| DM Fflash |
OK ...
The cloud forms into a long trail hitting Oskar, Kovax and Razorend.
Damage: 3d6 ⇒ (1, 4, 5) = 10 + Same 2 DC15 Fort saves as above (nasueated and/or 1d4 ⇒ 2 Str damage).
Razorend follows Urgeon, triggering the malfunctioning door as well.
Reflex Save DC19 for half: 9d6 ⇒ (5, 5, 1, 4, 4, 2, 4, 4, 2) = 31 Electrical Damage.
Ridic casts a sphere of flame. (Ridic, greater flaming sphere does 6d6 damage). Again the nanites swirl away from it, but this time a couple catch fire and begin to burn, creating a moving piece of fire in the smoke cloud.
Additional Fire Damage: 3d6 ⇒ (1, 6, 1) = 8
Nanite Reflex Save: 1d20 + 9 ⇒ (2) + 9 = 11; fail
At Urgeon for action
| Urgeon Porpentine |
Urgeon looks around to see if there is a way of disarming the door.
Perception: 1d20 + 12 ⇒ (18) + 12 = 30
Knowledge Engineering: 1d20 + 19 ⇒ (4) + 19 = 23
| Razorend |
Fort save: 1d20 + 3 ⇒ (1) + 3 = 4
Fort save: 1d20 + 3 ⇒ (1) + 3 = 4 ...ffs!
Reflex save: 1d20 + 10 ⇒ (12) + 10 = 22
Razorend is staggered near-senseless by the nanite cloud and he stumbles forward into the next room. As the door releases another electric surge, his instincts take over and he is able to duck in time to avoid getting zapped.
Evasion!
| DM Fflash |
Oskar notes nothing of great interest in this first room other than the cloud of nanites.
Urgeon studies the door and believes there is a way to stop it from sparking, but it will take time. He doesn't see a way to repair the door to make it work normally, without some new parts.
Of note, he spies the nanite cloud recoiling away reflexively every time a spark goes off.
At Kovax again before the cloud
| Oskar Griesgram |
Oskar realizes the cloud is still following him, after he gets (stung, eaten, ??)
Fort: 1d20 + 8 ⇒ (12) + 8 = 20 <- Nasueated (No)
Fort: 1d20 + 8 ⇒ (19) + 8 = 27 <- Strength Damage (none)
He then realizes that he can do neither Jack or s#** to these creatures , so he runs away like a little child. Through the doorway to A2...
Reflex: 1d20 + 7 ⇒ (11) + 7 = 18 <- preemptive Reflex save.
| Oskar Griesgram |
Whoop, whoop, whoop!
Oskar is currently at 20/68 hit points.
Once he lands in the new room, smoke billowing from several charred spots. He'll attempt to drink a potion:
Potion of Cure Moderate Wounds: 2d8 + 3 ⇒ (7, 8) + 3 = 18
Current_HP: 38/68
| Ridic Slaranack |
Nothing traditional, but we could get creative with torches or Take a blanket and throw it over them, that might be our best bet. I do have a Tar ball, but not sure how effective that would be.
| DM Fflash |
Going to assume Kovax leaves the room.
Electrical: 9d6 ⇒ (6, 1, 2, 4, 2, 2, 1, 1, 5) = 24 save DC19 for half.
The cloud seems to track the party to the door and then lingers in the south side for a moment before darting over to cover Ridic.
3d6 ⇒ (6, 4, 6) = 16 damage plus 2 fort Dave's DC19 or be nauseated and take 1d4 ⇒ 4 damage
Top of the order
| Kovax Exner |
Bunch of saves
Will Save - 1d20 + 8 ⇒ (19) + 8 = 27
Fort Save - 1d20 + 13 ⇒ (8) + 13 = 21
Fort Save - 1d20 + 13 ⇒ (15) + 13 = 28
Fort Save - 1d20 + 13 ⇒ (12) + 13 = 25
Fort Save - 1d20 + 13 ⇒ (2) + 13 = 15
Ref Save - 1d20 + 14 ⇒ (9) + 14 = 23
Yes Kovax dives through the door as well
| Kovax Exner |
I just looked back and thought I had raged at the start but I must not have actually posted that.
And I didn't need my will save as I had already made that
Without Rage Fort is +9 (Base 7, 1 Cloak of Res, +1 Con)
Ref is +9 as well (4 Base, 1 Cloak, 4 Dex)
So I would have been Fort - 28, 17, 24, 21 and Ref 11. So make the forts, fail the door
Yes, actually forgot about that, will still dive through the door as I doubt Tike will give me 2 rounds of missed action, which I don't blame him and I will shoot through the door once Ridic is safe
| Urgeon Porpentine |
Once Ridic is safely in the room and its clear the swarm isn't following, Urgeon attempts to disarm the trap on the door.
Disable Device: 1d20 + 13 ⇒ (10) + 13 = 23
| Oskar Griesgram |
Oskar yells "Wait, I think the electricity is the only thing keeping that cloud out!"
| DM Fflash |
A2 -- Administration
Once it becomes evident the cloud isn't following you into the next room, you look about to see where you are.
This wide room has a rounded desk in the center inset with banks of technological equipment. A large set of doors to the northeast are badly mangled and jammed with rocky debris. A single glass panel with a thin metal frame extends from a desk to the south; this panel slowly flashes with a softly pulsating white light. A few inches of standing water cover the southern portion of the room’s floor. Two sets of double doors with a short hallway inbetween stand wide open, the doors having recessed into the walls.
| Urgeon Porpentine |
Urgeon will study the panel and will attempt to discern if it is displaying any useful information. He then studies the technological equipment to determine if it is anything useful.
Knowledge, Engineering: 1d20 + 19 ⇒ (19) + 19 = 38
| Oskar Griesgram |
Oskar will drink another potion, this one Cure Light Wounds.
CLW: 1d8 + 1 ⇒ (6) + 1 = 7
Current HPs 45/68
| DM Fflash |
Ridic believe it would take immense work and tools over the course of many days to clear the doors to the northeast.
As Urgeon fiddles with the console, his hand brushes the screen and an image appears on the glass screen.
It is an image of the same room, as viewed from above the southern door. It changes as if watching something happen remotely. A man leans in over the screen on the desk in the image, then straightens up and nods his head eagerly before speaking to the apparently empty room. “As I thought. While this terminal accepted my spell’s magical charge, it’s unlinked to any sort of central archive. We’ll not be able to extract any significant information from here.”
A second, much deeper voice from an unknown source replies, “But what you seek still lies within the ruins of this ship, does it not, Master Xoud?”
The man nods again. “I believe so. We will need to explore further. There may be additional defenses though. This is why I called upon you, Sahasho—you will lead the way.”
At this point, the man walks away, a swirling of dust and wind following him before both are eclipsed by the screen’s edge. The screen flickers and goes dark.
This short recording repeats on a loop, so the rest of the party is able to view it as well.
| Urgeon Porpentine |
knowledge, Local: 1d20 + 9 ⇒ (19) + 9 = 28
Knowledge, Arcana: 1d20 + 12 ⇒ (13) + 12 = 25
Urgeon muses, "The man's companion does not appear in the image - he appears to be invisible."
He then leans in and examines the image closer. "I know this man - it is Furkas Xoud. We can find this wizard at the choking tower in Smokewood - if he's still alive."
He turns to the others. "Shall we continue deeper into the ship?"
| Ridic Slaranack |
Know Local
1d20 + 2 ⇒ (11) + 2 = 13
"Sounds like a long shot, what do you think the chances are that he is still alive? Maybe we should take a look down here first, before taking all that time to travel"
| Razorend |
"If he came this way and survived, he may know something about what lies within. We've already struggled with just the entryway," Razorend says, nodding towards the nanite cloud. "But I don't relish having to rush through that thing again. I'd say keep exploring for now."
| Urgeon Porpentine |
Urgeon nods and follows the others through the double doors into the space beyond.
| DM Fflash |
The party proceeds forward with a touch of trepidation moving through the northwest doors and through the corridor into the next area.
A3 - The Foundry
This cavernous chamber is split into mazelike passages by tall stacks of dark, dusty machinery. The western side of this room is a jumble of stone, as from a catastrophic collapse. Three crushed tubes protrude from under the tumbled stone, each as wide as a wagon and capped with a circular metal plate. On the north side of this room, a shattered glass terrarium surrounded by technical equipment stands empty. To the south, more silent machinery looms amid workbenches scattered with technological parts and several large machines that bear restraints and metal skullcaps.
Numerous old and broken technological elements, tools, and devices lie scattered around this room.
| Ridic Slaranack |
Perception
1d20 + 14 ⇒ (2) + 14 = 16
Perception
1d20 + 14 ⇒ (4) + 14 = 18
Ridic will look to the corner of the room. "Something is over there in the corner" Ridic will draw his weapon and slowly approach
| Urgeon Porpentine |
Perception: 1d20 + 12 ⇒ (9) + 12 = 21
Perception: 1d20 + 12 ⇒ (7) + 12 = 19
Urgeon backs away from the source of the movement.
He will open the northeast door.
| Ridic Slaranack |
Ridic will stop Urgeon before he opens that door "Urgeon, don't touch that door. It has been forced open recently, so let's deal with this thing first. No idea what could come through that door."
| Oskar Griesgram |
Perception: 1d20 + 11 ⇒ (17) + 11 = 28
Perception: 1d20 + 11 ⇒ (8) + 11 = 19
Oskar ready's his WarAxe
| Razorend |
We're still beat up from the nanite cloud/arc trap -- this might suck! I'm currently 47/53 and 4 Str damage.
@ DM: what exactly are we up against here? "Stealthily moving humanoids" is kinda vague.
Initiative: 1d20 + 8 ⇒ (19) + 8 = 27
Razorend springs forward to attack before the "stealthily moving humanoids" can spring their ambush. In his Formless Dance, he spins past Ridic and slashes at the foe to the west. His kukri is edged with the quintessence of time that withers all things.
Icy Burst Kukri / Temporal Fury: 1d20 + 11 ⇒ (18) + 11 = 29; Damage: 1d4 + 8 + 2d6 ⇒ (4) + 8 + (6, 6) = 24 plus Cold: 1d6 ⇒ 3... and target is slowed for 2 rounds!
Confirm Crit: 1d20 + 11 ⇒ (16) + 11 = 27
Total Damage: 1d4 + 10 + 24 ⇒ (3) + 10 + 24 = 37 plus Cold: 1d10 + 3 ⇒ (8) + 3 = 11
EDIT: If they're flat-footed (haven't yet acted in combat), it takes another 2d6 ⇒ (1, 6) = 7 damage!
| DM Fflash |
@ DM: what exactly are we up against here? "Stealthily moving humanoids" is kinda vague.
Yeah, I did a terrible job of exposition. I envisioned shadowy figures flitting around just outside of your light, but I didn't articulate it that way or play it that way, so .... here we are. Image uploaded to Roll 20
Manufacturing Defects Round 1
Init: Razorend, Oskar, Deformities, Urgeon, Ridic, Kovax
Razorend reacts with an alacrity that is inhumanly fast. He dances over to the west and with a vicious strike nearly severs the head off the hunchbacked, dirty, green-haired and glowing red eyed humanoid standing there wielding a vicious spiked weapon made of skymetal detritis. It falls without a sound, twitching on the floor and spewing fluids from its throat.
Oskar?
| Ridic Slaranack |
Ridic will attack one that he had seen as well
Attack
1d20 + 6 ⇒ (16) + 6 = 22
Damage
2d4 + 1 ⇒ (3, 4) + 1 = 8
Creatures adjacent to Ridic are subject to Miasma. They must make a Fortitude Save or be sickened for 1 round
Fort DC 17
| Oskar Griesgram |
Oskar attacks the nearest creature:
Waraxe_Att1: 1d20 + 8 ⇒ (10) + 8 = 181d10 + 2 ⇒ (10) + 2 = 12 <- Hit maybe?
Waraxe_Att2: 1d20 + 3 ⇒ (2) + 3 = 51d10 + 2 ⇒ (6) + 2 = 8 <- Miss
| DM Fflash |
Oskar takes a pair of swings and the creature that hops up on the table next to him but although he catches it flat footed, the angle causes the dwarf's axe to deflect off the make shift scrap metal armor the creature is wearing.
The two creatures up on the table attack Ridic and Kovax, trying to seize the advantage and catch them while their guard is down. Surprisingly the skin on both of them lights up with flashes of blue traces pulsing along their limbs. You've seen this before on Meyanda and you realize, they're androids.
After they strike they hop down and duck behind the table.
Deformed Android Fort Save vs miasma: 1d20 + 5 + 4 ⇒ (7) + 5 + 4 = 16; fail
Deformed Android Fort Save vs miasma: 1d20 + 5 + 4 ⇒ (2) + 5 + 4 = 11; fail
Deformed Android vs Ridic flat footed: 1d20 + 8 + 7 - 2 ⇒ (6) + 8 + 7 - 2 = 19; HIT!
Damage: 1d8 + 2d6 + 7 - 2 ⇒ (6) + (6, 4) + 7 - 2 = 21
Deformed Android vs Kovax flat footed: 1d20 + 8 + 7 - 2 ⇒ (4) + 8 + 7 - 2 = 17; HIT!
Damage: 1d8 + 2d6 + 7 - 2 ⇒ (6) + (6, 4) + 7 - 2 = 21
The android far to the west pulls a small metal device from his belt and throws it at the party. It rolls to a stop near the wall by Urgeon (shown on map)
Deformed Android Toss: 1d20 + 5 ⇒ (2) + 5 = 7
At Urgeon
| Urgeon Porpentine |
Urgeon frantically grabs the object and attempts to throw it behind the southwest creature. "Grenade!"
Attack: 1d20 + 6 ⇒ (4) + 6 = 10
| Kovax Exner |
Perception - 1d20 + 10 ⇒ (7) + 10 = 17
Perception - 1d20 + 10 ⇒ (3) + 10 = 13
Init - 1d20 + 6 ⇒ (14) + 6 = 20
Kovax will rage and tumble down and under the table coming up on the other side away from the grenade and also to give my team flanking. I also think I can attack once?
Acrobatics - 1d20 + 10 ⇒ (8) + 10 = 18
To Hit - 1d20 + 14 + 2 ⇒ (19) + 14 + 2 = 35
Damage - 1d10 + 9 ⇒ (4) + 9 = 13
Confirm Crit - 1d20 + 14 + 2 ⇒ (3) + 14 + 2 = 19
Total Damage - Damage - 1d10 + 9 + 12 ⇒ (3) + 9 + 12 = 24