DM Fflash's Shattered Star Campaign

Game Master DM Fflash

Chapter 4: Beyond the Doomsday Door
Windsong Abbey

Roll 20 Link


1,651 to 1,700 of 6,633 << first < prev | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | next > last >>

Male Half-elf Druid 3 Monk 2

"Master Heidmarch, do you have any drawings of a sinspawn so that we may have a better idea of what we're looking for?"

"Mistress Heidmarch, this information is very useful. Thank you for your efforts in researching it for us. If the shards only help locate its opposite do we have a plan for finding the other shards after we retrieve the shard of Sloth? Or are you saying that once we find two of the shards we'll be able to use both of them together to locate the next one?"


Male Aasimar Master Summoner / 6

Sorry all been a crazy week

Aidon isn't buying anything right now and will hoard his gold like Scrooge McDuck

He is good to head back down when everyone else is


Female Human Tactician 3/Weapon Adept 4

"Each shard has 2 opposites, matched to the arcane schools. It directs to one while the other directs to it, in order. So for example, the Shard of Pride is leading you to the Shard of Greed. The shard of Greed will lead you to the Shard of Lust. Meanwhile, if someone had the Shard of Sloth it would lead to you who hold the Shard of Pride. This is due to the arcane relationship s between the schools of magic. Pride (illusion) has opposities of Sloth (conjuration) and Greed (transmutation). Greed has Pride and Lust (enchantment) as opposites thus Sloth leads to Pride leads to Greed leads to Lust and so forth."


Male Half-elf Druid 3 Monk 2

"Ah, the arcane schools of magic. Never had much time for them. Real power comes from the gods of earth and the sky and from within one's self," Fulmen says gesturing with his arms for emphasis. He then adds in a low tone, "So it seems we need to be alert to other parties seeking the shards and we continue our own search."


Female Azlanti Pureblood Alchemist (Trap Breaker) 10

"We'll be careful..." Braelex yawns and stretches, looking around at the others impatiently.

@ Relan*: I'd rather not throw away money. There may already be an ioun stone with the shard...

Some thought suddenly furrows her brow. "Sheila. Assuming we do locate another shard... in the likely scenario that we don't have an appropriate neutralizing ioun stone on hand, is there a way to safely transport a shard without being exposed to its negative influence?"


Female Human Tactician 3/Weapon Adept 4

"Find a way to not be in possession of it? Give it to your horse?" She quips, semi-serious.


Female Azlanti Pureblood Alchemist (Trap Breaker) 10

"Hmmm, a horse," Braelex deadpans. "So obvious, I'm ashamed I did not think of that..."


Fulmen wrote:

"Master Heidmarch, do you have any drawings of a sinspawn so that we may have a better idea of what we're looking for?"

"Hmm, yes ... I think I may have a book around here somewhere." The Pathfinder finds a book on a shelf nearby and thumbs through it.

"Here we go," he states as he flips open a book and spins it so Fulmen can see it, tapping the image on the page.

Image here

Anything else? Purchasing an ioun stone or not?


Male Aasimar Master Summoner / 6

Aidon looks at Fulmen, "Didn't we already see one of these things looked up in a cage, I think we filled it full of crossbow bolts if I remember correctly, I don't think we hit it in the head though, we could go get that and bring it back," Aidon shudders, "and when I say we, I mean one of you, cutting off heads is outside of my job duties..."

I don't see the point in buying the ioun stone before we have the piece we need it for, so that is my vote

Aidon smiles at Sheila, "If we place the shard in a bag are we still considered in possession of it? What about an extra dimensional space like a bag of holding?"

"Amiculus could carry it as well, and if I set him home while carrying it it would be safe until I call him again."


M Human Level 10 Fighter (Lore Warden) HP 117/121 AC 27 (30 Expertise) (+15 Perception; +4 Init; Fort +12, Ref +11, Will 7+4 vs fear) +2 vs transmutation and necromancy)

If I could get 40 gold from each of you I will purchase the cracked stone. These shards seem to be quite useful. Having the cracked stone could mitigate the curse well enough to allow us to use it once we find it. I think it's a good investment. and the cracked stone is a reasonable investment on its own.

Relan is a little short on coin to just buy it. If people so not want to chip in to get the cracked stone someone lend Relan 20 gold and he will buy it himself.


Female Azlanti Pureblood Alchemist (Trap Breaker) 10

Reiterate Braelex's opinion to not buy an inferior ioun stone.


Andel will loan Relan the 20gp if he still wishes to buy it ... just be sure to decrement it as soon as you gain it back

If there aren't any other requests, I'll move the game forward this evening back to the Crow


Female Human Tactician 3/Weapon Adept 4
Aidon Jade Davian wrote:
Aidon smiles at Sheila, "If we place the shard in a bag are we still considered in possession of it? What about an extra dimensional space like a bag of holding?"

"I can't say with certainty, Aidon. Part of being a Pathfinder is being the first to document discoveries. Although I would say you could likely extrapolate the effects of another shard using the shard you currently possess. Perhaps some experimentation is in order?" Sheila smiles slightly.


M Human Level 10 Fighter (Lore Warden) HP 117/121 AC 27 (30 Expertise) (+15 Perception; +4 Init; Fort +12, Ref +11, Will 7+4 vs fear) +2 vs transmutation and necromancy)

Agreed. Relan will buy the cracked stone for 200 gold. He is ready to go.


Male Half-elf Druid 3 Monk 2

"Let's do some experimentation before we buy a stone. We have a shard and could remove the stone from it in a controlled environment here at the mansion. Let's just make sure to take some precautions by making sure no one can escape with the cursed shard." Fulmen lists several scenarios.

In each scenario does the "receiver" feel any different? Does the original possessor (Braelex?) still feel the effects?

Put the shard in the haversack without Fulmen touching it. Then if I carry it around do I feel the effects? Try passing the pack around to see if it shifts with the wearer.

Put the shard in a lead box without touching it directly.

Use a summoned being.


M Human Level 10 Fighter (Lore Warden) HP 117/121 AC 27 (30 Expertise) (+15 Perception; +4 Init; Fort +12, Ref +11, Will 7+4 vs fear) +2 vs transmutation and necromancy)

Wow. I hope the curse is not too bad. :P


Female Azlanti Pureblood Alchemist (Trap Breaker) 10

Relan had it earlier, and you survived! =)


M Human Level 10 Fighter (Lore Warden) HP 117/121 AC 27 (30 Expertise) (+15 Perception; +4 Init; Fort +12, Ref +11, Will 7+4 vs fear) +2 vs transmutation and necromancy)

He did? I mean, I did? I should make up some ordeal about how taxing or painful or trying it was, but I'll spare you all. :)


Fulmen wrote:

In each scenario does the "receiver" feel any different? Does the original possessor (Braelex?) still feel the effects?

Put the shard in the haversack without Fulmen touching it. Then if I carry it around do I feel the effects? Try passing the pack around to see if it shifts with the wearer.

Put the shard in a lead box without touching it directly.

Use a summoned being.

With careful experimentation (and a rope tied around the shard), you determine that the "effects" of the curse and the shard transfer to the new owner as soon as the shard is passed, even inside a backpack, but not inside the haversack, nor does anyone notice when a summoned creature, like Amiculus, carries it. Once it's inside the haversack, the owner does lose the effects of the shard and ioun stone.


Elemental Flame

A thirty-foot-diameter, softly glowing circle of runes shimmers on the floor. What appears to be a single flickering flame burns with no apparent source of fuel in the middle of the room.

Stair Landing

The bare stone floor of this room overlooks a stair that descends to the south.

Feel free to add anything else in town, just add it as an [ooc]In town tag. [/ooc]

The trip back to the Crow is simple and quick. Brikbrak awaits with a group of mites to guide you back through their level and several of them cheer you on as you head down the stairs into the ancient Thasilonian ruin.

A quick reminder of the areas you've already explored on this level as you come back to the maggot room. Any actions you all requested back before the fight were not adjudicated at all given you decided to take on the combat first and then left immediately afterwards

Ancient Welcome

The only difference in this room are the pair of nupperibo just standing at the south end of the room ... watching you, but otherwise not moving or acting.

Thassilonian Pillars

A pillar stands at either end of this wide room. The northern pillar is carved with the image of a beautiful woman wielding a ranseur. The southern pillar depicts seven robed men and women, their features eroded with the years. Each of them holds one segment of a seven-pointed star. Strange runes are carved into the floor.

Northeast Door

The smell of the sea is strong here.

Lone Statue

This chamber is bare save for a statue depicting a regal looking woman wielding a ranseur—she stands in a battle ready pose, with the tip of the ranseur aimed at the northern entrance to the room.

The Gatehouse

This oddly shaped room retains some of the trappings of its former glory. Remarkably well-preserved tapestries hang at the back of alcoves.

Map here


M Human Level 10 Fighter (Lore Warden) HP 117/121 AC 27 (30 Expertise) (+15 Perception; +4 Init; Fort +12, Ref +11, Will 7+4 vs fear) +2 vs transmutation and necromancy)

Were we going to try to retrieve the head of the sin spawn that had already been dispatched?

We seem to have an escort, or at least a welcome waiting for us. Are you guys friendly? Relan asks the creatures.

Have we faced nupperibo before? What do we know about them? Are they armed?

Knowledge Planes: 1d20 + 5 ⇒ (13) + 5 = 18


Male Aasimar Master Summoner / 6

Torture Chamber

Can we go back to this room and get the Sinspawn head from the cage?

Ancient Welcome

Aidon sighs at the two nupperibo, and make a shooing motion, "Go away stupid devils, or I'll get the hose again," Aidon looks to Relen and squints, "You look like Relan, but you don't seem to remember much, did your parents drop you on your head as a child? I bet that's it huh?" He pats Relan on the back, "It happens to the best of us," Aidon looks at the nupperibo and says, "Evil devil spawns from hell, meet Relan, Relan, meet the evil devil spawns from Hell." Aidon smiles, "Careful, they bite!"

"They are mostly mindless though, they are most likely following the orders of the accuser devil we fought earlier, we should just kill them."


M Human Level 10 Fighter (Lore Warden) HP 117/121 AC 27 (30 Expertise) (+15 Perception; +4 Init; Fort +12, Ref +11, Will 7+4 vs fear) +2 vs transmutation and necromancy)

Unless the devils quickly convince him that they are friendly Relan obliges Aidon and moves quickly into the room on the right side and slices at the devil.

+1 Cold Iron Ranseur: 1d20 + 10 ⇒ (20) + 10 = 302d4 + 13 ⇒ (3, 3) + 13 = 19

+1 Confirm: 1d20 + 10 ⇒ (2) + 10 = 124d4 + 26 ⇒ (1, 2, 4, 3) + 26 = 36

No grid. Relan has a 30' move and 10' reach. He wants to be 15' or more from the second devil.


Male Half-elf Druid 3 Monk 2

Elemental Flame

Fulmen eyes the room intently while addressing the group, "I mentioned this room to Master Hiedmarch and he speculated that this room could be an elaborate trap or a door... Perhaps we should come back after exploring the Crow further?" Fulmen takes mental note of the runes marking the floor in case they see similar runes elsewhere. Map shows an opening on the other side of the room. Can we see it?

Ancient Welcome

"Are they guarding something? We've been through this room a couple of times and they haven't moved as far as I can tell."

Thassilonian Pillars

Do the runes match those in the Elemental Flame room? "I would venture to guess that each one of those figures holding a shard is a Runelord." Could it be a form of languge? Can I make a linguistics check to see if I can read the runes on the floor and pillars?

Linguistics: 1d20 + 6 ⇒ (11) + 6 = 17

Northeast Door

Can we hear the waves crashing on the other side of the door?

Perception: 1d20 + 12 ⇒ (9) + 12 = 21

Lone Statue

The map shows the path continues to the south. Do we see what's down that way?

The Gatehouse

Fulmen looks behind the tapestries after examining them for anything Heidmarch might be interested in. Is that a column in the middle of the room and door on the west side?

Also, we need to grab the head of the sinspawn. I have a grappling hook and rope if the cage is out of reach. Perhaps we can pull it down or climb up to it?


M Halfling Dual Cursed Life Oracle 10; AC 19, HP 102/106 , Fort +7, Ref +5, Will +8, Perception +12,
Tracked Resources:
Spells: 7/8 1st 7/8 2nd, 5/8 3rd 1/6 4th 3/4 5thCh: 8/8 (4d6)

Ancient Welcome

"Destroy the creatures. Beware invisible imps and other devils."

Vuloo draws his crossbow and fires.

Attack: 1d20 + 5 ⇒ (13) + 5 = 18
Damage: 1d6 ⇒ 2


Female Azlanti Pureblood Alchemist (Trap Breaker) 10

Ancient Welcome

As we return to the Crow, Braelex will ready ten crossbow bolts with a vial of silver weapon blanch.

When Relan and Vuloo attack the devils, Braelex holds her action and watches to see what happens.


You retrieve the wrathspawn's head without any trouble

Ancient Welcome

Having been on the wrong end of these creatures before, Relan stalks forward swinging in a wide circle to the west and thrusts his ranseur (which incidentally, he ripped from the statues hands in this room just a week prior) into the western nupperibo, taking its head clean off. The second one turns and stares at the fighter but takes no action other than to gape open-mouthed at Relan even as Vuloo's bolt bounces off his hide.

Nupperibo Image

@Relan, the creature is a nupperibo, mindless near automatons. The least of the devils.

Elemental Flame and Gatehouse

Fulmen, I assume that the party stops at the entrance of any room that has "something of interest" in it and scans it from the doorway/entry. So yes, there are ways out of both those rooms, but it would require you to enter or interact with the room in some way. If that's what you're doing, just say so.

Thassilonian Pillars

Fulmen moves forward to inspect the pillars visually.

Knowledge History DC10:
The northern pillar is the same woman as depicted in the other statues, the Runelord of Wrath, Azlanist. She can also be spotted as one of the 7 on the southern pillar

Knowledge History DC20:
The southern pillar depicts all 7 runelords of Ancient Thassilon

The runes are written in Thassilonian:
The runes read Does true power lie within the one or the many

Northeast Door

The sound of water gently lapping on stone is faintly audible through the door. Not so much waves crashing, though.

Gatehouse

Looking at the tapestries closer, both depict a mountain with a woman's face carved into the peak above an immense bridge that crosses the ocean below, while at the mountain's base rises a strange city. Again you note the tapestries are immaculate, not a thread out of place.

Knowledge History DC25:
The tapestries depict the city of Xin-Bakrakhan at its height

Fulmen Perception DC23:
As you move the western tapestry, it feels odd. You believe the hanging rod is hollow

Missed this part: A single stone pillar stands in the middle of the room, the image of a seven-pointed star with a hole in the center carved into its north face. A brass portcullis stands to the west, barring entry into a hallway leading beyond. You see a couple more nupperibo on the other side of the portcullis down the hall. They spy you and move to the south out of view.


M Halfling Dual Cursed Life Oracle 10; AC 19, HP 102/106 , Fort +7, Ref +5, Will +8, Perception +12,
Tracked Resources:
Spells: 7/8 1st 7/8 2nd, 5/8 3rd 1/6 4th 3/4 5thCh: 8/8 (4d6)

Elemental Flame

Vuloo will search the room, looking for any traps. He also studies the flame, trying to discern the purpose.

Perception: 1d20 + 4 ⇒ (2) + 4 = 6

Stair Landing

Vuloo looks down the stairs and listens for any sign of what is at the bottom.

Perception: 1d20 + 4 ⇒ (20) + 4 = 24

Ancient Welcome

Vuloo will cease firing on the nupperibo and will wait for any reaction. If there is no reaction he will search the room.

Perception: 1d20 + 4 ⇒ (3) + 4 = 7

Thassilonian Pillars

Vuloo searches the room.

Perception: 1d20 + 4 ⇒ (18) + 4 = 22

Lone Statue

Vuloo searches the room.

Perception: 1d20 + 4 ⇒ (8) + 4 = 12

Gatehouse

Vuloo will search behind the tapestries.

Perception: 1d20 + 4 ⇒ (3) + 4 = 7


Male Aasimar Master Summoner / 6

Aidon and Amiculus searche as well

Elemental Flame

Aidon - Perception - 1d20 + 9 ⇒ (13) + 9 = 22

Amiculus- Perception - 1d20 + 13 ⇒ (12) + 13 = 25

Stair Landing

Aidon - Perception - 1d20 + 9 ⇒ (10) + 9 = 19

Amiculus- Perception - 1d20 + 13 ⇒ (4) + 13 = 17

Thassilonian Pillars

Aidon - Perception - 1d20 + 9 ⇒ (1) + 9 = 10

Amiculus- Perception - 1d20 + 13 ⇒ (10) + 13 = 23

Lone Statue

Aidon - Perception - 1d20 + 9 ⇒ (2) + 9 = 11

Amiculus- Perception - 1d20 + 13 ⇒ (12) + 13 = 25

Gate House

Aidon - Perception - 1d20 + 9 ⇒ (11) + 9 = 20

Amiculus- Perception - 1d20 + 13 ⇒ (4) + 13 = 17


M Human Level 10 Fighter (Lore Warden) HP 117/121 AC 27 (30 Expertise) (+15 Perception; +4 Init; Fort +12, Ref +11, Will 7+4 vs fear) +2 vs transmutation and necromancy)

I am a little confused about all the places visited, but Relan would certainly help search if that is important. If acceptable he will assist, pointing out clues to the others. He is +9 so he taps the assist roll.


Female Azlanti Pureblood Alchemist (Trap Breaker) 10

Elemental Flame

"Can our summoner tell us about the summoned fire elemental?" Braelex gives Aidon a sidelong glance.

***

For all the other rooms, I'd suggest just 'Take 20' on Perception checks, since we aren't in a particular hurry. Throwing up a bunch of rolls that are worse than the given 10+ is kinda silly.


Relan, not sure of your specific confusion ... the only actualy visited places to date are the Ancient Welcome, Stair Landing, and Antechamber as well as the unlabeled room to the south (The Fighting Pit). The rest of the rooms, you've essentially just peered in to from the outside

Info posted below is based on the rolls above. If you choose to take 20, I'll add that info as well, although I'll need to know the order of the rooms you search with a Take 20 (General Rule of 2 means I need someone to second a suggestion with no objections to assume the party does it)

Ancient Welcome

Other than track Relan with its head, the second nupperibo does not act

Elemental Flame

As you study the circle intently, the flames leap to life and transform into two vaguely humanoid shaped fire creatures that begin to move around the room. They do not cross the edge of the circle.

Spellcraft DC23 ... Summoner gets a +4:
The circle is an enlarged and strengthened magic circle against law. The flame seems to have once been a powerful portal, but looks as if it is malfunctioning or weakened

Thassilonian Pillars

The pillars both radiate magic

Gatehouse

Hidden in the hollow of one of the tapestries' rods, you find a magic wand.

Lone Statue

As soon as the first of you step into the room, the statue begins to turn, sputter, and smoke.

We'll need to resolve this room first, but I'll take inputs for all the others still


M Halfling Dual Cursed Life Oracle 10; AC 19, HP 102/106 , Fort +7, Ref +5, Will +8, Perception +12,
Tracked Resources:
Spells: 7/8 1st 7/8 2nd, 5/8 3rd 1/6 4th 3/4 5thCh: 8/8 (4d6)

Vuloo will quickly retreat from the room with the sputtering statue, arming his crossbow as he backs out.


Male Half-elf Druid 3 Monk 2

Thassilonian Pillars

"Andel, come take a look at these pillars. They appear to depict something important."

Linguistics: 1d20 + 6 ⇒ (7) + 6 = 13

Gatehouse

"Andel, come take a look at this tapestry. Do you think it's something Master Hiedmarch might be interested in?" Regardless of Andel's answer if the tapestry will fit in the Haversack Fulmen will take it.

"Hey, there's a magic wand in here!"

Elemental Flame

Fulmen will assist our summorer in his spellcraft check.

Spellcraft: 1d20 + 5 ⇒ (15) + 5 = 20


M Human Level 10 Fighter (Lore Warden) HP 117/121 AC 27 (30 Expertise) (+15 Perception; +4 Init; Fort +12, Ref +11, Will 7+4 vs fear) +2 vs transmutation and necromancy)

Partly its that Relan has been there but I have not. :) And partly due to visiting 5 places at once. I am catching up.

Lone Statue

Relan steps back, ready to defend himself and the others, but not wanting to be close if the thing explodes.

Ancient Welcome

Uncaring if the devils are defending themselves or not, Relan works to vanquish them from the material plane. He moves to within 10' of the other and tries to cut it down.

+1 Cold Iron Ranseur: 1d20 + 10 ⇒ (5) + 10 = 152d4 + 13 ⇒ (4, 2) + 13 = 19


Female Azlanti Pureblood Alchemist (Trap Breaker) 10

Elemental Flame

Braelex elbows Aidon to break his daydreaming spell.

* * *

Gatehouse

"What kind of wand?" Braelex arches a brow, glancing at Andel.

* * *

Lone Statue

Braelex retreats with Vuloo and similarly readies her crossbow.


Lone Statue

Need Fulmen's and Aidon's actions here

Elemental Flame

Aidon ... waiting on you here

Ancient Welcome

With nary a flinch, Relan steps forward and smoothly cuts down the second devil with a vicious backswing sending the two parts of the devil's body flying in different directions.

Gatehouse

The tapestries will fit in the haversack.


Human Male Expert 1/Bard 4 (AC: 16, Touch: 11, Flat: 15, HP: 36/36; Saves: F:3, R:8, W:6; Per: +4; Init: +5)
Languages/Skills:
Languages:
  • Thassilonian
  • Aklo
  • Boggard
  • Goblin
  • Giant
  • Undercommon
Knowledges:
  • Engineering +11
  • Geography +11
  • History +13
  • Local +14
  • Nature +10
  • Nobility +11
  • Planes +11
Spells Known:
  • 2nd: heroism, allegro
  • 1st: borrow skill (DC15), chord of shards (DC15), comprehend langs, timely inspiration (DC15)
  • 0: dancing lights, mage hand, message, read magic, summon instrument, unwitting ally (DC14)

Gatehouse

Spellcraft: 1d20 + 7 ⇒ (18) + 7 = 25; succes

It's a wand of lesser restoration with 17 charges.

Thassilonian Pillars

Andel can translate the runes if you wish to read the spoiler

Knowledge History: 10 + 11 = 21; using loremaster to take 10; you may read the spoilers above


M Human Level 10 Fighter (Lore Warden) HP 117/121 AC 27 (30 Expertise) (+15 Perception; +4 Init; Fort +12, Ref +11, Will 7+4 vs fear) +2 vs transmutation and necromancy)

Ancient Welcome

As the devil falls Relan comments Well, that was less than satisfying. But I am glad there are fewer devils in our world. What next? He looks to the group.


Male Aasimar Master Summoner / 6

Sorry all, inlaws in town so it's just been hectic as always.

Elemental Flame

Spellcraft - 1d20 + 9 + 4 ⇒ (13) + 9 + 4 = 26

"Oh, wow, interesting...very interesting...hmmm..." Aidon wanders around repeating the above until someone, (I'm looking at you Braelex) gets irritated enough to smack him, then he says, "Oh, jeez, yeah sorry, wow I am not good with having people around who care about what I think" He shrugs, a little sheepishly, "So this looks like an enlarged, and very powerful circle against Law, this flame looks like it used to be some sort of a portal, it looks like it's either on the fritz, or just weakened, I am not sure if we can do anything to repower it, I am sure there is nothing terrible waiting on the other side to kill us all...and when say I am sure there is nothing, I am lying, there could be something really bad through there, I am not sure if we should fix it or not"

Anything else to roll for more info?


Male Aasimar Master Summoner / 6

Lone Statue

"Oh....oh my, this looks bad...we should move"

Aidon will back down the hallway quickly


Male Half-elf Druid 3 Monk 2

Lone Statue

Fulmens holds action until it's determined whether the automaton is hostile, but will hold back near Relan and the rest of the group.


Lone Statue

After a few seconds, a small globe of fire floats from the eyes of the statue, lazily moving down the length of its weapon before it detonates in a fiery explosion. A wave of heart blows your hair back, but you're just out of range of any harmful effect. The statue turns back to its original position.

Actions?

Elemental Flame

No other rolls, but Aidon is certain he doesn't have the level of magical power necessary to repair or strengthen the portal


Female Azlanti Pureblood Alchemist (Trap Breaker) 10

Lone Statue

Moving immediately after the fireball clears, Braelex runs to the statue and looks for a way to disable it.

Perception: 1d20 + 10 ⇒ (6) + 10 = 16
Disable Device: 1d20 + 17 ⇒ (18) + 17 = 35


M Halfling Dual Cursed Life Oracle 10; AC 19, HP 102/106 , Fort +7, Ref +5, Will +8, Perception +12,
Tracked Resources:
Spells: 7/8 1st 7/8 2nd, 5/8 3rd 1/6 4th 3/4 5thCh: 8/8 (4d6)

Lone Statue

Vuloo will attempt to aid Braelex in her search.

perception: 1d20 + 4 ⇒ (6) + 4 = 10

Gatehouse

"I will take the wand, unless there are any objections."


Lone Statue

Since Braelex doesn't have "Trapfinding", technically she can't find magical traps. I think this is a bit of a draconian way to force someone in the party to take a specific level in one of a very few classes/archetypes with that class ability so I'm going to waive it. I may make some DCs a bit more difficult in the future or may just give a class with Trapfinding (should anyone take it) an increased bonus to finding/disarming traps. Will cross that bridge when we get to it.

Braelex runs in as the statue slowly rotates back and in short order is able to find and disarm the somewhat defective fireball trap before it fully resets. She notes that the trap used to be quicker and more powerful at one time, but as with most things, the arcane energies have decayed over the intervening millenia.

Elemental Flame

As of right now, unless I hear something different, the party is staying out of this room and not engaging the fire elementals (who are confined within the circle

Several different options to proceed ... anywhere you wish to go next or any rooms you wish to revisit above?


Male Half-elf Druid 3 Monk 2

Elemental Flame

If we can scoot around the circle without entering it to get to the other side I think we should.


Elemental Flame

You will have to enter the circle to cross the room


M Human Level 10 Fighter (Lore Warden) HP 117/121 AC 27 (30 Expertise) (+15 Perception; +4 Init; Fort +12, Ref +11, Will 7+4 vs fear) +2 vs transmutation and necromancy)

Perhaps a distraction? Relan moves the far side of the circle, standing close it, and readies to move back should an elemental move to attack him.


Female Azlanti Pureblood Alchemist (Trap Breaker) 10

Lone Statue

Thank you! =)

With the trap disabled, Braelex will help search the rest of the room, in case there are further dangers.

Take 20 = 30

As for the exploration path, I'd recommend clearing the east side doors before pressing the elemental way.

1,651 to 1,700 of 6,633 << first < prev | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / DM Fflash's Shattered Star Campaign All Messageboards

Want to post a reply? Sign in.