Male dwarf rogue 2
NG Medium humanoid (dwarf)
Init +3; Senses darkvision 60 ft.; Perception +6
AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)
hp 22 (1d8+3)
Fort +3, Ref +6, Will +2; +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training
Speed 20 ft.
Melee hopeknife +5 (1d4+1/19-20) or
shortsword +4 (1d6+1/19-20)
Ranged shortbow +4 (1d6/×3)
Special Attacks hatred, sneak attack +1d6
Str 12, Dex 17, Con 14, Int 10, Wis 13, Cha 10
Base Atk +0; CMB +2; CMD 15 (18 vs. bull rush, 18 vs. trip)
Feats Two-weapon Fighting
Traits resilient, Trunau native
Skills Acrobatics +6 (+2 to jump), Appraise +1 (+3 to assess nonmagical metals or gemstones), Bluff +4, Climb -2, Disable Device +7, Escape Artist +6, Knowledge (local) +5, Perception +5 (+7 to notice unusual stonework), Sleight of Hand +6, Stealth +6; Racial Modifiers +2 Appraise to assess nonmagical metals or gemstones, +2 Perception to notice unusual stonework
Languages Common, Dwarven, Giant
SQ trapfinding +1; rogue talent (finesse rogue)
Combat Gear alchemist's fire, tanglefoot bag; Other Gear studded leather, hopeknife, shortbow, shortsword, backpack, marked cards, soap, thieves' tools, bedroll, trail rations (3), waterskin, 67 gp, 3 sp, 9 cp
Darkvision (60 feet) You can see in the dark (black and white vision only).
Defensive Training +4 Gain a dodge bonus to AC vs monsters of the Giant subtype.
Greed +2 to Appraise to determine price of nonmagic goods with precious metals or gemstones.
Hatred +1 Gain a racial bonus to attacks vs Goblinoids/Orcs.
Sneak Attack +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Stonecunning +2 +2 bonus to Perception vs. unusual stonework. Free check within 10 feet.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.
Race Line in Profile:
NG Male Dwarf
(HP 11 AC:16 T:13 F:13 Saves F:+3 R:+5 W:+2 CMB:+1 CMD:14 Init:+3 Perc: +5
Kranzer stands 4 feet tall and weighs 167 lbs. He wears his hopeknife concealed beneath the folds of his studded leather armor and carries the majority of his equipment in his ratty backpack that he used when on patrol.
The only child of itinerant dwarven traders, Kranzer Kraken-Maw has known sacrifice in many forms throughout his life. When Kranzer was only a babe, the trading party that his family called home were set upon by orcs near the Hold of Belkzen. The orcs were routed by a company of Lastwall soldiers, but the battle had moved away from the site of the ambush, and the baby that was Kranzer was left alive in the wreckage and lay for two days before a patrol from Trunau found him and took him in. When Kranzer was of age, and given his hopeknife, he joined the Trunau patrols himself and was forced to use the blade on a wounded comrade not once, but twice, to avoid having them know the horrors of being captured by orcs. A deep hatred of orcs broils within Kranzer, but even deeper, is a commitment to his home town.
In his downtime, he plays cards at Cham Larringfass's Ramblehouse, and always tries to cheat. His conscience nearly always gets the better of him when he is successful, though, and he returns any ill-gotten gains back the next morning. One traveler that Kranzer cheated, an adventurer alchemist, did not take kindly to this and attempted to poison Kranzer in the night, but due to his hardy nature, Kranzer resisted. An odd chemical reaction occurred in the pit of his stomach, though, which made Kranzer's breath utterly vile when he woke up the next morning and thereafter. His breath is particularly odious when burping, as he is like to do when drunk. He is able to mask the odor nowadays with chewing soap, but it did not stop him from being branded with the moniker Kraken-Maw about town.
Kranzer has recently likened himself as an adventurer, saying he's "Waiting for the right time to head off." Whether this is because of the townspeople using him as comedic relief for their grim lives, or simply wanderlust no one knows...