DM Feral's Player's Choice
(Inactive)
Game Master
Feral
Current Combat Map
You're a monster.
The bad guys are up but I need a response from Jessamy.
HP 93/93, AC 26/17/26, F +6, R +13 (+3 vs. traps), W +5, Init +9, Per +15 Feral Rogue 12
So many good options ... I think we'll go with only a 50 percent chance to act normally each round, though.
Male Human (Chelaxian roots) Ranger 11 [ HP: 28/91 | AC: 25 T: 14 FF: 22 CMD: 26 | F: +11 R: +16 W: +8 | Init: +5 Perc: +14 (G: +16) (U: +18) (Giants: +18) | Hunter's Tricks: 5/5 |]
I've got a military saddle 75% chance I stay in it even when unconscious.
Ah, disregard the falling damage then.
I need PFS infos from folks. I have Ventus and Pirknok.
People that slack don't get chronicles.
Wow. Jessamy and Pirknok really do a lot of damage together.
And if I can get that Tome of War read now, and add Gang Up to my feats, it'll be even more fun! Wow. And I totally just looked back at the details and realized it's 48 hours of reading over at least six days. I was thinking I needed to spend a week in constant studying (i.e. not adventuring). Duh. Will start reading on the way home...
We should also see if we can find out anything about this Mokmurian when we get a few moments to breathe, but first I think we need to go put that poor disembodied dryad to rest.
Male Gnome Cleric 12 | HP 86/86 | AC 19 | T 11 | FF 19 | CMD 16 | Fort +12 | Ref +7 | Will +17 | Init +4 | Perc +6 | Sense Motive +20
Do i get one, with only a bit played? I don't know how this thing works.
Yes. As long as you stop slacking and give me some info.
HP 93/93, AC 26/17/26, F +6, R +13 (+3 vs. traps), W +5, Init +9, Per +15 Feral Rogue 12
I think I passed before, but what exactly do I need to do? Jessamy's not registered at all as a PFS character. Can I just assign it to another character?
Right. We're playing in 'campaign mode' which means that the DM's free to do whatever he wants and we're not required to use actual PFS characters. In this mode the chronicles are applied to a character of your choosing as if you had played a pregen in a PFS scenario.
I just need a PFS number and a character slot.
HP 93/93, AC 26/17/26, F +6, R +13 (+3 vs. traps), W +5, Init +9, Per +15 Feral Rogue 12
Hmm, OK. I guess we'll go with Archard Cowl, 83959-1.
Not sure what character slot means.
Male Gnome Cleric 12 | HP 86/86 | AC 19 | T 11 | FF 19 | CMD 16 | Fort +12 | Ref +7 | Will +17 | Init +4 | Perc +6 | Sense Motive +20
i guess i use my 3rd slot, I should create that paladin then..heh
Mott PM me your email address too please.
Male Gnome Cleric 12 | HP 86/86 | AC 19 | T 11 | FF 19 | CMD 16 | Fort +12 | Ref +7 | Will +17 | Init +4 | Perc +6 | Sense Motive +20
Okay Ensu has a bit over 6k gold left. I really need to figure out a way to get into the fray quicker. Things worked out but man, I hated being that far away and only able to move 20 ft per turn.
Any other suggestions for him? This is my highest level guy and well...yeah. I need help.

Before I can finish the chronicles, everyone needs to choose one boon from the list for their PFS character.
Fort Rannick Liberator: You were instrumental in liberating Fort Rannick from the hands of the sinister ogres. As a result, you may use the fortress as a base of operations in Varisia. To represent the favors and influence you gain from Magnimar and the Black Arrows, you regain up to 4 Prestige Points that you had previously spent. These Prestige Points do not increase your Fame score and cannot raise your current Prestige Point total above your Fame.
Magic Tattoo: Investigating the body of the lamia matriarch Lucretia revealed a mysterious sihedron tattoo upon her left breast. After researching this tattoo, you have learned how to replicate its effects in a tattoo on your own body. This functions as a temporary lesser caster’s tattoo. Once per day as a swift action, you may use the tattoo to enhance a spell of 3rd level or lower with Still Spell and Silent Spell. This ability can be used 5 times before the tattoo fades—check off one of the boxes below each time you use this boon. Once all five of the boxes below have been checked, cross this boon off the Chronicle sheet.
Ogre Slayer: Your experience fighting the ogres of Hook Mountain has given you insight into combatting others of their kind. You receive a +1 bonus on attack and damage rolls against ogres.
HP 93/93, AC 26/17/26, F +6, R +13 (+3 vs. traps), W +5, Init +9, Per +15 Feral Rogue 12
Boots of Striding and Springing would seem like the obvious choice, boosting your speed by 10 (and only 5,500 gp). I definitely hear you, though. Getting up that hill felt like it took forever!
Other options are buying some potions of fly and similar consumables, which I think I'll start doing.
Male Gnome Cleric 12 | HP 86/86 | AC 19 | T 11 | FF 19 | CMD 16 | Fort +12 | Ref +7 | Will +17 | Init +4 | Perc +6 | Sense Motive +20
I'll take ogre slayer for may paladin.
Telekinetic Fist: 8/8|Male Elf Wizard (Transmuter) 12|HP: 50/55|AC: 13/13/10|Saves: Fort +5, Ref +7, Will +8|Init: +5|Perc: +2
Um... I have no idea what any of you are talking about, considering I'm not involved in PFS.
Male Dwarf Barbarian 12 [ HP 62/185* (0 NL) | AC 28 Tch 13 FF N/A (23) | Fort +18* Ref +10* Will +10* | CMD 33* | Init +4 Perc +15 | Effects: rage, 2 negative levels ]
Hmm, that's a tough one...
Male Meat Popsicle Feng Shui Failure 7 / Rogue 6 / Dabbler 12
Fort Rannick Liberator for me.
Ah. I was awfully confused what everyone was talking about, not realizing I'd got ninja'd on my last post.
I guess we'll go with ogre slayer.
Male Dwarf Barbarian 12 [ HP 62/185* (0 NL) | AC 28 Tch 13 FF N/A (23) | Fort +18* Ref +10* Will +10* | CMD 33* | Init +4 Perc +15 | Effects: rage, 2 negative levels ]
I think I'd like Magic Tattoo for the horc.
Male Human (Chelaxian roots) Ranger 11 [ HP: 28/91 | AC: 25 T: 14 FF: 22 CMD: 26 | F: +11 R: +16 W: +8 | Init: +5 Perc: +14 (G: +16) (U: +18) (Giants: +18) | Hunter's Tricks: 5/5 |]
Alright guys, I'm gonna be on the road for two days starting tomorrow. I will try to post when we stop for the night but I cannot make any promises.
Male Human (Chelaxian roots) Ranger 11 [ HP: 28/91 | AC: 25 T: 14 FF: 22 CMD: 26 | F: +11 R: +16 W: +8 | Init: +5 Perc: +14 (G: +16) (U: +18) (Giants: +18) | Hunter's Tricks: 5/5 |]
What would it cost to get that sword rehilted?
Male Human (Chelaxian roots) Ranger 11 [ HP: 28/91 | AC: 25 T: 14 FF: 22 CMD: 26 | F: +11 R: +16 W: +8 | Init: +5 Perc: +14 (G: +16) (U: +18) (Giants: +18) | Hunter's Tricks: 5/5 |]
Internet cut out before I could get Beaks' post up.
All these small fighters whipping around their targets is making this fight a bit Star Wars.
We’re rapidly approaching a level up as well a section of the story where things won’t be quite so hectic.
I suggest folks start brainstorming, both their level advancement and what sorts of things they’d like to pursue with their free time.
Male Human (Chelaxian roots) Ranger 11 [ HP: 28/91 | AC: 25 T: 14 FF: 22 CMD: 26 | F: +11 R: +16 W: +8 | Init: +5 Perc: +14 (G: +16) (U: +18) (Giants: +18) | Hunter's Tricks: 5/5 |]
Who was the giant targeting there, me or Beaks? I've found some fun ride stuff I can do to improve survivability.
Telekinetic Fist: 8/8|Male Elf Wizard (Transmuter) 12|HP: 50/55|AC: 13/13/10|Saves: Fort +5, Ref +7, Will +8|Init: +5|Perc: +2
Well, I know I'm going to look into getting new spells for my book once we're done here...
Male Human (Chelaxian roots) Ranger 11 [ HP: 28/91 | AC: 25 T: 14 FF: 22 CMD: 26 | F: +11 R: +16 W: +8 | Init: +5 Perc: +14 (G: +16) (U: +18) (Giants: +18) | Hunter's Tricks: 5/5 |]
Right, back with stable internet. I'll be good to go now.
After this encounter you guys can level to 11.
Has anyone been tracking the loot? There will be some additional goodies and downtime afterward as well.
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Male Dwarf Barbarian 12 [ HP 62/185* (0 NL) | AC 28 Tch 13 FF N/A (23) | Fort +18* Ref +10* Will +10* | CMD 33* | Init +4 Perc +15 | Effects: rage, 2 negative levels ]
We can go up to ELEVEN??!?
Male Dwarf Barbarian 12 [ HP 62/185* (0 NL) | AC 28 Tch 13 FF N/A (23) | Fort +18* Ref +10* Will +10* | CMD 33* | Init +4 Perc +15 | Effects: rage, 2 negative levels ]
Hey, speaking of becoming more powerful, Siolad, you think you could cast some superspell into my magic sword?
Telekinetic Fist: 8/8|Male Elf Wizard (Transmuter) 12|HP: 50/55|AC: 13/13/10|Saves: Fort +5, Ref +7, Will +8|Init: +5|Perc: +2
I probably could, if I survive this.
Thinking about this for your sword. What do you think?
Maybe I could empower it for that extra kick...
This also looks pretty interesting.
Male Dwarf Barbarian 12 [ HP 62/185* (0 NL) | AC 28 Tch 13 FF N/A (23) | Fort +18* Ref +10* Will +10* | CMD 33* | Init +4 Perc +15 | Effects: rage, 2 negative levels ]
Unfortunately it only goes up to third level, or calcific touch would be quite cool. Frigid touch is always a nice one... empowered all the better.
Telekinetic Fist: 8/8|Male Elf Wizard (Transmuter) 12|HP: 50/55|AC: 13/13/10|Saves: Fort +5, Ref +7, Will +8|Init: +5|Perc: +2
Ah... yeah, forgot about that.
HP 93/93, AC 26/17/26, F +6, R +13 (+3 vs. traps), W +5, Init +9, Per +15 Feral Rogue 12
Thinking about advancing, are you open to the ACG, Feral?
Granted, I don't have it yet, but I'm thinking I've done about as much as I'm interested in with the rogue and might take a look at some other options, perhaps playing off that experience with the infernal engine. (Or maybe just going swashbuckler and figuring that could fit with Jessamy's Big Damn hero concept.)
Swashbuckler is pretty broken. I can’t foresee allowing it without some severe nerfs.
Is it? I haven't looked at it yet. At any rate, my preference is to try one of the other classes, though, if any fit with that infernal engine effect. Won't get the pdf until Thursday anyway, and then have a couple deadlines I have to hit before I can really delve into it.
Male Human (Chelaxian roots) Ranger 11 [ HP: 28/91 | AC: 25 T: 14 FF: 22 CMD: 26 | F: +11 R: +16 W: +8 | Init: +5 Perc: +14 (G: +16) (U: +18) (Giants: +18) | Hunter's Tricks: 5/5 |]
Can we go ahead and level?
HP 93/93, AC 26/17/26, F +6, R +13 (+3 vs. traps), W +5, Init +9, Per +15 Feral Rogue 12
Anything else we want to find out?
Everyone finished leveling?
Male Gnome Cleric 12 | HP 86/86 | AC 19 | T 11 | FF 19 | CMD 16 | Fort +12 | Ref +7 | Will +17 | Init +4 | Perc +6 | Sense Motive +20
I need to decide on my feat and then redo my spell selection. More proactive ways to keep you hoodlums alive and less running around like my hair is on fire. Plus I have about 6k gold to spend unless I should keep it for later.
I am leaning toward more channels.
Male Dwarf Barbarian 12 [ HP 62/185* (0 NL) | AC 28 Tch 13 FF N/A (23) | Fort +18* Ref +10* Will +10* | CMD 33* | Init +4 Perc +15 | Effects: rage, 2 negative levels ]
Dorfy's almost done... I'm still trying to decide on his feat. Current contenders are:
Strike Back, Dazing Assault, Extra Rage Power
Thoughts? Dazing Assault sounds fun, but actually managing to land an attack with a -5 and then having the monster fail a DC 21 Fort save doesn't seem very likely, unfortunately. I suppose I'm leaning toward Extra Rage Power, though I'd like to have more out-of-rage options.
Male Gnome Cleric 12 | HP 86/86 | AC 19 | T 11 | FF 19 | CMD 16 | Fort +12 | Ref +7 | Will +17 | Init +4 | Perc +6 | Sense Motive +20
Rage Power--not be a jerk to your healer
Male Dwarf Barbarian 12 [ HP 62/185* (0 NL) | AC 28 Tch 13 FF N/A (23) | Fort +18* Ref +10* Will +10* | CMD 33* | Init +4 Perc +15 | Effects: rage, 2 negative levels ]
It's not my fault your DCs are so low.
Male Gnome Cleric 12 | HP 86/86 | AC 19 | T 11 | FF 19 | CMD 16 | Fort +12 | Ref +7 | Will +17 | Init +4 | Perc +6 | Sense Motive +20
It's not my fault that clerics use Wisdom as a casting stat and then Charisma as a DC for channels...
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