DM Pendin Fust Wrath of the Righteous - Group A (Inactive)

Game Master theheadkase


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HP 47/52 :: AC 23 CMD 20 :: Fort +6 Reflex +4 Will +6 :: Perception -1 Initiative +0

You taking the cloak and bracers is fine with me. Thom will take that mwk longsword if no one else wants it.

I'm not inclined to make this decision, but selling the bracers should also be considered. It's a +1 that doesn't stack with Mage Armor. Then again, it's always on. Like I said, your call. just food for thought.

I'll also note the Wand of CMW on Thom's sheet, as well as the bolts. I'm guessing the Wand of Bless Weapon (found in the chest downstairs) should go to Saoirse?


HP 47/52 :: AC 23 CMD 20 :: Fort +6 Reflex +4 Will +6 :: Perception -1 Initiative +0

Did we ever buy that Wand of CLW? I don't have it on my character sheet, but I could have sworn we were going to do that.


HP 92, +13 CMB, CMD 26, +2 Init, +9 Perception, AC 20/13T/17FF (-2 when raging), +10 Fort, +6 Ref, +3/+5 Will Human barbarian 8

I'm fine with Lucius taking both items (or if he wants to sell the bracers).

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Thom. wrote:
Did we ever buy that Wand of CLW? I don't have it on my character sheet, but I could have sworn we were going to do that.

It's on the loot spreadsheet.


HP 47/52 :: AC 23 CMD 20 :: Fort +6 Reflex +4 Will +6 :: Perception -1 Initiative +0

Ooooooooooohhhhhh .... gotcha.

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Thom. wrote:
I'm not inclined to make this decision, but selling the bracers should also be considered. It's a +1 that doesn't stack with Mage Armor. Then again, it's always on. Like I said, your call. just food for thought.

Lucius doesn't have mage armor as a spell known, and a scroll or a charge from a wand of mage armor only lasts an hour. At least for now, I think I'll hang on to them.

Lucius will probably take Enduring Armor as a mythic power at some point, but it might be awhile before we get a few mythic ranks under our belts.


HP 47/52 :: AC 23 CMD 20 :: Fort +6 Reflex +4 Will +6 :: Perception -1 Initiative +0

Works for me.

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I've added Faxon's stuff to the loot spreadsheet (and deducted the spiritual weapon charge). I'm figuring that the morningstar will probably just be left behind, and that the heavy crossbow might be useful to the Eagle Knight.

We should probably search the other cultists.

I'll add the stuff from downstairs once Thom has had a chance to talk to the group about it.


WotR - A | Drezen | WotR - B | Righteous Medals

We have our first review for Flying Pincushion Games latest supplement, Into the Breach: The Witch

I was responsible for 3 of the archetypes this time around.


HP 92, +13 CMB, CMD 26, +2 Init, +9 Perception, AC 20/13T/17FF (-2 when raging), +10 Fort, +6 Ref, +3/+5 Will Human barbarian 8

I may be a little lax in posting for the next couple days -- busy day today, trip to NYC tomorrow and then I'm getting my eyes dilated (for the first time) Monday, so I don't know what effect that'll have.


WotR - A | Drezen | WotR - B | Righteous Medals

Sorry all, not at my computer(s) today and I left my AP book at home...so I'll update ASAP but it won't likely be until later tonight...if you are all agreeing to go to this mysterious meeting, whatever it may be.


HP 92, +13 CMB, CMD 26, +2 Init, +9 Perception, AC 20/13T/17FF (-2 when raging), +10 Fort, +6 Ref, +3/+5 Will Human barbarian 8

I think we're definitely all agreeing.


HP 47/52 :: AC 23 CMD 20 :: Fort +6 Reflex +4 Will +6 :: Perception -1 Initiative +0

Either either that or sit around twiddling our thumbs while we wait for our COs. :)


HP 47/52 :: AC 23 CMD 20 :: Fort +6 Reflex +4 Will +6 :: Perception -1 Initiative +0

I went ahead and updated the items from Faxon's office chest onto our loot tracker page. People should feel to correct any mistakes. I also went ahead and claimed the mwk longsword for Thom. I someone else wants it, speak up and we can figure out if it's better used with them.


WotR - A | Drezen | WotR - B | Righteous Medals

Thom, that's a good in character question for Irabeth :)


HP 47/52 :: AC 23 CMD 20 :: Fort +6 Reflex +4 Will +6 :: Perception -1 Initiative +0

Doneski. :D

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Thom. wrote:
People should feel to correct any mistakes.

I put the cash on the ledger, but it looks like you did a great job. Thanks!


HP 47/52 :: AC 23 CMD 20 :: Fort +6 Reflex +4 Will +6 :: Perception -1 Initiative +0

I does what I can.

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So, um, 'We attack at dawn' may be a bit of a cliche, but that's my best suggestion. We can hit the other two safehouses today, then get a proper night's sleep and renew spells, then strike the garrison tomorrow morning.

In character, we might get some actionable intelligence about the garrison (or what happens after). Out of character, we might also get some magic items that will make a frontal assault easier.


HP 92, +13 CMB, CMD 26, +2 Init, +9 Perception, AC 20/13T/17FF (-2 when raging), +10 Fort, +6 Ref, +3/+5 Will Human barbarian 8

That works for me.


HP 47/52 :: AC 23 CMD 20 :: Fort +6 Reflex +4 Will +6 :: Perception -1 Initiative +0

EDIT: now that i've actually read the DM's post .. yah, let's head back out for the remaining cultist hideout and play it by ear.

Not delaying seems important.

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The Heart has at least one cleric high enough level to cast regeneration. That gives me hope that even if the safehouses go poorly, we can have all damage and conditions removed before the morning.

That said, I don't think we have enough daylight left to retreat to the Heart twice. If the first safehouse messes us up enough that we have to fall back to the Heart, that's probably it for the day. We have to be able to do both on the same outing if we want to get both.


WotR - A | Drezen | WotR - B | Righteous Medals

I'm not gonna say time is of the essence...but there ARE consequences if too long passes when situations like this arise.

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I think waiting till tomorrow night is asking for bad things to happen. The morning is the latest I'd want to go.

The only problem with going tonight is we'll be depleted after going after the safehouses, and I really, really don't want to skip the safehouses because
1) I hate missing content
2) By the Chekov's Gun principle, those safehouses wouldn't be there if there wasn't some benefit to investigating


HP 47/52 :: AC 23 CMD 20 :: Fort +6 Reflex +4 Will +6 :: Perception -1 Initiative +0

Yep. I responded to your earlier post before I had actually read the gameplay posts that were pertinent. (ya know, always the smart way to go about things.)

I think the current game plan is good. Heal up, head back out, hit one, see if we have time/resources to hit the second, then be back in time for a full night's rest and a pre-dawn siege on the Gray Garrison. :D


HP 47/52 :: AC 23 CMD 20 :: Fort +6 Reflex +4 Will +6 :: Perception -1 Initiative +0

ANd regarding possibly bypassing content. I'm flexible on that. It never really bothers me to jump content if it seems appropriate in-character. But if Ross wants to hit them, I'm more than happy to jump in there and mix things up with more Demon-lovers.


HP 92, +13 CMB, CMD 26, +2 Init, +9 Perception, AC 20/13T/17FF (-2 when raging), +10 Fort, +6 Ref, +3/+5 Will Human barbarian 8

I hate missing content mostly because I'm OCD and missing quests makes me cranky. :)

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We have no reason to prefer one to the other, so hitting Topaz Solutions first is fine with me.

I'm going to suggest that Nebbin take the new masterwork pack. Since we're tending to load him up with gear, he'll get the most benefit out of it. Also, with a ring of jumping to go with his ring of climbing, he's going to have a lot of mobility.

Which brings me to the next thing. I think (and Lucius would suggest this in character, too) that Nebbin should carry the rod of cancellation when the time comes to raid the Gray Garrison.

Partially because Nebbin has the best movement and doesn't look like a guy who would be slowed down by something minor like an army of cultists in his way, but also because it is a relatively simple set of instructions: "Nebbin, touch the wardstone with this. If someone tries to stop you, hit them with your hammer."


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Ross Byers wrote:
and doesn't look like a guy who would be slowed down by something minor like an army of cultists in his way

HAH!


HP 92, +13 CMB, CMD 26, +2 Init, +9 Perception, AC 20/13T/17FF (-2 when raging), +10 Fort, +6 Ref, +3/+5 Will Human barbarian 8

Works for me. I'll note all of that on my character sheet. Might make sense for someone else to take the potions, since Nebbin will typically be in combat and might not be able to access them easily if they need to be administered to someone else.


HP 47/52 :: AC 23 CMD 20 :: Fort +6 Reflex +4 Will +6 :: Perception -1 Initiative +0

Why don't you hold onto at least one of them? There are any number of situations in which that could end up being helpful. I mean, you never know when Nebbin's going to need to jam one down a zombie's throat.

.. just sayin'

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OK. Someone want to claim the other?

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Lucius is already carrying a cure light and a cure moderate, plus a lesser restoration, plus he has infernal healing available, so I don't think he needs any more healing.

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If there is a back door, I suggest that Thom and Aero guard the rear, while Nebbin, Soairse, and Lucius go in the front.

Edit: And by 'guard' I mean 'Kick in as soon as they hear the ruckus up front'.


WotR - A | Drezen | WotR - B | Righteous Medals

Yep it appears there is an issue on Google's side at the moment. I can't access Drive at all right now.


WotR - A | Drezen | WotR - B | Righteous Medals

Sorry all, got some things that came up yesterday and today that severely hampered my posting to just a couple things. Tomorrow should be good though.


HP 47/52 :: AC 23 CMD 20 :: Fort +6 Reflex +4 Will +6 :: Perception -1 Initiative +0

Understood. We're ready for some cultist stomping heroic action when you're back in the pilot's seat. :)

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Lucius's inclination is to say "Leave quietly. We will keep the 'treasures'."

Not because he cares about whatever baubles they've been looting, but because those 'treasures' might be from the cultists' safehouse and therefore informative. Also because if these are cultists trying to lie their way out, the less they take with them the better.


If Thom were with you at the front door, he'd whole-heartedly support your inclination.


HP 92, +13 CMB, CMD 26, +2 Init, +9 Perception, AC 20/13T/17FF (-2 when raging), +10 Fort, +6 Ref, +3/+5 Will Human barbarian 8

Agreed that we can't let them take anything, as it could be important. I'm fine with letting them go if Saoirse can tell if they're telling the truth.


WotR - A | Drezen | WotR - B | Righteous Medals

Urgh...I got a nice case of staph food poisoning saturday night...I doubt I'll have an update today.


HP 47/52 :: AC 23 CMD 20 :: Fort +6 Reflex +4 Will +6 :: Perception -1 Initiative +0

sheesh. so sorry, man. take care of yourself.

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DM Pendin Fust wrote:
Urgh...I got a nice case of staph food poisoning saturday night...I doubt I'll have an update today.

Yikes. I hope you feel better soon.


WotR - A | Drezen | WotR - B | Righteous Medals

Thanks all, feeling right as rain now.

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I put Lucius at the base of the stairs and Thom closer to the middle of the room.


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I was trying SO HARD not to say it Ross.

IT'S A TRAP!!!


HP 92, +13 CMB, CMD 26, +2 Init, +9 Perception, AC 20/13T/17FF (-2 when raging), +10 Fort, +6 Ref, +3/+5 Will Human barbarian 8

Just FYI, this is a really busy week for me, so not sure what my posting rate will be like through Monday. It's easier to post in games I'm playing, rather than running, so I doubt I'll miss anything, but if I'm holding things up, please feel free to DMPC me.


WotR - A | Drezen | WotR - B | Righteous Medals

No worries!

Also, who's going to be the one to physically grab the holy symbols..

Mwahahahahahaa.

(Amber was vicious in some of the stuff she wrote in for the PC's to find. I love it!)

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Lucius is still halfway up the stairs, trying to retain his lunch.


Human HP 21/21 | AC:16 T:11 FF:15 CMD: 13 | F+1 R+4 W+4 | Percpetion +7 | 30ft: +1 morale bonus on attack rolls, weapon damage rolls, and saving throws against fear and charm effects

Aero will collect the holy symbols.

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