DM Goat's Frostfur Captives (Inactive)

Game Master Capricornus

A Pathfinder Society Scenario for levels 1-3

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Shadow Lodge

HP 10/11; AC 16/ T 14/ FF 12; Init +6; Per +4; F +2/ R +6/ W +1; CMB +1; CMD 15; Speed 30ft; Melee +4; Ranged +4

Is the door still shut?

"Let's hurry and open this up before more goblins come,"

Open Door: 1d20 ⇒ 17

Sovereign Court

HP 18, AC 13, FF 11, T12, F1, R7, W7, Init +2, Low-light vision, Perception +6

Kassi will go and assist at opening the door...

1d20 ⇒ 10
since it is an aid another action it counts as a +4


No, the door is open. Henry kicked it in a couple rounds ago.

Dark Archive

Male Beast Brood Tiefling
Vitals:
(HP 15/17; AC 13, FF 10, T 13, CMD 15; F 4, R 1, W 3; Perception +6, Init +1
Kensai, Bladebound Magus 2
Skills:
Climb +7, Knowledge Arcana +6, Knowledge Planes +6, Perception +6, Spell Craft +7, Swim +7

Entering the door, trying to get to the top as fast as he can

Shadow Lodge

HP 10/11; AC 16/ T 14/ FF 12; Init +6; Per +4; F +2/ R +6/ W +1; CMB +1; CMD 15; Speed 30ft; Melee +4; Ranged +4

Even if it's open, this is far as I can go so go guys go! I have to wait 1 more round so I can climb on top.

Dark Archive

Male Beast Brood Tiefling
Vitals:
(HP 15/17; AC 13, FF 10, T 13, CMD 15; F 4, R 1, W 3; Perception +6, Init +1
Kensai, Bladebound Magus 2
Skills:
Climb +7, Knowledge Arcana +6, Knowledge Planes +6, Perception +6, Spell Craft +7, Swim +7

if Malleck does get to the fire, since he is running. He will remove most of his clothes during the run, then smother the fire with his body. 1d6 damage fire he can handle

Silver Crusade

Male Human Fighter (Weapon Master) 1

Henry is going to move into the tower to strike at the goblin Raising his falcata he swings for it's chest. Attack: 1d20 + 6 ⇒ (16) + 6 = 22 Damage: 1d8 + 5 ⇒ (8) + 5 = 13


Henry steps in and cuts the Goblin shaman down in one brutal swing, allowing Malleck to rush past and start climbing the tower.

In between Kath`s frost rays and Malleck`s Tiefling body, the fire is extinguished and the signal has not had enough time to become visible beyond the immediate vicinity. All the Goblins are slain, and on the body of the Goblin shaman you find a potion and three flasks of Alchemist`s Fire.

Dark Archive

Male Beast Brood Tiefling
Vitals:
(HP 15/17; AC 13, FF 10, T 13, CMD 15; F 4, R 1, W 3; Perception +6, Init +1
Kensai, Bladebound Magus 2
Skills:
Climb +7, Knowledge Arcana +6, Knowledge Planes +6, Perception +6, Spell Craft +7, Swim +7

Malleck sighed and began to dust the ashes and few smoldering coals off his body before he covered himself again

That could have gone worse...

Grand Lodge

Male Human Summoner 1 | AC 14 T 12 FF 12 | HP 10 / 10 | F +2 R +2 W +2 | Init +4 |Craft (Mapmaking) +6 Diplomacy +8 Handle Animal +7 Spellcraft +6 Use Magic Device +7

"If these towers were guard towers, we'd better keep moving. There's no alarm yet, but that doesn't mean we're safe here."
After a cursory inspection of the towers, Kendrik summons his Eidolon and prepares to keep moving.

GM:
Checking a potion is a spellcraft roll I think. Feel free to disregard if not. Eidolon summoning takes a minute.

Perception and Spellcraft: 1d20 ⇒ 181d20 + 6 ⇒ (2) + 6 = 8

Silver Crusade

Male Human Fighter (Weapon Master) 1

"Well that was rather interesting, do we have all of the goblins with us?"
Henry then hands the potions and alchemists fire to Kendrik, "You and Malleck could probably figure out what these do much more effectively than I could.
I am pretty sure that it is actually a perception check, I could be wrong.

Grand Lodge

Human Male Swashbuckler (3) HPs 31/31, AC 19, FF 15, T 14, CMD 17, Fort +3, Ref +6, Will +2, Init +5, Per +7

Potions can be IDed by preception or spellcraft

Tired but not letting that stop him Kath retrieves the grappling hooks before rejoining the others.

Time to move on he says wearily.

Silver Crusade

Male Human Fighter (Weapon Master) 1

"Agreed, if anything saw those signals we had better get the jump on them now before they are completely prepared."


Detect Magic and Spellcraft or Perception to identify potions.

Your Goblins are all still with you and they chatter incessantly about the battle, re-enacting a couple of the more exciting bits which slow you down a little, but they don't resist your directions to keep up the pace.

With the rough hills at now far to the north, the land opens into a broad grassland where the snow is much sparser. The sky is overcast and the temperature has risen, making the march south somewhat easier. For as far as the eye can see, there is nothing but open ground and great fir trees that dot the landscape.

The sky has grown more overcast and the clouds darker as the day progresses and the temperature rises by the time you have prepared a campsite for the night.

Survival checks please.

Dark Archive

Male Beast Brood Tiefling
Vitals:
(HP 15/17; AC 13, FF 10, T 13, CMD 15; F 4, R 1, W 3; Perception +6, Init +1
Kensai, Bladebound Magus 2
Skills:
Climb +7, Knowledge Arcana +6, Knowledge Planes +6, Perception +6, Spell Craft +7, Swim +7

Malleck kept to himself, just keeping an eye on the goblins now and then

Survival: 1d20 + 6 ⇒ (5) + 6 = 11

Grand Lodge

Male Human Summoner 1 | AC 14 T 12 FF 12 | HP 10 / 10 | F +2 R +2 W +2 | Init +4 |Craft (Mapmaking) +6 Diplomacy +8 Handle Animal +7 Spellcraft +6 Use Magic Device +7

Kendrik stays with the party, while the eidolon scouts about.

GM:
Detect Magic to identify, eidolon is scenting about for anything unusual nearby.

Spellcraft and Survival: 1d20 + 6 ⇒ (14) + 6 = 201d20 ⇒ 3

Shadow Lodge

HP 10/11; AC 16/ T 14/ FF 12; Init +6; Per +4; F +2/ R +6/ W +1; CMB +1; CMD 15; Speed 30ft; Melee +4; Ranged +4

Survival, Untrained: 1d20 ⇒ 8

"I'll go and scout ahead,"

Perception: 1d20 + 4 ⇒ (20) + 4 = 24

Silver Crusade

Male Human Fighter (Weapon Master) 1

Kendrick sticks with the party and talks to Runolf, "Now that is a mighty fine companion you have there. What's her name?"
Survival: 1d20 + 4 ⇒ (11) + 4 = 15

Grand Lodge

Human Male Swashbuckler (3) HPs 31/31, AC 19, FF 15, T 14, CMD 17, Fort +3, Ref +6, Will +2, Init +5, Per +7

Untrained Surv.: 1d20 - 1 ⇒ (11) - 1 = 10

Sovereign Court

HP 18, AC 13, FF 11, T12, F1, R7, W7, Init +2, Low-light vision, Perception +6

Untrained survival, aid another = Henry
1d20 + 3 ⇒ (4) + 3 = 7

Silver Crusade

Male Character Stats
Spoiler:
  • HP 15/15
  • AC 1 ( T:1 / FF:1)
  • Init +2
  • Senses: Perception +
Barbarian ( Mad Dog ) 1st

Runolf walks and talks with Henry, keeping a vigilant eye on the goblins and also out for danger."That's mighty kind of you Henry. Tis my sister, Hilda." The white wolf's ears perk up at the mention of her name and she takes a momentary break from sniffing to lick Runolf's hand. He affectionately rubs the back of her neck in turn.

Perception: 1d20 + 7 ⇒ (8) + 7 = 15
Survival: 1d20 + 6 ⇒ (19) + 6 = 25

Hilda Perception(Taking 10) :20


There were two potions, Kendrick, you have identified the first which is a Potion of Bull's Strength.

Runolf's trained eye for the climate informs him that there is a major snowstorm coming by nightfall. You will have to set up a camp to protect you from the elements through the night.

Choose one person to do a Survival check to set up camp. Anyone may make an Aid check.


Male Human Pirate
Spoiler:
  • HP 10/10
  • AC 16 ( T:13 / FF:13)
  • Init +3
  • Senses: Perception +5

" A storm is brewing, It'll be here by nightfall. We'll need to be setting up camp. I'll get right on it, any of you can pitch in."

Survival: 1d20 + 6 ⇒ (11) + 6 = 17

Grand Lodge

Male Human Summoner 1 | AC 14 T 12 FF 12 | HP 10 / 10 | F +2 R +2 W +2 | Init +4 |Craft (Mapmaking) +6 Diplomacy +8 Handle Animal +7 Spellcraft +6 Use Magic Device +7

Kendrik will offer Guidance to whoever is working on the camp.
+1 to the survival check of the main person.

Checking for the other potion
Spellcraft+Detect Magic: 1d20 + 6 ⇒ (9) + 6 = 15

Sovereign Court

HP 18, AC 13, FF 11, T12, F1, R7, W7, Init +2, Low-light vision, Perception +6

Guidance + survival to aid another at +4 bonus
1d20 + 3 + 1 ⇒ (6) + 3 + 1 = 10

Silver Crusade

Male Character Stats
Spoiler:
  • HP 15/15
  • AC 1 ( T:1 / FF:1)
  • Init +2
  • Senses: Perception +
Barbarian ( Mad Dog ) 1st

Looking like a 22 on that survival so far, thank you guys kindly!

Shadow Lodge

HP 10/11; AC 16/ T 14/ FF 12; Init +6; Per +4; F +2/ R +6/ W +1; CMB +1; CMD 15; Speed 30ft; Melee +4; Ranged +4

Aid Survival: 1d20 ⇒ 5

"May I also suggest setting up a two-person watch, preferably a pair that has at least someone that can see well in the night."


The other potion is Cure Light Wounds

Grand Lodge

Male Human Summoner 1 | AC 14 T 12 FF 12 | HP 10 / 10 | F +2 R +2 W +2 | Init +4 |Craft (Mapmaking) +6 Diplomacy +8 Handle Animal +7 Spellcraft +6 Use Magic Device +7

Kendrik gestures towards his eidolon. "My friend here can see in the dark without issue, but I can't make any claims as to our perceptiveness. Would someone else care to take the first watch with us?"

Sovereign Court

HP 18, AC 13, FF 11, T12, F1, R7, W7, Init +2, Low-light vision, Perception +6

Kassi approaches Kendrick, she bows and says that she will assume the first watch with the summoner.

Silver Crusade

Male Human Fighter (Weapon Master) 1

Aid Another Survival: 1d20 + 4 ⇒ (16) + 4 = 20
"She is a magnificent creature Runolf, gorgeous coat and wonderful smile."

Grand Lodge

Human Male Swashbuckler (3) HPs 31/31, AC 19, FF 15, T 14, CMD 17, Fort +3, Ref +6, Will +2, Init +5, Per +7

Survival Aid Another: 1d20 - 1 ⇒ (11) - 1 = 10


The work of setting up camp goes very well, but the snow starts falling as you do so. The Goblins are completely unhelpful, and mock all of you throughout the process.

They also begin complaining about being hungry and become more and more obnoxious, trying to sneak rations from the supplies.

Dark Archive

Male Beast Brood Tiefling
Vitals:
(HP 15/17; AC 13, FF 10, T 13, CMD 15; F 4, R 1, W 3; Perception +6, Init +1
Kensai, Bladebound Magus 2
Skills:
Climb +7, Knowledge Arcana +6, Knowledge Planes +6, Perception +6, Spell Craft +7, Swim +7

Malleck will take midnight watch, he has VERY good dark vision. Plus he will try to keep the goblins in check

Shadow Lodge

HP 10/11; AC 16/ T 14/ FF 12; Init +6; Per +4; F +2/ R +6/ W +1; CMB +1; CMD 15; Speed 30ft; Melee +4; Ranged +4

"I'll stay with Malleck, I don't need to perform fancy rituals for the night, so I'll keep watch from midnight and onwards. I'll take my rest for now, my body hurts when I banged on the wall earlier."

Grand Lodge

Male Human Summoner 1 | AC 14 T 12 FF 12 | HP 10 / 10 | F +2 R +2 W +2 | Init +4 |Craft (Mapmaking) +6 Diplomacy +8 Handle Animal +7 Spellcraft +6 Use Magic Device +7

Kendrik turns to the goblins, "Keep out of the way, and you'll get fed. Sooner we get this done, sooner we get to you. Got it?"

Diplomacy: 1d20 + 8 ⇒ (11) + 8 = 19

Grand Lodge

Human Male Swashbuckler (3) HPs 31/31, AC 19, FF 15, T 14, CMD 17, Fort +3, Ref +6, Will +2, Init +5, Per +7

Kath will 'aide another' by giving Kendrik two of his extra rations that he can show and wave in front of the goblin for motivation. Good thing he stocked up on them before he left.

6 extra remaining I believe, started with 10


The wind begins to howl, blowing snow into your faces, but with everyone's help the camp gets established before the worst of the storm sets in. The Goblins are placated with the offered extra rations and stop requesting extra food for now.

The night is as comfortable as possible considering the circumstances.

Watches set up? Are people doing their watches outside?

Dark Archive

Male Beast Brood Tiefling
Vitals:
(HP 15/17; AC 13, FF 10, T 13, CMD 15; F 4, R 1, W 3; Perception +6, Init +1
Kensai, Bladebound Magus 2
Skills:
Climb +7, Knowledge Arcana +6, Knowledge Planes +6, Perception +6, Spell Craft +7, Swim +7

Malleck has better chances outside than most.

Grand Lodge

Male Human Summoner 1 | AC 14 T 12 FF 12 | HP 10 / 10 | F +2 R +2 W +2 | Init +4 |Craft (Mapmaking) +6 Diplomacy +8 Handle Animal +7 Spellcraft +6 Use Magic Device +7

Kendrik will suggest keeping two of the three (Kassi, Kendrik, and the Eidolon) on watch at all times, and taking turns warming back up.

Pretty sure we're in trouble with fort checks regardless, but at least this way we can avoid having anyone alone outside.

Shadow Lodge

HP 10/11; AC 16/ T 14/ FF 12; Init +6; Per +4; F +2/ R +6/ W +1; CMB +1; CMD 15; Speed 30ft; Melee +4; Ranged +4

The eidolon disappears if you sleep right?

"Then I'll keep watch with Malleck."

Dark Archive

Male Beast Brood Tiefling
Vitals:
(HP 15/17; AC 13, FF 10, T 13, CMD 15; F 4, R 1, W 3; Perception +6, Init +1
Kensai, Bladebound Magus 2
Skills:
Climb +7, Knowledge Arcana +6, Knowledge Planes +6, Perception +6, Spell Craft +7, Swim +7

Malleck nods

The company will be appreciated

Grand Lodge

Human Male Swashbuckler (3) HPs 31/31, AC 19, FF 15, T 14, CMD 17, Fort +3, Ref +6, Will +2, Init +5, Per +7

Kath bought cold weather gear so should have a +9 for save vs cold environments. He will take a watch outside.

Assuming a 3-hour shift

1d20 + 9 ⇒ (12) + 9 = 21
1d20 + 9 ⇒ (14) + 9 = 23
1d20 + 9 ⇒ (8) + 9 = 17


Can someone put a sequence together?

Grand Lodge

Male Human Summoner 1 | AC 14 T 12 FF 12 | HP 10 / 10 | F +2 R +2 W +2 | Init +4 |Craft (Mapmaking) +6 Diplomacy +8 Handle Animal +7 Spellcraft +6 Use Magic Device +7

So far...
First shift: kendrik and kaneka
Second shift: yenyen and malleck
Third shift: kath?, ?

Grand Lodge

Human Male Swashbuckler (3) HPs 31/31, AC 19, FF 15, T 14, CMD 17, Fort +3, Ref +6, Will +2, Init +5, Per +7

Put Henry with me, he can be in the tent if he wants. That should be fine I think. I don't know about anyone else but I don't wish to have two pages of the thread devoted to setting watch :)

Silver Crusade

Male Human Fighter (Weapon Master) 1

Ya, Henry will take watch with Kath

Silver Crusade

Male Character Stats
Spoiler:
  • HP 15/15
  • AC 1 ( T:1 / FF:1)
  • Init +2
  • Senses: Perception +
Barbarian ( Mad Dog ) 1st

Runolf and Hilda can fit in where-ever.


Okay, in the interests of alacrity, I will proceed. Runolf and Hilda will go last.

The night is rough, and the howling winds make sleep come late, but you are protected from the elements while in your bedrolls. Outside is a different matter, as the snow stings your exposed flesh and the cold chills you.

Three Fort saves each please. Kath did his already.

Grand Lodge

Male Human Summoner 1 | AC 14 T 12 FF 12 | HP 10 / 10 | F +2 R +2 W +2 | Init +4 |Craft (Mapmaking) +6 Diplomacy +8 Handle Animal +7 Spellcraft +6 Use Magic Device +7

Fort saves w/cold weather gear: 1d20 + 7 ⇒ (15) + 7 = 221d20 + 7 ⇒ (2) + 7 = 91d20 + 7 ⇒ (12) + 7 = 19

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