DM Fflash's Shattered Star Campaign
Game Master
DM Fflash
Chapter 4: Beyond the Doomsday Door
Windsong Abbey
Roll 20 Link
Male Human Fighter - level 2
Stretching to full height, he grinned. "Good boy.". Turning to leave, Relan paused for a moment then suddenly turns back around, "Oh, one more thing" Reaching down and he grabs the mans face with one hand.
With cold steel in his eyes, he glares into the man's fear-filled eyes. "If i ever find you trying to capture anyone as slaves again, or helping anyone who does, I will find you and..." he lets the threat trail off into the darkness, leaving the words unspoken. Dropping the man's face he moves away from the man.
Male Human Fighter - level 2
Im done with him, but its up to the rest of the group.
Male Elf Cleric 1 (AC: 15, Touch: 11, Flat: 14, HP: 11; Per: +4; Init: +1)

The party heads back towards the giant spire. In the wee hours, there's very few people on the streets but as you transition out of the district, a Watch patrol carrying a lantern accosts you. After a few moments of discussion, they recognize Plutivarch and escort you ther rest of the way to the Arvensoar. Snapping off a quick footman's salute, the patrol leader resumes his duties and they quickly disappear into the night.
Surprisingly, inside is still somewhat busy with several of the same people in the waiting area. The clerk, however is different and also recognizes Plutivarch when you drag him in. A few quick words to a messenger and very shortly an obviously tired Watch Lieutenant comes out carrying a leather pouch.
She smiles at you and tosses the bag to Relan, which clinks with coins "It's nice to finally catch this scoundrel. I'm Lieutenant Kasadei. Thanks so much for the assist. I don't think I've seen you all before. New to town or just to bounty hunting?" she asks good naturedly.
Male Human Fighter - level 2
Relan catches the coins one-handed and smiles back at the Lieutenant. "Just looking for some missing people, and this lead brought us to you. We could use some information, if you have time", he gives a roguish grin, "And perhaps we can discuss the details after your shift."
Btw i withdraw the offer of drinks if she is not human or is homely. Well not human will be ok if shes still good lookin ;)
Male Elf Cleric 1 (AC: 15, Touch: 11, Flat: 14, HP: 11; Per: +4; Init: +1)
Lorlenn smiles at Relan then turns to the Lieutenant and continues the explanation, "Our investigation involves a person of interest to the Pathfinder Society, in association with a request for assistance from the Lord Mayor's office. We understand that you are very busy, but we were wondering if perhaps the person we seek was apprehended by your guards. Her name is Natalya Vancaskerkin. She's a dark curly-haired woman with olive skin who wears a red headband along with traditional Sczarni garb. She is thin but well-built, and of average human height."
Diplomacy: 1d20 + 1 + 1 + 3 ⇒ (12) + 1 + 1 + 3 = 17
Relan wrote: Btw i withdraw the offer of drinks if she is not human or is homely. Well not human will be ok if shes still good lookin ;)
You tell me: Image
She listens to your questions and then answers with a wry smile, "We'll be here a while filling out some documents, so sure a few questions to help pass the time can't hurt! I know of Natlya, she's a small time burglar. Runs with the Tower Girls. News to me that she's gone missing. Not surprised, though. The Sczarni tend to keep to themselves, don't often report missing people to the Watch, you know. Tower Girls themselves are probably your best bet to find her."
Male Human Fighter - level 2
Yeah that will do pig, that will do. ;)
Male Elf Cleric 1 (AC: 15, Touch: 11, Flat: 14, HP: 11; Per: +4; Init: +1)
Half-elf or human?
Lorlenn nods while looking thoughtful, "An individual with whom we spoke today also mentioned that Natalya ran with the Tower Girls, but he says there was a falling out; that the gang is also looking for Natalya. We would, of course, still be interested in finding out what they know, but unfortunately..." He looks back to Lieutenant Kasedei, shrugs and says, "Unfortunately we don't know how to go about contacting them."
Male Human Fighter - level 2
Relan flashes Kasedei a smile, "I dont suppose you have any idea where the Tower Girls like to hang out? Or as my friend here suggests how we could get their attentions?"
She's human
She smiles back at Relan, enough to be nice, but sticks with the business at hand, "The Tower Girls fell into some hard times recently, and it looks like their old haunts were all overrun by a rival gang. Not entirely sure who, yet. We heard they were squatting in a warehouse in Underbridge near the water. Took up with a local ... celebrity ... Fenster the Blight. Kinda guy that hires out for pretty much any job as long as the money's right. It's right here, in particularly foul part of the city. The currents swirl up trash and refuse from the boats and people on the bridge and it gathers on this small jetty of land behind the warehouse." She points to a large map she has on the wall.
A clerk comes in with a stack of papers, an inkwell, a couple pens, and a pot of sand. Kasadei motions for you all to sit and start filling out the pertinent data to make your bounty legitimate. "Next time it should be much quicker since we'll already have records on you."
Female Azlanti Pureblood Alchemist (Trap Breaker) 10
"I guess Underbridge is our next stop... and these gangsters won't be so welcoming."
Male Elf Cleric 1 (AC: 15, Touch: 11, Flat: 14, HP: 11; Per: +4; Init: +1)
Lorlenn nods at Braelex. "In the morning though, I think. Even in Underbridge, sunlight will be to our advantage, and I could use a rest."
Facing the Lieutenant again, he says, "Thanks for your assistance. If there is ever a need to contact us, please leave word for us with Lady Heidmarch at Heidmarch Manor, but if it's urgent, a message sent to the Cynosure Tower will likely reach me sooner."
Male Human Fighter - level 2
Relan gives it one last go, "And if you need anything else, you know for your reports or whatever, you know where to find me.", he grining playfully like a man who has taken his last shot. "And a goodnight to you, Lieutenant Kasedei." With a long bow he departs the room with the rest.
Finishing up the paperwork takes about an hour for all of you. Once you're finished, Kasadei escorts you to the lobby, shakes her head at Relan just slightly with a half-smile and then immediately moves to the next group of people in the waiting area.
Any other questions for Kasadei or if you forgot anything you want to ask later, just title it Arvensoar. The bag contains 10 platinum pieces and a folded up copy of Plutivarch Dremis' bounty poster with an official seal on it from the watch indicating the bounty was claimed by you.
Where to? Sounds like you're planning to rest/reset spells
Male Half-elf Druid 3 Monk 2
It looks like we know our next location.
Looking at his companions Fulmen suggests, "I think we should get some rest. It's been a long day. Perhaps we can go back to the Society and find out more about the Tower Girls then head out to Underbridge tomorrow?"
Will use up CLW before resting on whoever needs is the most.
CLW: 1d8 + 1 ⇒ (5) + 1 = 6

Fenster the Blight
You all split for the evening to rest, Lorlenn putting off his proposition on living arrangments until the next morning. Meeting up at the base of the Grand Staircase, you head into Underbridge. Seedy taverns, poorly run brothels, and rat-infested gambling dens compete with salt-blasted tenementbuildings and cheap flophouses in Magnimar’s most dangerous district. While the majority of Underbridge’s roads are little more than muddy gaps between slumping shanties and decaying shacks, evidence of the Magnimarian founders’ attempt to bring civilization even here are evident in short stretches of broken cobblestones. The larger paving stones that once lined the major streets (placed during the city’s foundation when visions of Underbridge as a slum had yet to manifest) have all long since been dug up and sold off.
You pass by the Shadow Clock, one of Magnimar's monuments that doesn't give boons. Rumored over the years to be haunted by all sorts of unsavory things, it's more recently the supposed location of an exceptionally intelligent and very disturbed creature called the Scarecrow. Legend has it that the Scarecrow is a wizard's experiment with creating a flesh golem gone wrong
Moving along the streets through the shadows of the massive Irespan above you, you see mobs of workers corraling stone golems hauling massive blocks of stone back out of the district. You eventually reach the partially collapsed warehouse on the shoreline. The stench reaches you even before you see where the tidal currents have cause the filth and refuse of the city to collect in stinking clots along the shore.
The building has a relatively large open area within, but only the corner seems occupied. A sort of crude shelter from rowboats (one or two of which might still be almost seaworthy) and timbers leans against the warehouse’s frame. The entrance to this hovel consists of a pair of skiffs leaning against each other to create a triangular “arch” from which a moldering remnant of a ship’s sail hangs like a curtain. Sitting next to the entrance is an old sea chest with a broken lid. A sign leans against the front of the chest—“LEEV A GIFT AND WATE OUTSID.” A dented tin platter sits on the ground before the sign.
EDIT: I just caught Fulmen's post ... if you'd rather hit Heidmarch manor first, just let me know, although you are reminded that Sheila said she didn't know much about the Sczarni. One of the reasons she needed Natalya and now, you
EDIT x2: Where are Fulmen and Clarence's mules ... and could you name them for me and roll some hps? :)
Female Azlanti Pureblood Alchemist (Trap Breaker) 10
"Mmmm, charming," Braelex comments, wrinkling her nose. "How much, do you think?" She brandishes a copper piece.
Male Elf Cleric 1 (AC: 15, Touch: 11, Flat: 14, HP: 11; Per: +4; Init: +1)
Shadow Clock
Lorlenn says, "I used to frighten my children with a nursery rhyme that deals with the creature that purportedly lives here." He then recites it for the party:
Mumble Mumble Scarecrow,
Alone in the maize.
Sleeping in the daytime,
A stitched man he stays.
But when the moon she rises,
Up Mumble gets.
He shakes his hands at first
And moves his feet the next.
And when the dog is snoring,
And when you’re fast asleep,
Mumble Mumble Scarecrow
Will find you good to eat.
After he's done, Lorlenn says, "Before we leave this part of town, maybe we should investigate the Shadow Clock? Maybe the rhyme is accurate; maybe Mumble is the reason people have been disappearing?"
Male Elf Cleric 1 (AC: 15, Touch: 11, Flat: 14, HP: 11; Per: +4; Init: +1)
Braelex wrote: "Mmmm, charming," Braelex comments, wrinkling her nose. "How much, do you think?" She brandishes a copper piece. "How about a silver?" Lorlenn pulls a silver piece from hiding.
Human Male Expert 1/Bard 4 (AC: 16, Touch: 11, Flat: 15, HP: 36/36; Saves: F:3, R:8, W:6; Per: +4; Init: +5)
Knowledge Local: 1d20 + 8 ⇒ (3) + 8 = 11
I forgot your Knowledge Local guy is Andel
"Hmm, yeah ... I got nothing." Andel has been sullen and distant since last night.
Male Human Fighter - level 2
Relan nods at Lorlenn's suggestion, "If the Tower Girls dont pan out, the Shadow Clock seems as good a lead as any."
Pressing a bit ...
Lorlenn places the coin in the tin platter and the party stands around a bit. Andel opens his mouth to say something, just as a wretched creature crawls out from the hovel. A moving pile of filthy rags, you're barely able to determine that it is sentient let alone it's exact race, but you guess it's human and probably male. The wave of body odor and spoiled food makes you gag as he comes out. He sniffs at the coin, pushes it around a bit as if looking for something else and then snorts, picky at his rheumy eye and shuffles back into his shelter without a word or glance at any of you.
Image here
Male Elf Cleric 1 (AC: 15, Touch: 11, Flat: 14, HP: 11; Per: +4; Init: +1)
"Anyone got any food? Or beer?"
Male Half-elf Druid 3 Monk 2
Fulmen looks and Relan and scratches his chin in a thoughtful way. "Relan, I think it would be worth checking out Shadow Clock one way or another. There's often some truth to legends and myths used to scare young children."
Tower Girls
Looking down and the pathetic piles of rags that just wondered off, "Natalya must have been pretty dedicated if she was running with this sad gang. Who would willing live in such conditions. Maybe that's why she had a falling out with this group. We need to find someone and interrogate them. Let's follow this sad little man and see if he leads us to someone less pathetic."
Female Azlanti Pureblood Alchemist (Trap Breaker) 10
"Not sure I want to face that thing's odor full-on," Braelex hesitates. "Call it out again."
Fenster the Blight
As Fulmen makes to follow the creature into it's home and Lorlenn digs around for some food, the druid pauses as Braelex's suggests calling it back out. Too late, however, as the poor thing stands up somewhat straight and stares malevolently at Fulmen standing in his threshold, "Oyy! Youz brakin' n here? Whatchoo wan'? Ah'll nock ya heed offa youz, Ah will. Izza eezy. Leev a gift ... gimme sumpin. Ah do ya rite. Ah bait gobbies or testa poshuns or cleen trash. Gotta gimme sumpin, do."
He stands and takes a boxer's pose as he speaks.
Someone cajole Chris ... 2 months in and he's peetering out!
Male Human Fighter - level 2
Relan nods in agreement with Braelx, "Do we really want it to come back out?" Sighing in defeat he searches his pack and comes up with some food, "I got some trail rations."
"Or perhaps he just wants some junk."
Female Azlanti Pureblood Alchemist (Trap Breaker) 10
"Probably wants more than a single coin," Braelex mutters, then calls. "Come out, Funster. Tell us what we want and we pay nicely."
Got Fulmen's input over the phone
Fulmen drops an empty potion vial and then looks through into the room, wrinkles his nose and spouts "Bah, I'm not wasting my time with this." He gathers his stuff up and joins the rest of the party. The man, however, follows him out, tentatively. He blinks and stares around as if seeing the party for the first time, "Sho' da pay .. sho' me. Ah dooz whatchoo wan."
Male Half-elf Druid 3 Monk 2
Fulmen turns back around and stands there studying Fenster. After a few moments he says in impatient tone, "Allright, we pay, but you better be able to serve us." Fulmen pulls out few gold coins and places it on the ground, not risking touching the foul creature.
Male Half-elf Druid 3 Monk 2
After some thought, Fulmen adds a couple of fish hooks, chalk, and his whetsone to the pile.
I'm going to say a few is 5?
The man scoops up the coins and the rest of the items Fulmen leaves and bites a coin. Satisfied, he comes out of his shack grabbing a seat on the broken sea chest. He looks up at you all, "Whatchoo wan' Fenster ta do?"
Male Half-elf Druid 3 Monk 2
Fenster the Blight
"Fenster, we're looking for the location where members of the Tower Girls hang out. Would you be able to lead us there?"
Male Elf Cleric 1 (AC: 15, Touch: 11, Flat: 14, HP: 11; Per: +4; Init: +1)
Fenster the Blight
"Maybe you can draw us a map of the place, if you know the layout?" Lorlenn retrieves a quill, a piece of parchment, and a bottle of ink from his scrollcase.
Male Human Trapper 1
"Aye, ya stinkin' squab, we needs ta know where them Tower Girls be.", he says menacingly, ending with sticking out his tongue while waggling his fingers, thumbs in ears, at Funster.
I wonder if this devil is blind in both eyes...
Female Azlanti Pureblood Alchemist (Trap Breaker) 10
Braelex takes another step away from Clarence.
Fenster the Blight
The man? looks around at everyone and scratches at his scalp, thinking, "Ya, Towr Gerlz. Ah nose dem. Ah'm dere lan'lore!" He thumps his chest proudly, "Hanna seen mos of dem in a bit, do" He resumes digging in his hair, pulling out something small and wriggly which he scrutinizes closely, then crushes between his finger and thumb and pops into his mouth.
"But dey be bak! Evrbudee cum bak ta Fenster!" He grins broadly.
In response to Clarence, Fenster shoots his hand up, forefinger and pinky finger in the air, with the thumbs curled to touch the middle fingers and the back of the hand facing Clarence.
Female Azlanti Pureblood Alchemist (Trap Breaker) 10
Sense Motive: 1d20 + 1 ⇒ (16) + 1 = 17
"What happened? Why did they leave?"
"Ah dunno ... mebbe dey foun sum uddr hous ta hole up. Dat one gerl git dem all ta go.". He looks a bit dejected.
Male Human Fighter - level 2
Sense Motive: 1d20 ⇒ 3
Local: 1d20 ⇒ 15
"What one girl?"
"Natya ...er ... Nalta ... er ... Nat-ee-lee-a ... sumpin like dat" He struggles with the Varisian pronunciations.
Male Half-elf Druid 3 Monk 2
"Natalya is their leader? If you know anything about they're whereabouts tell us. Or at least tell us where they were staying. They may be in terrible danger. Also, when did you last see Natalya?"
Sense Motive: 1d20 + 3 ⇒ (15) + 3 = 18
+3 WIS bonus
Fenster blinks as he answers questions from all the different party members but keeps up with it, "Herz not da ledr. Herz jus find a new place but na go wit ... hey, wate a secon. Yous nose herz? Yous says herz name rite. Whatchoo wan wit herz?" He appraises your gear openly, licking his lips, "Whatchoo giv Fenster ifun Ah tellz yous wer Ah seen herz?"
Male Elf Cleric 1 (AC: 15, Touch: 11, Flat: 14, HP: 11; Per: +4; Init: +1)
Sense Motive: 1d20 + 2 + 1 + 3 ⇒ (12) + 2 + 1 + 3 = 18
Knowledge (Local): 1d20 + 3 ⇒ (1) + 3 = 4
Male Half-elf Druid 3 Monk 2
Fulmen looks around at his companions and shrugs.
Male Elf Cleric 1 (AC: 15, Touch: 11, Flat: 14, HP: 11; Per: +4; Init: +1)
Lorlenn frowns a little while thinking about his gear, then pulls a small steel mirror from his pack.
"Do you like secrets, Fenster? This shiny will let you see around corners, and if you are careful, without others seeing you!" Lorlenn twists the mirror around to cause a reflected beam of light to trace around the room.
"If you give us the information that we seek, without lying to us again, you can have this."
The mirror is worth 10gp.
Diplomacy: 1d20 + 1 + 1 + 3 ⇒ (20) + 1 + 1 + 3 = 25
Fenster's good eye gets really big as he stares, "Is Magik?" he whispers. He continues to eye the mirror as he says, "Ahrite, Ah tells youse Ah seen herz. Herz not wit udder Towr Gerlz. Dunno why. Herz neer. Ah sho youse or Ah drawz." He tears his eye away from the mirror to point at it and boasts, "Inna Shado, nuttin' gits by me gud peepa!"
Almost made Lorlenn change to a bluff check and then I realized he actually told the truth. Nice wordplay.
Male Elf Cleric 1 (AC: 15, Touch: 11, Flat: 14, HP: 11; Per: +4; Init: +1)
Lorlenn shakes his head, "Not magic; good construction." He buries the mirror deep in his pack again and says, "Tell us where to find the Tower Girls and take us to where Natalya is. Then you get the shiny."
Recent threads in Play-by-Post

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This thread is for the start up of the closed campaign led by DM Fflash. If you don't personally know either Fflash, m3mnoch, or nomadicc, please kindly refrain from posting character input here.
Invitees, once you've created a profile (not necessarily a character) please post here and we'll start with deciding which adventure path we will run and then allow the group of you to develop a cohesive party makeup before diving into detailed character development.
Character creation rules to follow once we've determined what we're playing.
A reminder: the PRD trumps all other rules and house rules will hopefully be kept to a minimum, I'm pretty happy with the balance that Paizo has struck. I reserve the right to disallow anything outside the PRD, but most assuredly will not allow anything that isn't Paizo or Fflash produced.
Basic posting rules:
Gameplay Tab: In character commentary only (with small ooc-flagged injects where required)
Discussion Tab (i.e. this one): Out of character discussion, level ups, non role-played loot dissemination and announcement of real-life interruptions to posting ability
"Indicates speaking"
Indicates thinking
Used for out of character commentary
All rolls will be used with the in-game dice roller.
DM rolls initiative for everyone
All saving throws will be the affected individuals very next post and roll else it's an automatic failure. Prevents abuse of the preview feature and sets priority for rolls.
We will be using flex time and dungeon crawl mode for expedited posting but I'll explain that later. I use Picasa albums for distributing handouts and maps (generally built with MapTools)
Welcome to the game!
DM Fflash wrote: Invitees, once you've created a profile (not necessarily a character) please post here done!
chris.
Female Azlanti Pureblood Alchemist (Trap Breaker) 10
I vote for Shattered Star, but the Skulls & Shackles is fine also. I'd like to play this character, an alchemist, for either. I can tweak the backstory easily.
Braelex is an alchemist, so basically a grenade-hurling, buffing 'caster'.
Tike, I'll need your approval on the tiefling traits, etc.
Hi there! Thanks for the invite, m3mnoch; this should be interesting.
I'm a newb at this format, but have been playing/running table-top off-and-on for 30 years, so hopefully I can catch on quick. :)
I like dungeons, so I'd lean towards Shattered Star, but will be happy with either. Still thinking on a character design.

Welcom Jhyrrl, looking forward to this! Worry not about being a newb, the beauty of this is you have time to craft your reply, so things generally come out the way you want them to, vice reactionary.
Role playing opportunities are unique on the boards ... much more time to think through and less reactionary reacting. Player-player and character-character dialogue are exceptionally important to get a good feel for party cohesion and to keep the game flowing without me.
I've been DMing on these boards for about 9 months now and just finished a very long chapter of Shackled City within that timeline. With the right engagment, I believe we can crank through a module in about 6 months. An entire adventure path is 6 parts (generally taking you to 16-17th level) so hopefully you guys enjoy this enough to stick with it.
For the 2 paths, I've read all of Skulls and Shackles and while very interesting, there are a couple of things that I struggle with. The hook is a bang over the head ... literally, but the AP itself is very sandboxy and parts of it feel almost generic or repetitive. I'd remove a lot of that for sake of the boards. Ship-to-ship combat may be difficult to do, I'm not sure, but that's a minor issue. It's much more leaned to more selfishly motivated characters vice do-gooders and there's a ton of very unique, fun encounters and environments (think all the great stuff from Clash of the Titans) to include underwater and shipboard stuff.
Shattered Star is a much more traditional "go fetch" dungeon crawl, but the adventure is dripping with history and fascinating interlinks with older modules and very smart/living dungeons. Based mainly out of the city of Magnimaar, there's opportunity to put some sandbox elements into it, but I'd probably not focus too much on that, since the goal is to execute the adventure path. Small parts of it may feel a bit linear (as compared to Skulls and Shackles) but honestly what I've read so far is very, very good. That said, only 3 of the modules have been released and the 4th is enroute to my house, so I hope the conclusion to the AP is satisfying. Many good writers involved in this path. Oh, and the hook is pretty weak, but we can probably move past that.
I'm definitely leaning towards Shattered Star, but am by no means committed to it.
If we run Shattered Star, I would like all the PCs to know each other (or be related) etc in advance, so I'd ask that you work that out in advance.
If we run Skulls and Shackles, you all meet as players at the same table in a poker/dice game at a dock-side tavern in Port Peril one evening. You can have pre-established relationships if you so desire.
DM Fflash wrote: I'm definitely leaning towards Shattered Star, but am by no means committed to it. that's you, me, mike, and dave. i think that's enough votes to call it shattered star, eh?
chris.
m3mnoch wrote:
that's you, me, mike, and dave. i think that's enough votes to call it shattered star, eh?
chris.
Yup Yup, once we have 5 chime in, we'll start with party makeup before I entertain specific character ideas.
DM Fflash wrote: ...we'll start with party makeup before I entertain specific character ideas. For the record, I'll play just about anything and am happy to fill gaps in party make-up.
--Mike
Oh and for those of you who haven't read the entire Player's Guide, Andel Gesseran will be accompanying you all as a scribe. I'll use him as a knowledge base and to inject in character thoughts and ideas, but you all determine how you wish him to advance etc. Great resource to be aware of when you're figuring out who's gonna do what and you start spending skill points.
I recognize this is a holiday weekend and things like this are low priority. Post as able, I'm not going anywhere so will check here and there and answer if required.
Also note the Campaign Info Tab at the top has some of my thoughts on play and format. Suggestions and feedback on anything are welcome now before we start.
I haven't done this in a while, but I'll try to get through the player's guide to refresh my memory of the rules. I'm not a big fan of the privateer type campaigns so my vote would be for the Shattered Star.
Do we know how we'll be handling ability scores? Point-buy, dice rules, et cetera?
We will be using a 15 point buy, max HP at 1st, 2 traits ... 1 must be a campaign, average starting gold.
Also consider this house rule: no save or die. All such fails take you to -9 and dying. In pathfinder, death happens at -Con.
I also will be removing raise dead from the game although reincarnate and ressurection are still options. Death will be a real thing and I don't fudge the dice.
Hardcore. :)
Took awhile to find rules on traits in the PRD; there's not a specific link in the ToC. For anyone else who doesn't own the Advanced Player's Guide:
http://paizo.com/pathfinderRPG/prd/advanced/advancedNewRules.html#traits

The PRD search engine is horrible, I've found better luck typing in what I want followed by "pathfinder" or "PRD" in Google and generally find everything I need.
*Note the campaign traits come out of the player's guide.
Just waiting on 1 more guy. Looks like I've tapped out the resources on my end (I could invite a player from my other game but I'd like new blood). I'm assuming that the "House that Chris and Mike work in" may have more.
With that said, we can start building a party. I won't direct what you have to fill, but I'll tell you it's a PITA for everyone when a key role is missing (just ask my Shackled City group who's gone without a healer for nearly the entire game).
For the "how the party knows each other" again it's up to you, but some (not limited to) options are below:
1) Family members or hometown friends
2) Graduates of the same Pathfinder class in Absalom (or at least attended at the same time)
3) Parents were acquainted
4) Traveling troupe of some sort (actors/singers/carnival)
None of these are integral to the game flow. The AP is actually built around throwing you together but I'd rather there be some sort of investment in each other as well vice the standard selfish personal agenda of your own PC. Just something that I haven't seen before and I'd like to try it out for it's role-playing value primarily, but also to see if it affects gameplay in a (hopefully) positive way. If you all find it nausea-inducing, let me know, and I'll scrap it.
DM Fflash wrote: Just waiting on 1 more guy. I see 5 of us currently (m3mnoch, nomadicc, Braelex, shumpal, Jhyrryl), and believe that 2 co-workers were interested; I'll let them know that they'll need to fight over that slot.
DM Fflash wrote: it's a PITA for everyone when a key role is missing If needed, I'll play a multi-class rogue / oracle (life) to fill both healing and stealth. :)
DM Fflash wrote: "how the party knows each other" I was thinking about an orphaned, multi-class elven cleric of Desna who is local to Magnimar, so would prefer a party back-story that supports that. Hometown friends or Pathfinder classmates would work.
nomadicc and Bralex are the same guy so we are still short one. Looking forward to the winner of the fight :).
Male Elf Cleric 1 (AC: 15, Touch: 11, Flat: 14, HP: 11; Per: +4; Init: +1)
Ah, aliases. So this is the character that I'd play.
--Mike
Lorlenn wrote: Ah, aliases. So this is the character that I'd play.
--Mike
- Nice start ... short 1 skill point. I'm showing you should start w/6.
- Dungeoneering should be +8 (because of the trait)
- Pick a favored class and then a favored class bonus if the class is cleric
Steve and Chris, you guys can start chiming in with your characters as well. So far you've got arcane probably covered, divine's average, and a little bit of ranged.
Update on the scribe, I'll need to roll him back to level 1 and I'll post him shortly. Generally, you wait until you have 20 fame and then spend points to "hire" one to come along, I'd rather he be a permanent fixture of the party from the beginning, so will make him that way. You guys will decide certain aspects of his level ups, mainly skill placement. Any items given to him are his, unless expressly being used as a pack mule to distribute weight amongst the party members.
Thanks. So, Lorlenn should be starting with 6 skills because of the favored class bonus? Or is there some other source that I'm missing? I see 2+Int for cleric with an Int bonus of +3.
Jhyrryl wrote: Thanks. So, Lorlenn should be starting with 6 skills because of the favored class bonus? Or is there some other source that I'm missing? I see 2+Int for cleric with an Int bonus of +3. Ah yes, I did have the skill point bonus switched on. You are correct, if you choose a different favored class or decide to go with a different bonus, your 5 point distro is correct.
Human Male Expert 1/Bard 4 (AC: 16, Touch: 11, Flat: 15, HP: 36/36; Saves: F:3, R:8, W:6; Per: +4; Init: +5)
Here's the profile for the scribe. Scholar selections and skill point distro can be adjusted by you guys if so desired.
I was thinking a Druid type or a fighter. I'll play anything really.
Recent birthday boy, what are you thinking of playing?
Greetings everyone, thanks for having me.
Im new to this format, played a little D&D back when i was a teenager but nothing really focused or official. Looking forward this, so feel free to hit me up with any advice (esp if im getting something wrong).
Im thinking Fighter class, since i tend to that with all new games, i could also go with a Rogue type as well.
Excellent, that's 5. Let's make some characters.
So far:
Tiefling Alchemist
Elven cleric of Desna/diviner on his way to mystic theurge
Druid or fighter
Fighter or rogue
Whatever Chris is gonna play
For folks new to Pathfinder, I recommend walking step by step through the character creation process in the PRD or the PFSRD, if you wish. For character ideas, look at the archetypes for each of the classes and see if any of them grab you or help you with an idea.
I didn't actually make them fight it out. Do you think that there's still room for a 6th?
I'd really like to keep it to 5. The AP is written for 4 and the less I have to add/rewrite, the better.
Ill fight it out with the other guy today and see where we stand ;)
We won't need a rogue, if our Alchemist keeps up some Disable Device training. We'll just have to rely on magic to help find traps, and healing for when we fail.
Jhyrryl wrote: We won't need a rogue, if our Alchemist keeps up some Disable Device training. We'll just have to rely on magic to help find traps, and healing for when we fail. True ... He may fail a bit more without the bonus, but very doable. Note that trapfinding is required to disable magic traps.
A 1-level splash in rogue will give it to you though.
What are the duties of: Timekeeper, Chronicler, and Quartermaster?
Excellent question:
Timekeeper: keep track of the major passage of time mainly for day/night concerns and for mid to long duration spells. This player will ask the DM how much time has passed since xyz to keep the party in sync.
Quartermaster: records loot received, allocated and sold. Based on how the party decides to handle loot distro, he also determines shares of cash from sold items.
Chronicler: track main and side quest requirements. In a PbP, its easy to forget that Lord Hienmite asked you to keep an eye out for red crystals of doom.
Female Azlanti Pureblood Alchemist (Trap Breaker) 10
Braelex would be happy to take the Quartermaster duties.
I'll take Chronicler.
Btw, Mr. Chris is on a business trip at the moment. Not sure when he gets back. And it looks like CJ (KStarfire) won the fight.
Regarding party makeup:
I think we'll be good on light and moderate healing (at least 3 characters with access to cure spells), but we'll be behind the curve on big healing spells, so will need to not be shy about resting.
CJ, I think we need a good tank more than a rogue, per my earlier comments. Traps may get us sometimes, but creatures will maul us constantly if we don't have someone to step in the way.
We're going to have a lot of short and mid-range DPS, especially if Chris leans towards any sort of spellcaster.
Tanking, its what i do. Fighter it is. :)

Doling out a few more things as we move forward.
Character profile (as an alias)
I don't care how you keep track of your character, but I would like the important crunchy bits included in the profile for any rolls I need to make. I will build your character in Hero Lab for my own use as well, mainly to help me identify point distro and some other automatic math stuff. If for some reason, you use Hero Lab, feel free to send me your portfolio file for your character at every level up. Hero Lab is relatively expensive so if you're only using it for this game, it's probably not worth it for you. Just my 2 cents.
Traits
Everyone needs to pick a campaign trait. I'd like for you all to use different ones for background purposes, but it's not required.
Background
Please include your background. Use Golarion examples only if you're familiar. If you're not or there's not enough info in pathfinder wiki, I can help you if you give me an idea of what you're looking for.
Based on earlier discussions, the party will know each other from Pathfinder training in Absalom. You all have graduated within the past 6 months. You will need to be in Magnimaar for at least 2 weeks (up to 6 months) and have a relatively permanent presence.
Golarion lore
Some of you won't know much about the world of Golarion. The pathfinder wiki will be helpful for those of you that like to read up. I'll dole out information as applicable, but feel free to ask questions in character or out and those of us very familiar (nomadicc and myself) will answer appropriately. If it's something that's uncommon, I'll throw a knowledge check spoiler on it.
Female Azlanti Pureblood Alchemist (Trap Breaker) 10
I'm going to take the 'Ruin Raider' campaign trait. Braelex is still relatively new to Magnimar, having only just come from Korvosa after joining the PFS.
Once the other characters are more fleshed out, I'll make some suggestions for our prior acquaintance. My background is in my profile, so feel free to use it for ideas...

Tike, when do we start?
OK, let's set a noon Sunday deadline for character creation completion, to include equipment purchases and back story. I know Chris is out of town.
In the mean time, I'll post a couple top-level geography/history posts (stuff everyone knows kinda thing) in the Campaign Tab. It'll be a bit about Golarion, some map links, info on Varisia, and info on Magnimaar and the surrounding area as well as some current events. I am assuming everyone will read the player's guide and at least have the city knowledge that exists in there.
I recommend hitting favorites on any posts that have critical or reference-worthy information. Allows you to hunt and find them later. Technique only.
Experience Points vs Fame/Prestige
Since this is PbP, I'll be removing encounters from the game that I think are extraneous and likely refrain from rolling on random encounter tables. There's enough scripted stuff in the adventure. This removes potential XP from the game, though. Instead of artificially inflating it or having you all run around trying to kill monsters for XP, I'm going to do away with XP all together and just tell you when you've done enough to level up ... all at once.
What you will get, though, are fame and prestige for pursuing adventure and Pathfinder Society objectives. So if you pursue side quests etc., you'll gain more from doing those. This gives benefit to overcoming encounters diplomatically, through combat, or byt avoidance as long as you achieve your objective and prevents you from the "need" to clear every room. Not that you can't, just taking away XP as the motivator.
If you find that abhorrent, let me know and we'll discuss.
DM Fflash wrote: I know Chris is out of town. i'm here. i'm here. lemme catch up.
chris.
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okay. i think i know what i'm wanting to play.
a trapper ranger archetype:
http://www.d20pfsrd.com/classes/core-classes/ranger/archetypes/paizo---rang er-archetypes/trapper
with a larry personality:
http://media.ticketmaster.com/tm/en-us/dbimages/46411a
sound like a plan?
chris.
p.s. i'm so unbearably awesome.
Im thinking Serpent Runner campaign trait. Working on the rest.
So Chris's trapper answers your rogue question plus some ranged DPS.
CJ's got the melee dps/tank? Make sure you pick which of the Serpent Runner bennies you want to take.
I believe Steve is going with the druid, which I learned something awesome about today. You can swap your animal companion every 24 hours. So, change terrain? Release the first and order up a new one. Pretty sweet.
Lorlenn's stats are pretty solid. Couple minor things. Hvy encumbrance also gives a -6 armor check penalty, so just recall that on those appropriate skills.
I'm only showing 3 0-level spells for 1st level cleric to memorize. No bonus spells for Wisdom for 0-levels.
DM Fflash wrote: I'm only showing 3 0-level spells for 1st level cleric to memorize. No bonus spells for Wisdom for 0-levels. Oops, you're right. They're 4 from 2nd-on, so must have overlooked that in the book. Will fix this evening when I write my background.
I have a couple files idike to send via email. If Mike and CJ don't mind, could you guys send me your address either via Chris or PM me on the boards.
How are we coming on the other 3 characters?
Male Half-elf Druid 3 Monk 2
I'm doing away with the animal campanion as a starter option and chose domain instead. While having a campanion is cool, it often gets forgotten and usually drives a DM crazy having to keep track.
You can see where I'm going with as I've updated my alias, Fulmen, with most of the pertinent stats.
Steve
I've started posting some historical stuff in the gameplay tab. Best looked at with a map. Ask questions here about the world for now ... there's a ton of stuff out there, most of it not relevant to the campaign but can help flesh out the "feel" of the world.
Once I post the prologue and beginning of Chapter 1, you guys can start posting in character (should be tomorrow assuming all characters are complete).
Fulmen:
What are you putting skill focus into?
You're missing one 0-level spell memorized.
Equipment and Background when able
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