DM RichD's Giantslayer Campaign

Game Master Briccone

GiantSlayer Book 3: Forge of the Giant God
Part 3: Cathedral of minderhal

The heroes must infiltrate the ruined temple of an ancient giant god and defeat the Storm Tyrant’s lieutenant to prevent the warlord from gathering an even larger army. Within the cathedral, the adventurers also discover a powerful artifact that they must reactivate before they can make use of its magic.


51 to 100 of 804 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

Wife and I will be at Tanglewood from noon to midnight on Tuesday. Bot me as necessary.


NARRATOR Skirgaard GS Map / SS MAP/

Just need Kranzer to level and we will proceed downstairs.


Male Dwarf Rogue 2 (HP 19/22 AC:16 T:13 F:13 Saves F:+3 R:+6 W:+2 CMB:+2 CMD:15 Init:+3 Perc: +6 (+7 Traps) Stealth: +7)

Updated and ready to proceed. Took finesse rogue for his first talent, so now my attack modifiers are so bad now!

Yeah, Kranzer could take the invisibility potion, but probably someone else should take the shield.


Gnok Earthstone wrote:
Wife and I will be at Tanglewood from noon to midnight on Tuesday. Bot me as necessary.

Concert was GREAT !! Wife enjoyed all student orchestra and singing, while I slept in my lawn chair, and we both enjoyed the tribute to Frank Sinatra (Old Blue Eyes at 100) and then finally the 1812 Overture and then Fireworks.

A Great Day was had by both of us, but a tiring day. We did not get back to the camper till after midnight.

-- david


Male Dwarf Wizard (Earth Elementalist) 2 (HP 16/16; AC:16 T:16 FF:14; Saves F:+1/+3 vs poison/+5 vs spells R:+2/+6 vs spells W:+4/+8 vs spells; CMB:+2 CMD:14 (see profile page for modifiers); Init:+2; Perc:+3; Spellcraft:+8){Effects: Mage Armor}
DM RichD wrote:

Daktani, hearing Bormann approach behind him, knows his ally is dead. Seeing all avenues of escape closed off to him and an angry tiger and an even more angry hammer-wielding dwarf, will say, If I surrender and give you information, will you let me go free and clear?

@Jocosa & Drosk: You can tell he is adamant about his freedom being part of the deal. If you accept that and his surrender, I will let you change your actions. If you don't want to be bothered with him anymore, than we can keep your actions as is. Your attacks would leave him bleeding out but not dead.

Okay group, I have to tell you I'm pretty conflicted with whether we should accept Daktani's surrender and let him go in exchange for his information, or just knock him out and take him back to town and let Kurst and Chief Defender Halgra interrogate him, and let them decide whether they want to let him go for his information. Thoughts?


Male Dwarf Barbarian 6 (HP 78/90(+15) | DR 3/- | AC:19 T:11 F:19 | Saves F:+9 R:+5 W:+4 | CMB:+10 CMD:21 | Init:+1 | Perc: +10 Intimidate: +8 | Rage 20/20 rounds | Conditions: Bull's Str

From Bormann's perspective, agreeing to any advantageous conditions ahead of surrender when we have him in our power would be giving up too much.


Male Dwarf Wizard (Earth Elementalist) 2 (HP 16/16; AC:16 T:16 FF:14; Saves F:+1/+3 vs poison/+5 vs spells R:+2/+6 vs spells W:+4/+8 vs spells; CMB:+2 CMD:14 (see profile page for modifiers); Init:+2; Perc:+3; Spellcraft:+8){Effects: Mage Armor}

Have we lost Kranzer?


Tomorrow Sunday 30 August around12:00, the other grandparents are bringing our three year old granddaughter to the camper and after lunch they are leaving her here. Our kids are on an "adult" vacation to Punta Cana, and won't be back till Saturday 5 September around 17:00. And then on Sunday 6 September we are all going to the Columbia County, NY, Fair.

As last time we had her, I may be slow on posting, because of being exhausted, but I will try to keep up. Bot me if needed.

-- Gnok


Male Dwarf Barbarian 6 (HP 78/90(+15) | DR 3/- | AC:19 T:11 F:19 | Saves F:+9 R:+5 W:+4 | CMB:+10 CMD:21 | Init:+1 | Perc: +10 Intimidate: +8 | Rage 20/20 rounds | Conditions: Bull's Str

Not to be a stick in the mud (or a paralyzed dwarf on the floor)... but can you crit an ooze?


NARRATOR Skirgaard GS Map / SS MAP/

@Bormann: I just checked the description under Ooze traits (which the gelatinous cube has) and you are correct. It cannot be critted or flanked. Thanks for keeping me honest. Sorry Gnok!


Oh well, stuff happens.....


NARRATOR Skirgaard GS Map / SS MAP/

I have sent a PM to Kranzer to see if he is still interested, but I haven't seen any activity on his other threads either....


Male Dwarf Barbarian 6 (HP 78/90(+15) | DR 3/- | AC:19 T:11 F:19 | Saves F:+9 R:+5 W:+4 | CMB:+10 CMD:21 | Init:+1 | Perc: +10 Intimidate: +8 | Rage 20/20 rounds | Conditions: Bull's Str

Holy crap, I totally forgot about having hero points! I could have made my save if I had remembered.


NARRATOR Skirgaard GS Map / SS MAP/

I have sent Kranzer a PM to see if he is still interested and I haven't heard back. I haven't seen any activity on the rest of his campains since the beginning of August either. I am going to send out a PM to some of the other skill applicants to see if they are interested.


NARRATOR Skirgaard GS Map / SS MAP/

I believe I have found a replacement for Kranzer. You will meet him when you go back to town.


Male Dwarf Wizard (Earth Elementalist) 2 (HP 16/16; AC:16 T:16 FF:14; Saves F:+1/+3 vs poison/+5 vs spells R:+2/+6 vs spells W:+4/+8 vs spells; CMB:+2 CMD:14 (see profile page for modifiers); Init:+2; Perc:+3; Spellcraft:+8){Effects: Mage Armor}

Great! Looking forward to meeting our new player!


Male Dwarf Wizard (Earth Elementalist) 2 (HP 16/16; AC:16 T:16 FF:14; Saves F:+1/+3 vs poison/+5 vs spells R:+2/+6 vs spells W:+4/+8 vs spells; CMB:+2 CMD:14 (see profile page for modifiers); Init:+2; Perc:+3; Spellcraft:+8){Effects: Mage Armor}

I've updated the Party Treasure section on my profile with the treasure found in the Gelatinous Cube.


NARRATOR Skirgaard GS Map / SS MAP/

FYI...

I will be away visiting family from this Saturday 09/12 to 09/27, so my posting will be inconsistent as internet connection is nearly non-existent and I either have to post on my phone (Ugh!) or mooch off of my Mom's wi-fi when I'm at her house.


Male HP: 96/96 AC: 20,15,15 saves F:8, R:16, W:6,+2 vs. poison, spells, and spell-like, perception +15, stealth +18 Init:+6 (+2 in mountains); Rng8 Rog 2.

RichD, just realized I forgot to purchase a sap. Is it ok if I add that to Kurag?


NARRATOR Skirgaard GS Map / SS MAP/

@Kurag: No problem.


Male Dwarf Wizard (Earth Elementalist) 2 (HP 16/16; AC:16 T:16 FF:14; Saves F:+1/+3 vs poison/+5 vs spells R:+2/+6 vs spells W:+4/+8 vs spells; CMB:+2 CMD:14 (see profile page for modifiers); Init:+2; Perc:+3; Spellcraft:+8){Effects: Mage Armor}

Here's a list of the treasures we found at the Plague House. If anyone wants to claim anything, speak up!

Monetary Treasure:
287 gp
250 sp (value 25 gp)
199 cp (value 2 gp)

Gems, Jewelry, Art Objects:
Gem-studded Gold Coffer (value 500 gp)
Garnet (value 50 gp)
Signet Ring (value 50 gp)
Star Rose Quartz Amulet (value 75 gp)

Armor and Weapons:
Masterwork Chain Shirt (sale value 125 gp)
Daktani's Leather Armor (sale value 5 gp)
Masterwork Longsword (sale value 157 gp, 5 sp)
Masterwork Morningstar (sale value 154 gp)
Daggers, 5 (sale value 5 gp total)
Short Sword (sale value 5 gp)
Falchion (sale value 37 gp, 5 sp)

Equipment, Tools, Alchemical Items:
Steel Scroll Case (value 50 gp) (DROSK)
Scroll Case
Alchemically Treated Coals
Smoke Pellets, 2
Tangleburn Bag
Sovereign Glue, 1 ounce
Universal Solvent, 2 doses
Silk Rope, 50 feet
Disguise Kit, 6 uses
Thieves' Tools, 2 sets
Crowbar
Noble's Outfit (value 75 gp)
Signet Ring (value 50 gp)

Magic Items:
Belt of Tumbling (recommend for Kurag or Drosk)
Potion: Shield of Faith (BORMANN)
Potion: Invisibility (recommend for Kurag)
Potion: Cure Light Wounds (recommend for Bormann)
Scroll: Barkskin (GNOK)
Scroll: Hold Portal (DROSK)
Scroll: Knock (DROSK)
Scroll: Knock (DROSK)
Scroll: Summon Swarm (DROSK or GNOK)
Scroll: Ghostbane Dirge (GRETA)

Unidentified Magic Items:
- Iron Flask, full (contents unknown; DC 16 Spellcraft check will reveal Oil of Magic Weapon)
- 2 Vials - each bearing a longsword - filled with a water-like substance (contents unknown; DC 10 Knowledge (religion) check will reveal liquid is holy water)
- 2 Potions (contents unknown; DC 16 Spellcraft check will reveal Potions of Pass Without Trace)
- Potion (contents unknown; DC 16 Spellcraft check will reveal Potion of Vanish)


Male HP: 96/96 AC: 20,15,15 saves F:8, R:16, W:6,+2 vs. poison, spells, and spell-like, perception +15, stealth +18 Init:+6 (+2 in mountains); Rng8 Rog 2.

As I came late to the party please everyone else pick items first. If there is anything left then I will look it over. Kurag's stealth will get better so if someone else wants the potion of invisibility please take it. The belt of tumbling sounds nice as well but I am not going to claim the first cool magic item you guys found. If anything I would like an oil of magic weapon to enhance my bow as I have no way of making any attacks magical.

Again this is your guys choice first for loot. Drosk thanks for compiling this.


Gnok will take the scroll of Barkskin, and his share of gold after everything that is not claimed is sold.


Male Dwarf Rogue 2 (HP 19/22 AC:16 T:13 F:13 Saves F:+3 R:+6 W:+2 CMB:+2 CMD:15 Init:+3 Perc: +6 (+7 Traps) Stealth: +7)

I'm sorry everyone. My daughter was born a few weeks ago and there's been some complications. I'm sorry I haven't said anything sooner, but I haven't been able to get away until. I won't be able to continue posting for the foreseeable future. Once again, I'm very very sorry about this.


Male HP: 96/96 AC: 20,15,15 saves F:8, R:16, W:6,+2 vs. poison, spells, and spell-like, perception +15, stealth +18 Init:+6 (+2 in mountains); Rng8 Rog 2.

Take care Kranzer and best ofluck to you and yours.


Female Dwarf Cleric 6; HP 51/51; AC 22, T 10, FF 22; F+6, R+2, W+8; CMB+6; CMD 16; Init +0, Perc +3; SM +7

Best of luck and wishes for your daughter and your family, sir!


Family first. Blessings be with your daughter and may she grow strong and healthy.

-- david


Female Dwarf Cleric 6; HP 51/51; AC 22, T 10, FF 22; F+6, R+2, W+8; CMB+6; CMD 16; Init +0, Perc +3; SM +7

Greta would like the universal solvent (always good to have on hand) and a scroll case, to accompany her ghostbane dirge scroll. Other than that, I think she's good.


Male Dwarf Barbarian 6 (HP 78/90(+15) | DR 3/- | AC:19 T:11 F:19 | Saves F:+9 R:+5 W:+4 | CMB:+10 CMD:21 | Init:+1 | Perc: +10 Intimidate: +8 | Rage 20/20 rounds | Conditions: Bull's Str

Best of luck, Kranzer. Sorry to see you go under difficult circumstances. But I agree with Gnok - you gotta be where you gotta be.

Bill


NARRATOR Skirgaard GS Map / SS MAP/

@Kranzer: Totally understandable. Real Life must take priority. Good luck and I hope to game with you again in the future.


Male Dwarf Barbarian 6 (HP 78/90(+15) | DR 3/- | AC:19 T:11 F:19 | Saves F:+9 R:+5 W:+4 | CMB:+10 CMD:21 | Init:+1 | Perc: +10 Intimidate: +8 | Rage 20/20 rounds | Conditions: Bull's Str

I'm tempted to carry around the masterwork long sword, but I'm not really sure I'd use it. The +1 to hit would be nice but I don't think it will really be long before I pick up something like it in axe form and then not need it. Unless someone else wants it, it might be something to sell now.


Male Dwarf Wizard (Earth Elementalist) 2 (HP 16/16; AC:16 T:16 FF:14; Saves F:+1/+3 vs poison/+5 vs spells R:+2/+6 vs spells W:+4/+8 vs spells; CMB:+2 CMD:14 (see profile page for modifiers); Init:+2; Perc:+3; Spellcraft:+8){Effects: Mage Armor}

@Kranzer: Very sorry to hear about your daughter, and I hope she is doing better. Best wishes to you and your family.


Male Dwarf Wizard (Earth Elementalist) 2 (HP 16/16; AC:16 T:16 FF:14; Saves F:+1/+3 vs poison/+5 vs spells R:+2/+6 vs spells W:+4/+8 vs spells; CMB:+2 CMD:14 (see profile page for modifiers); Init:+2; Perc:+3; Spellcraft:+8){Effects: Mage Armor}

Final Loot Break-down

CLAIMED ITEMS:
Bormann
- Potion: Cure Light Wounds
- Potion: Shield of Faith
Drosk
- Belt of Tumbling
- Scroll: Hold Portal
- Scroll: Knock
- Scroll: Knock
- Scroll: Summon Swarm
Gnok
- Scroll: Barkskin
Greta
- Scroll Case
- Scroll: Ghostbane Dirge
- Universal Solvent, 2 doses
Kurag
- Potion: Invisibility

ITEMS KEPT AS PARTY GEAR:
- Smoke Pellets, 2
- Tangleburn Bag
- Sovereign Glue, 1 ounce
- Silk Rope, 50 feet
- Disguise Kit, 6 uses
- Crowbar
Unidentified Magic Items:
- Iron Flask, full (contents unknown; DC 16 Spellcraft check will reveal Oil of Magic Weapon)
- 2 Vials - each bearing a longsword - filled with a water-like substance (contents unknown; DC 10 Knowledge (religion) check will reveal liquid is holy water)
- 2 Potions (contents unknown; DC 16 Spellcraft check will reveal Potions of Pass Without Trace)
- Potion (contents unknown; DC 16 Spellcraft check will reveal Potion of Vanish)

ITEMS TO SELL
Gems, Jewelry, Art Objects:
Gem-studded Gold Coffer (value 500 gp; sale value 250 gp)
Garnet (value 50 gp; sale value 25 gp)
Signet Ring (value 50 gp; sale value 25 gp)
Star Rose Quartz Amulet (value 75 gp; sale value 37 gp, 5 sp)

Armor and Weapons:
Masterwork Chain Shirt (sale value 125 gp)
Daktani's Leather Armor (sale value 5 gp)
Masterwork Longsword (sale value 157 gp, 5 sp)
Masterwork Morningstar (sale value 154 gp)
Daggers, 5 (sale value 5 gp total)
Short Sword (sale value 5 gp)
Falchion (sale value 37 gp, 5 sp)

Equipment, Tools, Alchemical Items:
Alchemically Treated Coals (sale value 25 gp)
Steel Scroll Case (value 50 gp; sale value 25 gp)
Thieves' Tools, 2 sets (total sale value 30 gp)
Noble's Outfit (value 75 gp; sale value 37 gp, 5 sp)
Signet Ring (value 50 gp; sale value 25 gp)

Monetary Treasure:
287 gp
250 sp (value 25 gp)
199 cp (value 2 gp)

Sale of items plus monetary treasure equals 1,283 gp. Since I kept the Belt of Tumbling (value 800 gp; sale value 400 gp) I'm going to pass on any of the money and divide the 1,283 gp by four (Bormann, Gnok, Greta, and Kurag), so each of you get 320 gp, 7 sp, 5 cp.

EDIT: Do we want to pay for the items from Agrit with the monetary treasure and then divide up what's left?


Male HP: 96/96 AC: 20,15,15 saves F:8, R:16, W:6,+2 vs. poison, spells, and spell-like, perception +15, stealth +18 Init:+6 (+2 in mountains); Rng8 Rog 2.

Nice list Drosk.

As for the purchases from Agrit, I am fine with the suggestion that consumable items get pulled first from the pot before the rest is divided up. Was that 3 of each thrown weapon purchased: alchemist fires, acid flasks, and alkaline flasks?


Male Dwarf Wizard (Earth Elementalist) 2 (HP 16/16; AC:16 T:16 FF:14; Saves F:+1/+3 vs poison/+5 vs spells R:+2/+6 vs spells W:+4/+8 vs spells; CMB:+2 CMD:14 (see profile page for modifiers); Init:+2; Perc:+3; Spellcraft:+8){Effects: Mage Armor}

Apologies for my absence! I was sick as a dog most of last week and this past weekend. Feeling better now.

@Kurag: Yes, I believe we are purchasing 3 of each thrown weapon: alchemist fire, acid, and alkali - for a total of 134 gp, 1 sp spent factoring in Agrit's discount. If no one minds, Drosk will hold onto one of each item - feel free to divide the rest among yourselves.

FINAL-Final Loot Break-down

CLAIMED ITEMS:
Bormann
- Potion: Cure Light Wounds
- Potion: Shield of Faith
Drosk
- Belt of Tumbling
- Scroll: Hold Portal
- Scroll: Knock
- Scroll: Knock
- Scroll: Summon Swarm
Gnok
- Scroll: Barkskin
Greta
- Scroll Case
- Scroll: Ghostbane Dirge
- Universal Solvent, 2 doses
Kurag
- Potion: Invisibility
- Potion: Oil of Magic Weapon

ITEMS KEPT AS PARTY GEAR:
- Smoke Pellets, 2
- Tangleburn Bag
- Sovereign Glue, 1 ounce
- Silk Rope, 50 feet
- Disguise Kit, 6 uses
- Crowbar
- Potion: Pass Without Trace
- Potion: Pass Without Trace
- Potion: Vanish
Unidentified Items:
- 2 Vials - each bearing a longsword - filled with a water-like substance (contents unknown; DC 10 Knowledge (religion) check will reveal liquid is holy water)

ITEMS TO SELL
Gems, Jewelry, Art Objects:
Gem-studded Gold Coffer (value 500 gp; sale value 250 gp)
Garnet (value 50 gp; sale value 25 gp)
Signet Ring (value 50 gp; sale value 25 gp)
Star Rose Quartz Amulet (value 75 gp; sale value 37 gp, 5 sp)

Armor and Weapons:
Masterwork Chain Shirt (sale value 125 gp)
Daktani's Leather Armor (sale value 5 gp)
Masterwork Longsword (sale value 157 gp, 5 sp)
Masterwork Morningstar (sale value 154 gp)
Daggers, 5 (sale value 5 gp total)
Short Sword (sale value 5 gp)
Falchion (sale value 37 gp, 5 sp)

Equipment, Tools, Alchemical Items:
Alchemically Treated Coals (sale value 25 gp)
Steel Scroll Case (value 50 gp; sale value 25 gp)
Thieves' Tools, 2 sets (total sale value 30 gp)
Noble's Outfit (value 75 gp; sale value 37 gp, 5 sp)
Signet Ring (value 50 gp; sale value 25 gp)

Monetary Treasure:
287 gp minus 134 gp = 153 gp
250 sp (value 25 gp)
199 cp (value 2 gp)

Sale of items plus monetary treasure equals 1,149 gp. I'm not taking any of the money since I kept the Belt of Tumbling (value 800 gp; sale value 400 gp), so each of you (Bormann, Gnok, Greta, and Kurag) get 287 gp, 2 sp, 5 cp.


Male HP: 96/96 AC: 20,15,15 saves F:8, R:16, W:6,+2 vs. poison, spells, and spell-like, perception +15, stealth +18 Init:+6 (+2 in mountains); Rng8 Rog 2.

Looking at it after the fact it is possible to use Kurag's share to claim the MW chainshirt?

Thanks for the bookkeeping Drosk!


Thanks.


NARRATOR Skirgaard GS Map / SS MAP/

Tactical Map is updated so let me know if there is a square you want to be in.


Male Dwarf Wizard (Earth Elementalist) 2 (HP 16/16; AC:16 T:16 FF:14; Saves F:+1/+3 vs poison/+5 vs spells R:+2/+6 vs spells W:+4/+8 vs spells; CMB:+2 CMD:14 (see profile page for modifiers); Init:+2; Perc:+3; Spellcraft:+8){Effects: Mage Armor}
Kurag Urlot III wrote:
Looking at it after the fact it is possible to use Kurag's share to claim the MW chainshirt?

I have no problem with Kurag claiming the MW chainshirt.


Male Dwarf Barbarian 6 (HP 78/90(+15) | DR 3/- | AC:19 T:11 F:19 | Saves F:+9 R:+5 W:+4 | CMB:+10 CMD:21 | Init:+1 | Perc: +10 Intimidate: +8 | Rage 20/20 rounds | Conditions: Bull's Str

Sounds reasonable to me too.


Male HP: 96/96 AC: 20,15,15 saves F:8, R:16, W:6,+2 vs. poison, spells, and spell-like, perception +15, stealth +18 Init:+6 (+2 in mountains); Rng8 Rog 2.

Thanks guys. Not wearing it yet but will switch it out soon.


I have been seriously ill the past week, but the fever has finally broken. I will have a game post out before 1800 EDT today.


DM RichD and all,

I am going to drop out of this PbP, in fact I am dropping out of both of the PbP that I am a PC in. I intend to keep GM the three that I run, but I am just not into being a player anymore.

Good luck and good gaming to all,

-- david (aka Gnok and Jocosa)

ps. DM, please uncheck my main ID and my character ID from being active.


Male Dwarf Barbarian 6 (HP 78/90(+15) | DR 3/- | AC:19 T:11 F:19 | Saves F:+9 R:+5 W:+4 | CMB:+10 CMD:21 | Init:+1 | Perc: +10 Intimidate: +8 | Rage 20/20 rounds | Conditions: Bull's Str

Aw, bummer. Sorry to see you go Gnok.


Male HP: 96/96 AC: 20,15,15 saves F:8, R:16, W:6,+2 vs. poison, spells, and spell-like, perception +15, stealth +18 Init:+6 (+2 in mountains); Rng8 Rog 2.

Take care Gnok and good luck.


NARRATOR Skirgaard GS Map / SS MAP/

Sorry to hear that Gnok.

All,

Should I open recruitment for a replacement player?


Male Dwarf Barbarian 6 (HP 78/90(+15) | DR 3/- | AC:19 T:11 F:19 | Saves F:+9 R:+5 W:+4 | CMB:+10 CMD:21 | Init:+1 | Perc: +10 Intimidate: +8 | Rage 20/20 rounds | Conditions: Bull's Str

I'd be OK with it. And right now, we have enough bases covered that any newcomer wouldn't have to fill any obviously weak roles. They'd have a pretty broad choice.


Male HP: 96/96 AC: 20,15,15 saves F:8, R:16, W:6,+2 vs. poison, spells, and spell-like, perception +15, stealth +18 Init:+6 (+2 in mountains); Rng8 Rog 2.

What is easier for you RichD? As Bormann says we have the basis covered for the most part.

Greta: Divine
Bormann: Melee
Drosk: Arcane
Kurag: Skills with ranged attacks but can go melee if need to

Good to go either way as long as it doesn't hold anything up.


NARRATOR Skirgaard GS Map / SS MAP/

Drosk & Greta what is your opinion on a replacement player?

Also if there were any submissions in the recruitment thread that you want me to reach out to and see if they are still interested, feel free to PM me....


Female Dwarf Cleric 6; HP 51/51; AC 22, T 10, FF 22; F+6, R+2, W+8; CMB+6; CMD 16; Init +0, Perc +3; SM +7

I agree with Kurag: we have the bases covered, so I'd rather see a replacement play something they feel excited about, so they're more likely to stick around.

51 to 100 of 804 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / DM RichD's Giantslayer Campaign Discussion All Messageboards

Want to post a reply? Sign in.