DM Goat's Frostfur Captives (Inactive)

Game Master Capricornus

A Pathfinder Society Scenario for levels 1-3

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Waiting on Kendrick

Grand Lodge

Male Human Summoner 1 | AC 14 T 12 FF 12 | HP 10 / 10 | F +2 R +2 W +2 | Init +4 |Craft (Mapmaking) +6 Diplomacy +8 Handle Animal +7 Spellcraft +6 Use Magic Device +7

The eagle closes and full attacks. Striking the goblin starting the fire first, and moving on if it manages to dispatch that one.

ClawClawBite: 1d20 + 4 ⇒ (20) + 4 = 241d20 + 4 ⇒ (14) + 4 = 181d20 + 4 ⇒ (1) + 4 = 51d4 + 3 ⇒ (3) + 3 = 61d4 + 3 ⇒ (2) + 3 = 51d4 + 3 ⇒ (1) + 3 = 4

Kendrik stops walking, loads his crossbow, and attemps a shot at the unengaged goblin on the other tower.

Crossbow: 1d20 + 3 ⇒ (11) + 3 = 141d8 + 1 ⇒ (5) + 1 = 6

ooc:
Included Inspire Courage bonuses, remove if inappropriate.


Both the Goblins in the Eastern tower are now down for the count, while YenYen skewers the one attacking her.

Down below, the Goblins you are escorting charge around the bottoms of the towers, three rushing to the door Runolf has kicked in, but they shy away when they get close to Hilda. Four head for the door to the other tower and try to bash that one in. 1d20 ⇒ 5 1d20 ⇒ 8 Their strength, even combined, proves to be insufficient.

Malleck fires at the Goblin in the West tower but the cover afforded by the crenellations protects him.

A crossbow bolt flies at the Eagle, missing. 1d20 + 4 ⇒ (9) + 4 = 13

The rest of the party may act.

Current Map

Silver Crusade

Male Human Fighter (Weapon Master) 1

Henry runs over to the four goblins and shouts, "I'm gonna break down the door! Move!"

Grand Lodge

Human Male Swashbuckler (3) HPs 31/31, AC 19, FF 15, T 14, CMD 17, Fort +3, Ref +6, Will +2, Init +5, Per +7

Kath moves and follows yenyen up her rope and grappling hook

All this effort over a bunch of goblins

Shadow Lodge

HP 10/11; AC 16/ T 14/ FF 12; Init +6; Per +4; F +2/ R +6/ W +1; CMB +1; CMD 15; Speed 30ft; Melee +4; Ranged +4

Yenyen after finishing the other goblin quickly slides over the next one,

Wakizashi: 1d20 + 4 ⇒ (10) + 4 = 14
Damage: 1d6 ⇒ 6

Silver Crusade

Male Character Stats
Spoiler:
  • HP 15/15
  • AC 1 ( T:1 / FF:1)
  • Init +2
  • Senses: Perception +
Barbarian ( Mad Dog ) 1st

Runolf and Hilda make their way inside and do what they have to to reach the top where the fight is happening in time.

__________________________________________________________________________
idk if this is going to take a full round or what, if they can move and make an attack this round, feel free to roll for that.

Grand Lodge

Male Human Summoner 1 | AC 14 T 12 FF 12 | HP 10 / 10 | F +2 R +2 W +2 | Init +4 |Craft (Mapmaking) +6 Diplomacy +8 Handle Animal +7 Spellcraft +6 Use Magic Device +7

Kendrik holds his crossbow close and takes a full run to the other side of the towers. Arriving in time to see Runolf disappear, he takes up a threatening position facing the empty doorway.
..or it would be, were he not panting, and had he reloaded his crossbow.

The eagle will fly across to attack the far goblin, if it's standing. If not, it descends to land on Kendrik's shoulder.

Eagle Bite: 1d20 + 3 ⇒ (16) + 3 = 191d4 + 2 ⇒ (1) + 2 = 3


The Goblin atop the tower is too nimble for YenYen's sword to strike a telling blow.

Runolf and Hilda find a fifty foot ladder inside the tower, which will be difficult for Hilda to climb.

The Goblin atop the Western tower attacks YenYen with his blade, 1d20 + 2 ⇒ (9) + 2 = 11 but misses.

The smoke continues to rise, though the icy wind is still blowing most of it away.

Round 4

Kendrik's Eagle attacks and tears at the Goblin's flesh.

Diplomacy or Intimidate check please Henry.

Silver Crusade

Male Human Fighter (Weapon Master) 1

Diplomacy: 1d20 - 1 ⇒ (13) - 1 = 12

Dark Archive

Male Beast Brood Tiefling
Vitals:
(HP 15/17; AC 13, FF 10, T 13, CMD 15; F 4, R 1, W 3; Perception +6, Init +1
Kensai, Bladebound Magus 2
Skills:
Climb +7, Knowledge Arcana +6, Knowledge Planes +6, Perception +6, Spell Craft +7, Swim +7

Malleck reload and fires again

Attack Roll: 1d20 + 2 + 1 ⇒ (19) + 2 + 1 = 22
Confirm: 1d20 + 3 ⇒ (4) + 3 = 7
Damage Roll: 1d8 ⇒ 6


The Goblins are not persuaded by Henry, and continue to attempt to break the door down. 1d20 ⇒ 8 1d20 ⇒ 6 They continue to fail.

Halleck's bolt, while well-aimed, is unable to find its mark while the target is being engaged in melee by YenYen and an Eagle.

Round 4 continues

Henry, Kath, Kaneka, Runolf and Hilda, YenYen
Other Goblins

Shadow Lodge

HP 10/11; AC 16/ T 14/ FF 12; Init +6; Per +4; F +2/ R +6/ W +1; CMB +1; CMD 15; Speed 30ft; Melee +4; Ranged +4

As soon as Yenyen saw the goblin's knife, she sidesteps to the side, ducks forward and thrusts her wakizashi up the goblin's throat.

Wakizashi: 1d20 + 4 ⇒ (18) + 4 = 22
Crit Confirm: 1d20 + 4 ⇒ (14) + 4 = 18
Damage: 1d6 ⇒ 2
Damage: 1d6 ⇒ 3

Sovereign Court

HP 18, AC 13, FF 11, T12, F1, R7, W7, Init +2, Low-light vision, Perception +6

Kassi will double move to close the distance

Grand Lodge

Human Male Swashbuckler (3) HPs 31/31, AC 19, FF 15, T 14, CMD 17, Fort +3, Ref +6, Will +2, Init +5, Per +7

Kath will go up to the fire and attempt to put it out (knock it over, smother it, ect).

I think he is on the top of the appropriate tower

Silver Crusade

Male Character Stats
Spoiler:
  • HP 15/15
  • AC 1 ( T:1 / FF:1)
  • Init +2
  • Senses: Perception +
Barbarian ( Mad Dog ) 1st

Runolf leaps up the ladder, giving Hilda a glance and a shrill whistle as he goes. The signal is enough for Hilda and she begrudgingly remains at the base of the tower, pacing and whining as she waits for her friend to return.

_________________________________________________________________________
Runolf climbs the ladder as hastily as possible, and instructs Hilda to wait.

Silver Crusade

Male Human Fighter (Weapon Master) 1

Henry shouts at the Goblins in a very demanding voice., "For God's sake, move now or I'm going to use one of you to bash the door in!"
Intimidate: 1d20 - 1 ⇒ (18) - 1 = 17


The fire is on the other tower, actually.

YenYen slaughters the last Goblin on the Western tower, while Runolf climbs the ladder just in time to see it happen. Henry's shout makes the Goblins at the door back off to give him room. You can try to bash the door now.

Grand Lodge

Human Male Swashbuckler (3) HPs 31/31, AC 19, FF 15, T 14, CMD 17, Fort +3, Ref +6, Will +2, Init +5, Per +7

doh!

Someone put out that fire!

Grand Lodge

Male Human Summoner 1 | AC 14 T 12 FF 12 | HP 10 / 10 | F +2 R +2 W +2 | Init +4 |Craft (Mapmaking) +6 Diplomacy +8 Handle Animal +7 Spellcraft +6 Use Magic Device +7

Kendrik moves next to the tower, and summons again. A fiendish rat appears halfway up the tower wall as the celestial eagle vanishes.
"Go sit on the fire!" he yells and points at the tower top, and the rat starts to scurry up the side of the tower.

GM:
Fiendish rat has a climb speed of 20 and fire resistance 5. I don't know if the rat can make it all the way up, and I'm not sure it comprehends putting out the fire, but it can certainly try to go find it.
Also, sorry but I switched companions again. Eagle is in the Rats position for now.

Silver Crusade

Male Human Fighter (Weapon Master) 1

Henry rushes at the door bracing his shoulder for the impact.
Strength: 1d20 + 4 ⇒ (1) + 4 = 5

Dark Archive

Male Beast Brood Tiefling
Vitals:
(HP 15/17; AC 13, FF 10, T 13, CMD 15; F 4, R 1, W 3; Perception +6, Init +1
Kensai, Bladebound Magus 2
Skills:
Climb +7, Knowledge Arcana +6, Knowledge Planes +6, Perception +6, Spell Craft +7, Swim +7

In Malleck turn, he too will go to the tower, running. To help there. Gnight guys. 11pm


The Rat summoned by Kendrick climbs the Eastern tower to ten feet from the top.

Henry's effort proves as ineffective as the Goblins'.

Initiative Round 5
Henry, Kath, Kaneka, Runolf and Hilda, YenYen
Other Goblins

Grand Lodge

Human Male Swashbuckler (3) HPs 31/31, AC 19, FF 15, T 14, CMD 17, Fort +3, Ref +6, Will +2, Init +5, Per +7

Kath will try and shoot a ray of frost at the fire, doing what he can to put it out

1d20 + 2 ⇒ (2) + 2 = 4

Silver Crusade

Male Human Fighter (Weapon Master) 1

Henry is going to try to bash the door down again by kicking the door.
Strength: 1d20 + 4 ⇒ (3) + 4 = 7
Dang it this door is not nice.

Shadow Lodge

HP 10/11; AC 16/ T 14/ FF 12; Init +6; Per +4; F +2/ R +6/ W +1; CMB +1; CMD 15; Speed 30ft; Melee +4; Ranged +4

Str Check: 1d20 ⇒ 11

Upon reaching the door, Yenyen will help Henry in bashing the door.

Silver Crusade

Male Character Stats
Spoiler:
  • HP 15/15
  • AC 1 ( T:1 / FF:1)
  • Init +2
  • Senses: Perception +
Barbarian ( Mad Dog ) 1st

"Let the damn tower burn!" Runolf urged from where he poked his head out of the tower. The threat was defeated, the little bastards had probably started the blaze themselves, and the gob-stained ruins were surely of no value to the team. He instead leads Hilda in a search of the tower he's in for anything of value among the scrap while the others play fire brigade.
__________________________________________________________________________
Runolf Perception take 10 : 17

Hilda Perception take 10 : 20

Sovereign Court

HP 18, AC 13, FF 11, T12, F1, R7, W7, Init +2, Low-light vision, Perception +6

Kassi will catch up with the group and have her turn at the door.

Str check: 1d20 ⇒ 7

Grand Lodge

Human Male Swashbuckler (3) HPs 31/31, AC 19, FF 15, T 14, CMD 17, Fort +3, Ref +6, Will +2, Init +5, Per +7

Kath will attempt to shoot another ray of frost at it

1d20 + 2 ⇒ (16) + 2 = 18

Grand Lodge

Male Human Summoner 1 | AC 14 T 12 FF 12 | HP 10 / 10 | F +2 R +2 W +2 | Init +4 |Craft (Mapmaking) +6 Diplomacy +8 Handle Animal +7 Spellcraft +6 Use Magic Device +7

"If it burns, we'll be hunted by everything for miles. Put the damn fire out!"
Kendrik tries to keep the goblins out from underfoot, as his rat continues for the fire.

GM:
The rat should reach the fire this turn. The question remains whether the rat will sit on the fire, put out the fire, or stare around curiously at the top of the tower.

Shadow Lodge

HP 10/11; AC 16/ T 14/ FF 12; Init +6; Per +4; F +2/ R +6/ W +1; CMB +1; CMD 15; Speed 30ft; Melee +4; Ranged +4

"My gut feeling says it's not burning cause they just love to burn things, it could be a signal. Kendrik's right, it might attract other unwanted attention."


The smoke does look more like a signal than a random act of pyromania. Kath's ray does strike the fire, slowing its progress somewhat, but it seems that it will be the wind which decides if the smoke will build up enough to be seen from any distance. Kendrik's Rat, not speaking Common, climbs to the top of the tower and disappears over the crenellations. What it is doing up there is a mystery for the moment.

The distance to the Eastern tower's door is farther than can be reached in six seconds, so the help from Henry's comrades will not come soon enough to assist him immediately.

Searching the inside of the Western tower, Runolf turns up two tanglefoot bags and a potion.

Round 6 actions for all but Kendrick.

Shadow Lodge

HP 10/11; AC 16/ T 14/ FF 12; Init +6; Per +4; F +2/ R +6/ W +1; CMB +1; CMD 15; Speed 30ft; Melee +4; Ranged +4

"I admire great architecture naturally, except when I'm trying to break it." says Yenyen as she moves back a good distance, runs fast and throws a flying kick at the door.

Str Check: 1d20 ⇒ 20

That should open it a little bit right?

Silver Crusade

Male Human Fighter (Weapon Master) 1

Henry is going to run in as quickly as possible and start to stamp the fire out with his heavy steel shield, "This should put it out pretty quickly!"

Silver Crusade

Male Character Stats
Spoiler:
  • HP 15/15
  • AC 1 ( T:1 / FF:1)
  • Init +2
  • Senses: Perception +
Barbarian ( Mad Dog ) 1st

Runolf saunters out with a good-hearted belly laugh sporting the mysterious potion in his hand, the two tanglefoot bags already secure on his belt. He wanders over to the goblins and sets his sights on gathering the cargo to be ready to move once the fire was contained. He decides to try a different approach." Aye lads, it looks like they've ruined all the fun." He jests, referring to the flame." Signal Smignal, Let's get ready to get moving fellas."

________________________________________________________________________

Diplomacy vs Gobs: 1d20 + 1 ⇒ (18) + 1 = 19

Dark Archive

Male Beast Brood Tiefling
Vitals:
(HP 15/17; AC 13, FF 10, T 13, CMD 15; F 4, R 1, W 3; Perception +6, Init +1
Kensai, Bladebound Magus 2
Skills:
Climb +7, Knowledge Arcana +6, Knowledge Planes +6, Perception +6, Spell Craft +7, Swim +7

Malleck will aid to put out fire. Using his body if need be

Sovereign Court

HP 18, AC 13, FF 11, T12, F1, R7, W7, Init +2, Low-light vision, Perception +6

Kassi will try to smother the flames with her cloak.


YenYen, have you even looked at the map? It's going to take you at least two rounds to get to the door, and then another to get to the top of the tower where the signal is. As of Round 5, you haven't broken the door down yet.

I don't know if I was clear... the tower itself isn't on fire, it's a signal fire in a container at the top.

Dark Archive

Male Beast Brood Tiefling
Vitals:
(HP 15/17; AC 13, FF 10, T 13, CMD 15; F 4, R 1, W 3; Perception +6, Init +1
Kensai, Bladebound Magus 2
Skills:
Climb +7, Knowledge Arcana +6, Knowledge Planes +6, Perception +6, Spell Craft +7, Swim +7

sorry, actually thought the way was clear to get to the signal fire. Didn't know door hasn't been broken down yet

Silver Crusade

Male Human Fighter (Weapon Master) 1

Ya same here, sorry. Rolling to bust the door down.

Henry rams into the door while running. Strength: 1d20 + 4 ⇒ (15) + 4 = 19

Shadow Lodge

HP 10/11; AC 16/ T 14/ FF 12; Init +6; Per +4; F +2/ R +6/ W +1; CMB +1; CMD 15; Speed 30ft; Melee +4; Ranged +4

That's weird, I moved my token twice in the previous 2 rounds. I'll just move towards the tower then.

Grand Lodge

Human Male Swashbuckler (3) HPs 31/31, AC 19, FF 15, T 14, CMD 17, Fort +3, Ref +6, Will +2, Init +5, Per +7

Kath will just try and shoot another ray of frost at the fire, he is too far away to do anything else.


Runolf convinces the Goblins to gather to move on, but they are looking with longing at the other tower.

Henry pounds the door in, and immediately there is a burst of flame.
1d20 + 2 ⇒ (5) + 2 = 7 It catches him unawares, singeing him. 1d4 ⇒ 3 damage to Henry.

On the other side of the door is a Goblin with a headdress made of bird bones, who has just cast a spell. She cackles and prepares to cast another spell when Kendrick's Dire Rat drops on her back from above.
1d20 + 3 ⇒ (9) + 3 = 12 Its teeth fail to connect as the Goblin flails to avoid it.

Round 6 Actions still available for Kaneka, and Kath you can try another Ranged Touch

Sovereign Court

HP 18, AC 13, FF 11, T12, F1, R7, W7, Init +2, Low-light vision, Perception +6

I would like to close the distance and attack. If not just closing the distance is fine.

attack, to aid another: 1d20 ⇒ 8
+4 to aid another's next attack.

Grand Lodge

Human Male Swashbuckler (3) HPs 31/31, AC 19, FF 15, T 14, CMD 17, Fort +3, Ref +6, Will +2, Init +5, Per +7

Kath takes aim and shoots another ray at the flames.-
Ray of Frost at fire: 1d20 + 2 ⇒ (16) + 2 = 18


Round 7
Kendrick and Rat
Your Goblins
Malleck
Goblin Shaman
The rest of the Party

The rat continues to try to maul the Goblin. 1d20 + 3 ⇒ (1) + 3 = 4

Grand Lodge

Male Human Summoner 1 | AC 14 T 12 FF 12 | HP 10 / 10 | F +2 R +2 W +2 | Init +4 |Craft (Mapmaking) +6 Diplomacy +8 Handle Animal +7 Spellcraft +6 Use Magic Device +7

Kendrik aims and fires his crossbow through the broken tower door, trying his best not to hit his companion or the rat.

Crossbow: 1d20 - 2 ⇒ (20) - 2 = 181d8 ⇒ 6
Crit: 1d20 - 2 ⇒ (9) - 2 = 7

GM:
Took off the penalty for firing into melee.

Shadow Lodge

HP 10/11; AC 16/ T 14/ FF 12; Init +6; Per +4; F +2/ R +6/ W +1; CMB +1; CMD 15; Speed 30ft; Melee +4; Ranged +4

I should've reached the other tower by now right? I did move my token so let me know if its at the right place.

"Here, this should help."

1d20 ⇒ 11


Kendrick strikes the Goblin with his somewhat unlikely shot, eliciting a screech from the Goblin.

Your Goblins, seeing the burst of flame from the doorway, let out an 'OOOooooohhhh', but with Runolf watching over them, they do not get themselves involved in the battle.

Round 7 Contd.
Malleck
Goblin Shaman 6 damage
Everyone else


Nothing from Malleck, so botting him.

Malleck runs around to the far side of the tower to try and get a shot on the Goblin. 1d20 + 2 ⇒ (2) + 2 = 4

The Goblin steps away from the rat attacking her and casts a spell at the bothersome rat, 1d20 + 1 ⇒ (14) + 1 = 15 which the rodent promptly ignores!

Everyone else may act for Round 7.

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