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Fort Save: 1d20 + 2 ⇒ (3) + 2 = 5
Fort Save: 1d20 + 2 ⇒ (13) + 2 = 15
Fort Save: 1d20 + 2 ⇒ (8) + 2 = 10
Yikes, Yenyen will be an ice block the next morning, I do have a cold weather outfit, so I get a +5 on cold weather exposures.

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Fort Save: 1d20 + 7 ⇒ (14) + 7 = 21
Fort Save: 1d20 + 7 ⇒ (20) + 7 = 27
Fort Save: 1d20 + 7 ⇒ (2) + 7 = 9
I dont know if my resistance to cold will help, if it does, you may apply bonusses

DM_Goat |

The storm is punishing on those on watch, but during the height of the blizzard when Kath and Henry are huddled outside the tents, a strange event takes place. Several meters from them they see a pale blue light and a flower blooms from the snow.
The cold takes its toll on the Pathfinders.
Kendrick takes 1d6 ⇒ 3 nonlethal damage
Henry takes 2d6 ⇒ (2, 4) = 6
YenYen takes 2d6 ⇒ (6, 1) = 7
Anyone who takes nonlethal from cold is fatigued until the damage is cured. Nonlethal damage is healed at 1 point per hour. Other types of healing cures 1-for-1.
Still need saves from Runolf

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- HP 15/15
- AC 1 ( T:1 / FF:1)
- Init +2
- Senses: Perception +

Fort Save Base +5 +5 Cold Weather Outfit: 1d20 + 10 ⇒ (18) + 10 = 28
Fort Save Base +5 +5 Cold Weather Outfit: 1d20 + 10 ⇒ (16) + 10 = 26
Fort Save Base +5 +5 Cold Weather Outfit: 1d20 + 10 ⇒ (17) + 10 = 27

DM_Goat |

RP about the flower if you like, Kath and Henry.
1d20 + 12 ⇒ (14) + 12 = 26
1d20 + 12 ⇒ (5) + 12 = 17
Runolf 1d20 + 7 ⇒ (3) + 7 = 10
Hilda 1d20 + 10 ⇒ (5) + 10 = 15
Runolf 1d20 + 2 ⇒ (11) + 2 = 13
Wolves 1d20 + 4 ⇒ (20) + 4 = 24
Runolf and Hilda have the final watch, and as they see the first light of dawn in the sky, Runolf looks up at just the right moment to see a shadow in the pre-dawn gloom crest a snowdrift about sixty feet from the camp. One, two, scrawny-looking wolves are advancing through the still-falling snow.
They dash forward, trying to catch the Ulfen off-guard, though despite their best efforts they cannot reach Runolf and Hilda yet through the deep snow.
Two wolves ten feet from Runolf and Hilda. All ground is difficult terrain. You can, of course, wake the others if you wish.
Initiative Round 1
Wolves (acted)
Runolf and Hilda

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- HP 15/15
- AC 1 ( T:1 / FF:1)
- Init +2
- Senses: Perception +

Runolf rose to his feet calmly, his lips pursed and holding the signal whistle he picked up back in Absalom. On guard in the early morning hours after a full night's rest, he was ready and expecting trouble. He readied the large pole-ax in front of himself, knowing that the wolves advance was inevitable.
He blew on the whistle, cheeks puffing out to full round circles, the shrill noise served to wake his sleeping companions and Hilda joined in with a lonesome howl to make it a duet.
She growled and lowered her head,standing her ground in defense of her pack, threatened by these vagabonds. Hilda circles the edges of the encampment, in preparation to flank the attackers.
____________________________________________________________________
Perform(Wind): 1d20 + 1 ⇒ (5) + 1 = 6 DC 5 to raise the alarm, success!
Hilda will put 10 feet between herself and Runolf, off to one side, Runolf has his Bardich drawn and ready in-case the desperate wolves provoke an AoO

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To Henry - Well that's quite a sight. I've never heard of something like this before have you?
A flower blooming in the middle of a snowstorm, will wonders never cease
Inteligence Check: 1d20 + 3 ⇒ (19) + 3 = 22
No knowledge nature, but let me know if I can preview the spoiler with that.

DM_Goat |

All you can tell with an Int check is that it is something rare and unusual. You can leave it or pick it and show it to the others in the morning if you wish.
Kaneka 1d20 + 7 ⇒ (6) + 7 = 13
Kath 1d20 + 4 ⇒ (2) + 4 = 6
Kendrick 1d20 ⇒ 11
Malleck 1d20 + 7 ⇒ (17) + 7 = 24
YenYen 1d20 + 4 ⇒ (20) + 4 = 24
Goblins 1d20 - 1 ⇒ (16) - 1 = 15
Everyone but Kath is shocked awake by the signal whistle's report.
Kaneka 1d20 + 2 ⇒ (19) + 2 = 21
Kath 1d20 + 2 ⇒ (8) + 2 = 10
Kendrick 1d20 + 4 ⇒ (12) + 4 = 16
Malleck 1d20 + 4 ⇒ (9) + 4 = 13
YenYen 1d20 + 6 ⇒ (2) + 6 = 8
Goblins 1d20 + 6 ⇒ (10) + 6 = 16
Initiative Round 2
Wolves
Everyone else
Bear in mind that except for Runolf you are prone, unarmed, and if you normally wear medium or heavy armor, probably unarmoured unless you have armor pajamas (an extra suit of light armor)
The wolves advance on Runolf, their ears set back by the shrill noise he has just made, snapping at his legs.
Attack of opportunity on one of them if you have reach and were armed with the polearm.
1d20 + 1 ⇒ (18) + 1 = 19
1d20 + 1 ⇒ (4) + 1 = 5
If you kill one with the AoO, ignore the damage.
1d4 - 1 ⇒ (2) - 1 = 1 damage.

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Malleck wakes up with a start, grabbing his crossbow he goes to help

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Kendrik wakes up with a start, hears growling, and begins summoning while still lying down.
The celestial hound appears to see kendrik pointing at the wolves and saying "Get 'em!"
Once the dog moves off, Kendrik works on waking and standing up.
The dog moves up to one of the wolves and bites at it.
Bite: 1d20 + 3 ⇒ (5) + 3 = 81d4 + 2 ⇒ (1) + 2 = 3

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Pre fight
What do you say we take this carefully and show it to the others in the morning?
Kath will very carefully pick-up and take the unusual flower, hopefully one of his companions will know more about this.
I hope that this won't disturb any spirits or something.
During the fight
ZZZZZZZZZZzzzzzzzz

DM_Goat |

The wolves continue to attack Runolf. You can see their ribs through their sides and it seems they are ravenous, or they would not have attacked a camp full of humanoids.
1d20 + 1 ⇒ (1) + 1 = 2
1d20 + 1 ⇒ (11) + 1 = 12
Their efforts are useless. A third wolf, moving with greater stealth than her sisters, leaps out of the snow behind Henry and attacks him.
1d20 + 1 ⇒ (20) + 1 = 21
1d4 - 1 ⇒ (2) - 1 = 1 damage to Henry.
The wolf's teeth dig into his leg, causing a superficial wound, and then she tries to drag Henry down off his feet, but she is too weak.
Trip 1d20 - 1 ⇒ (3) - 1 = 2
Henry spins around and cuts the wolf in half with his blade.
There are two wolves left. Actions from all Pathfinders.

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Kendrik pulls out his crossbow and loads it, keeping his eyes open for more wolves.
The dog moves to flank the wolf it's attacking.
Dog Attack with Flanking: 1d20 + 5 ⇒ (9) + 5 = 141d4 + 2 ⇒ (3) + 2 = 5

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Malleck shoots his crossbow at the unengaged wolf
attack: 1d20 + 4 ⇒ (12) + 4 = 16
damage: 1d8 ⇒ 4

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Kendrik will shoot the disengaged wolf if there is one, otherwise he'll fire at the one his dog is engaging.
Crossbow: 1d20 + 2 ⇒ (6) + 2 = 81d8 ⇒ 7
The dog will attack the one it's on again.
Bite: 1d20 + 3 ⇒ (20) + 3 = 231d4 + 2 ⇒ (4) + 2 = 6
Crit Confirmation: 1d20 + 3 ⇒ (11) + 3 = 14

DM_Goat |

YenYen and Kendrick's summoned dog finish off one of the wolves, while Kath and Malleck finish off the other one. Quickly checking on Runolf, you find him mauled but alive. His condition will require he be left behind, but he assures you that with Hilda by his side, he will meet up with Sverrir's band.
Just my way to write him out of the rest of the scenario without killing his PFS character...
The Goblins, upon seeing the slain wolves, begin wailing and crying. They seem to have a connection with the wolves of this area. They are morose and draggy the rest of the day. By mid day you reach Harvest's End.
The village of Harvest’s End is a quiet place. Traveling merchants in colorful garb are easily distinguished from the locals, who dress in woolen clothes of drab browns, greens, and grays. There are no sounds of laughter or play here. Fishermen put their catch out for display, while others congregate in small groups and whispered conversations. Smoke rises from the chimneys of uniform but well constructed buildings, most of which are surrounded by small white picket fences.

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It's imperative that we have no trouble in this town. No killing and lets just try and pass through as quietly as possible.
To the goblins -
Extra rations for EACH of you if you don't trouble.

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We need to cross the river here. Nevermind previous text, verified things.
"We should probably send someone to arrange passage, so we can move through quickly once we're good to pass through."

DM_Goat |

Anyone in town will tell you that the only ferry across the river is run by a Troll named Rimetusk.

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"Hey Kath, why don't we show everyone that flower we found and see what they know?"
So there was this flower that we found during my shift. I was going to show everyone it earlier but with the wolf attack I got distracted and pushed it out of my thoughts. Anyone know what this is?

DM_Goat |

Reproducing the Knowledge check on the flower for convenience.

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Gather Information: 1d20 + 8 ⇒ (19) + 8 = 27
After sharing what he heard, Kendrik adds "It sounds like it's down to wrestling or bribery, assuming simply buying fare doesn't work. Anyone think they're up for wrestling a troll?"