Tracked resources:
Command: 7/7 left; Strength Surge: 5/7 left

It has been a pleasure to play with you BB. I hope things continue to go well!


Male HP: 96/96 AC: 20,15,15 saves F:8, R:16, W:11,+2 vs. poison, spells, and spell-like, perception +15, stealth +18 Init:+6 (+2 in mountains); Rng8 Rog 2. / Druid 10

Bye B.B.


LG Male Dwarf fighter 4 / paladin 5

Good luck and good gaming BB.

That leaves us with:
Rask - fighter/paladin
Kurag - ranger/rogue
Khari - cleric
Kiln - fighter

Do we need an arcane caster? or is it just easier to beat opponents to death?

-- Rask


NG Male Dwarf Fighter 9 HP: -16/117 AC: 24 TCH: 12 FF: 23 CMD: 29 (+4 vs giants, +4 vs AOOs, +1 vs Disarm/Sunder) | F+9*, R+6*, W+4*

Hahaha, given those questions and the way you asked it, my answer would be "both."

I'd vote for a Bard that can handle some arcane casting, knowledge stuff, and with Haste, and Bardsong (which is +2/+2 and a move action at 7th level), makes the rest of us better able to beat opponents to death!


Male HP: 96/96 AC: 20,15,15 saves F:8, R:16, W:11,+2 vs. poison, spells, and spell-like, perception +15, stealth +18 Init:+6 (+2 in mountains); Rng8 Rog 2. / Druid 10

Always need an arcanist if some sort. Just too much utility needed to not have them. What type though I don’t care.


NARRATOR Skirgaard GS Map / SS MAP/

Okay! Trying to play catch up after two weeks is insane! I am sorry to hear about the loss of BB. It also sounds like before we start this next part of the adventure, we need an arcanist. If anyone knows some one that would like to join, let me know. Until then, I will post in the recruitment thread. Hopefully we can fill this role quickly and start the adventure!


Male HP: 96/96 AC: 20,15,15 saves F:8, R:16, W:11,+2 vs. poison, spells, and spell-like, perception +15, stealth +18 Init:+6 (+2 in mountains); Rng8 Rog 2. / Druid 10

Sounds good. Come on dwarven arcane fans!


NG Male Dwarf Fighter 9 HP: -16/117 AC: 24 TCH: 12 FF: 23 CMD: 29 (+4 vs giants, +4 vs AOOs, +1 vs Disarm/Sunder) | F+9*, R+6*, W+4*

Let me see if I know someone interested.


NG Male Dwarf Fighter 9 HP: -16/117 AC: 24 TCH: 12 FF: 23 CMD: 29 (+4 vs giants, +4 vs AOOs, +1 vs Disarm/Sunder) | F+9*, R+6*, W+4*

Looks like a player from our Serpent's Skull game is interested.


NARRATOR Skirgaard GS Map / SS MAP/

Once the submission window closes, if you all want to PM me your 1st and 2nd choices, that will be great! No obligation, but your input would be appreciated!


NG Male Dwarf Fighter 9 HP: -16/117 AC: 24 TCH: 12 FF: 23 CMD: 29 (+4 vs giants, +4 vs AOOs, +1 vs Disarm/Sunder) | F+9*, R+6*, W+4*

Can do!


Init: +0 | Perception +2, Darkvision 60' | CMD 14 (16 vs bull rush/trip) HP: 64/64 | AC 10 (18) / T 10 / FF 10 (18) | Fort +6 | Ref +4 | Will +10 (+2 vs poison/spell/SLA)

Dot and saying hello!

I'll get his profile and tagline cleaned up later this am.


NG Male Dwarf Fighter 9 HP: -16/117 AC: 24 TCH: 12 FF: 23 CMD: 29 (+4 vs giants, +4 vs AOOs, +1 vs Disarm/Sunder) | F+9*, R+6*, W+4*

Welcome aboard wizard.


Init: +0 | Perception +2, Darkvision 60' | CMD 14 (16 vs bull rush/trip) HP: 64/64 | AC 10 (18) / T 10 / FF 10 (18) | Fort +6 | Ref +4 | Will +10 (+2 vs poison/spell/SLA)

Howdy howdy.

Reading through your gameplay thread now.

Any special tricks you all have employed?

Ondek is very much NOT a melee threat, but hes intended to help mitigate enemy actions via cloud/wall spells, soak damage via summon, and buff/support our fighter types.

If we can remain diplomatic, hes quite good at lying and smooth talking, especially if he can employ charm spells. He also speaks pretty much all the languages and knows quite a bit about our common threats (no religion or nature, unfortunately).


LG Male Dwarf fighter 4 / paladin 5

Welcome aboard Ondek!


Female Dwarf Cleric of Dranngvit 8 | AC 19 T 10 FF 19 | HP 53/72| Fort + 8 Ref + 2 Will + 11 | Init -1 | Perc +4 Channel 0/4
Spells Cast:
holy smite, enlarge person, divine power, b. hold person, prayer, healing flames
Tracked resources:
Command: 7/7 left; Strength Surge: 5/7 left

Welcome aboard! I don't think that we have anything special established yet for this group.


NG Male Dwarf Fighter 9 HP: -16/117 AC: 24 TCH: 12 FF: 23 CMD: 29 (+4 vs giants, +4 vs AOOs, +1 vs Disarm/Sunder) | F+9*, R+6*, W+4*

Well, the name of the game is Giantslayer. Giants tend to be large bags of hit points that just need to get popped. Whatever facilitates that goal works for me.

Now, Kiln is a bit of a hammer, in that he views all problems as being a nail. When we run into non-nail problems, Kiln won't have any solutions to suggest. Hopefully someone else, including you, has solutions for when we run into buttons, staples, screws, and zippers!


Male HP: 96/96 AC: 20,15,15 saves F:8, R:16, W:11,+2 vs. poison, spells, and spell-like, perception +15, stealth +18 Init:+6 (+2 in mountains); Rng8 Rog 2. / Druid 10

Very apt assessment Kiln. I think you and Rask do have the hammer part down pat. Kurag for his part though is the sneaky outdoors type. Typical scout with high perception stealth and trap skills.

Usually I sneak up and scout what is there then report back to the hammers so they know hw many and what they need to smash.


Init: +0 | Perception +2, Darkvision 60' | CMD 14 (16 vs bull rush/trip) HP: 64/64 | AC 10 (18) / T 10 / FF 10 (18) | Fort +6 | Ref +4 | Will +10 (+2 vs poison/spell/SLA)

Seems like my standard array of illusion, enchantment, and conjuration spells should be well suited to this box of hammers.

If time allows, enlarge person and haste should be excellent buffs to throw on either Kiln or Rask, and a summoned flanker or meatshield should facilitate damage being assigned to not us.

I think this team should work well together.


NG Male Dwarf Fighter 9 HP: -16/117 AC: 24 TCH: 12 FF: 23 CMD: 29 (+4 vs giants, +4 vs AOOs, +1 vs Disarm/Sunder) | F+9*, R+6*, W+4*
Ondek Brightstone wrote:

Seems like my standard array of illusion, enchantment, and conjuration spells should be well suited to this box of hammers.

If time allows, enlarge person and haste should be excellent buffs to throw on either Kiln or Rask, and a summoned flanker or meatshield should facilitate damage being assigned to not us.

I think this team should work well together.

In my experience haste is the single most damagey spell in the game. +1 to hit and an full BAB attack for everyone.


Init: +0 | Perception +2, Darkvision 60' | CMD 14 (16 vs bull rush/trip) HP: 64/64 | AC 10 (18) / T 10 / FF 10 (18) | Fort +6 | Ref +4 | Will +10 (+2 vs poison/spell/SLA)

Yup, it's my go to 3rd level spell, usually followed up by fly and stinking cloud. I do enjoy the shenanigans involved with shrink item as well, but that's more of a fun spell than useful.


Female Dwarf Cleric of Dranngvit 8 | AC 19 T 10 FF 19 | HP 53/72| Fort + 8 Ref + 2 Will + 11 | Init -1 | Perc +4 Channel 0/4
Spells Cast:
holy smite, enlarge person, divine power, b. hold person, prayer, healing flames
Tracked resources:
Command: 7/7 left; Strength Surge: 5/7 left

Are we doing a loot sheet or divvying up as we go along?


NG Male Dwarf Fighter 9 HP: -16/117 AC: 24 TCH: 12 FF: 23 CMD: 29 (+4 vs giants, +4 vs AOOs, +1 vs Disarm/Sunder) | F+9*, R+6*, W+4*

There’s a rule for this!

Rule 33 wrote:
Communism and democracy gets a party killed. Situational Meritocracy gets you fortune and glory.

I’ve got all 200 rules in my main profile.


LG Male Dwarf fighter 4 / paladin 5

Is there a list of "loot" that we have to distribute or sell. I am not sure what are current situation is.


NARRATOR Skirgaard GS Map / SS MAP/

I don't know if anyone was keeping track. Here is the loot from the AP:

Melira:

Combat Gear potion of cure serious wounds,
wand of cat’s grace (8 charges), wand of
invisibility (6 charges), acid (2), tanglefoot bag;
Other Gear mithral chain shirt, +1 longbow with
20 arrows, mwk short sword, true love locket
containing a picture of Skreed Gorewillow
(see the sidebar on page 19), backpack, rations
(2 weeks), thieves’ tools, waterskin, 104 gp

Alpha River Drake:

Treasure: Lying among the reeds in area B2b is a
mud-caked +1 buckler, a masterwork heavy pick, an elixir
of swimming, an oil of f lame arrow, a potion of resist energy
(electricity), a scroll of spear of purityUM, 11 pp, 40 gp, 70 sp,
and a bloodstone worth 50 gp

Orc Raiders (Calrianne Blix) (Multiply the below by 3):

Combat Gear goblin skull bombUE, shadow essence (1 dose);
Other Gear studded leather, falchion, javelin, spiked
gauntlet, antitoxin, 44 gp

Tark Singeskin:

Combat Gear feather token
(anchor), potions of cure light
wounds (2), fire ward gelUE;
Other Gear mwk chain shirt,
falchion, javelins (4), belt of incredible
dexterity +2, letter from Melira (see
Handout #1 on page 23), 21 gp

Ewigga:

Combat Gear goodberries (5), lesser extend metamagic rod,
scroll of call lightning; Other Gear +1 leather armor, ring of
protection +1, holly and mistletoe, pair of faded leather baby
shoes, wooden toy rattle, 1 gp

Ghostlight Marsh:

Treasure: The 21 carved wooden panels on the walls
display exquisite craftsmanship, and if pieced out
individually, each carving is worth 100 gp. If sold as a
complete set to a collector interested in druidic magic or
the history of Ghostlight Marsh, however, they are worth
up to 2,500 gp in total.

Treasure: In addition to a pouch containing 13 goodberries
(they remain fresh for 1 week after being removed from this
room), a PC who succeeds at a DC 13 Appraise or Knowledge
(nature) check can identify 12 exotic seeds and plants worth
50 gp each.

Treasure: The large wooden chest atop the eastern
mound is locked (hardness 3, hp 12, break DC 21, Disable
Device DC 30), and any attempts to move it fail, as it is
actually built into the hillside. Opening (or destroying) it
reveals an empty interior, but a PC who succeeds at a DC
20 Perception check notices a false bottom in the chest.
Beneath the false bottom, a warped wooden ladder descends
inside the hill to a 10-foot-square chamber containing the
Council of Thorns’ hidden armory. Although several of
the items once stored here have decayed or rotted away, the
cache still contains a +1 ironwood breastplate, Gorum’s thorn
(see the sidebar), a +1 f laming scimitar, 10 +1 orc bane arrows,
a single orc slaying arrow, a scroll of barkskin, a scroll of call
lightning, a scroll of summon nature’s ally IV, a wand of f laming
sphere (9 charges), a wand of greater magic fang (12 charges), an
ironwood crown with a stylized thorn motif (worth 250 gp),
a ceremonial gem-encrusted cudgel (worth 150 gp), 3 pp,
178 gp, 605 sp, and 2,125 cp.

Twisted Nail Orcs (Multiply the below by 26):
Gear studded leather, falchion, javelins (4),

1d20 gp

General Karrguk:

Combat Gear potion of cure serious wounds, potion of
protection from arrows; Other Gear +1 half-plate,
+1 greatsword, mwk javelins (2), spell component pouch,
platinum holy symbol of Gorum (worth 100 gp), 148 gp

Gorb Ogrekin (Multiply by 7):
Combat Gear thunderstones (2); Other Gear wooden armor,composite longbow (+6 Str) with 20 arrows, ogre
hook,

2d20 gp

Fabian Blix:

Glory Medallion

Treasury:

Treasure: Grenseldek’s discarded wedding dress, a giantsized, gem-encrusted silk gown, is draped like a tablecloth
over a large oaken desk inside the cage. The gown is worth
500 gp in materials alone.
Under the gown are a number of important documents.
Several of the papers appear to be drafts of a formal
letter addressed to “the Storm Tyrant Volstus”—this is
Grenseldek’s marriage proposal to the Storm Tyrant (see
Handout #2). Crumpled into a ball next to Grenseldek’s
final draft is the Storm Tyrant’s response to her letter
(see Handout #3). There is also a detailed inventory of
Grenseldek’s dowry, and besides cataloging the items found in this room, the list includes several items from
Uskroth’s tomb beneath Trunau as future additions to
the dowry: most notably, Uskroth’s armor, Uskroth’s
hammer, and something called “Uskroth’s rock.” This
last item is accompanied by a detailed drawing of a geode
half surrounded by scribbled notes hinting that the rock
fragment forms half of a treasure map. The depicted geode
is not among the papers on the desk (Grenseldek has it
with her in area K36), and though it looks similar to the
geode half the PCs found in Uskroth’s tomb in “Battle of
Bloodmarch Hill,” it is clearly a different stone. A final
note mentions adding “the stuff in the giantkiller’s tomb”
to the dowry. Lastly, a parchment map shows the location
of a secluded valley in the Mindspin Mountains south of
Belkzen. “My future with Volstus starts here” is scrawled
on the back of the map in Giant.

Grenseldek’s dowry consists of the following, scattered
among the chests, crates, and loose piles of coins outside
the cage: a book of love poems written in Giant worth
25 gp; a marble bust of a stone giant (actually the giant
god Minderhal, recognizable with a successful DC 20
Knowledge [religion] check) worth 100 gp; a woven 25-footsquare carpet depicting two giants making love worth 125
gp; a polished, giant-sized drinking horn made from a
mammoth’s tusk worth 150 gp; a macabre necklace made
from petrified human and elf ears; a series of 12 framed
drawings or proportion studies of different giants (cave
giant, ogre, hill giant, marsh giant, stone giant, ettin,
frost giant, tomb giant [see Pathfinder Adventure Path #94],
fire giant, ash giant, cloud giant, and storm giant), each
worth 50 gp; a gem-encrusted scabbard for a Huge falcata
worth 200 gp; a bronze statue of a fierce storm giant riding
a dragon worth 150 gp; as well as 5 pp, 147 gp, 103 sp, and
976 cp.

Gutterunch Gorb:

Combat Gear javelin of lightning, scroll of mirror image,
scrolls of speak with dead (2), wand of summon monster III
(9 charges); Other Gear javelins (2), quarterstaff, headband
of alluring charisma +2, unholy symbol of Zura

Grenseldek's Bodyguards (Multiply the below by 2):

Combat Gear potion of cure serious wounds, potion of haste,
potion of aid, thunderstone; Other Gear +1 studded leather,
mwk greataxe, throwing axes (2), 48 gp

Grenseldek:

Combat Gear potion of cure serious wounds; Other Gear
+1 scale mail, +2 handaxe, mwk handaxe, mwk composite
longbow (+9 Str) with 20 arrows


NG Male Dwarf Fighter 9 HP: -16/117 AC: 24 TCH: 12 FF: 23 CMD: 29 (+4 vs giants, +4 vs AOOs, +1 vs Disarm/Sunder) | F+9*, R+6*, W+4*

Most of that is self explanatory, but what are:

Gorum's Thorn, was this reflavored as Torag's Edge?
Uskroth's Armor
Uskroth's Hammer

How much of all that are you guys using/wearing?


Male HP: 96/96 AC: 20,15,15 saves F:8, R:16, W:11,+2 vs. poison, spells, and spell-like, perception +15, stealth +18 Init:+6 (+2 in mountains); Rng8 Rog 2. / Druid 10

10 +1 orc bane arrows,
a single orc slaying arrow,
a scroll of barkskin
mwk chain shirt,
belt of incredible dexterity +2
wand of greater magic fang (12 charges)
thunderstonex2

I believe that is the most of it. Once the others chime in then we can figure the total up and sell the rest. I could go for some barding for Lucky and some other nicities depending on what Trunau offers.

RichD, what are we looking at for items available in town, mundane and magic items. Or how long have we had to possibly upgrade equipment?


NARRATOR Skirgaard GS Map / SS MAP/

@Kiln: Gorum's Thorn is Torag's Edge. Uskroth's Armor & Uskroth's Hammer is Agrimmosh which Rask has. Not sure who has the armor.

@Kurag: You have been away for about one month. Trunau is considered a small town.


NG Male Dwarf Fighter 9 HP: -16/117 AC: 24 TCH: 12 FF: 23 CMD: 29 (+4 vs giants, +4 vs AOOs, +1 vs Disarm/Sunder) | F+9*, R+6*, W+4*

I’d wear that armor if no one else is. I looked it up on AON.


Male HP: 96/96 AC: 20,15,15 saves F:8, R:16, W:11,+2 vs. poison, spells, and spell-like, perception +15, stealth +18 Init:+6 (+2 in mountains); Rng8 Rog 2. / Druid 10

don't want that armor...the mithral chain I would like to have though unless someone else already has it.

So Trunau is a small town at 1000gp base price. That means that I have a 75% chance of finding anything under that. It also says there is d6 medium and 3d4 minor magic items beyond the normal base price. Do you want to roll for those or have 1 of us?


Init: +0 | Perception +2, Darkvision 60' | CMD 14 (16 vs bull rush/trip) HP: 64/64 | AC 10 (18) / T 10 / FF 10 (18) | Fort +6 | Ref +4 | Will +10 (+2 vs poison/spell/SLA)

wand of cat’s grace (8 charges)
wand of invisibility (6 charges)
belt of incredible dexterity +2
lesser extend metamagic rod,
ring of protection +1
javelin of lightning,
scroll of mirror image
wand of summon monster III (9 charges)

Were these items claimed by the other PCs or used by any current chsracters?

If not, and Ondek gets a chance to ID them, these are the things he would wany.

I understand since I came in with custom generated wealth if that's not kosher, but I'd figure I'd mention it.


NG Male Dwarf Fighter 9 HP: -16/117 AC: 24 TCH: 12 FF: 23 CMD: 29 (+4 vs giants, +4 vs AOOs, +1 vs Disarm/Sunder) | F+9*, R+6*, W+4*

+1 ring
Uskroth's Armor
Dex +2 belt (which I'll swap for +2 STR at the first chance)

Those are the only items that really speak to me. Kiln is a pretty straightforward fighter type. No fuss, no muss, etc.


NARRATOR Skirgaard GS Map / SS MAP/
Kurag wrote:
Do you want to roll for those or have 1 of us?

I am fine with one of you rolling it. That way I don't feel bad if I roll low! :P


LG Male Dwarf fighter 4 / paladin 5

potion of haste
2 potions of cure serious wounds

Other than that, sell what is not wanted by everyone else and split the money, then let us know what is in the town.


Female Dwarf Cleric of Dranngvit 8 | AC 19 T 10 FF 19 | HP 53/72| Fort + 8 Ref + 2 Will + 11 | Init -1 | Perc +4 Channel 0/4
Spells Cast:
holy smite, enlarge person, divine power, b. hold person, prayer, healing flames
Tracked resources:
Command: 7/7 left; Strength Surge: 5/7 left

Question for GM: Does the glory medallion's anti-darkness effect work for non Iomedaens? If yes, Khari will take it. Always good to have a response for magical darkness.


Init: +0 | Perception +2, Darkvision 60' | CMD 14 (16 vs bull rush/trip) HP: 64/64 | AC 10 (18) / T 10 / FF 10 (18) | Fort +6 | Ref +4 | Will +10 (+2 vs poison/spell/SLA)

Okay, barring any objections from GM I'll add those wands and metamagic rod to my character sheet.

The ring and belt should go to more martial pcs for sure.


LG Male Dwarf fighter 4 / paladin 5

I will also take the headband of Alluring Charisma +2


Male HP: 96/96 AC: 20,15,15 saves F:8, R:16, W:11,+2 vs. poison, spells, and spell-like, perception +15, stealth +18 Init:+6 (+2 in mountains); Rng8 Rog 2. / Druid 10

I have the belt of Dex +2.. no one seems to claim the Mithras chain so will add that as well.

Ondek go ahead with wands and rod as far as I am concerned.

If someone wants to tally the rest great but I would recommend not selling any potions as we can all use them in a pinch.

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