
DM Fflash |

Ridic strikes the gearsman but doesnt have enough power to harm it with his steel scythe.
Kovax takes down the southern gearsman as Urgeon throws another pit causing the new gearsman to tumble in.
Reflex Save: 1d20 + 6 ⇒ (8) + 6 = 14; need damage from Urgeon.
retcon for Razorend? All others actions as well
The gearsman gets up at the bottom of the pit.

Oskar Griesgram |

Oskar keeps his Musket raised, but looks around at the surrounding tunnel.
Perception: 1d20 + 11 ⇒ (12) + 11 = 23 <- look for obvious hidden things
Perception(stonework): 1d20 + 13 ⇒ (3) + 13 = 16 <- Look for oddity's in the stonework

Urgeon Porpentine |

Urgeon double moves closer to the pit. "See if you can destroy it before it gets out, but be mindful of the pit edge."

DM Fflash |

Pressing without Kovax
Razorend holds with Oskar, who looks around but doesn't really find any more "stonework" given the rooms are all made of metal.
Urgeon moves up along with Ridic who goes to the dangerously sloped edge to cast his spell and eats a laser blast for his work as the gearsman standing at the bottom of the pit was patientily waiting.
He then realizes that his burning hands won't reach the construct. (You can cast another spell and would have to make a DC18 reflex save with a +2 bonus to not fall in OR you can move away from the edge of the pit)
To hit Ridic Touch: 1d20 + 11 ⇒ (15) + 11 = 26
Damage: 2d6 + 6 ⇒ (4, 4) + 6 = 14 fire damage
At Ridic for retcon and the rest of the party.

Urgeon Porpentine |

Urgeon moves over to the wreckage and finds the heaviest pieces to throw into pit. "Die, you metal abomination!"

Razorend |

"Damn it to Hell," Razorend curses. He moves to the edge and *flickers* into the pit. He attacks the robot then *flickers* again right behind it.
Flicker Strike
Adamantine Kukri (vs flat-footed): 1d20 + 11 ⇒ (15) + 11 = 26; Damage: 1d4 + 7 + 2d6 ⇒ (1) + 7 + (6, 6) = 20

DM Fflash |

Urgeon chucks a 100 lb piece of scrap into the pit. The robot steps aside as it crashes to the ground.
To hit: 1d20 + 6 - 4 ⇒ (15) + 6 - 4 = 17
Razorend flickers into the pit and cuts a huge gash into the side of the bot.
Kovax and Ridic hang back.
Oskar retcon?
The gearsman turns to Razorend, shrill static spewing from it's helmet.
It then slams the butt of its rifle into Razorend's face .. sparking with electricity.
Slam vs Razorend: 1d20 + 15 ⇒ (12) + 15 = 27
Damage: 1d4 + 10 + 1d6 ⇒ (2) + 10 + (5) = 17
Party

Razorend |

20% Miss Chance: 1d100 ⇒ 45
Razorend infuses his kukri with negative temporal energy and strikes.
Temporal Burn Adamantine Kukri: 1d20 + 11 ⇒ (2) + 11 = 13; Damage: 1d4 + 11 + 2d6 ⇒ (3) + 11 + (4, 4) = 22 and target is slowed 2 rounds (probably missed, though)

Oskar Griesgram |

Oskar yells "Fire in the Hole!"
He pulls the pin and lobs an EMP grenade into the pit. Trying to get it closer to the Gearsman.
Not sure how to roll to hit or damage? I think its 5d6?
Grenade Damage: 5d6 ⇒ (2, 5, 2, 2, 1) = 12

Ridic Slaranack |

"Let's leave the robot alone and go around the pit and continue on our path. We can deal with him later if we need to."
Ridic will attempt to get around the pit and move past it.
How long does Pit last for?

Urgeon Porpentine |

Urgeon yells for Razorend to get out of the pit. "If we can get Razorend out of there we should be able to destroy the robot with a combination of grenades and anything heavy we can throw in."
Six more rounds.

Urgeon Porpentine |

Urgeon commands the archon to attack.
Archon attack: 1d20 + 3 ⇒ (14) + 3 = 17; ranged touch
damage: 1d6 ⇒ 6
Archon attack: 1d20 + 3 ⇒ (5) + 3 = 8; ranged touch
damage: 1d6 ⇒ 6
He will hold his action until after Razorend moves.

Razorend |

Not right now... at 12/53 hp.
Razorend recoils from the butt strike impact but makes no register of pain. He spins back low -- skin and eyes glowing from the empowered circuits beneath -- slicing his kukri up and through the robot's midsection.
Burn 1 Ki for Combat Insight, also Nanite Surge!
Brilliant Moon w/ adamantine kukri: 1d20 + 11 + 10 ⇒ (19) + 11 + 10 = 40 ...Ignores armor bonus to AC.
Damage: 1d4 + 7 ⇒ (1) + 7 = 8 plus Force Damage: 4d4 ⇒ (2, 2, 1, 2) = 7 plus Deadly Strike: 2d6 ⇒ (2, 4) = 6
Confirm Critical: 1d20 + 11 + 10 ⇒ (1) + 11 + 10 = 22
Crit Damage: 1d4 + 9 ⇒ (2) + 9 = 11 plus Force Damage: 4d4 ⇒ (2, 4, 1, 1) = 8

DM Fflash |

Fort Save vs Crit Vulnerability: 1d20 + 5 ⇒ (11) + 5 = 16
Razorend carves straight through the robot, tearing through wires and circuits causing it to spasm and glitch. It moves with ponderous slowness and with extreme effort appears to push through what was looking to shut it down.
The force damage is somewhat dulled on the blows and the one archon that hits the robot has its light beam bounce off it harmlessly.
Robot hardness applies to weapons and ALL energy damage, fysa. Essentially anything other than untyped damage.
It takes a slow swing at Razorend, unable to infuse its blow with lightning, but the android ducks under it.
To hit: 1d20 + 15 ⇒ (3) + 15 = 18
Everyone else for last round and this round?

Urgeon Porpentine |

Urgeon looks at Kovax and Oscar. "You had better get down there and help him out."

Razorend |

Ropes and feather fall still work...
Razorend continues to fight desperately, hoping to take down the robot before it can land another hit.
Temporal Burn w/adamantine kukri: 1d20 + 11 ⇒ (19) + 11 = 30; Damage: 1d4 + 7 + 3d6 ⇒ (2) + 7 + (3, 5, 5) = 22 plus Deadly Strike: 2d6 ⇒ (5, 4) = 9
Confirm Critical: 1d20 + 11 ⇒ (1) + 11 = 12; Crit Damage: 1d4 + 9 ⇒ (4) + 9 = 13

Oskar Griesgram |

well, lets try this.
Oskar drops to his knees and crawls (carefully) to the edge. Once there he attempts to fire his musket at the robot.
(dreaded die rolls to follow)
Reflex_Save: 1d20 + 7 ⇒ (2) + 7 = 9 Hopefully with some bonuses
Well. I might not fall in.
Using one of my 2 +1 bullets, fires at the robot
ToHit_Musket: 1d20 + 11 ⇒ (3) + 11 = 14
Damage_Musket: 1d12 + 4 ⇒ (2) + 4 = 6
FFS!

DM Fflash |

Feel free to retcon heals ... after this room below, however you're stuck with where you're at
A11 - Guard Post
A line of runes is printed above the two doors on this room’s western walls. Several tattered, strange suits of armor hang in shreds from hooks in a wide alcove between these doors. The southwestern door opens into a hallway.
The southern hallway (A12) has a bright orange hexagonal sigil adorning an immense metal door to the south. A porthole-like glass window is set into the door at head height.

Ridic Slaranack |

Ridic has 9 more charges in the wand and 2 more CLWs and 1 CMW spell left
CMW on Razor
2d8 + 7 ⇒ (5, 1) + 7 = 13
Wand on Razor
1d8 + 5 ⇒ (7) + 5 = 12
Heal on Ridic
Wand
1d8 + 5 ⇒ (6) + 5 = 11
Wand
1d8 + 5 ⇒ (8) + 5 = 13

Ridic Slaranack |

Perception
1d20 + 14 ⇒ (13) + 14 = 27
Ridic will look at these masks he finds, and show the rest of the group. "Check out these masks.....I wonder if we should wear them before we go into any of these other rooms?"

Razorend |

52/53 now, thanks!
Razorend nods, considering Ridic's suggestion. "I was born of technology, but I know almost nothing about it. I am certain my creators left me ignorant on purpose."
"What do those signs say?" he asks one of the others who can read Adroffan.