DM Fflash's Shattered Star Campaign

Game Master DM Fflash

Chapter 4: Beyond the Doomsday Door
Windsong Abbey

Roll 20 Link


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M Halfling Dual Cursed Life Oracle 10; AC 19, HP 102/106 , Fort +7, Ref +5, Will +8, Perception +12,
Tracked Resources:
Spells: 7/8 1st 7/8 2nd, 5/8 3rd 1/6 4th 3/4 5thCh: 8/8 (4d6)

Vuloo will walk over and example the bag around the creature's leg.

Perception:1d20 + 3 ⇒ (8) + 3 = 11


The bag contains 23 polished rocks, 32 teeth of various size and type and a bracer that matches the one Zuuga wore on his head. It radiates magic.

-Posted with Wayfinder


Male Aasimar Master Summoner / 6

What are the rules for trying to learn a new summon creature Tike?


Female Azlanti Pureblood Alchemist (Trap Breaker) 10

Braelex picks up the magic bracer. "I assume this is the spare 'crown'?

She moves to check the half-ajar secret door, scanning the area for traps.

Perception Take 20: 20 + 6 = 26


M Halfling Dual Cursed Life Oracle 10; AC 19, HP 102/106 , Fort +7, Ref +5, Will +8, Perception +12,
Tracked Resources:
Spells: 7/8 1st 7/8 2nd, 5/8 3rd 1/6 4th 3/4 5thCh: 8/8 (4d6)

Vuloo nods to Braelex, "I assume so. Let's keep the bracer."

Vuloo tosses the rest of the bag's content. He then moves to the kitchen area.


Female Azlanti Pureblood Alchemist (Trap Breaker) 10

Braelex frowns, then picks up bag of the rocks and teeth.


Posting Kitchen soon ... last chance for immediate follow-up in this room (You can always come back, of course)


Male Aasimar Master Summoner / 6

Aidon will walk over and poke at the cave fisher a bit

"Andel, do you think you and Tarric would be able to help me research this thing once we are back in town? I think it could be a very valuable ally to add to the friends I can call forth."


"Yes, of course. I'd love the chance to study it a bit further. How are we going to get it out of here? Must weigh 300 pounds," Andel says as he kneels down and pokes around at the creature with a knife

-Posted with Wayfinder


Female Azlanti Pureblood Alchemist (Trap Breaker) 10

Braelex arches an eyebrow at the conundrum. "Tenser's floating disc?"


Male Aasimar Master Summoner / 6

Aidon nods at Braelex, "Yes that would work...wait, who's this Tenser?" Aidon then looks around expectantly.

Aidon can't cast Tenser's Floating Disk

Amiculus is fairly strong, could he drag the thing along with us or is that just not going to be possible?


Probably, should be a table on strength and drag. Will be loud.

-Posted with Wayfinder


The Kitchen Round 1

Braelex, Aidon, Andel, Swarm, Relan, Amiculus, Fulmen, Vuloo (no one will be flatfooted)

Fulmen walks down to check the noise in the far oven. As he gets close the door explodes open and a cascade of 2-foot long centipedes tumbles out. They burst from the cracks and the holes in the wall an floor forming a giant mass that washes towards him.

Actions?

The Dice:

Aidon Init: 1d20 + 2 ⇒ (19) + 2 = 21
Amiculus Init: 1d20 + 1 ⇒ (8) + 1 = 9
Andel Init: 1d20 + 1 ⇒ (20) + 1 = 21
Braelex Init: 1d20 + 3 ⇒ (18) + 3 = 21
Fulmen Init: 1d20 + 1 ⇒ (7) + 1 = 8
Relan Init: 1d20 + 1 ⇒ (9) + 1 = 10
Vuloo Init: 1d20 + 1 ⇒ (7) + 1 = 8
Centipede Swarm: 1d20 + 4 ⇒ (13) + 4 = 17

Map here


Male Human Fighter - level 2

"Look out!" he shouts as he readies his sword and shield. "Brae, this might be a good time for another one of those fire bombs of yours."

holding to attack


Female Azlanti Pureblood Alchemist (Trap Breaker) 10

Braelex smirks and hurls a bomb at the insectoid mass.

Bomb (ranged touch): 1d20 + 9 ⇒ (19) + 9 = 28; Fire Damage: 2d6 + 3 ⇒ (4, 5) + 3 = 12


M Halfling Dual Cursed Life Oracle 10; AC 19, HP 102/106 , Fort +7, Ref +5, Will +8, Perception +12,
Tracked Resources:
Spells: 7/8 1st 7/8 2nd, 5/8 3rd 1/6 4th 3/4 5thCh: 8/8 (4d6)

Vuloo attacks the centipede with his crossbow:

Attack:1d20 + 4 ⇒ (1) + 4 = 5 Damage:1d6 ⇒ 4


Male Aasimar Master Summoner / 6

Not much I can do against a swarm, I will just try and stay out of the way.


Male Half-elf Druid 3 Monk 2

The Kitchen

Round 1
HP: 16/25
AC: 14

Fulmen twirls his staff in a flurry of blows as he defends himself against the oncoming swarm.

Attack: 1d20 + 1 ⇒ (16) + 1 = 17

dmg: 1d6 + 3 ⇒ (2) + 3 = 5

Attack: 1d20 + 1 ⇒ (8) + 1 = 9

dmg: 1d6 + 3 ⇒ (1) + 3 = 4


Male Human Fighter - level 2

Usually i seem ineffective against swarms. Just holding off to see wht the fire bomb did. Can i try and defend Fulmen with my shield?


Relan wrote:
Usually i seem ineffective against swarms. Just holding off to see wht the fire bomb did. Can i try and defend Fulmen with my shield?

I believe there's a feat that allows you to shield-defend someone else. I don't think you can use the aid other action for defense. Anyone else see that differently?

I've been tied up more than I thought this weekend with Holly's house in Kansas City. I'll get a first round out soon. Braelex's bomb will do a lot of damage but will not destroy the swarm


The Kitchen Round 1

Braelex, Aidon, Andel, Swarm, Relan, Amiculus, Fulmen, Vuloo

As the swarm of centipedes forms, Braelex gets the jump on it and tosses a fiery bomb into the mass hitting it square and killing 100s of the centipedes. The swarm holds though and advances on Fulmen.

Aidon hangs back as his eagles and Andel move forward. The eagles swoop down picking up individual centipedes in their beaks but ineffectually causing major damage. Andel positions himself behind Relan and watches as the swarm flows over Fulmen.

Fulmen takes Damage: 2d6 ⇒ (1, 2) = 3 points of damage + must make a DC13 Fortitude save or be nauseated and a DC13 Fortitude save or be poisoned taking 1d4 ⇒ 1 Dex damage

Fulmen and Vuloo swat and shoot uselessly at the swarm, their weapons causing no damage.

Relan's action? Plus Fulmen can move if he wishes to

Map here


M Halfling Dual Cursed Life Oracle 10; AC 19, HP 102/106 , Fort +7, Ref +5, Will +8, Perception +12,
Tracked Resources:
Spells: 7/8 1st 7/8 2nd, 5/8 3rd 1/6 4th 3/4 5thCh: 8/8 (4d6)

Vuloo moves away from the swarm and establishes a life link with Fulmen.


Male Human Fighter - level 2

Relan backs up a few steps and digs in to block the swarm.


Female Azlanti Pureblood Alchemist (Trap Breaker) 10

Braelex frowns as the surviving centipedes overrun Fulmen. She takes up another explosive grenade and hurls it carefully into the mass, trying to use precision to keep Fulmen out of the flames.

Bomb (ranged touch): 1d20 + 9 ⇒ (1) + 9 = 10; Fire Damage: 2d6 + 3 ⇒ (5, 5) + 3 = 13

Uh oh!

Grenade Miss: 1d8 ⇒ 1


Male Aasimar Master Summoner / 6

Any grease or anything around I could use to make a decent fire? We are in a kitchen


... a 10,000 year-old kitchen. There is no grease, just dust.

-Posted with Wayfinder


Male Aasimar Master Summoner / 6

But is the dust greasy?

Anything large enough to tip over and smash the swarm with? Could Amiculus swing the dead Cave Fisher like a giant hammer? Work with me here man! :)


Amiculus isn't that strong. Nothing to knock over next to the swarm.

The Kitchen Round 2

Braelex, Aidon, Andel, Swarm, Relan, Amiculus, Fulmen, Vuloo

Braelex chucks another bomb but it slips out of her hand and drops a few feet in front of her exploding in a hail of fire across her and Relan. (Both take 5 fire damage, reflex save for half. Braelex knows the DC)

Aidon scurries about looking for some way to help while Andel sets up and unleashes a flurry of shards from his instrument. The centipedes part when the cone shoots forward and avoid the damage.

Chord of Shards Damage: 2d6 ⇒ (1, 3) = 4
Swarm Reflex Save: 1d20 + 2 ⇒ (19) + 2 = 21; success!

o.O ... it's at this point I realize that Fulmen still hasn't posted his action or saves. Stand by for more


Female Azlanti Pureblood Alchemist (Trap Breaker) 10

DC 14 for Relan. Braelex scoffs the fire damage.


Male Half-elf Druid 3 Monk 2

The Kitchen

Round 2
HP: 13/25
AC: 14

Fort: 1d20 + 6 ⇒ (8) + 6 = 14

Fort: 1d20 + 6 ⇒ (14) + 6 = 20

Fulmen runs from the swarm heading back the way they came.


... and continuing

The swarm waves forward, centipedes crawling over centipedes in swells, following Fulmen who had fled the round before. It senses new prey and the crawl and bite on Aidon and Relan.

Damage: 2d6 ⇒ (5, 5) = 10
Make a DC13 Fort save or be nauseated
Make another DC13 Fort save or take 1d4 ⇒ 4 Dex damage from poison

Relan tries to defend against the swarm and realizes his shield and sword are futile ... (You can still move or act if you wish, depending on your fort saves above)

Amiculus attempts to lift the cave fisher but is unable to do so.

Fulmen continues to flee as Vuloo establishes a lifelink with him. (unless you wish to establish it with someone else)

Relan action this round, everyone else for next round

Map here


M Halfling Dual Cursed Life Oracle 10; AC 19, HP 102/106 , Fort +7, Ref +5, Will +8, Perception +12,
Tracked Resources:
Spells: 7/8 1st 7/8 2nd, 5/8 3rd 1/6 4th 3/4 5thCh: 8/8 (4d6)

Seeing Fulmen fleeing, Vuloo establishes the lifelink with Relan on Round 1. On Round 2 he will set up a second lifelink with Aidon.


Male Half-elf Druid 3 Monk 2

The Kitchen

Round 3
HP: 13/25
AC: 14

Fulmen seeing he is no longer being pursued by the swarm will pause to say a prayer to the gods and call upon their divine powers of healing.

CLW: 1d8 + 1 ⇒ (5) + 1 = 6

HP now at 19/25


Female Azlanti Pureblood Alchemist (Trap Breaker) 10

Braelex steps away from the swarm and carefully (and hesitantly) tosses another bomb its way. With a little more precision this time, she carefully excludes her companions from burning.

Bomb (ranged touch): 1d20 + 9 ⇒ (5) + 9 = 14; Fire Damage: 2d6 + 3 ⇒ (5, 4) + 3 = 12


The Kitchen Round 3

With a final, well-placed bomb, Braelex incinerates the remaining centipedes leaving only a couple individuals which Relan steps on.

END COMBAT! Any immediate stuff before we return to dungeon crawl mode?


Male Human Fighter - level 2

Nauseated/Fort/DC13 Save: 1d20 + 5 ⇒ (10) + 5 = 15
Posion/Fort/DC13 Save: 1d20 + 5 ⇒ (15) + 5 = 20
Bomb/DC14 Save: 1d20 ⇒ 19

Yay! full saves :)


Still need Aidon's save for poison as well


Male Aasimar Master Summoner / 6

Fort Save Nauseated - 1d20 + 2 ⇒ (5) + 2 = 7

Fort Save Poison - 1d20 + 2 ⇒ (20) + 2 = 22


Female Azlanti Pureblood Alchemist (Trap Breaker) 10

After the swarm is dispersed, Braelex takes a look around the chamber carefully.

Search Take 20


Moving on

The Pool

Never answered Fulmen's question

You throw a pebble into the water and it enters and gets wet like any other stone.

Torture Chamber

Stairs descend into the room from the north, a heavy stone door blocks passage to the west, and an eastern corridor exits between cells blocked by doors of rusty iron bars. Scattered about the room are a number of instruments of torture from bygone days, now mostly gone to rot and ruin.

The southern cell’s occupant is long dead, his bones crumbled to dust, but the northern cell is occupied. It holds a single creature—a deformed, vaguely human-shaped monster. Once it sees you it flies into a furious frenzy—throwing itself against the cell’s bars in a futile attempt to escape.

Knowledge Dungeoneering DC15:
The creature is a sinspawn, a creation of ancient Thassilon warped by magic -- in this case, pure wrath

Image here

Main Storeoom

Ancient shelves hold only the dust of whatever foodstuffs were once stored here. In the alcoves to the south, iron hooks for hanging meats dangle from the ceiling.

Empty Barracks

This room seems to have once served as guard barracks, but the beds and other furniture here have long since crumbled into almost unrecognizable ruins. There are stairs leading down to the south.

Map here


M Halfling Dual Cursed Life Oracle 10; AC 19, HP 102/106 , Fort +7, Ref +5, Will +8, Perception +12,
Tracked Resources:
Spells: 7/8 1st 7/8 2nd, 5/8 3rd 1/6 4th 3/4 5thCh: 8/8 (4d6)

Vuloo stays well clear of the beast in the torture chamber, "Foul beast. Someone must be feeding this thing to keep it alive. Should we kill it? I would hate to have to deal with it outside of the cage."

Vuloo will spend a couple of minutes looking for secret doors or anything else of interest in each of the rooms.

Perception:

Torture chamber: 1d20 + 3 ⇒ (16) + 3 = 19
Store room: 1d20 + 3 ⇒ (4) + 3 = 7
Barracks: 1d20 + 3 ⇒ (19) + 3 = 22


Male Half-elf Druid 3 Monk 2

"We,'re looking for something that could serve as a crown, right? I haven't seen anything so far. Should we keep descending or should we dig around some more on this level?"


Female Azlanti Pureblood Alchemist (Trap Breaker) 10

"This bracer is the twin of the king's other 'crown'. I believe this is what he was after."


Female Azlanti Pureblood Alchemist (Trap Breaker) 10

Torture Chamber

"It certainly looks evil."


Male Human Fighter - level 2

Knowledge Dungeoneering DC15: 1d20 + 3 ⇒ (2) + 3 = 5


M Halfling Dual Cursed Life Oracle 10; AC 19, HP 102/106 , Fort +7, Ref +5, Will +8, Perception +12,
Tracked Resources:
Spells: 7/8 1st 7/8 2nd, 5/8 3rd 1/6 4th 3/4 5thCh: 8/8 (4d6)

Vuloo nods at Braelex, "Yes, we have the king's precious crown."

To Fulmen, "Let's descend. The more interesting artifacts will be further down. I must confess, I'm really excited to have the opportunity to exploring such ancient Thassilonian ruins. It's like going back a 1000 years in time. Who knows what secrets we will uncover?"


Vuloo doesn't find anything else of note in the rooms he searches. Anything else? Pressing down then?

-Posted with Wayfinder


M Halfling Dual Cursed Life Oracle 10; AC 19, HP 102/106 , Fort +7, Ref +5, Will +8, Perception +12,
Tracked Resources:
Spells: 7/8 1st 7/8 2nd, 5/8 3rd 1/6 4th 3/4 5thCh: 8/8 (4d6)

Yes, descend.


Female Azlanti Pureblood Alchemist (Trap Breaker) 10

Torture Chamber

Braelex shrugs and raises her crossbow towards the caged monster.

Coupe d'grace?: 2d8 + 2 ⇒ (1, 7) + 2 = 10


M Halfling Dual Cursed Life Oracle 10; AC 19, HP 102/106 , Fort +7, Ref +5, Will +8, Perception +12,
Tracked Resources:
Spells: 7/8 1st 7/8 2nd, 5/8 3rd 1/6 4th 3/4 5thCh: 8/8 (4d6)

"Yes, let's put an end to this foul beast."

Vuloo will fire on the beast with his crossbow, through the cage bars, until it is dead.

Do we need to roll?

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