Friendly Fighter

Adventus Artemidorus's page

934 posts. Alias of Ptolmaeus Arvenus.


Full Name

Adventus "Ventus" Artemidorus

Race

Human (Chelaxian roots)

Classes/Levels

Ranger 11 [ HP: 28/91 | AC: 25 T: 14 FF: 22 CMD: 26 | F: +11 R: +16 W: +8 | Init: +5 Perc: +14 (G: +16) (U: +18) (Giants: +18) | Hunter's Tricks: 5/5 |]

Gender

Male

Size

M (5'11", 185lbs)

Age

21

Alignment

Neutral Good

Deity

Gozreh

Location

Sandpoint

Languages

Common, Varisian

Occupation

Drover/Teamster, Sandpoint Lieutenant

Strength 20
Dexterity 21
Constitution 12
Intelligence 10
Wisdom 11
Charisma 10

About Adventus Artemidorus

Male, Human, Ranger (Sable Company Marine/Skirmisher) 10
Medium
Initiative: +6
Senses: Regular sight
Land Speed: 30ft/20ft in armor

Defense:
AC: 25
Touch: 14
Flat-Footed: 22
Fort: 10
Ref: 16
Will: 8
CMD: 31

Offense:
BAB: 11/6/1
CMB: 16

Weapons:
Cirrus (+3 impervious planar longsword)
Attack Bonus: 19/14/9 (17/12/7)
Damage: 1d8+8
Crit: 19-20x2
1/day (DC 16 will) cause all enemies w/in 30ft to be sickened for 6 min

+2 bashing living steel quickdraw light shield
Attack Bonus: 18/13 (18/13)
Damage: 1d6+7
AC: +2
Penalty: 0
Crit: x2

[dice=Cirrus 1]1d20+17[/dice]
[dice]1d8+8[/dice]
[dice=Shield 1]1d20+18[/dice]
[dice]1d6+7[/dice]

[dice=Cirrus 2]1d20+12[/dice]
[dice]1d8+8[/dice]
[dice=Shield 2]1d20+13[/dice]
[dice]1d6+7[/dice]

[dice=Cirrus 3]1d20+7[/dice]
[dice]1d8+8[/dice]

[dice=Two Weapon Rend]1d10+7[/dice]

Skills:
(Class+Bonus+Ranks+Misc)
Handle Animal: 14 (3+0+11)
-Companion 18
Heal: 14 (3+0+11)
Knowledge Nature: 14 (3+0+11)
Perception: 14 (3+0+11)
Ride: 16 (3+5+11-3)
Stealth: 16 (3+5+11-3)
Survival: 14 (3+0+11)
-Tracking: 19

Equipment:
+2 Hosteling Breastplate
AC: 8
Max dex: 3
Penalty: -3

Sundry Items:
Gold: 513.16gp
Sandpoint Guard Tabard of Resistance +3
Shoanti Blessing: +2 Str +4 dexterity
The Crone's Gift: +1 Profane bonus to saves
Ring of Protection +1

Hippogriff Military Saddle
Saddlebags
Pathfinder's Kit

Potion of Cure Moderate Wounds x2
Potion of Cure LIght Wounds x3

Class Abilities:
Favored Enemy: Bonus on Bluff, Knowledge, Perception, Sense Motive, Survival, Attack and Damage against creatures of his selected type
+2: Goblins
+4: Undead
+4: Giants

Track: A ranger adds half his level (minimum 1) to Survival skill checks made to follow or identify tracks.

Wild Empathy

Hunter's Tricks
-Aiding Attack: Free action before attack, next ally to attack target gets a +2 to attack
-Vengeance Strike: Immediate, may make an attack at highest BAB against adjacent enemy that makes a melee or ranged attack against an ally.
-Surprise Shift: The Ranger can move 5 feet as a swift action. This movement does not provoke attacks of opportunity and does not count as a 5-foot step.
-Skill Sage: Free Action, Roll twice on a skill check and take the better result

Swift Tracker

Favored Terrain: Initiative, Know (Geo), Perception, Stealth, Survival
+4: Underground
+2: Urban

Evasion

Quarry: Standard, +2 on attack rolls, auto-confirm crits, take 10 on tracking checks, must be a favored enemy, dismiss as a free action but cannot reuse for 24 hours, if target is killed can be used again after an hour.

Feats and Traits:

Traits:
Outlander (Drover): +1 to effective druid level up to character level for animal companion
Indomitable Faith: +1 to Will saves

Feats:
Two Weapon Fighting: -2 to attack with both weapons
-Improved
Improved Shield Bash: Retain shield bonus to AC during a shield bash
Shield Slam: Opponents hit by shield bash are also hit with free bull rush attack, using attack roll instead of CMB. Does not provoke attack of opportunity. Opponents who cannot move back due to a wall or other surface are knocked prone after moving the maximum possible distance. Can move with target if able to take a 5-foot step or to spend an action to move this turn.
Double Slice
Endurance
Monstrous Mount
Shield Master: Not penalties on attack rolls made with a shield while wielding another weapon. Add your shield’s enhancement bonus to attack and damage rolls made with the shield as if it were a weapon enhancement bonus.
Mounted Combat: Once per round when your mount is hit in combat, you may attempt a Ride check (as an immediate action) to negate the hit. The hit is negated if your Ride check result is greater than the opponent's attack roll.
Monstrous Mount Mastery
Two Weapon Rend

Special: All weapon attacks deal damage as if two sizes larger for 1 minute. Alternatively, all allies's weapon attacks deal damage as if they were one size larger are for 10 minute.

Development Plan:

12th: +1: str (19)
13th: Greater Two Weapon Fighting
14th: Combat Style: Greater Shield Focus
15th: Trick Riding
16th: +1: str (20)
17th: Mounted Skirmisher
18th: Combat Style: Bashing Finish
19th
20th: +1 to Wis

Story:
A Sable Company washout. It was not his skill at arms. It was not how well he took the the juvenile Hippogriff he had been assigned. It was probably the fact that he broke his drill sergent's jaw with the edge of his shield after the man tried to make him do this very thing to another recruit who was not up to the sergent's standards. 'Ventus has never been the sort to put up with that kind of thing.

So he left Korvosa with the damn expensive hippogriff saddle he had had to buy himself in tow. He had heard rumors Sandpoint liked to take in oddities like him and often had the sort of problems a man with a sword could get paid to handle. Besides, the big city had been starting to get to him. He had been born outside of Korvosa so back out into rural Varisia he would go.

He hitched a ride along with a merchant caravan, helping with the animals and looking intimidating enough to ward of any bandits. They kept him fed well enough and out of the elements in return. They parted ways just outside of Sandpoint.

----Adapted for second attempt----

Ventus did not think twice when he cracked his drill sergent across the jaw with his shield. The man had been pushing them and pushing them for the past couple of months and he was sick of it. Having the recruits run in full kit in the summer sun was a normal part of training for most but after the forth day straight and no end in sight, they were starting to look ragged and worn, their bodies were sore and had no chance to recover. That was when Viks collapsed ahead of him. Ventus had been lagging behind the others so he got there last.

Viks was red and shaking. There was a pool of what Ventus assumed to be the man's lunch on the side of the road. The sergent was already berating them for stopping and Ventus had had enough. He calmly directed the others to get Viks to the infirmary before turning on the sergent. With one blow he ended his career with the Sable Company.

Two days later, he was sitting on his saddle on the side of the road leading out of Korvosa idly chewing a piece of hay. His saddle was resting in the dirt and not on the back of a hippogrif like it was supposed to. His career had ended well before he had been issued a juvenile hippogriff to work with. That was when he saw a Varisian caravan trundling down the road.

They saw him too it seemed, and slowed down as he spat the piece of hay into a ditch. One thing led to another and he was soon driving a wagon and getting fussed at by the caravan matriarch. Apparently, her blonde drover boy never ate enough. Sure he was an outsider to their more private matters but the Varisians treated him well and looked out for him. They tolerated his veneration of Gozreh and he made sure he paid service to Desna when it was due.

Still there are days when he looks up and spies a bird wheeling overhead and feels a profound sense of loss. He knows he would make the same choices in a moment but there are still times he thinks about his lost opportunities.

Appearance:
Not the biggest man to ever stride under the sun but a pretty tough one. He is clearly a trained fighter, if the sword and shield did not give that away immediately. He moves with the sureness of a man who fully expects to be trying to navigate much worse conditions in the near future.

Despite not being the most handsome fellow in Sandpoint, his features a bit on the blocky and rough side of the spectrum, he generally has a bemused smile on his face when dealing with people. A mane of straw blonde hair is often swept back and held in place with a touch of grease. His training left him with a few scars, most notable is the remains of a 'love peck' across the bridge of his nose, which he got from one of the hippogriff juveniles.

Personality:
Despite not being all that good with people, he is a friendly man. Usually seeming more amused than annoyed or angry. He rarely gives explanations for his behavior, but generally tries to work towards the best interests of everyone involved. 'Ventus is also not the sort to let things lie, particularly if someone has been wronged. He has a bad habit of sticking up for the underdog in most situations and sticking his nose in other people's business. Despite his muddied family line having roots in Cheliax, he has no love of the bedeviled nation and those feeling a little too much national pride might wish to watch themselves around him.