
Ensu, Cleric of Nethys |

So my plan for the inconsiderate dwarf is to shield other and then heal from that. I'll probably buy a riding dog and then when the hope crusher kills it, just buy another, since they are pretty cheap. All my options with "flying" mounts are expensive and just as fragile...
I have a couple of ideas for spells and maybe I'll get a rod to reach spells, so I can send a spell out to someone. I am pretty sure my DC are better on actual healing spells.

Siolad Andosana |

Level Up Summary
+5 HP +1 Favoured Class Bonus = 6 HP
+2 Spells
6th Level Spells Unlocked!
--Mass Bull's Strength
--Summon Monster VI
+7 Skill Ranks
--1 Craft (Armour)
--1 Craft (Weapons)
--1 Knowledge (Arcana)
--1 Knowledge (Local)
--1 Knowledge (Planes)
--1 Knowledge (Nature)
--1 Spellcraft

Ensu, Cleric of Nethys |

Ensu is done, I am thinking that Improved initiative is wasted, may need to swap that out.
Siolad, you may want to check the group's enhancement to Strength to see if that's a spell you may not use. Personal experience and all..

Jessamy Pierce |

Feral, what don't you like about the swashbuckler? That seems like something that'd fit Jessamy, but I haven't really delved into it yet (OTOH, I just made up a 7th-level slayer for a project, and man that's just not a very exciting class).
I just feel like rogue's starting to get some diminishing returns at this point, but not sure where to go. Thinking maybe magus, but I'm not sure how useful it'll be to switch to a spellcasting class this late in the game...

DM Feral |

Swashbuckler is a good example of what gamers come up with when you design by committee. It's a combination of powerful class features with little to no opportunity cost. Swashbucklers get dex to damage, level to damage, weapon training, weapon specialization, and parry. Crane style was finally neutered for a reason - it was broken. Barring extreme optimization, it outclasses all other melee classes by leaps and bounds.
I'm not opposed to Jessamy multiclassing (though I don't like magus either). If you're really in love with swashbuckler, I'll take a look and figure out what to prune. Is there anything in particular that's got your interest?

Jessamy Pierce |

Mostly I'm just looking for something different. I feel like my options have been pretty maxed out -- I can keep making my sneak attack tougher and make it so she and Pirknok are even more deadly together, but combat's not that exciting with her. I get in close and go to town. It may be that she's just sort of at dead levels -- unlike casters that get new spells, she's not really getting new options.
The panache seems like something that would fit the character (though parry's not really the best mechanic for PBP, as typically the roll is made at the exact same time as the declaration of attack) but I'm also willing to look in other directions. A couple more levels of rogue really increase her lethality, I think (adding in opportunist).

Jessamy Pierce |

I could do ranger, but didn't want to tread on Ventus' toes. I considered gunslinger, but it seemed more techy than I thought the general feel of the campaign was. At this point, I think I'll probably just keep going rogue. Let's play it out and see what she can do at the end.

Jessamy Pierce |

OK, Jessamy's updated with another level of rogue. I gave her Extra Rogue Talent: opportunist, which should give her even more attacks. I also assumed we'd have enough time for her to process the Tome of War item, and added Gang Up, which means she's now considered flanking if two opponents are threatening a foe, even if she's not actually flanking it (so she, Pirknok and Ventus can all stand in front of a bad guy as far as she's concerned).

DM Feral |

Early on the party had the option to join Krojun in a ceremony to commune with their totem spirits. Those that did got tattoos to commemorate the event. These tattoos have grown with them.
After the goblin attack during the Swallowtail festival the party was given tabards marking them as officers within the Sandpoint militia. Ensu’s functioned as a lesser metamagic rod of merciful spell.

Pirknok Stonemight |

Ensu also got a prezint from Brodert, didn't he?
New-Ensu might not know about that, and I don't remember what it was at the moment.

Ensu, Cleric of Nethys |

Could i switch the tabard up some? I was thinking reach. So I could get my touch spells to close, meaning 25 + 5/level. So I can cover a lot of the battlefield with some healing spells and/or some buff spells.
I probably should read back but I don't want to spoil, since I am in a game for Rise that is slowly..and I mean 1 year for the first few days...slow.

Jessamy Pierce |

Did Jessamy get a tabard? Wasn't sure if that was retconned in somewhere, so I don't recall it. (It's fine, if not.)
Who wants the +1 stat book?
Also, I'm guessing we don't want the dwarf-bane pick or the heavy pick. They should be 26,000 gp total, so 13,000 if we sell 'em.
I assume we've got some more stuff that we could probably sell and split up between us, since I'd probably like to get Jessamy some more magical gear.

DM Feral |

Jess didn’t have one before but she can have one now (with the properties being offered).
I haven’t been tracking loot. I track loot in almost every other game I’m involved in. Someone else is going to have to be responsible for it here. There has been quite a bit of loot since the last time it’s been split.

Adventus Artemidorus |

Does anyone remember the last time we compiled loot? I think it was just before going to Magnimar. I'll do the foot work tomorrow.

Adventus Artemidorus |

Mill Fight:
- 3 ornate Daggers
- 9 vials of Insanity Venom
- 1500 gp
Clock Tower:
- Well Made Hilt: http://paizo.com/campaigns/DMFeralsPlayersChoice/gameplay&page=80#3972
- Mstwrk Bow
- Mstwrk Rapier
- 14000 gp
Fort Rannick:
- Cache of Gems after the ghosts: http://paizo.com/campaigns/DMFeralsPlayersChoice/gameplay&page=90#4489
- Scroll of Deathward,
- Scroll of Strong Jaw,
- Scroll of Mass Cure Light Wounds,
- Wand of Fireball [10 charges].
- Restorative Ointment [five charges]
- Wand of Stone Call (22 Charges)
- Sundry Items, unidentified: http://paizo.com/campaigns/DMFeralsPlayersChoice/gameplay&page=96#4762
Skull's Crossing:
- Phylactery of Positive Channeling
- Scroll of mass cure light wounds
- Scroll of remove blindness
- 1200 gp
Hook Mountain:
- +2 bashing light fortification heavy steel shield
- Unstrung bow, Cape of glittering stars, fine blade without a hilt: http://paizo.com/campaigns/DMFeralsPlayersChoice/gameplay&page=116#5779
Shimmerglenns:
- Guardian Gorget in the form of a Mithral Pendant inscribed with a rose
Siege of Sandpoint:
- +1 dwarf bane heavy pick
- +2 heavy pick
- 10000 gp
- +1 Stat book

Jessamy Pierce |

Thanks, Ventus!
I'd say we need to identify the things we haven't yet done (Siolad? Ensu?).
We have a hilt and a fine blade ... maybe combine them and see what happens?
Other than that, only identified thing Jessamy could really see using is the guardian gorget, though if anyone else wants it, that's certainly fine.

Pirknok Stonemight |

We should probably talk about how we want to do loot distribution - do we want to just give people what they want and not worry about being even? Do we want to do wealth audits each level (or other appropriate interval), and try to keep everyone relatively even? Do we want to keep meticulous track of who takes what from the loot (zero-sum or other method of distribution)?
Thoughts?

motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |

My general feeling is I like just giving people what they want, and assuming everyone's going to use it for the general welfare of the party, but it can lead to unbalance.
Other ways I've seen that I like is figure out the total value of everything and split it in five (or six if we want a party fund), then just subtract the value of every claimed item from that person's share...
I'm not a big fan of auditing for each level for splitting wealth purposes, though I know as a GM it can be helpful to see if I need to give out more stuff...

Adventus Artemidorus |

I'm usually only concerned about gold distribution and liquidated items specific items should go to who wants or needs them.

Ensu, Cleric of Nethys |

I see the benefit of the balance, I know from first hand experience it hurts when you get the big drop though! My wizard got the staff of the dark flame, and while totally badass and awesome, it's taken me quite a while to dig out of the hole it caused.
I don't have a real desire for anything in the list, although I don't go back very far. And I don't need much except for a mount of some sort and a way to get around the battlefield faster.
Do we want to dump the wands and scrolls into party fund and use them when we need? Might make Siolad's day a little longer if he has a couple of fireballs. although..he might not need them.
I'll leave the decision up to the more veteran party members since my vote doesn't apply to much right now and I am fine with whatever we do.

Jessamy Pierce |

Considering you're the only person who can use the fireball wand (I think), it only makes sense for you to have it. Since you're going to use it for the party's general benefit, you absolutely should have it.
It sounds like we're all basically on the same page -- I'd say everyone call out what you want and then we'll divide the rest.

Adventus Artemidorus |

Liquidation:
- +1 dwarf bane heavy pick
- +2 heavy pick
- Wand of Stone Call (22 Charges)
- Scroll of Deathward,
- Scroll of Strong Jaw,
- Mstwrk Bow
- Mstwrk Rapier
- 3 ornate (mstwrk?) Daggers
- 9 vials of Insanity Venom

Jessamy Pierce |

Liquidation:
- +1 dwarf bane heavy pick
- +2 heavy pick
- Wand of Stone Call (22 Charges)
- Scroll of Deathward,
- Scroll of Strong Jaw,
- Mstwrk Bow
- Mstwrk Rapier
- 3 ornate (mstwrk?) Daggers
- 9 vials of Insanity Venom
So that's:
8,000 gp8,000 gp
1,980 gp (though should we have Ventus/Siolad keep the wand? Could be useful at some point)
700 gp (though again, I'd say have Ensu just hold on to it)
1,000 gp (though Ventus could hold on to it)
300
300
900??
Not sure what insanity venom is. Insanity mist is 1,500 gp a dose...
Also need a spellcaster to try to ID some of the items we don't know.