Razorend will step up and attack the next deformed android. He twists time again, getting in a second slash in the span of one attack.
Icy burst kukri: 1d20 + 11 ⇒ (7) + 11 = 18; Damage: 1d4 + 8 ⇒ (2) + 8 = 10 plus Cold: 1d6 ⇒ 2
Minute Hand manuever...
Icy burst kukri: 1d20 + 11 - 2 ⇒ (13) + 11 - 2 = 22; Damage: 1d4 + 8 + 2 ⇒ (2) + 8 + 2 = 12 plus Cold: 1d6 ⇒ 3
Attack1_Waraxe: 1d20 + 8 ⇒ (3) + 8 = 11 Miss?
Attack2_Waraxe: 1d20 + 3 ⇒ (14) + 3 = 17 Maybe hit
Damage2_Waraxe: 1d10 + 2 ⇒ (8) + 2 = 10
Manufacturing Defects Round 1 (cont)
Init: Razorend, Oskar, Deformities, Urgeon, Ridic, Kovax
Urgeon hurls the device and it lands on the table behind the deformed android and then bounces onto the floor.
Ridic jumps over the table to the east, but slams his shin and falls to the floor prone, but is still able to heal himself.
Kovax tumbles under the table and moves through the threatened square but finds the androids on the other side and they both attempt to bash him as the barbarian fails to get through the occupied square (DC: CMD for threatened; CMD + 5 for occupied).
Android AoO vs Kovax: 1d20 + 7 ⇒ (3) + 7 = 10; fail
Android 2 AoO vs Kovax: 1d20 + 7 ⇒ (9) + 7 = 16; fail
Kovax could attack if he had his weapon ready for close combat; it's still set for reach. Also, under the table he is squeezed: -4 attack, -4 AC; movement cost is doubled)
Razorend attacks around the corner skittering one attack off the wall, but his uncanny ability allows him to get a strike through. (Cover provided)
Oskar climbs on to the table and with the advantage from higher ground. (+1 to hit) He gets one hit in solidly.
The grenade detonates engulfing the western android and Razorend.
Bludgeoning Damage DC15 Reflex Save for Half: 5d6 ⇒ (4, 5, 4, 4, 6) = 23
Android Reflex: 1d20 + 5 ⇒ (4) + 5 = 9
The androids attack with their morning stars at Razorend, Oskar, and Kovax
Android v Razorend: 1d20 + 7 ⇒ (20) + 7 = 27; HIT!; Crit?: 1d20 + 7 ⇒ (16) + 7 = 23; CRIT!; Damage: 2d8 + 14 ⇒ (4, 2) + 14 = 20
Android v Oskar: 1d20 + 7 ⇒ (8) + 7 = 15; miss
Android v Kovax: 1d20 + 7 ⇒ (9) + 7 = 16; miss
At Urgeon. Note Oskar and Kovax's tokens are literally on top of each other (above the table/below the table)
Reflex save: 1d20 + 10 ⇒ (7) + 10 = 17
20% Miss Chance: 1d100 ⇒ 33
Did that attack include the cover bonus to AC? I'm 22 in the open, 24 with parital cover.
Razorend ducks behind the wall to avoid the grenade blast, then steps out to finish off his opponent. His circuitry glows as he focuses his ki on the android to suss out its vulnerabilities.
Icy Burst Kukri: 1d20 + 11 ⇒ (9) + 11 = 20; Damage: 1d4 + 8 ⇒ (4) + 8 = 12 plus Cold: 1d6 ⇒ 4 plus Deadly Strike: 2d6 ⇒ (6, 5) = 11
Painfully aware of his acute injuries, Urgeon withdraws to the safety of the space beyond the double doors.
Again, Oskar attacks the nearest enemy...
Waraxe_Att1: 1d20 + 8 ⇒ (6) + 8 = 14
Waraxe_Dam: 1d10 + 2 ⇒ (3) + 2 = 5
Waraxe+Att2: 1d20 + 3 ⇒ (5) + 3 = 8
Waraxe_Dam: 1d10 + 2 ⇒ (5) + 2 = 7
Yeah, these are bad rolls...=(
Kovax attempts to tumble out and away giving himself room to attack
Tumble Out - 1d20 + 10 ⇒ (18) + 10 = 28
If I made it and I am able to attack
To Hit - 1d20 + 14 ⇒ (20) + 14 = 34
Damage - 1d10 + 9 ⇒ (7) + 9 = 16
Confirm Crit - 1d20 + 14 ⇒ (11) + 14 = 25
Total Damage - 1d10 + 9 + 16 ⇒ (6) + 9 + 16 = 31
Kovax tumbles out and up leaping to his feet and spinning backwards whirling his chain hammer to smash the western android viciously.
The android stumbles back and pulls out a small spherical device and then flips a switch on the side. A small light begins to flash red on the side. The android stands their holding it in its hand.
The android squaring off with Oskar swings its morningstar, but the wily dwarf leaps above the attack.
Android vs Oskar: 1d20 + 8 ⇒ (2) + 8 = 10; miss
Everyone is up, starting with Razorend. Kovax, confirm those are non-rage bonuses in your rolls
Ridic will attack the android to the south. Is that a table that blocks that whole area?
1d20 + 6 ⇒ (20) + 6 = 26
1d20 + 6 ⇒ (15) + 6 = 21
2d4 + 1 ⇒ (1, 3) + 1 = 5
2d4 + 2d4 + 2d4 ⇒ (1, 4) + (4, 1) + (4, 3) = 17
Scythe's are x4
Razorend flickers, teleporting across the room to attack the south android and then snapping back to his starting point a moment later.
Flicker Strike... vs flat-footed AC
Icy Burst Kukri: 1d20 + 11 ⇒ (19) + 11 = 30; Damage: 1d4 + 8 ⇒ (4) + 8 = 12 plus Cold: 1d6 ⇒ 4 plus Deadly Strike: 2d6 ⇒ (4, 2) = 6
Confirm Critical: 1d20 + 11 ⇒ (6) + 11 = 17
TOTAL Damage: 1d4 + 10 + 12 + 6 ⇒ (2) + 10 + 12 + 6 = 30 plus Cold: 1d10 + 4 ⇒ (8) + 4 = 12
Urgeon steps in behind Ridic and fires his wand of magic missiles at the western android if he has line of sight, or at the southern android otherwise.
Damage: 2d4 + 2 ⇒ (4, 2) + 2 = 8
Urgeon fires magic missile a the eastern (? I assumed you meant) and Ridic follows up by scrambling onto the table with a vicious overhand strike that hooks behind the android penetrating the middle of his back and ripping through the front of his stomach. The lights on its body flash twice and then it slumps.
Razorend flickers into existence and whips his blade across before flickering away. The android stands in surprise before its mostly severed head falls sideways and the body collapses to the ground, the blinking device falling and rolling forward a couple feet.
Random: 1d8 ⇒ 2
END COMBAT ... sort of, need to resolve one small thing. What are Kovax and Oskar doing for this one round of action? You will each gain 650xp
Oskar moves away from the Grenade, as far as he can get, without leaving the room.
Oskar and Kovax retreat away from the device which explodes as they do so.
Oskar, Ridic, Kovax and Urgeon make a Reflex Save DC15 for half: 5d6 ⇒ (1, 2, 6, 2, 2) = 13 bludgeoning
Everyone but Kovax gains a +4 to their reflex save from cover
Razorend, on the other side of the wall sees and hears the explosion but is protected from the concussive force.
Now END COMBAT!
Loots: 4 improvised morningstars, 4 sets of metal patchwork hide armor, 6 concussion grenades
Reflex_Save: 1d20 + 7 ⇒ (13) + 7 = 20 Half damage, yay!
Current HPs: 38/68
Razorend checks the androids out and closer inspection shows that they weren't quite put together correctly. Seams are obvious and strange defects and imperfections that seem far less organic and more like machine-based damage.
To the south side of the room, more silent machinery looms amid workbenches scattered with technological parts and several large machines that bear restraints and metal skullcaps. There are numerous old and broken technological elements, tools, and devices scattered around this room, although none of them are particularly useful or valuable.
Of note, as Razorend goes by, he spies a terminal that is lit up with text on the screen. (Marked with purple X)
Oskar tries to figure out the:
Engineering: 1d20 + 10 ⇒ (5) + 10 = 15 <- didn't figure out anything.
Oskar can read it and tells the others what it says.
Leaving Urgeon laying unconscious in the corner of the room, the party investigates the machinery and the display. (I'm assuming Ridic stays with Urgeon)
Oskar puzzles with the machinery and can't figure out anything specific, but catching his eye he notices a partially completed android behind the foggy glass of one of the tubes to the west.
>diagnostic/life support: limited function, atmosphere
>diagnostic/sensors: no capacity
>diagnostic/communications: no capacity
>diagnostic/main power: no capacity
>diagnostic/aux power: limited/diminishing
>diagnostic/autorepair: no capacity
>check unit status from previous logs
>unit status: breached, tumbling, no interface
>unit status override/Unity: general boarding alert
>diagnostic/foundry: limited function
>purge protocol 07-031 autostart/generate defenders to repel boarders
>purge protocol 07-031 bypass/dreambuilder reroute/mindtemplates
>initiate build 0001 template TAZ32/hunterkiller/highcapacity/Seerath
>initiate build 0002 template TAZ28/stalker/highfunction/Razorend
***ERROR: build 0002 status unknown***
>purge protocol 07-031 override/highcapacity reroute/standardbuild
>initiate build 0002 template TAZ03/combatant/standardbuild/Trooper01
>buildqueue constant generate last template upon power buildup
>buildqueue constant generate until new orders
>initiate build 0002
>initiate build 0003
>initiate build 004
Mutants: 1d20 + 6 ⇒ (16) + 6 = 22
Seereth: 1d20 + 16 ⇒ (16) + 16 = 32
Perception: 1d20 + 11 ⇒ (11) + 11 = 22
"Holy Torag! Razor, does this place look familiar to you? Cause this one here looks familiar to me"
Urgeon staggers to his feet and nods his thanks to Ridic.
Looking around, he moves to read the screen flashing in Androffan. "Razorend, there is something you should see here ... "
He translates for the group.
Perception: 1d20 + 12 ⇒ (20) + 12 = 32
He then turns abruptly to the east and points to the glowing red light. "There's something moving back there!"
Razorend takes in the translation from the screen, shaking his head in awe. "I... I don't know." He looks around the room, trying to recall any memory of the place.
"Who is Seerath? Have we heard that name before?" He looks confused.
When Urgeon warns the group, Razorend snaps his attention back. He draws his kukri and stands ready for another assault.