
DM Fflash |

Perhaps a distraction? Relan moves the far side of the circle, standing close it, and readies to move back should an elemental move to attack him.
I've updated the map to include the circle and the elementals. Where did you want to go exactly? If you're entering the circle, roll initiative.

Relan* |

Seeing the map, Relan would go into the north corner as far west as he can without breaking the circle and watch what the elementals do. [ooc[That is a big circle. I was envisioning 10' diameter. [/ooc]

DM Fflash |

Not by the way it looks on the map, but ok. No reason to go that way yet.
I guess I should have said if you cross the room, you breaknthr circle. Dunno why I read your post thinking you were headed to the NW corner.
Relan slips into the northeast corner of the room and the elementals track with him moving to that side of the circle.

Vuloo |

Vuloo scowls at the fire elementals. "We may be able to bypass this room by going through either the southern passage in the lone statue room or through the northeastern door."

Relan* |

Knowing slightly more about the elementals now Relan recommends the group check out the other paths. We know what we must do to pass here. Let us see to the other directions before fighting these creatures.

Andel Gesseran *NPC* |
- Thassilonian
- Aklo
- Boggard
- Goblin
- Giant
- Undercommon
- Engineering +11
- Geography +11
- History +13
- Local +14
- Nature +10
- Nobility +11
- Planes +11
- 2nd: heroism, allegro
- 1st: borrow skill (DC15), chord of shards (DC15), comprehend langs, timely inspiration (DC15)
- 0: dancing lights, mage hand, message, read magic, summon instrument, unwitting ally (DC14)

Gonna assume you all plan to head thru the door next?
-Posted with Wayfinder

DM Fflash |

Exploring on ...
Guardroom
This room has the look of an abandoned guardroom. It is unoccupied and the smell of the sea is strong in this room, and salt encrusts the floor in a trail leading from the south door. Another door leads to the east.
The door to the east doesn't open, but isn't trapped. It seems barricaded from the other side.
The Sea Stair
The salty tang of the sea fills the air of this chilly room. Wall carvings showing soldiers marching to war are encrusted with salt, and a descending stair in the center of the room is filled to nearly floor level with sea water. A thin layer of blue energy shimmers across the surface of the water in the stairwell.
The Underwater Observatory
A spiral stair rises from the center of this otherwise empty chamber leading up to a domed chamber some twenty feet above. In that room are three windows looking out west into the murky harbor. Seaweed blocks most of your view, but you note the vague outline of a large shipwreck maybe 60 feet away, visible on the bottom of the harbor.
Hall of Fleshwarping
A line of pillars runs down the center of this hall, between which lie the ruined remains of what was once an immense magical laboratory. Crumbled tables, broken stone urns, rusted cauldrons, and ancient fragments of broken glass lie scattered throughout. The northern wall depicts a vast mural of armies of deformed monsters and demons gathering on the shores of a mountainous island. Above, a woman’s face has been carved into the mountaintop, and an immense bridge arches out from just
below this woman’s face. Below the mountain, at the end of a side view of a tangled network of caverns, lies a vast underground vault in which an immense monstrosity of tentacles surrounds a central fanged mouth; within the mouth glares an angry red eye.
Andel can tell you that the mural on the northern wall depicts the armies of Bakrakhan, Azlanist's territory and the carving represents the Runelord herself.

Fulmen |

"I can create water. Unfortunately, not enough to squelch a fire elemental. There was an interesting pool in one of the other rooms. Maybe it has a water elemental and we can sic them on each?" Fulmen grins ever so slightly.
Guardroom
Fulmen knocks on the door and shouts loud enough to be heard on the other side. "Hello, is there anyone in there?" If no response he'll say to no one in particular "Wonder if the ceiling collapsed.."
The Sea Stair
Have we seen any salt supplies in a storeroom?
The Underwater Observatory
Fulmen makes mental note of the shipwreck in relation to the crow. Identifying landmarks to pinpoint it later if they can find a way to go under water in the future.
Hall of Fleshwarping
"By Gaia, what is that foul thing!"

Relan* |

Guardroom
Relan wonders With all the water here, I wonder if the other side of the door is flooded. He pauses to listen at the door.
Perception: 1d20 + 9 ⇒ (16) + 9 = 25
The Sea Stair
Relan dips his weapon into the water though the barrier, wondering if he will feel any resistance.
The Underwater Observatory
Hmm. I wonder if I could swim out to that ship from the sea stair.
Hall of Fleshwarping
Stepping easy it the runes of the lab the fighter wonders of its past use.
Relan is not trained in Geography and can get a 25 max in planes.

Vuloo |

Vuloo will take 20 searching each of the rooms.
The Sea Stair
Vuloo watches intently as Relan tests the barrier, "Yes, I imagine we could swim to the ship, but I'm not sure it's worth the risk. We should focus on completing our exploration of these dungeons."

DM Fflash |

Guardroom
Fulmen knocks and Relan listens and hears a slightly disgusting squishing noise followed by a slight moan.
The Sea Stair
Relan's weapon pierces the barrier and comes back up through. He can see the water beading on the blade through the barrier, but as he pulls it out, the weapon is completely dry.

Andel Gesseran *NPC* |
- Thassilonian
- Aklo
- Boggard
- Goblin
- Giant
- Undercommon
- Engineering +11
- Geography +11
- History +13
- Local +14
- Nature +10
- Nobility +11
- Planes +11
- 2nd: heroism, allegro
- 1st: borrow skill (DC15), chord of shards (DC15), comprehend langs, timely inspiration (DC15)
- 0: dancing lights, mage hand, message, read magic, summon instrument, unwitting ally (DC14)

Knowledge Geography: 1d20 + 9 ⇒ (14) + 9 = 23; success!
Also, 1/day he can take 20 on a knowledge roll if you wish him to do so, he'll be able to hit the DC30 (he has a +10 planes modifier). Just let me know

Braelex |

The Sea Stair / Observatory
Braelex nods, agreeing with Vuloo's statement.
***
Guardroom
"Bash it, or move on?"
If it looks like we're going to take down the door, Braelex will drink her mutagen.
***
Fleshwarping
Braelex grimaces at the gruesome artwork. She hangs back as the others move forward, checking that her crossbow is loaded and cocked.

Relan* |

We can likely open this door in. I hear what might be undead behind it. Something moans. Be ready I will test the door.
Relan removes a crowbar and places it to best advantage. He then tries to pry the door open.
Open Door: 1d20 + 4 + 2 ⇒ (19) + 4 + 2 = 25

DM Fflash |

Underwater Observatory
Taking time to search each of the rooms thoroughly, Vuloo finds a secret compartment in one of the "window" sills. He also notes that the window has no glass and there is nothing obviously apparent holding the water back.
In the compartment he finds 2 scrolls of water breathing
Guardroom --> Stink's Redoubt
Relan jams the crowbar in and with a great crack and a tremendous shove forces the door open sending a pile of crates and furniture sprawling out of the way. You find a chamber whose walls have been coated in dried black ichor. Rudimentary lines and smears within the layers of gunk have been added to create crude examples of simplisitic art. Coweringin the corner is a hideous creature, appearing as nothing more than a man-sized lump of molten stinking flesh. It opens it's semblance of a mouth and a string of pathetic noises stream forth.
No map at work but the room is essentially around 20 x 15 iirc, no other visible exits.

Vuloo |

Obsevatory
Vuloo tells the others about the scrolls and then puts them in his backpack.
Guardroom
Vuloo gags in disgust at the creature and then blasts it with his crossbow.
Attack: 1d20 + 4 ⇒ (16) + 4 = 20
Damage: 1d6 ⇒ 2

Relan* |

Relan stands ready at the door looking at the creature. I cannot understand it, but it appears to be begging. What is it?
Knowledge Dunegoneering: 1d20 + 5 ⇒ (3) + 5 = 8
Knowledge Planes: 1d20 + 5 ⇒ (3) + 5 = 8
Knowledge Religion: 1d20 + 5 ⇒ (3) + 5 = 8 Wow - I rolled three 3s.
testing the die roller: 1d20 ⇒ 3 OK. What is going on?.
He is surprised as Vuloo fires his weapon.

DM Fflash |

Stink's Redoubt Round 1
Init: Vuloo, Amiculus, Relan, Aidon, Braelex, Stink, Aidon, Fulmen
Vuloo fires his bolt and it bounces off the creature's thick rubbery hide
Aidon Init: 1d20 + 1 ⇒ (15) + 1 = 16
Amiculus Init: 1d20 + 2 ⇒ (18) + 2 = 20
Aidon Init: 1d20 + 1 ⇒ (8) + 1 = 9
Braelex Init: 1d20 + 4 ⇒ (7) + 4 = 11
Fulmen Init: 1d20 + 1 ⇒ (6) + 1 = 7
Relan Init: 1d20 + 2 ⇒ (16) + 2 = 18
Stink Init: 1d20 + 8 ⇒ (2) + 8 = 10
Actions?

DM Fflash |

Yes, Aidon get's to go twice this combat! Nice!Knowledge Planes - d20+6 What is it?
The creature wails as the bolt strikes it and waves its arms defensively. Words spill from it's gaping hole of a mouth.

Andel Gesseran *NPC* |
- Thassilonian
- Aklo
- Boggard
- Goblin
- Giant
- Undercommon
- Engineering +11
- Geography +11
- History +13
- Local +14
- Nature +10
- Nobility +11
- Planes +11
- 2nd: heroism, allegro
- 1st: borrow skill (DC15), chord of shards (DC15), comprehend langs, timely inspiration (DC15)
- 0: dancing lights, mage hand, message, read magic, summon instrument, unwitting ally (DC14)

"Can anyone understand it? If we wish to parlay, I can cast a spell to understand, although we won't be able to speak in its language," Andel offers, holding an arrow nocked to his bow.

Relan* |

Relan peers closely at the creature trying to understand it.
Linguistics: 1d20 + 5 ⇒ (3) + 5 = 8
I cannot understand what it says, but it is obvious it does not wish to fight. I say cast your spell.

Andel Gesseran *NPC* |
- Thassilonian
- Aklo
- Boggard
- Goblin
- Giant
- Undercommon
- Engineering +11
- Geography +11
- History +13
- Local +14
- Nature +10
- Nobility +11
- Planes +11
- 2nd: heroism, allegro
- 1st: borrow skill (DC15), chord of shards (DC15), comprehend langs, timely inspiration (DC15)
- 0: dancing lights, mage hand, message, read magic, summon instrument, unwitting ally (DC14)

As no one takes any further hostile action and the creature doesn't fight back, Andel takes a moment to strum a couple chords and magically enhance his perception. After a few minutes of fruitless pantomime, the creature finally moans again.
Andel translates the spoiler below

Fulmen |

Stink's Redoubt
Fulmen makes no effort to hide the disgust on his face as seeing the foul creature, but makes no hostile moves towards it.
"Andel, can you tell the thing we already killed the devils?"
Underwater Observatory
"Two scrolls...perhaps one or two of us could check out the sunken ship using the scrolls? I will go if someone will come with me to watch my back"
How long do the spells last?

Andel Gesseran *NPC* |
- Thassilonian
- Aklo
- Boggard
- Goblin
- Giant
- Undercommon
- Engineering +11
- Geography +11
- History +13
- Local +14
- Nature +10
- Nobility +11
- Planes +11
- 2nd: heroism, allegro
- 1st: borrow skill (DC15), chord of shards (DC15), comprehend langs, timely inspiration (DC15)
- 0: dancing lights, mage hand, message, read magic, summon instrument, unwitting ally (DC14)

Andel can only understand, he can't talk back. You will have to find another way to communicate.
Each scroll is 10 hours, divided evenly among the number of people touched at the time of casting.
-Posted with Wayfinder

Vuloo |

Stink's Redoubt
Vuloo watches the creature with suspision. "It is an infernal beast. But, I guess we should leave it if it is no threat."
Underwater Observatory
"I don't like the idea of splitting the party. We should go as a group or not at all."

Relan* |

Stink's Redoubt
After hearing the translation Relan advances unthreateningly and extends his hand to accept treasure. He waits.
Underwater Observatory
Count me in for a swim.

DM Fflash |

Stink's Redoubt
The mishappen lump of flesh stares open-mouthed as Relan approaches and Braelex speaks Taldan. When Braelex switches to Abyssal, it grabs the side of its head and shakes it.
As it calms down, it stares blankly at Relan and then shrinks away from him as well, stuttering out another string of moans.
Underwater Observatory
The party confers and Vuloo (or Fulmen) reads one of the scrolls (anyone staying behind?) giving you all an hour and change of water breathing. Braelex drinks her extract and you step through the blue film and instantly enter the sea water. Swimming down into the murky harbor water, you push through a wall of kelp and seaweed that has grown up 40 feet or more from the harbor floor to block the visibility of this entrance to the Crow. From the outside, you'd not know the entrance was there if you hadn't just come through it.
And with that you swim towards the ship, a merchant vessel or traweler of medium size.
Swimming order/formation, please. Map later this evening.

Relan* |

Stink's Redoubt
With some translation Relan understands the creatures meaning. He shrugs his shoulders questioningly and points in various directions, trying to ascertain where Stink's enemies might be. With each point he looks back at Stink for confirmation.
Underwater Observatory
Relan, Ranseur in hand and a +7 swim skill will lead the way.

Aidon Jade Davian |

Underwater Observatory
Aidon slips into the water with the grace of a dying manatee
Stink's Redoubt
"This is quite an unusually devil here, unless I am mistaken, he is a lemure, which is the absolute lowest form of devil. They normally are very stupid and weak, but this one is very different."
"I am willing to help him, if for no other reason then I can't kill such a pathetic creature"

Vuloo |

Stink's Redoubt
"Aidon, it's still a devil. We really should destroy it. For expediency, I'm willing to leave it be since it doesn't appear to be a threat."