DM RichD's Giantslayer Campaign

Game Master Briccone

GiantSlayer Book 3: Forge of the Giant God
Part 3: Cathedral of minderhal

The heroes must infiltrate the ruined temple of an ancient giant god and defeat the Storm Tyrant’s lieutenant to prevent the warlord from gathering an even larger army. Within the cathedral, the adventurers also discover a powerful artifact that they must reactivate before they can make use of its magic.


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Female Dwarf Cleric 6; HP 51/51; AC 22, T 10, FF 22; F+6, R+2, W+8; CMB+6; CMD 16; Init +0, Perc +3; SM +7

Dude, welcome back! Good to see those who left us when they return!


NARRATOR GS Map / SS MAP/

Welcome back David! They just finished the last room and will soon be leaving the vault. When they leave, they will find you with Ingrahild Nargrymkin. Her and her brother were exploring this area when they fought a coven. They were hexed with insanity and her brother was carried off to Redlake Fort by orcs.

You can either be from the group's hometown and have come to join them - Maybe by a suggestion from Gnok. Our maybe you were sent by your deity after a mad Ingrahild besseched them - or whatever hook you want to create.

At any rate, Sergei will feel an overwhelming need to compete another quest and leave Agrimmosh and the armor - I think he had the armor -behind.


LG Male Dwarf fighter 4 / paladin 5

No need for the armor. Bought my own with starting funds. I included a way out for Sergei in my biography. Also, put my hook in the biography also.

-- david


LG Male Dwarf fighter 4 / paladin 5

Ok, Rask alias is all set up, including description, history, etc.

-- Rask (aka david)

Scarab Sages

Dwarf Male Wizard 6/Monk 1 | Stunning Fist 1/1 | Spells 4/4/4/3 | Conj Spells -/1/1/1 | Bonded Spell | 6/6 Acid Darts | |Filth Fever | Flaming Sphere (4 uses remain) HP 51/51 | AC 14(T 13 FF 13) | CMD 15 | Saves 7/4/9 | Init 0 | Perception 10

Hello! I'm the new guy, so we've never actually met. Welcome aboard!


LG Male Dwarf fighter 4 / paladin 5

Thanks guys. It is good to be back and playing again.

@DM Rich; Please edit the campaign and check "papa-drb" and "rask hammersong" as active so the campaign shows up in "my campaigns" tab,

thanks

-- david aka Rask


Male HP: 86/86 AC: 20,15,15 saves F:7, R:15, W:6,+2 vs. poison, spells, and spell-like, perception +15, stealth +18 Init:+6 (+2 in mountains); Rng 7 Rog 2.

Back from vacation. Kurag doesn’t have the best climb yet some someone else can try or another summons if available? Welcome back Rask.

Scarab Sages

Dwarf Male Wizard 6/Monk 1 | Stunning Fist 1/1 | Spells 4/4/4/3 | Conj Spells -/1/1/1 | Bonded Spell | 6/6 Acid Darts | |Filth Fever | Flaming Sphere (4 uses remain) HP 51/51 | AC 14(T 13 FF 13) | CMD 15 | Saves 7/4/9 | Init 0 | Perception 10

Of the magical wands and scrolls, BB can use the wand of flaming sphere. Everything else requires a UMD check among the party to use.

Not surprisingly, this is designed for druids.


Male Dwarf Barbarian 6 (HP 78/90(+15) | DR 3/- | AC:19 T:11 F:19 | Saves F:+9 R:+5 W:+4 | CMB:+10 CMD:21 | Init:+1 | Perc: +10 Intimidate: +8 | Rage 20/20 rounds | Conditions: Bull's Str

Welcome back, old now new player!


Male HP: 86/86 AC: 20,15,15 saves F:7, R:15, W:6,+2 vs. poison, spells, and spell-like, perception +15, stealth +18 Init:+6 (+2 in mountains); Rng 7 Rog 2.

As a ranger I will be able to use the scroll of barkskin, nature's ally IV, and wand of magic fang greater. I would really like the arrows though. Anyone want the arrows or should I add them and the scrollsand wand to my character sheet. The rest of the items don't interest me at all.


LG Male Dwarf fighter 4 / paladin 5

@DM Rich - Thanks for updating the campaign tab. It now shows up in my "campaigns" tab.

Rask will not take any of the treasure, it is the parties.

-- Rask aka david

Scarab Sages

Dwarf Male Wizard 6/Monk 1 | Stunning Fist 1/1 | Spells 4/4/4/3 | Conj Spells -/1/1/1 | Bonded Spell | 6/6 Acid Darts | |Filth Fever | Flaming Sphere (4 uses remain) HP 51/51 | AC 14(T 13 FF 13) | CMD 15 | Saves 7/4/9 | Init 0 | Perception 10

I'll help myself to the wand of flaming sphere, since I can't really use anything else.


NARRATOR GS Map / SS MAP/

Congratulations! You are all now 6th level! (Sorry Rask! I should have mentioned it while you were creating your character.)


LG Male Dwarf fighter 4 / paladin 5

No problem.

Rask updated, including the tag line....

-- Rask aka david

Scarab Sages

Dwarf Male Wizard 6/Monk 1 | Stunning Fist 1/1 | Spells 4/4/4/3 | Conj Spells -/1/1/1 | Bonded Spell | 6/6 Acid Darts | |Filth Fever | Flaming Sphere (4 uses remain) HP 51/51 | AC 14(T 13 FF 13) | CMD 15 | Saves 7/4/9 | Init 0 | Perception 10

Woohoo! Wizard 5, here I come!


Male HP: 86/86 AC: 20,15,15 saves F:7, R:15, W:6,+2 vs. poison, spells, and spell-like, perception +15, stealth +18 Init:+6 (+2 in mountains); Rng 7 Rog 2.

Will update tomorrow as too tired tonight. Thinking ranger 4th though.

Scarab Sages

Dwarf Male Wizard 6/Monk 1 | Stunning Fist 1/1 | Spells 4/4/4/3 | Conj Spells -/1/1/1 | Bonded Spell | 6/6 Acid Darts | |Filth Fever | Flaming Sphere (4 uses remain) HP 51/51 | AC 14(T 13 FF 13) | CMD 15 | Saves 7/4/9 | Init 0 | Perception 10

Okay, my level up information is noted. Haste spell is ONLINE.

I've completely lost track of the last time I tried to scribe spells from scrolls. I'll look that up later and try again.

I'm Level 6!:

Level 5 Wizard!

HP: d6 (4) + 1 Con + 1 FCB + 1 Toughness = 7 more HP (now 44)
Wizard Bonus Feat: Extend Spell (noted)

Skill Points; 2 Wiz +3 Int = 5 more (noted)
Appraise (now +11)
Knowledge(Nature) (now +10)
Perception (now +9)
Spellcraft +2 Skill Points (now +10)

2 level 3 Wizard Spells + 1 level 3 Conjuration Spell (noted)

2 Spells added to the spell book
Haste - [/url=https://www.d20pfsrd.com/magic/all-spells/h/haste]Haste[/url]
Summon Monster 3 (T) - [/url=https://www.d20pfsrd.com/magic/all-spells/s/summon-monster]Summon Monster 3[/url]

Scarab Sages

Dwarf Male Wizard 6/Monk 1 | Stunning Fist 1/1 | Spells 4/4/4/3 | Conj Spells -/1/1/1 | Bonded Spell | 6/6 Acid Darts | |Filth Fever | Flaming Sphere (4 uses remain) HP 51/51 | AC 14(T 13 FF 13) | CMD 15 | Saves 7/4/9 | Init 0 | Perception 10

Here's the last time I tried to copy scrolls to my spellbook.

It looks like it was after we saved Trunau, right before we started sailing. Can I try to copy scrolls again?


Male HP: 86/86 AC: 20,15,15 saves F:7, R:15, W:6,+2 vs. poison, spells, and spell-like, perception +15, stealth +18 Init:+6 (+2 in mountains); Rng 7 Rog 2.

Level up info...

4th level ranger
10 hp
+1 bag
+1 fort and reflex
8 skill points: acro x1, disable device x1, stealth x3, perception x1, ride x1, survival x1
1 1st level spell: gravity bow
Wild empathy +1
Animal companion: Lucky


NARRATOR GS Map / SS MAP/

Looks like we are just waiting on Bormann to level...


Male Dwarf Barbarian 6 (HP 78/90(+15) | DR 3/- | AC:19 T:11 F:19 | Saves F:+9 R:+5 W:+4 | CMB:+10 CMD:21 | Init:+1 | Perc: +10 Intimidate: +8 | Rage 20/20 rounds | Conditions: Bull's Str

I've picked up a new rage power - guarded life. Otherwise, it's Barbarian 6, took an additional rage round as my preferred class bonus, and am currently figuring out how to get the new axe fully started up in HeroLab.

Scarab Sages

Dwarf Male Wizard 6/Monk 1 | Stunning Fist 1/1 | Spells 4/4/4/3 | Conj Spells -/1/1/1 | Bonded Spell | 6/6 Acid Darts | |Filth Fever | Flaming Sphere (4 uses remain) HP 51/51 | AC 14(T 13 FF 13) | CMD 15 | Saves 7/4/9 | Init 0 | Perception 10

Oh, did Greta level?

Bormann, you'll need to add a custom masterwork/magic weapon in HeroLab. Then you choose the base weapon and its enchantment bonus.


Female Dwarf Cleric 6; HP 51/51; AC 22, T 10, FF 22; F+6, R+2, W+8; CMB+6; CMD 16; Init +0, Perc +3; SM +7

Greta is good to go!


Male Dwarf Barbarian 6 (HP 78/90(+15) | DR 3/- | AC:19 T:11 F:19 | Saves F:+9 R:+5 W:+4 | CMB:+10 CMD:21 | Init:+1 | Perc: +10 Intimidate: +8 | Rage 20/20 rounds | Conditions: Bull's Str
BB Beetle wrote:

Oh, did Greta level?

Bormann, you'll need to add a custom masterwork/magic weapon in HeroLab. Then you choose the base weapon and its enchantment bonus.

Oh, I did. +1 keen greataxe is easy - it's the rest that's harder. Plus, HeroLab also usually has unique stuff from the APs... and in this case it does, albeit GM-reskinned for our current mix (thanks for that!).

I have gone into the data packs to edit some stuff directly in the past - I may do so again, particularly to customize the text and incorporate the potential for the free trip attempt.


NARRATOR GS Map / SS MAP/
Bormann wrote:
Plus, HeroLab also usually has unique stuff from the APs... and in this case it does, albeit GM-reskinned for our current mix (thanks for that!).

Yep. Originally it was a greatsword. :)


NARRATOR GS Map / SS MAP/

I'll be having company for the next week so my posting might be slower.


Male HP: 86/86 AC: 20,15,15 saves F:7, R:15, W:6,+2 vs. poison, spells, and spell-like, perception +15, stealth +18 Init:+6 (+2 in mountains); Rng 7 Rog 2.

Just realized we never posted Lucky’s stats as a animal companion. Will do,that shortly as I think his stealth is higher now with skill points invested in it.


M Horse ~ Ranger level 7 companion

Here is Lucky!


NARRATOR GS Map / SS MAP/

Welcome Lucky!


M Horse ~ Ranger level 7 companion

Looked it up...horses can wear magical cloaks so need a cloak of elvenkind for me! Oh and horseshoes of the zephyr and barding and headband of int!!


LG Male Dwarf fighter 4 / paladin 5

Just checking in. Tuesday, wife and I will be at Tanglewood on Parade all day, with phone only internet access, so no posting from me then.

-- Rask aka david


LG Male Dwarf fighter 4 / paladin 5

I LOVE IT:

The Paladin - don't kill it in its sleep, No Honor!

The Barbarian - don't kill it in its sleep, No Test of Mettle!


Male HP: 86/86 AC: 20,15,15 saves F:7, R:15, W:6,+2 vs. poison, spells, and spell-like, perception +15, stealth +18 Init:+6 (+2 in mountains); Rng 7 Rog 2.

Didn’t we get a map of the fort with a secret sewer entrance by the way! Does Kurag see anything that looks like that would be a way in to thenfort to rile up the orcs and ogres?


LG Male Dwarf fighter 4 / paladin 5

Just stopping in to say still alive....

Apologies for being away a bit lately. Campground wifi has been extremely lousy, also end of season camper cleanup chores (October 8 is last day), and also I have spent entirely too much time with the new Pathfinder: Kingmaker CRPG since it came out.


Male Dwarf Barbarian 6 (HP 78/90(+15) | DR 3/- | AC:19 T:11 F:19 | Saves F:+9 R:+5 W:+4 | CMB:+10 CMD:21 | Init:+1 | Perc: +10 Intimidate: +8 | Rage 20/20 rounds | Conditions: Bull's Str
Rask Hammersong wrote:
and also I have spent entirely too much time with the new Pathfinder: Kingmaker CRPG since it came out.

I'm in the process of downloading it right now...


NARRATOR GS Map / SS MAP/

Yes you did get a map of the fort from Calrianne Blix. I have added the map as the tactical map. The hidden sewer entrance is K6.


LG Male Dwarf fighter 4 / paladin 5

It is camper closing weekend. Last day is Monday October 8th, Columbus Day. We will be extremely busy closing up and bring things home and unpacking when there, so the next post will be Tuesday.


LG Male Dwarf fighter 4 / paladin 5

Now that camping season is over and wife and I are home for the winter, I will try to post at least once per day on Tuesday, Wednesday, Thursday, Friday and once over the three day weekend (Saturday, Sunday, Monday).


Male HP: 86/86 AC: 20,15,15 saves F:7, R:15, W:6,+2 vs. poison, spells, and spell-like, perception +15, stealth +18 Init:+6 (+2 in mountains); Rng 7 Rog 2.

Ok guys I am thinking that with the potion of invisibility and Kurag's stealth that he has a really good chance of sneaking in, finding this half-orc and making it out again. Problem is with a pbp I don't want this to take forever with you waiting for me.

2nd idea I had was to sneak close to K1 and open the door letting you all in. We take care of the guys in there and now have hopefully a place that is defensible inside the first barricade.

Third idea is to use the back entrance that we were told about and sneak in that way.

Fourth idea was to knock a hole in a barricade and then break the dam and flood the whole place.

Thoughts?

Scarab Sages

Dwarf Male Wizard 6/Monk 1 | Stunning Fist 1/1 | Spells 4/4/4/3 | Conj Spells -/1/1/1 | Bonded Spell | 6/6 Acid Darts | |Filth Fever | Flaming Sphere (4 uses remain) HP 51/51 | AC 14(T 13 FF 13) | CMD 15 | Saves 7/4/9 | Init 0 | Perception 10

Recon would be very useful to give us a layout of the land. Given the size and the stealth of the party I think getting you to K1 is the best idea. That way we have a "home base" of sorts.

No matter how stealthy you are, a single guard dog who smells you will raise plenty of alarm.


LG Male Dwarf fighter 4 / paladin 5

Agree with BB.


LG Male Dwarf fighter 4 / paladin 5

Well, everything went quite well with the cataract surgery Wednesday, and at my first followup appointment Thursday, the doc said I can drive and go back to my computer, so I'm back!

Scarab Sages

Dwarf Male Wizard 6/Monk 1 | Stunning Fist 1/1 | Spells 4/4/4/3 | Conj Spells -/1/1/1 | Bonded Spell | 6/6 Acid Darts | |Filth Fever | Flaming Sphere (4 uses remain) HP 51/51 | AC 14(T 13 FF 13) | CMD 15 | Saves 7/4/9 | Init 0 | Perception 10

Glad to hear things went well!


Male HP: 86/86 AC: 20,15,15 saves F:7, R:15, W:6,+2 vs. poison, spells, and spell-like, perception +15, stealth +18 Init:+6 (+2 in mountains); Rng 7 Rog 2.

Excellent!


NARRATOR GS Map / SS MAP/

Yes! Glad the surgery went well. Did the eye surgeon give you darkvision as well? :D


Male HP: 86/86 AC: 20,15,15 saves F:7, R:15, W:6,+2 vs. poison, spells, and spell-like, perception +15, stealth +18 Init:+6 (+2 in mountains); Rng 7 Rog 2.

if so then we can start calling him Riddick!


LG Male Dwarf fighter 4 / paladin 5

Bppppptttttt!

One thing I have noticed, besides the corrected vision in the right eye, is like an old laundry detergent commercial; where whites are whiter and brights are brighter....

There is a significant difference between the two eyes now in how I perceive white and colors.


Male HP: 86/86 AC: 20,15,15 saves F:7, R:15, W:6,+2 vs. poison, spells, and spell-like, perception +15, stealth +18 Init:+6 (+2 in mountains); Rng 7 Rog 2.

Mine is the same way. My left eye determines more color but my right eye perceives light and dark better. Weird I know.


NARRATOR GS Map / SS MAP/

We have a couple of openings in our Legendary Planet game. We lost our mage and barbarian. If anyone is interested, PM the DM directly.


NARRATOR GS Map / SS MAP/

I have the following openings in some of my other campaigns if anyone is interested:

Rogue (So someone with traps finding/disabling is needed)
Council Of Thieves

Druid
Serpent's Skull

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