I'll always remember the first ranger I played had max ranks in spellcraft. The party came up on a weird chamber in an abandoned manor and the party casters were like 'We ain't got nothing'. Suddenly my meat-head ranger pipes up about how this was a teleportation chamber and how the symbols on the walls made it easier for wizards to use this location to arrive via magic.
I'm looking to recruit a helper. I'd like someone to track monster damage taken for me. I can give you access to the map so you can post it there or you can just spoiler it in your posts.
HP 93/93, AC 26/17/26, F +6, R +13 (+3 vs. traps), W +5, Init +9, Per +15 Feral Rogue 12
Sorry, guys, I'm slammed right now with wedding prep and other life stuff. May take me a little while to get updated. Jessamy's also badly hurt from that last fight, though doesn't sound like that matters too much.
I did not notice the previous posts until I posted but this kind of sums up my life.
motteditor
RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16
Yup. The biggest problem is my fiancee and I just have very little time when we're both available, so I lose all my free time those days. Still, one of the appointments tomorrow is cake tasting, which I love (far more than my future ball and chain, actually). :)
Throwing those in with a few other appointments (I killed my poor knee the other day and am off to the doctor since it's not getting better) and time's just a really valuable commodity this week.
Male Dwarf Barbarian 12 [ HP 62/185* (0 NL) | AC 28 Tch 13 FF N/A (23) | Fort +18* Ref +10* Will +10* | CMD 33* | Init +4 Perc +15 | Effects: rage, 2 negative levels ]
Yeah. On the one hand I think it's actually better this way, both because the waiting will be over sooner and because the planning will be over sooner. I feel like no matter how long the engagement, the planning would take up about 100%.
On the other hand... it's busy and kinda tough to pull off.
HP 93/93, AC 26/17/26, F +6, R +13 (+3 vs. traps), W +5, Init +9, Per +15 Feral Rogue 12
I say we spend the night and rest, then see if we can find signs of the rangers; recover the prisoners and/or free the other rangers if needed; and find Mokmurian, in that order.