DM Fflash's Shattered Star Campaign

Game Master DM Fflash

Chapter 4: Beyond the Doomsday Door
Windsong Abbey

Roll 20 Link


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Male Elf Cleric 1 (AC: 15, Touch: 11, Flat: 14, HP: 11; Per: +4; Init: +1)

The Boarding House
Round: 3

Lorlenn:

HP: 1
AC: 15, Touch: 11, Flat: 14[/ooc]

channel energy uses: 4 (of 4)
bit of luck uses: 3 (of 5)
agile feet rounds: 5

Lorlenn casts longstrider and moves to flank Thug 2 with Relan.

Speed is now 35'.


Forgot this

Map here


Male Half-elf Druid 3 Monk 2

The Boarding House

Round 4
HP: 10/10
AC: 11

Fulmen will move to flank the thug on Relan and attacks[/b]

Attack Quarterstaff: 1d20 + 2 + 1 ⇒ (5) + 2 + 1 = 8
str +2

Damage: 2d6 + 2 + 1 ⇒ (5, 1) + 2 + 1 = 9
str +2

Shillelagh still active


Male Elf Cleric 1 (AC: 15, Touch: 11, Flat: 14, HP: 11; Per: +4; Init: +1)
DM Fflash wrote:

Forgot this

Map here

This map confusing me. It doesn't show Lorlenn's round 2 movement, but does have Clarence repositioned despite not posting a move.


I just missed Lorlenns move ... Consider yourself 30 feet closer. Read right past it in the post. I chose to move Clarence since he didn't post in order to gain point blank and avoid cover


Female Azlanti Pureblood Alchemist (Trap Breaker) 10

Who's Clarence?


Male Human Trapper 1

The Boarding House
Round: 3
HP: 13/13
AC: 15, Touch: 12, Flat: 14

Nice. It's a good thing I'm within 30 Feet now...

Crossbow: 1d20 + 1 + 2 + 1 ⇒ (13) + 1 + 2 + 1 = 17
BAB: 1
Dex: 2
Point Blank: 1

Crossbow Damage: 1d10 + 1 ⇒ (5) + 1 = 6
Point Blank: 1


The Boarding House Roun 3

Initiative: Braelex, Lorlenn, Relan, Andel, Clarence, Thugs, Fulmen

Clarence, you are also blessed giving you another +1 to hit plus a -4 for firing into melee at least until you pick up Precise Shot ... which I continuously forget about

Braelex places an extremely well-aimed crossbow bolt straight into the same hole left by Relan's sword. The thug collapses in a gurgling fit.

Lorlen casts a quick spell improving his speed and in a few steps ends up opposite Relan who with a devastasting flourish spins off the first thug and cuts the second from sternum to abdomen. The thug staggers for a second until Andel raps him on the head with his quarterstaff and the thug's eyes roll back in his head as he crumples.

END COMBAT! Each thug wears chainmail and carries a light steel shield, morningstar, light crossbow, 10 bolts, and 35 sp

The Dice:

Andel vs Thug 2: 1d20 ⇒ 20; HIT;Crit confirm: 1d20 ⇒ 13; fail;Damage: 1d6 ⇒ 1


Male Elf Cleric 1 (AC: 15, Touch: 11, Flat: 14, HP: 11; Per: +4; Init: +1)

Lorlenn looks around, "Let's take them inside." Then he looks up to where the woman was on the roof. "Is it Natalya or someone else?"


Male Elf Cleric 1 (AC: 15, Touch: 11, Flat: 14, HP: 11; Per: +4; Init: +1)

Lorlenn notices Relan's injuries, "Oh, hey, you're hurt!"

Lorlen gives up comprehend languages to cast cure light wounds on Relan.

cure light wounds: 1d8 + 1 ⇒ (7) + 1 = 8


Female Azlanti Pureblood Alchemist (Trap Breaker) 10
Lorlenn wrote:
Lorlenn looks around, "Let's take them inside." Then he looks up to where the woman was on the roof. "Is it Natalya or someone else?"

Braelex follows Lorlenn's glance. "Do we even know what she looks like?"


Male Human Fighter - level 2

"It's just a scratch.. ow." he turns to look up at the rooftop where the lady was seen. Feeling the warm healing glow, Relan stretches "Ahhh thats much better, thanks." Sheathing his sword, he grabs one of the bloodied thug's legs and starts dragging him up the path to the house.


Human Male Expert 1/Bard 4 (AC: 16, Touch: 11, Flat: 15, HP: 36/36; Saves: F:3, R:8, W:6; Per: +4; Init: +5)
Languages/Skills:
Languages:
  • Thassilonian
  • Aklo
  • Boggard
  • Goblin
  • Giant
  • Undercommon
Knowledges:
  • Engineering +11
  • Geography +11
  • History +13
  • Local +14
  • Nature +10
  • Nobility +11
  • Planes +11
Spells Known:
  • 2nd: heroism, allegro
  • 1st: borrow skill (DC15), chord of shards (DC15), comprehend langs, timely inspiration (DC15)
  • 0: dancing lights, mage hand, message, read magic, summon instrument, unwitting ally (DC14)

"Lady Heidmarch described her as," Andel adopts a regal position raising his head a bit and affecting an imperious tone as he does his best impression of your Venture-Captain, " a dark curly-haired woman with olive skin. She generally wears a red headband along with traditional Sczarni garb. Thin but well-built, average height."

Looking to the roof that Fulmen pointed out and there is no one to be seen.


Male Human Fighter - level 2

Relan grunts as he repositions his sword. Looking back at the group over his shoulder, "Well lets go see who she is then."


Male Elf Cleric 1 (AC: 15, Touch: 11, Flat: 14, HP: 11; Per: +4; Init: +1)

Lorlenn stows his weapon and shield, then grabs the other thugs' legs and begins dragging.


Guard Shack

Map

You drag the bodies (one is still alive) into the small shack leaning against the side of the building. It was likely originally a storage shed of some sort. Boarded windows look into an interior littered with fresh garbage and debris of recent habitation. A chair and a two piles of blankets resembling beds are the only signs of any furniture. A strong odor of raw sewage permeates the room.

There are no exits from this shack given it's not part of the actual building. Is the party heading to the building where Fulmen spotted the onlooker (about 3 buildings to the north) or staying here to explore?


Male Human Fighter - level 2

Relan drags the dead man into the room and throws him on the floor then moves to help Lorlenn with his burden. "So this one seems to have some life left in him, maybe we wake him up and find out what he knows about the house and the woman." He begins to search the small shack, "Anyone got any rope?"


Female Azlanti Pureblood Alchemist (Trap Breaker) 10

Braelex wrinkles her nose at the smell. "I think this was used as an outhouse. Let's circle around and check the rest of the building."

She turns, but then hesitates. Grimacing, she returns to the shack and starts to make a thorough search.

Take 20 = 25


Braelex painfully sifts through the refuse and dirty blankets. Aside from food leftovers and obvious signs of vermin, she finds nothing of interest.

Relan ties up the living thug (with someone's rope ... please annotate) but can't bring him around without some sort of healing.


Male Half-elf Druid 3 Monk 2

Wait. So the guards were guarding the outhouse? That doesn't make sense. The original map showed a much larger building.

Fulmen will stablize the guard then assist Braelex in her search.

Heal: 1d20 + 7 ⇒ (11) + 7 = 18


There is a door to the much larger building in the southern wall. As mentioned several times, its a small shack leaning up against a larger building.


Male Half-elf Druid 3 Monk 2

Fulmen approaches the door leading to the larger building and listens carefully through the door a moment then says,"I don't think the woman I saw on the roof is Natalya. Let's enter the main building and continue our search. Maybe the woman I saw is one of the Tower Girls."

Perception: 1d20 + 9 ⇒ (7) + 9 = 16


The Entry

Fulmen listens at the door and hears nothing more than a slight water drop once every 30 seconds. The odor of sewage is stronger here.

Unless I hear contrary viewpoints here shortly I'll assume you guys enter the building and we'll enter Dungeon Crawl Mode for assumptions


Male Human Fighter - level 2

Right now i think questioning the guard is in order. We can move to teh house after.


Will stand by for who is gonna heal him and the questions to follow, then.


Male Human Fighter - level 2
Fulmen wrote:

Wait. So the guards were guarding the outhouse? That doesn't make sense. The original map showed a much larger building.

Fulmen will stablize the guard then assist Braelex in her search.

[dice=Heal]1d20 +7

Did this not happen?


He is stable. Not conscious


Male Half-elf Druid 3 Monk 2

"What is this place? Some kind of sewage outpost? It smells horrible!"

"Relan, leave the guard. We risk detection the longer we waste time here. I'm not going to use my magic to heal him. He'll live and with luck he'll remain unconscience for quite a while yet."

"I don't hear anything on the other side of the door, but the sound of dripping."


Male Elf Cleric 1 (AC: 15, Touch: 11, Flat: 14, HP: 11; Per: +4; Init: +1)

Lorlenn nods, "Agreed. My ability to heal only a single person is very limited, and I don't think we're done fighting our way to our answers."


Male Human Fighter - level 2

Relan nods and gives the guard a little smack on the head to knock him out. At Lorlenn's look, he shrugs "Just making sure he wont wake up anytime soon. Lets go."


Since I don't expect Chapman to post, we'll press.

The Entry

The unlocked, untrapped door pushes open into boarding house. The entire floor of the entry chamber has collapsed into the pool of water five feet below. The earthen walls of this flooded subcellar ooze with foul rivulets, and the smell is abominable. Two oozing sewer pipes protrude through the east wall of this pit just above the level of the sewage. Part of the ceiling above the entrance has collapsed, revealing an attic crawlspace above; a rickety ladder leads up from the water into the crawlspace. A door stands in the far wall across the sludge pit. A wooden plank balanced between both doors makes a precarious bridge between the two doors.

In DCM I assume you open the door and don't step in. All your actions following are predicated on that. I'll always set you up in marching order (if able) unless otherwise directed by you

Map here


Male Half-elf Druid 3 Monk 2

Fulmen looks back to his companions, "I can crawl up to the attic and see what's up there. Perhaps it connects to the main building and I can scout ahead a bit?"


Male Elf Cleric 1 (AC: 15, Touch: 11, Flat: 14, HP: 11; Per: +4; Init: +1)

"Do we have a rope? If one person can get across and tie it off, the rest of us should be able to make it across, one at a time, with no difficulty."


Male Half-elf Druid 3 Monk 2

"I'm not that heavy and do have some rope. I could try that ladder"


Female Azlanti Pureblood Alchemist (Trap Breaker) 10

Braelex flinches at first contact with the smell. "Dear gods, what is with the smell?" She backs away from the door.


The Entry

Fulmen slides along the edge of the wall, shimmying up to the ladder. He turns to climb it.

We're gonna play a little choose your own adventure here: Fulmen, make a DC 15 Perception check. Based on his result, everyone read the spoiler that he warrants.

Success:

You note the ladder is in terrible shape, rotten through and it won't support your weight. You do think with a bit more effort you could potentially climb the wall (Climb check DC 20 if you try)

Failure:

You step on the ladder and make it up two rungs before the entire thing collapses underneath you dumping you unceremoniously into the sludge below. The good thing is, the sludge breaks your fall and you take no damage. The bad thing is, you're in the sludge ... whatever it's composed of. Make a DC 12 Fortitude save or contract filth fever


Male Half-elf Druid 3 Monk 2

Perception: 1d20 + 9 ⇒ (19) + 9 = 28

Fulmen, upon closer inspection of the ladder decides against using it. "I don't think this ladder will actually hold my weight. We could attempt to climb the wall but I'm not the most adept at climbing."


Male Elf Cleric 1 (AC: 15, Touch: 11, Flat: 14, HP: 11; Per: +4; Init: +1)

We don't need to go down, to cross the plank, do we?


No, the plank is at door level.


Hello?


Male Half-elf Druid 3 Monk 2

Does it look like we could go around the perimeter and climb over the pipes to reach the door on the other side?


You could attempt to jump to the pipes and then from the pipes to the other door ...


Male Human Fighter - level 2

Is there something wrong with the plank? Or does it not look like it would hold our weight? Maybe check it for traps?


A cursory Take 10 Perception tells you that the plank is of new construction and is unlikely to rot and fall apart like the ladder.

Knowledge Engineering DC 15:
It will likely break if more than 2 of your are on it at one time


Female Azlanti Pureblood Alchemist (Trap Breaker) 10

"Let's cross but carefully... and quickly, before the odors overtake us," Braelex suggests, holding her nose.


Male Human Fighter - level 2

"Sounds like a plan." agreeing with Braelex, "We better go one at a time, incase its some kind of falling trap. We don't all want to fall in there."


Standard single file marching order?


Male Elf Cleric 1 (AC: 15, Touch: 11, Flat: 14, HP: 11; Per: +4; Init: +1)

First person should be the one with the best Acrobatics score, with the rope (if we have one) tied around them in case of a fall. They tie off on the other side, then work our way from lightest to heaviest.

For the sake of argument, unless there's disagreement, let's go: Braelex, Fulmen, Andel, Lorlenn, Relan, and Clarence.


The Entry

Wrinkling her nose, Braelex grabs the rope and tentatively steps out on the plank. It rocks sharply under her weight with a loud rap, but once she walks along it, it holds in place. Bowing slightly in the middle, she makes it to the other side and secures the rope on the far side while Fulmen secures it on the near side and starts across.

Halfway across, noises are heard. Echoing slightly through the sewer pipes, a several high-pitched voices in a foreign language. You hear shuffling in the pipes.

Linguistics DC 10:
The language is goblin

Further Acro checks to cross are DC 5 with the rope as long as you have 1 hand on it. You've got about 1 round of prep before initiative. I'll let you roll your own initiative for once :)

Braelex Acro: 1d20 + 3 ⇒ (13) + 3 = 16
Perception: 1d20 - 1 ⇒ (7) - 1 = 6


Human Male Expert 1/Bard 4 (AC: 16, Touch: 11, Flat: 15, HP: 36/36; Saves: F:3, R:8, W:6; Per: +4; Init: +5)
Languages/Skills:
Languages:
  • Thassilonian
  • Aklo
  • Boggard
  • Goblin
  • Giant
  • Undercommon
Knowledges:
  • Engineering +11
  • Geography +11
  • History +13
  • Local +14
  • Nature +10
  • Nobility +11
  • Planes +11
Spells Known:
  • 2nd: heroism, allegro
  • 1st: borrow skill (DC15), chord of shards (DC15), comprehend langs, timely inspiration (DC15)
  • 0: dancing lights, mage hand, message, read magic, summon instrument, unwitting ally (DC14)

Linguistics: 1d20 + 6 ⇒ (9) + 6 = 15

"Goblins!" Andel hisses. "They know we're here, prepare yourselves!"

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