
Urgeon Porpentine |

Urgeon shrugs, ”Perhaps they’re not a threat. If they’re not going to attack, just leave them be.”
He moves to open the door to the northeast.

DM Fflash |

Urgeon moves to the door which opens into what seems to be a storage room of some sort, with several old metal cabinets lined against the north wall.
A woman shrieks at him, and he spies a dark-haired girl in Varisian garb who begins to cast a spell.
Across the room, a blue ray fires at Razorend from atop the tube to the south
Death Attack vs flat footed/touch: 1d20 + 9 ⇒ (20) + 9 = 29
Crit confirm?: 1d20 + 9 ⇒ (1) + 9 = 10; NO
Damage: 1d8 + 10 + 2d6 ⇒ (6) + 10 + (2, 1) = 19 plus make a DC14 Fort Save or be paralyzed for 1d6 + 3 ⇒ (6) + 3 = 9 rounds. (16 of that is cold damage)
... and then another.
Iterative: 1d20 + 5 ⇒ (8) + 5 = 13; miss
Sniper Stealth: 1d20 + 16 - 10 ⇒ (14) + 16 - 10 = 20
Razorend spies movement atop the tube and hears a woman's voice.
The other androids all reach for grenades.
Roll initiative and post an action if you beat all the rolls below
Sniper Initiative: 1d20 + 10 ⇒ (15) + 10 = 25
Deformed Androids: 1d20 + 6 ⇒ (9) + 6 = 15
Illaris Init: 1d20 + 2 ⇒ (15) + 2 = 17

Urgeon Porpentine |

Init: 1d20 + 11 ⇒ (17) + 11 = 28
Perception: 1d20 + 12 ⇒ (16) + 12 = 28
Urgeon moves away from the door and points to the top of the south tube "Watch out for the blue-hair android with a pistol!"
He casts create pit under her (DC 18 reflex to avoid).

Razorend |

20% Miss Chance: 1d100 ⇒ 5
The freezing shot is confounded by Razorend's Formless Dance. He immediately reacts, teleporting to strike the sniper.
Initiative: 1d20 + 8 ⇒ (19) + 8 = 27
Fading strike...
Icy Burst Kukri: 1d20 + 11 ⇒ (20) + 11 = 31; Damage: 1d4 + 8 ⇒ (3) + 8 = 11 plus Cold: 1d6 ⇒ 6
Confirm Critical: 1d20 + 11 ⇒ (9) + 11 = 20; TOTAL Damage: 1d4 + 10 + 11 ⇒ (2) + 10 + 11 = 23 plus Cold: 1d10 + 6 ⇒ (8) + 6 = 14
Where is the pipe on the map?

Oskar Griesgram |

Perception: 1d20 + 11 ⇒ (6) + 11 = 17
Init: 1d20 + 5 ⇒ (8) + 5 = 13
Attacking Deformed Androids
ToHit_Blunderbus: 1d20 + 10 ⇒ (11) + 10 = 211d8 + 4 ⇒ (3) + 4 = 7
Current HPs: 38/68

Urgeon Porpentine |

Urgeon will hit her with the wand of magic missiles.
damage: 2d4 + 2 ⇒ (1, 4) + 2 = 7

DM Fflash |

Once Remembered Twice Shot
Init: Urgeon, Razorend, Sniper, Oskar, Illaris, Dalamus, Androids, Kovax
Urgeon and Razorend react with lightning reflexes, surprising even the sniper firing missiles and teleporting up for a quick strike slashing her gut wide open and then freezing the wound shut.
Pipe area with sniper opened up on fog of war on map. Image added as well
Surprise becomes cold calculation again and the blue haired woman fires twice at Razorend when he reappears, her body glowing with circuitry.
To hit vs Razorend Touch: 1d20 + 10 + 12 ⇒ (4) + 10 + 12 = 26; HIT!; Damage1: 1d8 + 6 ⇒ (6) + 6 = 12 cold damage
Iterative: 1d20 + 5 ⇒ (2) + 5 = 7
Oskar fires and misses badly while the woman in the room casts a spell splashing the area with motes of blinding light.
Urgeon, Kovax and Ridic Will Save DC14 or be blinded for 7 rounds
At Ridic

Ridic Slaranack |

Will Save
1d20 + 9 ⇒ (6) + 9 = 15
Ridic will move out of the light and cast burning Gaze. Targeting the blue haired woman
Fortitude save DC 17 to negate
Reflex save or catch on fire
Damage
1d6 ⇒ 2
If caught on fire
1d6 ⇒ 1
UGH!!

Razorend |

20% Miss Chance: 1d100 ⇒ 66
I did a fading strike (teleport to attack), not the flicker strike (which brings me back). I intended to stay up with her, but couldn't move my token because it was blacked out. Not sure if that will change your action -- 5 ft step to avoid AoO?

DM Fflash |

Once Remembered Twice Shot Round 1 (cont)
Init: Urgeon, Razorend, Sniper, Kovax, Oskar, Illaris, Ridic, Androids
Sniper Fort Save vs burning gaze: 1d20 + 8 ⇒ (17) + 8 = 25; success
Ridic's gaze fails to find purchase as the woman's strangely split cranium skews her eyes slightly.
Kovax and the others close their eyes just in time resisting the blinding flash. Kovax runs in and smashes the Varisian girl with his chain causing her to yelp in surprise.
The androids all press buttons on their grenades and throw them simultaneously.
Grenade Touch: 1d20 + 8 ⇒ (17) + 8 = 25
Grenade Touch: 1d20 + 8 ⇒ (1) + 8 = 9; miss!; 1d8 ⇒ 1; 1d4 ⇒ 1
Grenade Touch: 1d20 + 8 ⇒ (10) + 8 = 18
Grenade Touch: 1d20 + 8 ⇒ (20) + 8 = 28
One of the androids throwing one near Dalamus way over throws and it bounces off a wall and lands near Urgeon's feet.
Round 2
At Urgeon and Razorend

Urgeon Porpentine |

Urgeon will hastily pick up the grenade and will throw it back at the androids.
Ranged Attack: 1d20 + 6 ⇒ (16) + 6 = 22

Razorend |

Razorend closes and jabs weakly at the sniper. He cannot help but feed his curiosity. "How do you know me? What is this place? Cease this pointless conflict!"
Icy Burst Kukri: 1d20 + 11 ⇒ (2) + 11 = 13; Damage: 1d4 + 8 ⇒ (3) + 8 = 11 plus Cold: 1d6 ⇒ 4
Add 2d6 ⇒ (4, 2) = 6 if the hit last round was a crit.

DM Fflash |

Once Remembered Twice Shot Round 2
Init: Urgeon, Razorend, Sniper, Kovax, Oskar, Illaris, Ridic, Androids
Urgeon has restricted line of sight, but can hit pretty much any square within his LOS with that roll. Let me know where you want to throw it that isn't blocked by the large dark blocks (indicating walls or rooms). I moved you over a 5 foot step to pick it up
To be clear for Ridic, there are two grenades near him, one near Urgeon (see below) and one on the table between Urgeon and Oskar (hard to see)
Razorend flails about ineffectually, but his strike from the previous round still pains the woman.
She steps and fires again, "We wondered where you went. Obviously, you have sided with the aliens and brought back a boarding party. It is unfortunate, but you must be destroyed."
To hit Touch: 1d20 + 10 ⇒ (18) + 10 = 28; Miss: 1d100 ⇒ 19; HIT!; Damage: 1d8 + 6 ⇒ (5) + 6 = 11 cold
To hit Touch: 1d20 + 5 ⇒ (8) + 5 = 13
At Kovax and Oskar

Urgeon Porpentine |

Urgeon will throw the grenade at the nearest android in the southeast corner.

Kovax Exner |

Kovax will power attack the woman again with both Chain and Gun
To Hit - 1d20 + 12 - 2 ⇒ (3) + 12 - 2 = 13
Damage - 1d10 + 6 + 4 ⇒ (3) + 6 + 4 = 13
To Hit - 1d20 + 8 - 2 ⇒ (20) + 8 - 2 = 26
Damage - 1d10 + 6 + 4 ⇒ (3) + 6 + 4 = 13
Confirm Crit - 1d20 + 8 - 2 ⇒ (1) + 8 - 2 = 7
Total Damage - 1d10 + 6 + 4 + 13 ⇒ (2) + 6 + 4 + 13 = 25
To Hit Touch AC - 1d20 + 12 ⇒ (20) + 12 = 32
Damage - 1d6 + 7 ⇒ (4) + 7 = 11
Confirm Crit Touch - 1d20 + 12 ⇒ (1) + 12 = 13
Total Damage - 1d6 + 7 + 11 ⇒ (1) + 7 + 11 = 19
DC 12 (Fort?) or Burn
Really....

Oskar Griesgram |

Oskar fires his Musket at the BG directly to his east.
will drop blunderbuss and retrieve Musket (using the Endless Bandoleer)
Using 1 grit point to make attack vs. Touch AC
ToHit_Musket: 1d20 + 8 ⇒ (13) + 8 = 21
Dam_Musket: 1d12 + 3 ⇒ (1) + 3 = 4
Perception: 1d20 + 11 ⇒ (9) + 11 = 20 <- Spot the grenade on the floor?
Knowledge_Engineering: 1d20 + 10 ⇒ (1) + 10 = 11 <- sus out the radius of a grenade explosion?
5ft step away from the Grenades
Current HP 38/68
Current Grit 1

DM Fflash |

Round 2 cont
Kovax continues to try and murder the cowering girl in the corner of the room she was hiding in smacking her with his chain and then shooting at her point blank. She flails and squirms and somehow survives the onslaught. It is then he realizes that her image is shimmering with slightly offset images of herself, and what he hit were illusions of the woman. He notes a couple more still swirling about her.
She responds, fear still flashing in her eyes, by pointing a wand at the barbarian and firing a bolt of lightning directly into his face stepping up to him as she does so.
Damage: 5d6 ⇒ (1, 1, 2, 4, 1) = 9 electrical; DC13 Reflex Save for half
Images: 1d4 + 2 ⇒ (2) + 2 = 4
1d4 ⇒ 4
1d3 ⇒ 3
Oskar draws and fires his musket with deadeye accuracy grazing the woman on the tube engaged with Razorend. He spots the grenade(s) but cant recall how big the blast is and takes a step away eyeing the blinking thing with trepidation.
At Ridic ... and then tick ... tick ... tick ...

DM Fflash |

Sniper Fort Save vs Burning Gaze: 1d20 + 8 ⇒ (6) + 8 = 14; fail
Android Reflex Save: 1d20 + 5 ⇒ (15) + 5 = 20
Android Reflex Save: 1d20 + 5 ⇒ (15) + 5 = 20
Init: Urgeon, Razorend, Sniper, Kovax, Oskar, Illaris, Ridic, Androids
Ridic moves closer and stares at the sniper until she catches fire and then ... the grenades detonate.
Grenade 1 (Urgeon, gets partial cover): 5d6 ⇒ (4, 3, 1, 1, 1) = 10; DC13 Reflex Save for half
Grenade 2 (Oskar): 5d6 ⇒ (4, 5, 3, 1, 5) = 18; DC13 Reflex Save for half
Grenade 3 (Ridic): 5d6 ⇒ (1, 1, 4, 4, 3) = 13; DC13 Reflex Save for half
Grenade 4 (Rethrown by Urgeon: Ridic + 2 androids (Razorend and android 3 have full cover): 5d6 ⇒ (6, 1, 5, 2, 5) = 19; DC13 Reflex Save for half
The androids leap into the fray following the explosions, swarming like a mob on Ridic and beating him senseless with their makeshift morningstars. (They stop hitting him once he goes down, let me know how many it takes .. .don't think you can stand up to all this. Looked into miasma, it takes effect at the beginning of the creature's turn)
To hit: 1d20 + 8 ⇒ (8) + 8 = 16; Damage: 1d8 + 7 ⇒ (4) + 7 = 11
To hit: 1d20 + 8 ⇒ (19) + 8 = 27; Damage: 1d8 + 7 ⇒ (8) + 7 = 15
To hit: 1d20 + 8 ⇒ (13) + 8 = 21; Damage: 1d8 + 7 ⇒ (8) + 7 = 15
To hit Flanking: 1d20 + 8 + 2 ⇒ (20) + 8 + 2 = 30; Crit?: 1d20 + 8 + 2 ⇒ (14) + 8 + 2 = 24; Damage: 2d8 + 14 + 2d6 ⇒ (3, 4) + 14 + (3, 6) = 30
Round 3, Urgeon and Razorend

Urgeon Porpentine |

Reflex: 1d20 + 5 ⇒ (7) + 5 = 12
Urgeon yells to Kovax, "Leave the girl, we've got to deal with these androids!"
He then moves and begins casting Summon Monster III (Lantern Archon).

Oskar Griesgram |

Reflex_Save: 1d20 + 7 ⇒ (17) + 7 = 24
Figures, can't hit a damn in any of there games, but i can make a save at least...=)
9 damage
Current HPs 29/68
Grit 1

Razorend |

Razorend shakes his head and presses to finish the fight. As he slashes, he bends time slightly to make an instantaneous follow-through.
Icy Burst Kukri: 1d20 + 11 ⇒ (7) + 11 = 18; Damage: 1d4 + 8 ⇒ (4) + 8 = 12 plus Cold: 1d6 ⇒ 1 plus Deadly Strike: 2d6 ⇒ (1, 5) = 6
Minute hand...
Icy Burst Kukri: 1d20 + 11 - 2 ⇒ (19) + 11 - 2 = 28; Damage: 1d4 + 8 + 2 ⇒ (2) + 8 + 2 = 12 plus Cold: 1d6 ⇒ 6 plus Deadly Strike: 2d6 ⇒ (1, 2) = 3
Confirm Critical: 1d20 + 11 - 2 ⇒ (14) + 11 - 2 = 23; TOTAL Damage: 1d4 + 10 + 2 + 12 ⇒ (1) + 10 + 2 + 12 = 25 plus Cold: 1d10 + 1 ⇒ (1) + 1 = 2 plus Deadly Strike: 3 = 3

DM Fflash |

So I've been listening to the Vox Machina podcasts recently and they do this cool thing where if s character kills someone outright, the player gets to describe the narrative. Kinda cool I thought, so let's try. Razorend ... how do you wanna do it?
Over to Kovax, Oskar and Ridic
Android retcon
The two remaining androids charge Oskar wielding their.clubs with wordless screams of rage.
Charge vs Oskar: 1d20 + 8 + 2 ⇒ (15) + 8 + 2 = 25
Charge vs Oskar: 1d20 + 8 + 2 ⇒ (17) + 8 + 2 = 27
I assume both hit
Damage: 2d8 + 14 ⇒ (3, 2) + 14 = 19
I will move their tokens later

Razorend |

Cool!
Razorend lunges forward, closing the distance with the android sniper. He stabs out his frost-rimed kukri, piercing the sniper in the gut. With a twist of time, he simultaneously withdraws the blade and slices up, cutting her open with no visible movement. Lights along the android's skin flash, flicker and fade as she falls to the pipe.
Something like that?

Oskar Griesgram |

Oskar Stores the musket and retrieves his War Axe. He makes a single attack on one of the Androids.
ToHit1_waraxe: 1d20 + 8 ⇒ (18) + 8 = 26
Damage1_waraxe: 1d10 + 2 ⇒ (8) + 2 = 10
Current HPs 10/68
Grit 1

Kovax Exner |

Kovax in his rage doesn't hear Urgeon and continues his attacks on the woman who just shot lightning into his face but he tries to see if he
recognizes her
Knowledge Local 1d20 + 8 ⇒ (8) + 8 = 16
He 5' and attacks
To Hit - 1d20 + 12 ⇒ (20) + 12 = 32
Damage - 1d10 + 6 ⇒ (1) + 6 = 7
Confirm Crit - 1d20 + 12 ⇒ (14) + 12 = 26
Total Damage - 1d10 + 6 + 7 ⇒ (5) + 6 + 7 = 18
To Hit Touch AC - 1d20 + 12 ⇒ (4) + 12 = 16
Damage - 1d6 + 7 ⇒ (1) + 7 = 8
To Hit - 1d20 + 8 ⇒ (15) + 8 = 23
Damage - 1d10 + 6 ⇒ (3) + 6 = 9

DM Fflash |

Kovax whirls his chain hammer crushing another image before he gets a shot through and follows it up with a satisfying crunch of bone. The woman squeals in agony.
Image: 1d3 ⇒ 3; image
Image: 1d2 ⇒ 1; HIT!
Image: 1d2 ⇒ 1: HIT!
She shouts in frustration and then her face twists in anger, "Fine, if you want to play that way."
She drops her wand and a blade leaps into her open hand, her one remaining image duplicating her role perfectly as she steps in casting a spell in one hand and channeling it through her arcanely infused blade, acid dripping from the end. She carves into the raging barbarian several times, surprising him with her sudden alacrity.
Corrosive Touch Strike: 1d20 + 9 ⇒ (17) + 9 = 26; HIT!; Damage: 1d6 + 2 + 2 + 5d6 ⇒ (5) + 2 + 2 + (6, 6, 6, 6, 2) = 35; mostly acid damage
To hit: 1d20 + 9 ⇒ (12) + 9 = 21; HIT!; Damage: 1d6 + 2 + 2 ⇒ (4) + 2 + 2 = 8
Iterative to hit: 1d20 + 4 ⇒ (17) + 4 = 21; HIT!; Damage: 1d6 + 2 + 2 ⇒ (6) + 2 + 2 = 10
Def Cast: 1d20 + 8 ⇒ (16) + 8 = 24
The androids retaliate against Oskar, one of them stepping into the flank. The other two pull another pair of grenades and move up.
To hit Oskar: 1d20 + 7 ⇒ (4) + 7 = 11; miss
To hit Oskar flanked: 1d20 + 7 ⇒ (5) + 7 = 12; miss
Party's turn