DM Fflash's Shattered Star Campaign

Game Master DM Fflash

Chapter 4: Beyond the Doomsday Door
Windsong Abbey

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Note the first group of eagles can no longer smite evil nor can they full attack and move in Round 4.


Male Aasimar Master Summoner / 6

Crap. Ok, They will lose the +1 damage but they should still qualify as good since they are a celestial summons.


Female Azlanti Pureblood Alchemist (Trap Breaker) 10

Braelex walks to the corner and checks around cautiously. "We really should get back to the city," she calls to the others.


M Halfling Dual Cursed Life Oracle 10; AC 19, HP 102/106 , Fort +7, Ref +5, Will +8, Perception +12,
Tracked Resources:
Spells: 7/8 1st 7/8 2nd, 5/8 3rd 1/6 4th 3/4 5thCh: 8/8 (4d6)

Round 5

Vuloo will continue to fight defensively.


Aidon Jade Davian wrote:
Crap. Ok, They will lose the +1 damage but they should still qualify as good since they are a celestial summons.

Actually they don't. In order to pass DR/good with a natural attack, you must carry the good subtype. Very few creatures actually do. Celestial just gives them the Magical Beast Type. Technically, smite evil doesn't do good damage either by RAW, but that seems a bit silly to me and I don't think the use is overpowered in this case so am allowing it. As always, I reserve the right to change my mind in the future, but I doubt I will.


Male Aasimar Master Summoner / 6

Welll...I feel sheepish, you are totally right. That seems so hinky that celestial template doesn't add the good subtype and yet at higher HD adds DR/Evil...wtf Paizo, that it really kinda stupid. Thanks for house ruling the smite at least works against Evil....for now ;)


Male Half-elf Druid 3 Monk 2

Devilish Royalty

Round 5
HP: 13/25
AC: 14 + 1

Fulmen continues the attack on the imp. "You foul beast, be gone back to your plane!"

Attack: 1d20 + 3 ⇒ (20) + 3 = 23

dmg: 2d6 + 4 ⇒ (4, 4) + 4 = 12

Crit confirm: 1d20 + 3 ⇒ (8) + 3 = 11

dmg: 2d6 + 4 ⇒ (1, 2) + 4 = 7

Not sure what bonuses I have at this point, but probably not enough for the crit to hit.


An extra 3 Fulmen, 2 from Flanking, 1 from Andel


I know I didn't post a map for the last round, I promise I will for this one this evening ... a lot has changed, so you'll need it.

Devilish Royalty Round 4 cont

Init: Lord Baz, Braelex, Andel, Nupperibo, Imps, Vuloo, Fulmen, Aidon, Relan

Aidon's eagles and elemental flow through the gap, the nupperibo unable to stab at the eagles flying over due to his attack on Fulmen earlier. The magma elemental slams the nuperribo but his attack is fruitless as the devil shrugs it off. The eagles surround and pick at him as well and one pulls a long piece of flesh off the side of its head, but the others don't get much.

Aidon summons a second group of eagles to surround the imp threatening Vuloo and while it dodges relentlessly, the flanking of the eagles allows them to just bring it to the ground.

Relan takes a vicious swing and removes the head of the nuperribo he's fighting.

Devilish Royalty Round 5

Init: Lord Baz, Bat Swarm, Braelex, Andel, Nupperibo, Imp, Vuloo, Fulmen, Aidon, Relan

The buzz chant stops and hundreds of tiny bats swarm in from the ceiling and the hallways, nipping at the grouped eagles (Eagle Group2 1 through 3 are affected ... see saves below) causing damage and distracting them.

Braelex calls back to the party signaling her desire to leave while Andel moves up to prep a spell, but can't seem to find and opening where he won't hurt the others. "Aidon, I can hurt the swarm, but I'll shred your summons if I do so!"

Two more nupperibo walk in from the eastern hallway and split to come down the stairs.

At Vuloo if he wants to continue to defend. He's one step outside the swarm. Same for Fulmen, who can keep his attack if he can pinpoint the invisible creature

Aidon:
You think the devil is somewhere near the top of the northern stairs

The Dice:

Damage vs Eagles: 1d6 ⇒ 4 + DC13 Fort Save or be nauseated
Relan vs Nupperibo: 1d20 + 5 ⇒ (12) + 5 = 17; HIT!; Damage: 1d8 + 5 ⇒ (7) + 5 = 12

DM use:

Imp2: 21


DM Fflash wrote:
An extra 3 Fulmen, 2 from Flanking, 1 from Andel

Actually, you don't get +2 from flanking since Vuloo isn't actually threatening anyone ... moot point, but of note for the future


Male Aasimar Master Summoner / 6

Map available?

Eagle Saves:

Group 2

Fort Save 1d20 + 5 ⇒ (6) + 5 = 11

Fort Save 1d20 + 5 ⇒ (11) + 5 = 16

Fort Save 1d20 + 5 ⇒ (18) + 5 = 23


Male Half-elf Druid 3 Monk 2

Didn't someone cast glitterdust to help us see the invis critter?


Not yet ... his turn is coming up. You can delay.


Male Aasimar Master Summoner / 6

Trying to wait and see the lay out on if the swarm will just keep killing the eagles I am ok with them keeping that focus, no reason to waste Andel's spell/action, but if anyone else is going to get sucked into it it might make sense.


Map here


Female Azlanti Pureblood Alchemist (Trap Breaker) 10

"This way, guys. We can come back and deal with these fiends another day."


M Halfling Dual Cursed Life Oracle 10; AC 19, HP 102/106 , Fort +7, Ref +5, Will +8, Perception +12,
Tracked Resources:
Spells: 7/8 1st 7/8 2nd, 5/8 3rd 1/6 4th 3/4 5thCh: 8/8 (4d6)

Speaking in tongues, Vuloo fires his crossbow at one of the nupperibo and then steps around the swarm and back into the hallway.

Attack: 1d20 + 4 ⇒ (4) + 4 = 8
Damage: 1d6 ⇒ 2


Vuloo has missed some continuing saves for poison per my previous round post. Only will count one auto-fail for Round 4 doing 1d2 ⇒ 2 Dex damage, but still need you to roll each round until you save (DC15) or 7 more rounds have passed at 1d2 Dex damage each round ... starting with this next post


Male Aasimar Master Summoner / 6

Grunting with the effort of holding a doorway open for his summons Aidon says, "Do it Andel, we need to clear a path."


Male Aasimar Master Summoner / 6

dm:
I will attempt to Glitter dust in the 10' radius where I think he is


M Halfling Dual Cursed Life Oracle 10; AC 19, HP 102/106 , Fort +7, Ref +5, Will +8, Perception +12,
Tracked Resources:
Spells: 7/8 1st 7/8 2nd, 5/8 3rd 1/6 4th 3/4 5thCh: 8/8 (4d6)

Fort Save: 1d20 + 4 ⇒ (4) + 4 = 8

Dex Damage: 1d2 ⇒ 1


Male Half-elf Druid 3 Monk 2

Fulmen will use his attack on one of the guys on the stairs since those are the only visible targets.


Devilish Royalty Round 5 (cont)

Init: Lord Baz, Bat Swarm, Braelex, Nupperibo, Imp, Vuloo, Fulmen, Andel, Aidon, Relan

Vuloo fires a quick bolt over his shoulder as he bolts himself, missing wide as the imp's poison continues to ravage him.

Fulmen moves up the stairs and swings his enchanted quarterstaff hard, crushing one of the nupperibo in the chest and folding it in half with a sickening crunch. The druid tosses the dead devil aside.

Andel moves forward past Relan and lines up on the swarm strumming a chord and sending a spray of crystalline shards through it causing 2d6 ⇒ (2, 5) = 7 to the swarm and all those inside it (reflex DC14 negates). The bats, unfortunately, create a huge hole in their swarm and the shards pass harmlessly through them shredding some of the eagles. Saves for those that were hit by the swarm last round

Aidon snaps his fingers and an explosion of glittering lights appears at the top of the stairs, covering the nupperibo and the now visible form of the accuser devil in little motes of magical glitter. Both the devils flail about.

Relan drops his sword and pulls out his dagger as he moves around the swarm to engage the other nupperibo.

Devilish Royalty Round 6

Lord Baz curses in Infernal and flees down the hallway bumping into walls along the way. The bat swarm Either stays where it is, or moves to engage the next largest/nearest group of folks. Once I have the eagle saves, I'll arbitrate those damage and saves.

Braelex gets further away as the nupperibo stabs at Relan striking him squarely in the chest, and drawing a trickle of blood.

Map later, actions? (obviously dependent on the swarm, so we'll adjust as needed. Need poison save from Vuloo. Also need continuing poison saves from Braelex ... forgot to mention that after the initial failure so no penalty. For the next 4 rounds, 1d2 Dex if failed, DC13, 1 save to cure

The Dice:

Swarm Reflex save vs chord of shards: 1d20 + 3 ⇒ (17) + 3 = 20; pass
Lord Baz Will Save vs glitterdust: 1d20 + 3 ⇒ (7) + 3 = 10; fail
Nupperibo Will Save vs glitterdust: 1d20 + 2 ⇒ (5) + 2 = 7; fail
Nupperibo vs Relan: 1d20 + 1 ⇒ (18) + 1 = 19; HIT!; Damage: 1d6 ⇒ 3

DM use:

Imp2 25
Bat Swarm 0
Lord Baz 0 / Blind
Nupperubo 0 / Blind


M Halfling Dual Cursed Life Oracle 10; AC 19, HP 102/106 , Fort +7, Ref +5, Will +8, Perception +12,
Tracked Resources:
Spells: 7/8 1st 7/8 2nd, 5/8 3rd 1/6 4th 3/4 5thCh: 8/8 (4d6)

Round 6

Vuloo catches up with Braelex.

Fort Save: 1d20 + 4 ⇒ (19) + 4 = 23

Finally!


Male Aasimar Master Summoner / 6

Round 6 - HP 27 / AC 14 / Init 5

Need a map to see if the magma elemental can get to anyone and if I can summon and eagles onto the now visible demon

Eagles:

Group 2 Saves - Is this cold damage? If so all live, 5 DR against cold/Acid/Elec, if not #2 is down to 0

Ref Save - 1d20 + 4 ⇒ (17) + 4 = 21

Ref Save - 1d20 + 4 ⇒ (2) + 4 = 6

Ref Save - 1d20 + 4 ⇒ (14) + 4 = 18

Group 1 Attacks

Eagle 1

To Hit - 1d20 + 3 ⇒ (5) + 3 = 8
Damage - 1d4 + 2 ⇒ (2) + 2 = 4

To Hit - 1d20 + 3 ⇒ (18) + 3 = 21
Damage - 1d4 + 2 ⇒ (4) + 2 = 6

To Hit - 1d20 + 3 ⇒ (16) + 3 = 19
Damage - 1d4 + 2 ⇒ (2) + 2 = 4

Eagle 2

To Hit - 1d20 + 3 ⇒ (14) + 3 = 17
Damage - 1d4 + 2 ⇒ (3) + 2 = 5

To Hit - 1d20 + 3 ⇒ (20) + 3 = 23
Damage - 1d4 + 2 ⇒ (4) + 2 = 6
Confirm Crit - 1d20 + 3 ⇒ (6) + 3 = 9
Total Damage - 1d4 + 2 + 6 ⇒ (2) + 2 + 6 = 10

To Hit - 1d20 + 3 ⇒ (10) + 3 = 13
Damage - 1d4 + 2 ⇒ (4) + 2 = 6

Eagle 3

To Hit - 1d20 + 3 ⇒ (15) + 3 = 18
Damage - 1d4 + 2 ⇒ (3) + 2 = 5

To Hit - 1d20 + 3 ⇒ (16) + 3 = 19
Damage - 1d4 + 2 ⇒ (1) + 2 = 3

To Hit - 1d20 + 3 ⇒ (20) + 3 = 23
Damage - 1d4 + 2 ⇒ (4) + 2 = 6
Confirm Crit - 1d20 + 3 ⇒ (3) + 3 = 6
Total Damage - 1d4 + 2 + 6 ⇒ (3) + 2 + 6 = 11

Group 2 Attacks

Eagle 1

To Hit - 1d20 + 3 ⇒ (2) + 3 = 5
Damage - 1d4 + 2 ⇒ (1) + 2 = 3

To Hit - 1d20 + 3 ⇒ (12) + 3 = 15
Damage - 1d4 + 2 ⇒ (1) + 2 = 3

To Hit - 1d20 + 3 ⇒ (14) + 3 = 17
Damage - 1d4 + 2 ⇒ (2) + 2 = 4

Eagle 3

To Hit - 1d20 + 3 ⇒ (19) + 3 = 22
Damage - 1d4 + 2 ⇒ (4) + 2 = 6

To Hit - 1d20 + 3 ⇒ (8) + 3 = 11
Damage - 1d4 + 2 ⇒ (2) + 2 = 4

To Hit - 1d20 + 3 ⇒ (20) + 3 = 23
Damage - 1d4 + 2 ⇒ (2) + 2 = 4
Confirm Crit - 1d20 + 3 ⇒ (3) + 3 = 6
Total Damage - 1d4 + 2 + 4 ⇒ (3) + 2 + 4 = 9

Eagle 4

To Hit - 1d20 + 3 ⇒ (18) + 3 = 21
Damage - 1d4 + 2 ⇒ (4) + 2 = 6

To Hit - 1d20 + 3 ⇒ (5) + 3 = 8
Damage - 1d4 + 2 ⇒ (4) + 2 = 6

To Hit - 1d20 + 3 ⇒ (2) + 3 = 5
Damage - 1d4 + 2 ⇒ (2) + 2 = 4

Rolling Eagle 2 attacks here in case he lived but not sure if he did.

Eagle 2

To Hit - 1d20 + 3 ⇒ (16) + 3 = 19
Damage - 1d4 + 2 ⇒ (4) + 2 = 6

To Hit - 1d20 + 3 ⇒ (1) + 3 = 4
Damage - 1d4 + 2 ⇒ (3) + 2 = 5

To Hit - 1d20 + 3 ⇒ (18) + 3 = 21
Damage - 1d4 + 2 ⇒ (3) + 2 = 5


What are those eagles attacking? Full attack is a full-round action. IF they move, the get a single attack like everyone else.

You can't see the devil, he flew beyond your vision range. Not sure who has the light, but I measured 60 feet from the magma elemental.

Map here


Male Aasimar Master Summoner / 6

Ahh well yes without the map is was hard to see what was alive

Not sure if the eagles would be smart enough to not attack the swarm in all honesty. If they are then they would move up and make one attack against the last devil if they can, same with the elemental but I don't think he can reach anyone and attack.

I will move up as far as I can, avoiding the swarm, and still cast to see if I can see the demon


Per the spell, they attack the nearest creature unless you can communicate with them


Male Aasimar Master Summoner / 6

yeah I didn't know if a swarm counts as a creature


Swarms are creatures.

Piercing damage, not cold, so eagle two dies and the others take 1d6 ⇒ 4 damage from the swarm which doesn't move

Waiting on Relan and Fulmen ... note the party is splitting fairly rapidly


M Halfling Dual Cursed Life Oracle 10; AC 19, HP 102/106 , Fort +7, Ref +5, Will +8, Perception +12,
Tracked Resources:
Spells: 7/8 1st 7/8 2nd, 5/8 3rd 1/6 4th 3/4 5thCh: 8/8 (4d6)

Vuloo pauses and turns to Braelex."Wait, the others aren't coming. We need to go back and help them."


Female Azlanti Pureblood Alchemist (Trap Breaker) 10

Braelex nods in agreement with Vuloo, but keeps pacing towards the entrance. "We can sell our loot and resupply too."


Male Half-elf Druid 3 Monk 2

Devilish Royalty

Round 6
HP: 13/25
AC: 14 + 1

Fulmen hesitates a moment as he considers chasing the fleeing imp, but thinks better of it as he turns back and sees part of his party missing. He attacks the remaining nupperibo.

Attack: 1d20 + 3 + 1 ⇒ (17) + 3 + 1 = 21

dmg: 2d6 + 4 ⇒ (6, 4) + 4 = 14


Braelex wrote:
Braelex nods in agreement with Vuloo, but keeps pacing towards the entrance. "We can sell our loot and resupply too."

Missed your Fort Save: Dex Damage: 1d2 ⇒ 2


Devilish Royalty Round 6

Vuloo attempts to coax Braelex back, but the tiefling presses on. Fulmen destroys the second devil as Aidon moves forward, but still can't see beyond the light. The eagles and swarm continue to fight at each other until Andel shreds the swarm with another well-placed chord of shards (which incidentally also kills the fast healing imp laying on the ground(.

Actions? No visible enemies ... Braelex and Vuloo are gone from sight and hearing now. Relan, Aidon, Fulmen are in the room with the elemental and remaining eagles (take away the last 2 injured ones based on swarm damage and the chord of shards)


Female Azlanti Pureblood Alchemist (Trap Breaker) 10
DM Fflash wrote:
Missed your Fort Save: [dice=Dex Damage]1d2

What Fort save??


For continuing poison from the imp per my Round 5/6 combat post ...

DM Fflash wrote:
Need poison save from Vuloo. Also need continuing poison saves from Braelex ... forgot to mention that after the initial failure so no penalty. For the next 4 rounds, 1d2 Dex if failed, DC13, 1 save to cure


Male Aasimar Master Summoner / 6

Aidon will not chase the devil and regroup with the party

As Aidon regroups with the party he is holding a handkerchief up to his nose and you see blood on it and his face

dm:
Playing it where if Aidon summons too many creatures at once it causes him harm, in the form of nose bleeds, blood from his ears, etc. If he had summoned another creature I was going to have him collapse to his knees and actually cough up blood and maybe take some actual damage. Thoughts?


Female Azlanti Pureblood Alchemist (Trap Breaker) 10

Search the room/bodies before we split!

Fort Save: 1d20 + 3 ⇒ (3) + 3 = 6; Dex Damage: 1d2 ⇒ 2
Fort Save: 1d20 + 3 ⇒ (18) + 3 = 21

Total 6 pts Dex damage...

Braelex stumbles clumsily, her natural grace and balance badly compromised.


Aidon Jade Davian wrote:

Aidon will not chase the devil and regroup with the party

As Aidon regroups with the party he is holding a handkerchief up to his nose and you see blood on it and his face

** spoiler omitted **

Aidon:
Role play it up! No need for actual game mechanics unless you want to develop a flaw or drawback for an additional trait. Can discuss between adventures and open the option to everyone

M Halfling Dual Cursed Life Oracle 10; AC 19, HP 102/106 , Fort +7, Ref +5, Will +8, Perception +12,
Tracked Resources:
Spells: 7/8 1st 7/8 2nd, 5/8 3rd 1/6 4th 3/4 5thCh: 8/8 (4d6)

Vuloo rejoins the others and helps to search the area.

Perception: 1d20 + 4 ⇒ (9) + 4 = 13

"We need to find a place to rest. The Imp's poison weighs heavily on me."


You find nothing of interest in the room other than the 4 shoddily crafted spears.

I assume you all will catch up with Braelex before letting her reenter the ant room on her ow own?

Any other steps/stops on the way out? Braelexs enchantment will end once she gets in the boat.


Female Azlanti Pureblood Alchemist (Trap Breaker) 10

Suggestion does not require that I do something blindly or stupidly. Braelex will wait for the others. We also have to turn in the 'crown' to the mite on the way.


Male Half-elf Druid 3 Monk 2

Fulmen will ensure the party is together before searching the room. Discovering Braelex missing he'll go retrieve her and bring her back. If she refuses he'll try to bribe her by mentioning there may be things back in the room that are important that we need before heading out. If that fails he'll slap her and shout "Snap out of it woman!"


Braelex wrote:
Suggestion does not require that I do something blindly or stupidly. Braelex will wait for the others. We also have to turn in the 'crown' to the mite on the way.

I agree, but she would actively be looking for a safe way out


Fulmen wrote:
Fulmen will ensure the party is together before searching the room. Discovering Braelex missing he'll go retrieve her and bring her back. If she refuses he'll try to bribe her by mentioning there may be things back in the room that are important that we need before heading out. If that fails he'll slap her and shout "Snap out of it woman!"

Let me know how that works out for you.


M Halfling Dual Cursed Life Oracle 10; AC 19, HP 102/106 , Fort +7, Ref +5, Will +8, Perception +12,
Tracked Resources:
Spells: 7/8 1st 7/8 2nd, 5/8 3rd 1/6 4th 3/4 5thCh: 8/8 (4d6)

Vuloo catches up with the others, "Let's backtrack one level and find a safe place to regroup. We have come too far to leave the dungeons now. With rest, I think we can continue the expedition."

Vuloo looks pointedly at Braelex, "Do we agree?"


Female Azlanti Pureblood Alchemist (Trap Breaker) 10

Braelex stops and listens to both Fulmen and Vuloo, nodding along to their words. "No... I need to get to the surface. Of course, I'd rather you all came with me, as I am sure dangers still remain between here and there." Not waiting for a response, Braelex continues on her way up.

I'd add that Braelex has 6 pts of Dex damage, and we have a ton of goods to sell. This is a good opportunity to rest and reequip, and complete a couple side missions. If nothing else, I'm going to get some silvered or blessed crossbow bolts.


Male Aasimar Master Summoner / 6

Aidon nods, "I would not be opposed to finding somewhere to rest, that last fight took a lot out of me" as he says that he coughs more blood into his rag


Female Azlanti Pureblood Alchemist (Trap Breaker) 10

"There are excellent beds at the Pathfinder Lodge..." Braelex calls back.

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