DM Fflash's Shattered Star Campaign

Game Master DM Fflash

Chapter 4: Beyond the Doomsday Door
Windsong Abbey

Roll 20 Link


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A couple crossbow bolts each and the rage-filled creature is dropped with an angry sigh.


Male Aasimar Master Summoner / 6

Would that creature qualify for a summon monster spell or is it to powerful?


Male Aasimar Master Summoner / 6

Hah nm just clicked on the picture, Aidon would never summon that thing


Male Aasimar Master Summoner / 6

"I believe we have the king's crown, maybe we should study it though, it does appear to be magical"

How do we ID a magic item?


Detect magic and a spellcraft check are the min requirements

-Posted with Wayfinder


Anything else up top? Moving on downstairs, but feel free to interject anything you wished to to upstairs before we resolve the next room

The party progresses quietly into the dark down the stairs, a bubble of light in this ancient place. About halfway down the stairs, a visible line appears across the stairs where the dust thickens significantly and no tracks or marks of any kind are visible. Relan notices a stray centipede on his armor hits that line and is unable to move past it, falling off him as if it hit a brick wall. Looking back, several other small spiders, lice and other insects pile up at that line, not able to cross with you.

The stairs continue down and open through a set of doors into the north side of a hexagonal chamber. A red statue of a beautiful woman armed with a large ranseur stands in the center of this chamber. Slime cakes the floor. There are three other doors exiting the room on each of the cardinal points.

A massive maggot-like creature is coiled around the bottom of the statue and bellows wetly when it sees you, smaller maggots falling from it's gaping maw as it surges forward aggressively.

Image here

I actually haven't prepped the map for this location yet! Whoops, will get that done later tonight. Feel free to roll your own initiative


Male Human Fighter - level 2

Relan Init:: 1d20 + 1 ⇒ (9) + 1 = 10


M Halfling Dual Cursed Life Oracle 10; AC 19, HP 102/106 , Fort +7, Ref +5, Will +8, Perception +12,
Tracked Resources:
Spells: 7/8 1st 7/8 2nd, 5/8 3rd 1/6 4th 3/4 5thCh: 8/8 (4d6)

Initiative:1d20 + 2 ⇒ (1) + 2 = 3


Male Half-elf Druid 3 Monk 2

"It doesn't make sense that there is a barrier to keep insects out. I've never heard of such a thing. Some kind of preservation spell perhaps? Looks like we're able to pass those. Most interesting..." Fulmen pauses a moment as if mentally checking all is well then shrugs and continues down the stairs.

Upon seeing the maggot Fulmen scratches his chin and says "well, if this place was being preserved from insects then how in the world did that thing get down here?"

If we need init:

Init: 1d20 + 1 ⇒ (7) + 1 = 8

Round 1
HP: 19/25
AC: 14


Female Azlanti Pureblood Alchemist (Trap Breaker) 10

Initiative: 1d20 + 6 ⇒ (8) + 6 = 14

"My guess is its not just an insect," Braelex mutters, not hiding her disgust at the monstrous maggot. She wastes no time aiming and firing her crossbow at it.

Crossbow: 1d20 + 8 ⇒ (20) + 8 = 28; Damage: 1d8 + 1 ⇒ (3) + 1 = 4
Confirm Critical: 1d20 + 8 ⇒ (2) + 8 = 10; Critical Damage: 1d8 + 1 ⇒ (7) + 1 = 8

Any knowledge check to identify it?


M Halfling Dual Cursed Life Oracle 10; AC 19, HP 102/106 , Fort +7, Ref +5, Will +8, Perception +12,
Tracked Resources:
Spells: 7/8 1st 7/8 2nd, 5/8 3rd 1/6 4th 3/4 5thCh: 8/8 (4d6)

Vuloo fires at it as well.

Attack:1d20 + 4 ⇒ (10) + 4 = 14; Damage:1d6 ⇒ 5


Male Aasimar Master Summoner / 6

"I am assuming that wall is more to keep that thing in here, then it is to keep things out."

"Seriously though, who breeds something like that, what makes someone think to themselves, 'you know what this place needs, I giant maggot, that spits out smaller maggots.' It's like a guard dog that has bees in it's mouth and when it barks it shoots bees at you...who does that?" Aidon suppresses a shudder

Let me know if we are close enough for me to summon anything onto it in round 1 or if I am going to have to move.

Aidon Init - 1d20 + 2 ⇒ (12) + 2 = 14

Amiculus Init - 1d20 + 2 ⇒ (14) + 2 = 16


Female Azlanti Pureblood Alchemist (Trap Breaker) 10

"A guard dog that breathes attack bees... that could be helpful. Can you summon one of those?" Braelex snaps a grin.


Map here

Init: Amiculus, Maggot, Braelex, Aidon, Relan, Vuloo, Fulmen, Andel

Knowledge Planes DC15:
The creature is an abyssal larva, a tortured evil soul that is nearly mindless but still evil and dangerous.

The Dice:

Andel Init: 1d20 + 1 ⇒ (5) + 1 = 6
Maggot Init: 1d20 - 1 ⇒ (17) - 1 = 16
Vuloo Init: 1d20 + 1 ⇒ (9) + 1 = 10


Need Amiculus' action


Male Aasimar Master Summoner / 6

Summon Eagle - 1d3 + 1 ⇒ (2) + 1 = 3

Aidon will summon eagles right onto the creature.

Eagles will all smite evil on the creature

Eagles:

Claw/Claw/Bite

Eagle 1

To Hit - 1d20 + 3 ⇒ (20) + 3 = 23
Damage - 1d4 + 3 + 1 ⇒ (1) + 3 + 1 = 5
Confirm Crit - 1d20 + 3 ⇒ (15) + 3 = 18
Total Damage - 1d4 + 3 + 5 ⇒ (1) + 3 + 5 = 9

To Hit - 1d20 + 3 ⇒ (3) + 3 = 6
Damage - 1d4 + 3 + 1 ⇒ (3) + 3 + 1 = 7

To Hit - 1d20 + 3 ⇒ (8) + 3 = 11
Damage - 1d4 + 3 + 1 ⇒ (3) + 3 + 1 = 7

Eagle 2

To Hit - 1d20 + 3 ⇒ (12) + 3 = 15
Damage - 1d4 + 3 + 1 ⇒ (3) + 3 + 1 = 7

To Hit - 1d20 + 3 ⇒ (10) + 3 = 13
Damage - 1d4 + 3 + 1 ⇒ (3) + 3 + 1 = 7

To Hit - 1d20 + 3 ⇒ (10) + 3 = 13
Damage - 1d4 + 3 + 1 ⇒ (3) + 3 + 1 = 7

Eagle 3

To Hit - 1d20 + 3 ⇒ (16) + 3 = 19
Damage - 1d4 + 3 + 1 ⇒ (4) + 3 + 1 = 8

To Hit - 1d20 + 3 ⇒ (10) + 3 = 13
Damage - 1d4 + 3 + 1 ⇒ (3) + 3 + 1 = 7

To Hit - 1d20 + 3 ⇒ (5) + 3 = 8
Damage - 1d4 + 3 + 1 ⇒ (2) + 3 + 1 = 6

Knowledge Planes - 1d20 + 6 ⇒ (16) + 6 = 22

"That's an abyssal larva, they are nearly mindless but also quite evil. We should be able to allow my eagles to take the brunt of the attacks and kill it from afar"

Amiculus will stay back Need to get this boy a xbow


Anybody wanna maggot? Round1

Init: Amiculus, Larva, Braelex, Aidon, Relan, Vuloo, Fulmen, Andel

Amiculus hangs back as the party watches the obscene monstrosity move it's way forward toward them, opening it's mouth and firing a spray of maggots directly at Relan.

Braelex plunks a crossbow bolt deep into the fleshy side of the creature, causing some goo to emerge, but its massive bulk prevents it from hitting anything vital and causing extreme pain.

Aidon summons another convocation of eagles that swoop down on the beast, ripping pieces of flesh the color of which only maggots can achieve. (You already added in the smite evil damage, correct?)

Vuloo's shot goes wide as the others react.

Need Relan and Fulmen's actions

Map here

The Dice:

Larva vs Relan, maggot spray (RT): 1d20 + 3 ⇒ (9) + 3 = 12; HIT!; sickened for 1d4 ⇒ 3; Reflex save DC16 to reduce to 1 round.

DM only:

21


Male Aasimar Master Summoner / 6

Round 2 - HP 27 / AC 14 / Init 14

Yes I included the smite on this guy since I made my roll and know he's evil

Is there anyway to know the HD of a creature with my Knowledge roll of 22? Curious if Daze Monster would work but he needs to be 6HD or less

Eagles:

Eagle 1

To Hit - 1d20 + 3 ⇒ (8) + 3 = 11
Damage - 1d4 + 3 + 1 ⇒ (1) + 3 + 1 = 5

To Hit - 1d20 + 3 ⇒ (1) + 3 = 4
Damage - 1d4 + 3 + 1 ⇒ (1) + 3 + 1 = 5

To Hit - 1d20 + 3 ⇒ (20) + 3 = 23
Damage - 1d4 + 3 + 1 ⇒ (3) + 3 + 1 = 7
Confirm Crit - 1d20 + 3 ⇒ (19) + 3 = 22
Total Damage - 1d4 + 3 + 7 ⇒ (3) + 3 + 7 = 13

Eagle 2

To Hit - 1d20 + 3 ⇒ (15) + 3 = 18
Damage - 1d4 + 3 + 1 ⇒ (3) + 3 + 1 = 7

To Hit - 1d20 + 3 ⇒ (10) + 3 = 13
Damage - 1d4 + 3 + 1 ⇒ (4) + 3 + 1 = 8

To Hit - 1d20 + 3 ⇒ (20) + 3 = 23
Damage - 1d4 + 3 + 1 ⇒ (4) + 3 + 1 = 8
Confirm Crit - 1d20 + 3 ⇒ (5) + 3 = 8
Total Damage - 1d4 + 3 + 8 ⇒ (4) + 3 + 8 = 15

Eagle 3

To Hit - 1d20 + 3 ⇒ (20) + 3 = 23
Damage - 1d4 + 3 + 1 ⇒ (1) + 3 + 1 = 5
Confirm Crit - 1d20 + 3 ⇒ (15) + 3 = 18
Total Damage - 1d4 + 3 + 5 ⇒ (2) + 3 + 5 = 10

To Hit - 1d20 + 3 ⇒ (8) + 3 = 11
Damage - 1d4 + 3 + 1 ⇒ (4) + 3 + 1 = 8

To Hit - 1d20 + 3 ⇒ (5) + 3 = 8
Damage - 1d4 + 3 + 1 ⇒ (3) + 3 + 1 = 7


Nah, too meta gamey for me. Guess :)


M Halfling Dual Cursed Life Oracle 10; AC 19, HP 102/106 , Fort +7, Ref +5, Will +8, Perception +12,
Tracked Resources:
Spells: 7/8 1st 7/8 2nd, 5/8 3rd 1/6 4th 3/4 5thCh: 8/8 (4d6)

Round 2

Vuloo fires his crossbow again at the creature.

Attack:1d20 + 4 ⇒ (12) + 4 = 16
Damage: 1d6 ⇒ 4


Female Azlanti Pureblood Alchemist (Trap Breaker) 10

As does Braelex.

Crossbow: 1d20 + 8 ⇒ (19) + 8 = 27; Damage: 1d8 + 1 ⇒ (4) + 1 = 5

Confirm Critical: 1d20 + 8 ⇒ (2) + 8 = 10; Critical Damage: 1d8 + 1 ⇒ (5) + 1 = 6


Male Half-elf Druid 3 Monk 2

Anybody wanna maggot?

Round 1
HP: 19/25
AC: 14

Fulmen moves to flank the giant maggot. If he can attack he will using staff.

Attack: 1d20 + 3 ⇒ (7) + 3 = 10

dmg: 1d6 + 3 ⇒ (2) + 3 = 5


Fulmen dice karma on a 6 month streak!


Male Half-elf Druid 3 Monk 2

It's demoralizing...why do I even bother with combat?


Male Aasimar Master Summoner / 6
DM Fflash wrote:
Nah, too meta gamey for me. Guess :)

I am with you on the meta of this.

I will hold off and wait to see if it closes on us or if it attacks the eagles

I will fire my cross bow at him

To Hit - 1d20 + 2 ⇒ (11) + 2 = 13
Damage - 1d8 ⇒ 5

Amiculus will hold as well


Anybody wanna maggot? Round1 (cont)

[oocInit: Amiculus, Larva, Braelex, Aidon, Relan, Vuloo, Fulmen, Andel[/ooc]

Relan steps forward swinging his sword in a powerful arc that merely bounces off the creature's rubbery flesh. Vuloo fires andFulmen follows suit, moving to flank, but both experience the same resistance.

Anybody wanna maggot? Round2

Amiculus hangs back as the Larva attacks Fulmen biting out with a steaming mouth full of acid-blooded maggots, tearing into the half-elf's leg painfully.

Braelex fires another well-placed crossbow bolt eliciting a squeal from the creature and the eagles finish it off tearing it in half with their divinely enhanced talons. Dying maggots spill out and a putrid steam rises out of the corpse.

END COMBAT!

Looking around the room quickly, the party notes the pole arm in the statue's hand is magical. It is made of cold wrought iron. The statue's hands are wrapped tightly around it.

Knowledge History DC25:
The statue is of the Runelord Azlanist

Spellcraft DC20:
the statue once may have served as a sort of remote observation device or even as a guardian, but now no longer functions.

The Dice:

Relen To hit: 1d20 + 5 ⇒ (3) + 5 = 8; miss
Larva to hit: 1d20 + 8 ⇒ (10) + 8 = 18; HIT!; Damage: 1d6 + 6 + 1d6 ⇒ (4) + 6 + (6) = 16; damage (partial acid)


Fulmen wrote:
It's demoralizing...why do I even bother with combat?

Level 2 monk with staff, don't forget about flurry of blows. Even with a -2, the extra attack action may be helpful


M Halfling Dual Cursed Life Oracle 10; AC 19, HP 102/106 , Fort +7, Ref +5, Will +8, Perception +12,
Tracked Resources:
Spells: 7/8 1st 7/8 2nd, 5/8 3rd 1/6 4th 3/4 5thCh: 8/8 (4d6)

"That looks painful, Fulmen. Let me help."

Vuloo will cast two CLW on Fulmen.

CLW: 1d8 + 3 ⇒ (3) + 3 = 6
CLW: 1d8 + 3 ⇒ (1) + 3 = 4


Hello?


Male Aasimar Master Summoner / 6

Assist Knowledge History - 1d20 + 8 ⇒ (11) + 8 = 19

Spellcraft to ID 'crown' - 1d20 + 8 ⇒ (17) + 8 = 25

Spellcraft to ID Polearm - 1d20 + 8 ⇒ (17) + 8 = 25


Human Male Expert 1/Bard 4 (AC: 16, Touch: 11, Flat: 15, HP: 36/36; Saves: F:3, R:8, W:6; Per: +4; Init: +5)
Languages/Skills:
Languages:
  • Thassilonian
  • Aklo
  • Boggard
  • Goblin
  • Giant
  • Undercommon
Knowledges:
  • Engineering +11
  • Geography +11
  • History +13
  • Local +14
  • Nature +10
  • Nobility +11
  • Planes +11
Spells Known:
  • 2nd: heroism, allegro
  • 1st: borrow skill (DC15), chord of shards (DC15), comprehend langs, timely inspiration (DC15)
  • 0: dancing lights, mage hand, message, read magic, summon instrument, unwitting ally (DC14)

It's a +1 cold iron ranseur and one half of a set of +2 bracers of armor

Andel takes a hard squinting look at the statue, "Looks like the woman in the ones we saw above ..."

Knowledge: 1d20 + 10 + 2 + 2 ⇒ (18) + 10 + 2 + 2 = 32

"... yup, definitely a statue of Azlanist, last Runelord of Wrath. Which combined with the sinspawn we saw, makes sense that this was some sort of Wrath-based garrison and dungeon. Wonder what you keep below a dungeon/prison?"

He snaps his fingers, "I think I recall something from one of the above chambers with the murals on the wall. When we go back through, remind me. If I'm not mistaken, I think we may have missed something exciting."


M Halfling Dual Cursed Life Oracle 10; AC 19, HP 102/106 , Fort +7, Ref +5, Will +8, Perception +12,
Tracked Resources:
Spells: 7/8 1st 7/8 2nd, 5/8 3rd 1/6 4th 3/4 5thCh: 8/8 (4d6)

Vuloo rubs his chin, "Azlanist? Hmmm, interesting. Probably not too surprising that we're finding runelord relics in these ancient Thessalonian ruins."

Vuloo takes a closer look at the polearm, "The polearm is of exquisite craftmanship. Can anyone use it? If not, we should take it anyway for it's value."

Vuloo looks for a means to unlock the statues hands.

Perception: 1d20 + 3 ⇒ (5) + 3 = 8


Outside of breaking the statue's hands, Vuloo doesn't see another way if extracting the weapon.


Male Aasimar Master Summoner / 6

Aidon and Amiculus will look it over as well

Aidon Perception - 1d20 + 8 ⇒ (17) + 8 = 25

Amiculus Assist Aidon - 1d20 + 12 ⇒ (8) + 12 = 20


M Halfling Dual Cursed Life Oracle 10; AC 19, HP 102/106 , Fort +7, Ref +5, Will +8, Perception +12,
Tracked Resources:
Spells: 7/8 1st 7/8 2nd, 5/8 3rd 1/6 4th 3/4 5thCh: 8/8 (4d6)

"Andel, do you tink the mosaic had a clue for unlocking the statues hands? If so, we can circle back to the statue on the way out. Let's press on."

Vuloo will listen at each door.

Perception:: 1d20 + 3 ⇒ (7) + 3 = 10
Perception:: 1d20 + 3 ⇒ (13) + 3 = 16
Perception:: 1d20 + 3 ⇒ (6) + 3 = 9


Aidon thinks that someone strong enough could rip the ranseur out as well.

The only sounds Vuloo hears are a faint crackling fire from the west. None of the three doors are locked.


Female Azlanti Pureblood Alchemist (Trap Breaker) 10

Braelex reloads her crossbow and frowns at her dwindling ammunition supply. She walks to the eastern door and waits for the others to proceed.


Human Male Expert 1/Bard 4 (AC: 16, Touch: 11, Flat: 15, HP: 36/36; Saves: F:3, R:8, W:6; Per: +4; Init: +5)
Languages/Skills:
Languages:
  • Thassilonian
  • Aklo
  • Boggard
  • Goblin
  • Giant
  • Undercommon
Knowledges:
  • Engineering +11
  • Geography +11
  • History +13
  • Local +14
  • Nature +10
  • Nobility +11
  • Planes +11
Spells Known:
  • 2nd: heroism, allegro
  • 1st: borrow skill (DC15), chord of shards (DC15), comprehend langs, timely inspiration (DC15)
  • 0: dancing lights, mage hand, message, read magic, summon instrument, unwitting ally (DC14)

Answering Vuloo, Andel ponders for a moment and then answers, "I don't think it would be that mundane ... I think the other mural had major historical significance, and I missed it. This statue, though,seems fairly unique as well. I wonder why it's here and why there's a magical weapon in its hands."


Ancient Welcome

Relan attempts to jerk the ranseur out ..and it slips out with a slight crack as the stone splinters slightly.

He stands there with a lop-sided grin on his face. "Mind if I carry this?"

Strength Check: 1d20 + 3 ⇒ (20) + 3 = 23

Elemental Flame

A thirty-foot-diameter, softly glowing circle of runes shimmers on the floor. What appears to be a single flickering flame burns with no apparent source of fuel in the middle of the room.

Stair Landing

The bare stone floor of this room overlooks a stair that descends to the south.

Thassilonian Pillars

A pillar stands at either end of this wide room. The northern pillar is carved with the image of a beautiful woman wielding a ranseur. The southern pillar depicts seven robed men and women, their features eroded with the years. Each of them holds one segment of the seven-pointed star. Strange runes are carved into the floor.

DC Knowledge History DC 10:
The northern pillar is the same woman as depicted in the other statues, the Runelord of Wrath, Azlanist. She can also be spotted as one of the 7 on the southern pillar

Knowledge History DC 20:
The southern pillar depicts all 7 runelords of Ancient Thassilon

Thassilonian:
The runes read Does true power lie within the one or the many

Northeast Door

The smell of the sea is strong here.

Western Antechamber

Perception DC15:
The sounds of fighting can be heard from the south

Lone Statue

This chamber is bare save for a statue depicting a regal looking woman wielding a ranseur—she stands in a battle ready pose, with the tip of the ranseur aimed at the northern entrance to the room.

The Gatehouse

This oddly shaped room retains some of the trappings of its former glory. Remarkably well-preserved tapestries hang at the back of alcoves above stone benches. Both depict a mountain with a woman’s face carved into the peak above an immense bridge that crosses the ocean below, while at the mountain’s base rises a strange city. A single stone pillar stands in the middle of the room, the image of a seven-pointed star with a hole in its center carved into its north face. A brass portcullis stands to the west, barring entry into a hallway leading beyond.

Two vaguely humanoid, deformed figures with waxy, almost liquid flesh that hangs from their twisted bones in ropes stand guard here; each is armed with a spear and stands motionless.

Image here

Map here

Lots of stuff up above, please keep room tags on your actions


M Halfling Dual Cursed Life Oracle 10; AC 19, HP 102/106 , Fort +7, Ref +5, Will +8, Perception +12,
Tracked Resources:
Spells: 7/8 1st 7/8 2nd, 5/8 3rd 1/6 4th 3/4 5thCh: 8/8 (4d6)

Knowledge, History: 1d20 + 5 ⇒ (20) + 5 = 25
Perception: 1d20 + 3 ⇒ (15) + 3 = 18

Thassilonian Pillars

Vuloo cautiously peers at the pillars, "The Northern Pillar is the Runelord Azlanist. The Southern Pillar is all seven Runelords. Andel, can you read the Thassilonian runes on the floor?"

Antechamber

"I hear the sounds of fighting south of the western Antechamber. I suggest we investigate immediately and circle back to the other rooms later."


Female Azlanti Pureblood Alchemist (Trap Breaker) 10

Elemental Flame

Spellcraft: 1d20 + 9 ⇒ (2) + 9 = 11

Braelex struggles to determine the nature of the rune circle and suspended flame.

*

Thassilonian Pillars

Braelex eyes the statues cautiously, but is careful not to advance too close to the runes.

*

Western Antechamber

Braelex nods to Vuloo's suggestion, readying her trusty crossbow once again.

*

The Gatehouse

"Those... things, they don't look too friendly," Braelex warns.


Male Half-elf Druid 3 Monk 2

Ancient Welcome

"Have at it, my friend. A superb weapon for a fine warrior."

Elemental Flame

"What curious sort of magic could be powering that after all these years?" Fulmen will study the room for anything else useful. He'll make copies of as many of the runes as possible using chalk and paper.

Stair Landing

...

Thassilonian Pillars

Fulmen makes note of the runes on the pillars to see if they match any of them found in the Flame chamber. "Looks like this place was the seat of power for Azlanist. The seven shards certainly looks like a reference to this shattered star we've been researching."

Northeast Door

"That statue of the runelord pointed north. Is it coincidence or a significant meaning for the runelord or some kind of message..."

Western Antechamber

Perception : 1d20 + 10 ⇒ (17) + 10 = 27

"Fighting up ahead. Be prepared."

Lone Statue

Fulmen will examine the statue for any signs of being a mechanism for open a secret door.

Perception : 1d20 + 10 ⇒ (17) + 10 = 27

The Gatehouse

Fulmen eyes the unmoving figures wearily, "Does that hole match the size of the weapon taken from the other room?"


M Halfling Dual Cursed Life Oracle 10; AC 19, HP 102/106 , Fort +7, Ref +5, Will +8, Perception +12,
Tracked Resources:
Spells: 7/8 1st 7/8 2nd, 5/8 3rd 1/6 4th 3/4 5thCh: 8/8 (4d6)

Let's head towards the Antechamber, unless anyone objects.


OK, so we'll progress forward from the Antechamber without adjudicating any of the other rooms yet

Don't have enough info here to progress right now ... forgot to send myself the notes. Will get a post up this evening. Sorry for the delay!


The party continues down the hall to the south to where the sounds of clanging weapons, unearthly groans, and the very audible cackles and giggles of at least two entities are apparent.

Turning the corner you see an area where a curving balcony wraps around the east side of the room. A stair descends ten feet to the floor below. In the floor below, the pit if you will, two of the creatures (same as the Gatehouse above) are fighting each other slowly while two other creatures, winged, small with tiny horns and whip-like scorpion tail, lounge on the railing pointing and laughing at the fighting creatures.

Knowledge Planes DC 16:
The creatures in the pit are nupperibo, mindless near automatons. The least of the devils.

Knowledge Planes DC 17:
The winged creatures are imps, a least devil as well, but one born in hell, not a corrupt soul, that is unfettered from the armies. It's created to sow discontent amongst mortals and they are often found as evil familiars

Map here

Image of winged creature here


Female Azlanti Pureblood Alchemist (Trap Breaker) 10

Braelex frowns, then whispers, "Attack or parley?"


M Halfling Dual Cursed Life Oracle 10; AC 19, HP 102/106 , Fort +7, Ref +5, Will +8, Perception +12,
Tracked Resources:
Spells: 7/8 1st 7/8 2nd, 5/8 3rd 1/6 4th 3/4 5thCh: 8/8 (4d6)

Vuloo whispers back,"Against my better judgment, I say we try to parley with the creatures. They clearly look evil, but perhaps they can be reasoned with. "

Vuloo looks at the others,"Do you agree?"


Human Male Expert 1/Bard 4 (AC: 16, Touch: 11, Flat: 15, HP: 36/36; Saves: F:3, R:8, W:6; Per: +4; Init: +5)
Languages/Skills:
Languages:
  • Thassilonian
  • Aklo
  • Boggard
  • Goblin
  • Giant
  • Undercommon
Knowledges:
  • Engineering +11
  • Geography +11
  • History +13
  • Local +14
  • Nature +10
  • Nobility +11
  • Planes +11
Spells Known:
  • 2nd: heroism, allegro
  • 1st: borrow skill (DC15), chord of shards (DC15), comprehend langs, timely inspiration (DC15)
  • 0: dancing lights, mage hand, message, read magic, summon instrument, unwitting ally (DC14)

Knowledge Planes: 1d20 + 10 ⇒ (17) + 10 = 27

Knowledge Planes: 1d20 + 10 ⇒ (13) + 10 = 23

"Nupperibo and imps ... devils of the least sort," Andel whispers to the folks up front.


Female Azlanti Pureblood Alchemist (Trap Breaker) 10

"Be cautious," Braelex repeats the obvious.


Male Half-elf Druid 3 Monk 2

"Reason with the foul creatures if you must. I care not. Would be nice to avoid a fight if possible, just don't let me do the talking... I tend to offend everyone."

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