DM Goat's Frostfur Captives (Inactive)

Game Master Capricornus

A Pathfinder Society Scenario for levels 1-3

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Shadow Lodge

HP 10/11; AC 16/ T 14/ FF 12; Init +6; Per +4; F +2/ R +6/ W +1; CMB +1; CMD 15; Speed 30ft; Melee +4; Ranged +4

"Well don't look at me, I am certain I wouldn't be able to. Bribery it is then?"

Silver Crusade

Male Human Fighter (Weapon Master) 1

"Does anybody know the rules on multiple people trying to wrestle him? Would he accept that challenge or does it have to be one on one?"


You figure that it would probably be one-on-one, but you'd have to ask him yourselves. >:)

Grand Lodge

Human Male Swashbuckler (3) HPs 31/31, AC 19, FF 15, T 14, CMD 17, Fort +3, Ref +6, Will +2, Init +5, Per +7

wrestling sounds like a grappling contest to me. It wouldn't be bad if we could aid another, but somehow I think that isn't going to be the case. Grappling an Troll? At level 1? Who feels lucky.

Maybe he likes flowers. Kath says jokingly.

Dark Archive

Male Beast Brood Tiefling
Vitals:
(HP 15/17; AC 13, FF 10, T 13, CMD 15; F 4, R 1, W 3; Perception +6, Init +1
Kensai, Bladebound Magus 2
Skills:
Climb +7, Knowledge Arcana +6, Knowledge Planes +6, Perception +6, Spell Craft +7, Swim +7

We could just drug him

Grand Lodge

Male Human Summoner 1 | AC 14 T 12 FF 12 | HP 10 / 10 | F +2 R +2 W +2 | Init +4 |Craft (Mapmaking) +6 Diplomacy +8 Handle Animal +7 Spellcraft +6 Use Magic Device +7

Giving a look to Malleck, Kendrik speaks up "Alright, let's just head in town and talk to him. Get this over with quickly."


Any objections?

Shadow Lodge

HP 10/11; AC 16/ T 14/ FF 12; Init +6; Per +4; F +2/ R +6/ W +1; CMB +1; CMD 15; Speed 30ft; Melee +4; Ranged +4

None here.

Sovereign Court

HP 18, AC 13, FF 11, T12, F1, R7, W7, Init +2, Low-light vision, Perception +6

None

Dark Archive

Male Beast Brood Tiefling
Vitals:
(HP 15/17; AC 13, FF 10, T 13, CMD 15; F 4, R 1, W 3; Perception +6, Init +1
Kensai, Bladebound Magus 2
Skills:
Climb +7, Knowledge Arcana +6, Knowledge Planes +6, Perception +6, Spell Craft +7, Swim +7

Nope


The townsfolk eye you suspiciously as you pass through the village, but they have no problem directing you to the ferry.

Rimetusk is a large, long-limbed, blue-skinned creature with a huge nose and bigger tusks.

DC 15 Knowledge: Local:
Rimetusk looks somewhat runty for a Troll.

Rimetusk eyes you greedily, but snorts and shakes his head when you ask for crossing. "Nope. Not crossin'." he says, crossing his arms.

Grand Lodge

Male Human Summoner 1 | AC 14 T 12 FF 12 | HP 10 / 10 | F +2 R +2 W +2 | Init +4 |Craft (Mapmaking) +6 Diplomacy +8 Handle Animal +7 Spellcraft +6 Use Magic Device +7

Kendrik smiles, and responds "I'm sure we can come to some arrangement.."

Diplomacy: 1d20 + 8 ⇒ (6) + 8 = 14


Gonna want some Aid checks on that. Or a bribe.

Shadow Lodge

HP 10/11; AC 16/ T 14/ FF 12; Init +6; Per +4; F +2/ R +6/ W +1; CMB +1; CMD 15; Speed 30ft; Melee +4; Ranged +4

Aid Diplomacy: 1d20 + 1 ⇒ (4) + 1 = 5

"A favor for a favor perhaps?"

During like this can you take 10 or no?

Sovereign Court

HP 18, AC 13, FF 11, T12, F1, R7, W7, Init +2, Low-light vision, Perception +6

Surely you can make an exception for a weary group of travelers.

diplomacy + guidance: 1d20 + 7 + 1 ⇒ (20) + 7 + 1 = 28


Is that an aid, or a check of your own, Kaneka?

Silver Crusade

Male Human Fighter (Weapon Master) 1

Did anyone make that check to find out what the flower was or does nobody have knowledge nature? Just curious.

Henry looks Rimetusk over sizing him up as a potential challenger.

Sovereign Court

HP 18, AC 13, FF 11, T12, F1, R7, W7, Init +2, Low-light vision, Perception +6

Check of my own.

Grand Lodge

Human Male Swashbuckler (3) HPs 31/31, AC 19, FF 15, T 14, CMD 17, Fort +3, Ref +6, Will +2, Init +5, Per +7

No one has knowledge nature I think. I didn't check the spoilers but I assume it's something interesting even if it wasn't magical.

Kath will stay back and keep an eye on the goblins.


Rimetusk seems to consider something, then sighs and nods, leading you to the boat. He waits for everyone to board before climbing on behind you all with a huge pole which he uses to push the boat across the river. "Where you travellin' to?" he asks once you're out in the water, eyeing you all.

Grand Lodge

Human Male Swashbuckler (3) HPs 31/31, AC 19, FF 15, T 14, CMD 17, Fort +3, Ref +6, Will +2, Init +5, Per +7

We are headed towards Trollheim. Kath responds as they leave.

Is Rimetusk traveling with us?

Silver Crusade

Male Human Fighter (Weapon Master) 1

Henry keeps a close eye on Rimetusk and the goblins.


Only across the river. He operates the ferry.

Sovereign Court

HP 18, AC 13, FF 11, T12, F1, R7, W7, Init +2, Low-light vision, Perception +6

To Trollheim, thank you Rimetusk.

Shadow Lodge

HP 10/11; AC 16/ T 14/ FF 12; Init +6; Per +4; F +2/ R +6/ W +1; CMB +1; CMD 15; Speed 30ft; Melee +4; Ranged +4

Yenyen nods in agreement to the answers given by her comrades.


Rimetusk grunts. His expression is dubious, but he doesn't seem to have anything to back up his suspicion. He conveys you all to the other side of the river and watches until you are out of sight.

With the Rimeflow miles behind them, they’re ready to turn west to cross over into Hagreach, the easternmost portion of the Lands of the Linnorm Kings, and their final destination of Trollheim. The planned route through a stretch of wooded land is intended to keep them out of sight from the wandering patrols of either nation.

Natural trails wind through these woods, allowing passage through the thickets and shrubs. A sudden opening reveals a little house, no larger than a small child’s tree fort, built atop bundled tree branches lashed together like stilts or legs 10ft off the ground. The woodwork on the exterior of the house is exquisite, almost delicate in its craftsmanship. The only entrance to this small, one room structure is an open doorway facing west.

All squares with foliage in them are difficult terrain and provide cover and concealment.

DC 15 Knowledge: Local:
You recall legends telling of small, chicken-legged houses inhabited by porcelain dolls, created from the souls of stolen children and fashioned in the likenesses of ugly, white-haired crones. These dolls supposedly sit and watch Irrisen’s western border, and many tales say they walk the land at night with murderous intent.

Map

Grand Lodge

Human Male Swashbuckler (3) HPs 31/31, AC 19, FF 15, T 14, CMD 17, Fort +3, Ref +6, Will +2, Init +5, Per +7

Kath states - "If there are border guards at this hut and if they have seen us it's crucial that we don't them live."


Nobody else has anything to do or say?

The party cautiously approaches the hut, but nothing moves. The clearing is eerily quiet.

DM Roll:
Henry 1d20 ⇒ 19
Kaneka 1d20 + 7 ⇒ (19) + 7 = 26
Kath 1d20 + 4 ⇒ (2) + 4 = 6
Kendrick 1d20 ⇒ 17
Malleck 1d20 + 7 ⇒ (14) + 7 = 21
YenYen 1d20 + 4 ⇒ (5) + 4 = 9

Kaneka, Malleck:
You see something small inside the hut, like a small child.

Sovereign Court

HP 18, AC 13, FF 11, T12, F1, R7, W7, Init +2, Low-light vision, Perception +6

Hello!? Who's there? You can come out we won't hurt you. I promise.

diplomacy+guidance: 1d20 + 7 + 1 ⇒ (18) + 7 + 1 = 26


There is no reaction from the form in the hut.

Grand Lodge

Human Male Swashbuckler (3) HPs 31/31, AC 19, FF 15, T 14, CMD 17, Fort +3, Ref +6, Will +2, Init +5, Per +7

Did you see something Kaneka? What's in the house?

Silver Crusade

Male Human Fighter (Weapon Master) 1

Everyone be on their guard. Something feels off about this place.

Shadow Lodge

HP 10/11; AC 16/ T 14/ FF 12; Init +6; Per +4; F +2/ R +6/ W +1; CMB +1; CMD 15; Speed 30ft; Melee +4; Ranged +4

Take 10 on Knowledge Local: 10 + 5 = 15

"Before you guys do anything, legends states that these houses give refuge to porcelain dolls, created from the souls of children. Come night time and they will all walk these lands looking for someone to kill. Do you still want to go inside?"

Grand Lodge

Male Human Summoner 1 | AC 14 T 12 FF 12 | HP 10 / 10 | F +2 R +2 W +2 | Init +4 |Craft (Mapmaking) +6 Diplomacy +8 Handle Animal +7 Spellcraft +6 Use Magic Device +7

"If this doll is a scout that will report us, we have to deal with it."

Dark Archive

Male Beast Brood Tiefling
Vitals:
(HP 15/17; AC 13, FF 10, T 13, CMD 15; F 4, R 1, W 3; Perception +6, Init +1
Kensai, Bladebound Magus 2
Skills:
Climb +7, Knowledge Arcana +6, Knowledge Planes +6, Perception +6, Spell Craft +7, Swim +7

I agree with Kendrik, this thing can not be allowed to report us


Approaching? Climbing the ladder to the hut? Preparing?

Sovereign Court

HP 18, AC 13, FF 11, T12, F1, R7, W7, Init +2, Low-light vision, Perception +6

Let us go then. Kassi begins towards the house.

Shadow Lodge

HP 10/11; AC 16/ T 14/ FF 12; Init +6; Per +4; F +2/ R +6/ W +1; CMB +1; CMD 15; Speed 30ft; Melee +4; Ranged +4

Yenyen will lead the pack, with her wakizashis drawn, silently and cautiously.

Stealth: 1d20 + 10 ⇒ (5) + 10 = 15
Perception: 1d20 + 4 ⇒ (9) + 4 = 13

Silver Crusade

Male Human Fighter (Weapon Master) 1

Henry is bringing up the rear watching for anything out of the ordinary.

Perception: 1d20 ⇒ 2

Grand Lodge

Human Male Swashbuckler (3) HPs 31/31, AC 19, FF 15, T 14, CMD 17, Fort +3, Ref +6, Will +2, Init +5, Per +7

Kath will follow YenYen, hoping to get the drop on whatever this might be.

Stealth: 1d20 ⇒ 8
Perception: 1d20 + 4 ⇒ (3) + 4 = 7


Upon hearing YenYen speak of the doll, the Goblins begin whimpering. "She will see us! Hide us! Hide us!" they squeal and scatter into the bushes, climb trees, and dive to the ground, trying to hide.

The Pathfinders approach the hut and all remains quiet. The small figure, now out of view due to the ten foot height of the hut's entrance.

Silver Crusade

Male Human Fighter (Weapon Master) 1

Whispering quietly Henry says to the rest of the party, "Should someone watch the goblins?"

Grand Lodge

Male Human Summoner 1 | AC 14 T 12 FF 12 | HP 10 / 10 | F +2 R +2 W +2 | Init +4 |Craft (Mapmaking) +6 Diplomacy +8 Handle Animal +7 Spellcraft +6 Use Magic Device +7

Kendrik will stay back. He speaks to the retreating goblins, "Keep out of the way, and we'll protect you."
diplomacy: 1d20 + 8 ⇒ (11) + 8 = 19
He nods to his eidolon and the eidolon disappears into the bushes.

GM:
Still traveling, will jump in if things are needed, will have steady computer use by Sunday.

Grand Lodge

Human Male Swashbuckler (3) HPs 31/31, AC 19, FF 15, T 14, CMD 17, Fort +3, Ref +6, Will +2, Init +5, Per +7

Kath will climb and get ready to fight this doll/girl thing.

Take 10 on climb for 15


Anyone climbing with Kath?

Dark Archive

Male Beast Brood Tiefling
Vitals:
(HP 15/17; AC 13, FF 10, T 13, CMD 15; F 4, R 1, W 3; Perception +6, Init +1
Kensai, Bladebound Magus 2
Skills:
Climb +7, Knowledge Arcana +6, Knowledge Planes +6, Perception +6, Spell Craft +7, Swim +7

Malleck will stay with goblins too

Grand Lodge

Human Male Swashbuckler (3) HPs 31/31, AC 19, FF 15, T 14, CMD 17, Fort +3, Ref +6, Will +2, Init +5, Per +7

Can others please come up with him heh

Sovereign Court

HP 18, AC 13, FF 11, T12, F1, R7, W7, Init +2, Low-light vision, Perception +6

Kassi will climb up with Kath, taking 10 for 10

Silver Crusade

Male Human Fighter (Weapon Master) 1

Henry will stay down readying his falcata for any trouble.


Kaneka and Kath climb the ladder to the platform upon which rests the hut.

DM Roll:
1d20 + 13 ⇒ (7) + 13 = 20
Kaneka 1d20 + 7 ⇒ (3) + 7 = 10
Kath 1d20 + 4 ⇒ (16) + 4 = 20

At the top, the small figure is nowhere to be seen inside the hut, though a small, doll-sized chair is there. Then Kath hears the patter of tiny feet just inside the doorway. Something is hiding just to the left.

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