
Fulmen |

The Puffy Pelican
Perception: 1d20 + 9 ⇒ (15) + 9 = 24
"I grew up in this kind of environment, but my skills of hiding and sneaking around are a bit rusty."
"I might be able to obscure myself in mist and get closer if mists or fogs form around the docks here, otherwise, it might stick out as being too unnatural."
Is there any fog or light mist forming in the area already? If so, Fulmen will cast Obscuring Mist and approach the building near one of the boarded up windows to see in scout the area. Will look up at the roof to make sure no one is visible there as well.

DM Fflash |

There doesn't appear to be anyone on the roof that your keen eyes can pick out in the light
I'll defer to our Timekeeper for whether there is mist currently about and what the moon is, but mist on or near the water is never really unnatural. However, unless I'm mistaken, obscuring mist doesn't move, so you'll have to cast it where you want it to stay.

DM Fflash |

The Puffy Pelican
So Notre Dame is f-ing boring to watch ... super let down ... here's a post
Fulmen gauges the approach and determines he can get close enough without using mist, given he can approach from the corner unseen. Glancing in just under a board with about a half-inch gap, the druid sees the flickering light illuminating a portion of the room. Something blocks the source of the light from Fulmen's view ... possibly a wall.

Clarence Shem |

Shrines
Survival: 1d20 + 7 ⇒ (5) + 7 = 12
The Puffy Pelican
Perception: 1d20 + 7 ⇒ (4) + 7 = 11
"Aye, so thar's someone in that place, is there?", he says eyeing the boarded up windows. "Sounds like a job for a smoothie like meself. I may be big, but I'm pretty quiet."
Stealth: 1d20 + 6 ⇒ (10) + 6 = 16
There's no mist. Clear skies and a bright moon. BTW, I LOVE the combined "stealth" skill instead of the stupid "move/hide" business.

DM Fflash |

The Puffy Pelican
Clarence moves with a grace and stealth not normally seen in one so bulky. Like a hunting cat, he sneaks up behind Fulmen to peer in as well. He sees the same area (link above)and notes he could probably fire a crossbow bolt through the gap in the window although he wouldn't be able to see to aim.
Fulmen and Clarence watch for a while, but other than the light, they don't see or hear any other signs of anyone inside.

Fulmen |

The Puffy Pelican
Fulmen whispers to Clarence "I haven't heard anything. Let's circle around and see if we can get a better view inside or hear anything. If there's nothing inside the meeting may be in a cellar." He then looks back toward the group and gives a sign that he doesn't see or hear anything inside.

Lorlenn |

...earlier, on the way to the Puffy Pelican
Lorlenn says, "We're on our way to a rendezvousbetween slavers and presumably, buyers. Ostensibly, we're trying to find the informant, which means we need to get information out of the slavers if Natalya is not present. But just to be clear, I've got no qualms about busting enough heads to send a message that slavery will not be tolerated in Magnimar."
He looks around sternly and continues, "Does anyone disagree that no transaction will be allowed to happen in our presence, even if Natalya is not among the 'goods' being sold?"
"And of course, after we have our information, we'll need to inform the watch of where to find those who we have questioned.

Clarence Shem |

Earlier... On the way to the Puffy Pelican
"What? You mean cause a ruckus in the middle of a big ol' public auction?" Clarence's face splits into a mile-wide grin, "Count me in! That sounds like more fun and racin' anacondas!"
The Puffy Pelican
"Let's see what he have in 'ere.", Clarence says as he peers subtly through the crack and into the glittering light of the adjoining room.
Crack-Peering: 1d20 + 7 ⇒ (9) + 7 = 16

DM Fflash |

The Puffy Pelican
The party moves with ease around the north east side of the old building. Even though the moon is bright, the tavern is boarded up pretty tight and there doesn't seem to be anyone on the streets nearby. Staying close to the building, they come to the front of the tavern where a broken hanging sign once thrust out proudly above the large wooden doors. Once boarded themselves (the nail holes are still visible), the right most door hangs slightly open and Fulmen is able to peer inside into a vast common room, but can only see old, dusty tavern tables and chairs, some stacked, some knocked over. The light flickers from the north, illuminating a bar/kitchen area about 20 foot in radius. There are no signs of life or movement. Fulmen and Clarence don't note any traps or locks on the doors
The moonlight allows about a 20' visibility (40 for those with low-light vision), I'll send the map out later when I get home,. This place hasn't been used in a while.
I don't have my full map here with me at work, but I don't believe there is a set of "back doors." Even so, all the windows and any potential other entrances are all boarded up with the notable exception above.

DM Fflash |

Lorlenn |

DM Fflash |

The Puffy Pelican Suprise Round
Dirty, dirty CHEAT! No one can achieve the required Perception, but that's what you need to detect the invisible moving sorcerer coming across the tavern floor. If you had made the check, you wouldn't be surprised
The party stumbles around to the left in the dark. The touch of moonlight helps make out large objects just shortly before you collide with them but the going is slow. Fulmen gets to the southern wall dodging some tables and chairs and turns west to move when he sees a blast of color explode in the darkness to the north washing over Relan, Andel, Lorlenn, and Braelex. Those 4 need to make a DC 15 Will Save or be knocked unconscious for 2d4 ⇒ (3, 1) = 4 rounds. A gentle reminder that your very next post must contain as it's first d20 roll the saving throw otherwise it's an auto fail per campaign rules
For a moment you all catch a glimpse of a dirty blonde, thin rat-faced man with a smudge of a goatee as he appears in the blast of light. He disappears again as the darkness washes back over you.
Consider it to be Dim light to 5 feet around you (10 feet for those with low-light vision) and total darkness beyond that with the exception of the lit areas
Initiative order: Plutivarch, Clarence, Relan, Fulmen, Bralex, Lorlenn, Andel
Round 1 Actions?
Plutivarch Stealth: 1d20 + 25 ⇒ (19) + 25 = 44
Plutivarch Init: 1d20 + 2 ⇒ (18) + 2 = 20
Andel Init: 1d20 + 1 ⇒ (2) + 1 = 3
Braelex Init: 1d20 + 3 ⇒ (4) + 3 = 7
Clarence Init: 1d20 + 2 ⇒ (16) + 2 = 18
Fulmen Init: 1d20 + 1 ⇒ (11) + 1 = 12
Lorlenn Init: 1d20 + 1 ⇒ (6) + 1 = 7
Relan Init: 1d20 + 1 ⇒ (15) + 1 = 16

Andel Gesseran *NPC* |
- Thassilonian
- Aklo
- Boggard
- Goblin
- Giant
- Undercommon
- Engineering +11
- Geography +11
- History +13
- Local +14
- Nature +10
- Nobility +11
- Planes +11
- 2nd: heroism, allegro
- 1st: borrow skill (DC15), chord of shards (DC15), comprehend langs, timely inspiration (DC15)
- 0: dancing lights, mage hand, message, read magic, summon instrument, unwitting ally (DC14)

Puffy Pelican Round 1
Will Save: 1d20 + 2 ⇒ (4) + 2 = 6
Andel catches the brunt of the multi-colored spray and his eyes roll back in his head as he crashes to the wooden floor.

Clarence Shem |

Puffy Pelican Round 1
HP: 13/13
AC: 16
Perception: 1d20 + 7 ⇒ (5) + 7 = 12
Clarence is going to delay his action until the very end of the round.
"'Ay, elf. If you were gonna toss your little fire pots, now's a right-good time," says Clarence as he shoulders his crossbow, pointing it in the general direction of the last position the Plutivarch was seen.

Lorlenn |

The Puffy Pelican
Round: 1
HP: 11
AC: 15, Touch: 11, Flat: 14
channel energy uses: 4 (of 4)
bit of luck uses: 2 (of 5)
agile feet rounds: 5 (of 5)
Will Save: 1d20 + 4 ⇒ (2) + 4 = 6
Perception: 1d20 + 2 + 2 ⇒ (1) + 2 + 2 = 5
Spellcraft: 1d20 + 3 + 1 + 3 ⇒ (12) + 3 + 1 + 3 = 19
Lorlen tries to shout, but only mumbles, "Cuwhir..." as he tumbles to the floor.

Relan |

Puffy Pelician
Round 1
Will Save: 1d20 ⇒ 18
Perception: 1d20 ⇒ 16
As the color spills out over the party, Relan jerks his shield up managing to shield his eyes from most of the technocolor display. Shaking his head he looks up in time to see the party around him, with the exception of Clarence, crumple to the floor.
"We need some more light in this place." Reading his weapon, Relan prepares for battle.
Delay action to end of round. I have some torches, is lighting one a single action? Was Perception roll really a 44?

DM Fflash |

Yes, the Perception check is accurate. Invisibility adds +20 to a stealth roll when moving (+40 when stationary). You all can look at the spoiler now. I use those during surprise rounds to determine if you get to act in the surprise round or not. Obviously, detecting an invisible creature is supposed to be extremely difficult. It won't always be that high a DC.
Also, I believe Fulmen and Relan are still injured from this morning. If you had intended to drink your potion of CLW before now, go ahead and roll a 1d8+1 and add to your current hp total, otherwise press with your slightly lower hps
The Puffy Pelican Round 1
The sorcerer bites off a couple magical words and again is momentarily visible as two pinkish bolts of force shoot from the man's fingers to fly unerringly striking Relan in the chest.
Magic missile vs Relan: 2d4 + 2 ⇒ (2, 4) + 2 = 8 force damage.
Clarence, Fulmen & Relan to act before sorc goes again in Round 2. Everyone else comes conscious around on Round 5 ... if we get that far.

Relan |

The Puffy Pelican
Round 1
HP: 8/12 (started at 10, -8 on magicmissile, +6 healing potion)
Relan grunts in pain from the blast and whips out the potion Shelia had given him earlier. "Glad I saved this for later." he thinks drinking it down feeling the warm healing power taking away some of the sting of the magic bolts.
Cure Light Wounds: 1d8 + 1 ⇒ (5) + 1 = 6
Tossing away the bottle, he growls and moves to attack the last location the spellcaster appeared.
Can i still attack? Or is that my end of round?

Clarence Shem |

The Puffy Pelican
Round: 1
HP: 13
AC: 15, Touch: 12, Flat: 14
"Woodpeckers..." Clarence mutters and the lets the bolt fly towards his best guess as to where the sorcerer was last standing.
Crossbow: 1d20 + 1 + 2 ⇒ (6) + 1 + 2 = 9
BAB: 1
Dex: 2
Point Blank: 1 (just add this in additionally if the dude is 30ft or closer -- i dunno how close he is)
also, a side note: does him being rat-faced count as being a vermin for my favored enemy?

DM Fflash |

Puffy Pelican Round 1 (cont)
You guys need to place some sacrifices on the altars of the dice gods
Clarence lets a bolt fly and hears the unsatisfying thunk of it hitting the fall wall. Fulmen attempts a burst of wind and rain but misjudges the location and it explodes harmlessly near by. Relan crawls over the table and in the shadows is able to make out the sorceror nearby.
Puffy Pelican Round 2
The man sees Relan and stumbles back from him 5 feet and then mutters "Damn it, a caster." He switches targets and launches more magic missiles at Fulmen, dropping the druid to the ground.
Magic Missile vs Fulmen: 2d4 + 2 ⇒ (3, 3) + 2 = 8 force damage
At Clarence's turn Round 2. Note if you're firing into the darkness there's a 50% miss chance so please roll that as well on your shots. Fulmen, if you're within 10 feet or for Relan attempting to melee, it's only a 20% miss chance. Just add a d100 miss chance roll to your attacks. This would go away if you had light.

Clarence Shem |

The Puffy Pelican
Round: 2
HP: 13
AC: 15, Touch: 12, Flat: 14
"Relan! Light us up, blast-it-all! My lantern's on the mule! I'll keep 'im dodging!" Clarence reloads and fires another bolt into the darkness, thankful his crossbow is still in one piece this time.
Crossbow: 1d20 + 1 + 2 + 1 ⇒ (15) + 1 + 2 + 1 = 19
BAB: 1
Dex: 2
Point Blank: 1
Miss Chance: 1d100 ⇒ 20

DM Fflash |

The Puffy Pelican Round 2 (cont)
Clarence delayed to the end of the round earlier so his shot will fly after the light is lit
Relan strikes a torch and flickering light floods the dusty common room. The man shrinks away and blinks at the bright light, holding his hand up and losing part of it as Clarence's bolt shreds the fleshy part.
The Puffy Pelican Round 3
"Fool Pathfinder, go down!" The man shouts as he steps away from Relan and shoots darts of force at Clarence.
Magic missile vs Clarence: 2d4 + 2 ⇒ (2, 4) + 2 = 8
Clarence bolt: 1d10 ⇒ 4
At Relan (who's carrying a torch in one hand) for action, Round 3

Relan |

The Puffy Pelican
Round 3
HP: 10/12
Finally ready to attack, Relan moves forward into striking distance and swings at the mage.
Longsword Attack: 1d20 + 1 + 3 + 1 ⇒ (7) + 1 + 3 + 1 = 12
base: +1, str: +3, focus longsword: +1
Longsword Damage: 1d8 + 3 ⇒ (8) + 3 = 11
str: +3