DM Feral's Player's Choice (Inactive)

Game Master Feral

Current Combat Map


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HP 93/93, AC 26/17/26, F +6, R +13 (+3 vs. traps), W +5, Init +9, Per +15 Feral Rogue 12

I'm losing track of my total, though if you really want, I can try to figure it out. :)

Sounds like we're all in for a wand. So I'd say everyone subtract 150 gold, and Kaplan add it to your gear.

Re: Eli's haste. I'd say Pirknok probably benefit the party the most (unless his suspicion trait would hamper it). He's got the highest attack bonus, I think. Ventus might be No. 2 on my list, but I think he's more likely than Pirknok to be doing something than full attack. Jessamy will usually be trying to full attack in combat and can certainly do some damage and use the bonuses, but she's less likely to hit and needs flanking to really do the same damage...


Male Human (Chelaxian roots) Ranger 11 [ HP: 28/91 | AC: 25 T: 14 FF: 22 CMD: 26 | F: +11 R: +16 W: +8 | Init: +5 Perc: +14 (G: +16) (U: +18) (Giants: +18) | Hunter's Tricks: 5/5 |]

I vote for Pirknok as well. Suspicion should not interfere with the benefits and DPS wise it would make the most sense.


Superstitious actually will affect the alchemical speed boost but he can always turn it on before raging.


Male Dwarf Barbarian 12 [ HP 62/185* (0 NL) | AC 28 Tch 13 FF N/A (23) | Fort +18* Ref +10* Will +10* | CMD 33* | Init +4 Perc +15 | Effects: rage, 2 negative levels ]

Pirknok for mayor!

... wait, am I at the wrong polls?


We've decided to donate you for...scientific experiments.


Male Dwarf Barbarian 12 [ HP 62/185* (0 NL) | AC 28 Tch 13 FF N/A (23) | Fort +18* Ref +10* Will +10* | CMD 33* | Init +4 Perc +15 | Effects: rage, 2 negative levels ]

O noez!

... will it keep the peace between the "scientists" and the dorfs?


Yeah...sure...peace...


Male Dwarf Barbarian 12 [ HP 62/185* (0 NL) | AC 28 Tch 13 FF N/A (23) | Fort +18* Ref +10* Will +10* | CMD 33* | Init +4 Perc +15 | Effects: rage, 2 negative levels ]

You mean pieces, don't you...


No, no. We intend to keep you in one piece.


Male Dwarf Barbarian 12 [ HP 62/185* (0 NL) | AC 28 Tch 13 FF N/A (23) | Fort +18* Ref +10* Will +10* | CMD 33* | Init +4 Perc +15 | Effects: rage, 2 negative levels ]

That's good to hear... *wipes brow*


Male Human (Chelaxian roots) Ranger 11 [ HP: 28/91 | AC: 25 T: 14 FF: 22 CMD: 26 | F: +11 R: +16 W: +8 | Init: +5 Perc: +14 (G: +16) (U: +18) (Giants: +18) | Hunter's Tricks: 5/5 |]

However, things will be... rearranged.


Male Dwarf Barbarian 12 [ HP 62/185* (0 NL) | AC 28 Tch 13 FF N/A (23) | Fort +18* Ref +10* Will +10* | CMD 33* | Init +4 Perc +15 | Effects: rage, 2 negative levels ]

Nooooooo!!


Male Human Male Human (Chelaxian) Alchemist (Chirurgeon) 9 [HP 71/71 | AC: 17 (25) T: 13 FF: 16 | F: +10 R: +10 W: +6 (+2 vs Poison) | Init +4 | Perc +6 | Effects: Mutagen (+4 Dex, -2 Wis, +2 Nat), 6 Wis dmg]

You guys are hilarious XD


Male Human Male Human (Chelaxian) Alchemist (Chirurgeon) 9 [HP 71/71 | AC: 17 (25) T: 13 FF: 16 | F: +10 R: +10 W: +6 (+2 vs Poison) | Init +4 | Perc +6 | Effects: Mutagen (+4 Dex, -2 Wis, +2 Nat), 6 Wis dmg]

So, Pirknok was my first choice for Haste, but the Superstition issue is a problem. If you guys all think that's no big deal, then I'll go along with that. Otherwise Adventus or Jess should get it.


Male Dwarf Barbarian 12 [ HP 62/185* (0 NL) | AC 28 Tch 13 FF N/A (23) | Fort +18* Ref +10* Will +10* | CMD 33* | Init +4 Perc +15 | Effects: rage, 2 negative levels ]

I don't have a strong preference either way, really... it'll benefit anybody. Pirknok isn't as "rage-crazy" as some barbarians I've seen, so there's probably time to activate it before he starts raging... but it does limit it a bit.

Your call, Doc! :)


It would really be doing me a favor if you guys could do a quick character wealth audit like Pirknok suggested. It helps me make sure you guys are where you should be at as far as loot is concerned.

If you have something unique that you're unsure of the value of, feel free to ask.

RPG Superstar 2012 Top 16

Will do then. May take me a little bit (sorry, I've been totally failing my Will saves vs. Superstar voting).


HP 93/93, AC 26/17/26, F +6, R +13 (+3 vs. traps), W +5, Init +9, Per +15 Feral Rogue 12

Assuming I've got everything correct, I've got about 21,500 gp worth (plus the value of the hunter's howl SLA).

Gear breakdown:

+1 mithril short swords (6,000 gp, 2 lbs.)
2 daggers (4 gp, 2 lbs.)
Composite shortbow +1 Str (150 gp, 2 lbs.)
+1 studded leather armor (1,175 gp, 20 lbs.)
Goblin skull bomb (1,200 gp, 1 lb.)
Ring of protection +1 (2,000 gp)
Belt of Incredible Dexterity +2 (4,000 gp)

Non-combat gear
Handy Haversack* (2,000 gp, 5 lbs.)
-Bedroll (1 sp, 5 lbs.)
-Waterskin (1 gp, 4 lbs.)
-Whetstone (2 cp, 1 lb.)
-Daily clothes, traveler's outfit (1 gp, 5 lbs.)
-Marbles (1 sp, 2 lbs.)

3 Belt pouches (3 gp, 1.5 lbs.)
-Compass (10 gp, 1/2 lb.)
-Mwk. thieves' tools (100 gp, 1 lb.)
-2 sunrods (4 gp, 2 lbs.)

40 pp, 4,430 gp, 8 sp, 8 cp


The hunter’s howl thing is worth roughly 3k.


My Gear:
Belt of Mighty Constitution +2 (4000 gp)
Shoanti Spirit Tattoo (+3 enhancement bonus to wisdom)
Cloak of Resistance +1 (1000 gp)
+2 Hydrascale Breastplate: +8 AC, max dex +3, check penalty -3
Masterwork Heavy Wooden Shield: +2 AC, check penalty -1 (157 gp)
Masterwork Scimitar (315 gp)
Masterwork Backpack (50 gp)
Bedroll (1 sp)
Belt Pouch (1 gp)
Blanket (5 sp)
Canteen (2 gp)
Compass (10 gp)
Cooking Kit (3 gp)
Flint and Steel (1 gp)
Wooden Holy Symbol of Sarenrae (1 gp)
Mess Kit (2 sp)
Oil (5) (5 sp)
50 ft. rope (1 gp)
Saw (4 cp)
Spell Component Pouch (5 gp)
Healer's Kit (50 gp)
Explorer's Outfit (10 gp)
Traveler's Outfit (free)
Trail Rations (10 days) (5 gp)
Antitoxin (2) (100 gp)
Smelling salts (25 gp)
Alchemist's Fire (3) (60 gp)
Wand of Cure Light Wounds (50 charges) (750 gp)
40 pp, 2902 gp, 6 sp, 6 cp

So I've got a little over 9850 gp (9100 if you count the wand as a communal buy), plus the value of the breastplate and tattoo (if any).


The tattoo is worth 9k. The breastplate is worth 8k.


Male Human (Chelaxian roots) Ranger 11 [ HP: 28/91 | AC: 25 T: 14 FF: 22 CMD: 26 | F: +11 R: +16 W: +8 | Init: +5 Perc: +14 (G: +16) (U: +18) (Giants: +18) | Hunter's Tricks: 5/5 |]

I'll get mine done in the near future.


Male Human Male Human (Chelaxian) Alchemist (Chirurgeon) 9 [HP 71/71 | AC: 17 (25) T: 13 FF: 16 | F: +10 R: +10 W: +6 (+2 vs Poison) | Init +4 | Perc +6 | Effects: Mutagen (+4 Dex, -2 Wis, +2 Nat), 6 Wis dmg]

Alright! We'll go with Pirknok then!

Wealth audit coming soon.


Male Human Male Human (Chelaxian) Alchemist (Chirurgeon) 9 [HP 71/71 | AC: 17 (25) T: 13 FF: 16 | F: +10 R: +10 W: +6 (+2 vs Poison) | Init +4 | Perc +6 | Effects: Mutagen (+4 Dex, -2 Wis, +2 Nat), 6 Wis dmg]

13838gp 9sp 5cp

Not counting Enduring Formulae, Debilitating Spores, Haste Formula


Enduring Formula and Debilitating Spores are worth 3k each.

Haste Formula is worth 12k but that should be counted for Pirknok since he's going to be benefiting from it.


Male Dwarf Barbarian 12 [ HP 62/185* (0 NL) | AC 28 Tch 13 FF N/A (23) | Fort +18* Ref +10* Will +10* | CMD 33* | Init +4 Perc +15 | Effects: rage, 2 negative levels ]

Wow, it's looking like dorfy is pretty far ahead on wealth. Are we sure we haven't been missing stuff?

I'm going to go back and go through the thread to see if we've missed some stuff... otherwise (with the DM's permission) I'll unbuy the belt and put that most recent 3.1k back into the pot.


I try to do a mix of character-specific loot, general loot, and liquid coin. I try to leave it up to you guys to make sure things are sorted out in a somewhat even manner.

You gotta watch those dorfs. They’re greedy.


Male Human Male Human (Chelaxian) Alchemist (Chirurgeon) 9 [HP 71/71 | AC: 17 (25) T: 13 FF: 16 | F: +10 R: +10 W: +6 (+2 vs Poison) | Init +4 | Perc +6 | Effects: Mutagen (+4 Dex, -2 Wis, +2 Nat), 6 Wis dmg]

19838gp 9sp 5cp is my total then.


It occurs to me that I owed Eli a spellbook.

Spellbook:
4th — phantasmal killer, wandering star motes

3rd — illusory script, invisibility sphere, fly, major image

2nd — magic mouth, misdirection, phantom trap, scare

1st — alarm, animate rope, color spray, comprehend languages, disguise self, hypnotism, magic aura, magic weapon, shield, sleep

It's worth 1055 in total.


Male Human (Chelaxian roots) Ranger 11 [ HP: 28/91 | AC: 25 T: 14 FF: 22 CMD: 26 | F: +11 R: +16 W: +8 | Init: +5 Perc: +14 (G: +16) (U: +18) (Giants: +18) | Hunter's Tricks: 5/5 |]

Impaler of Thorns = ?
+1 bashing living steel quickdraw light shield = 4159gp
+1 Hosteling Breastplate (Special) = 8850?
Sandpoint Guard Tabard of Resistance +2 (Cloak of resistance?) = 4000
Shoanti Blessing = 9000
Magnimar Signet Ring +1 (Ring of deflection?) = 2000
Hippogriff Military Saddle = 60gp
Saddlebags = 4gp
Pathfinder's Kit = 12gp
Potion of Cure Moderate Wounds x2 = 600gp
Potion of Cure LIght Wounds x3 = 150 gp
+1 Chain Barding = 1550gp
Weapon Special = ?
Wealth = 365.66gp

Total=30750.66

The hosteling ability is expensive at this level.


Impaler of Thorns is ~9k.

Yes, the Magnimar signet is a +1 ring of protection.


Male Human (Chelaxian roots) Ranger 11 [ HP: 28/91 | AC: 25 T: 14 FF: 22 CMD: 26 | F: +11 R: +16 W: +8 | Init: +5 Perc: +14 (G: +16) (U: +18) (Giants: +18) | Hunter's Tricks: 5/5 |]

That puts me at close to double what I should be.


Male Human (Chelaxian roots) Ranger 11 [ HP: 28/91 | AC: 25 T: 14 FF: 22 CMD: 26 | F: +11 R: +16 W: +8 | Init: +5 Perc: +14 (G: +16) (U: +18) (Giants: +18) | Hunter's Tricks: 5/5 |]

Do you want me to adjust it down?


Don’t worry about it Ventus. That just means you’ll get less goodies across the next couple levels than the poorer folks.


Additional forgotten loot!

Ironbriar had a mithril agile breastplate of comfort +1 and a masterwork shortsword


Male Dwarf Barbarian 12 [ HP 62/185* (0 NL) | AC 28 Tch 13 FF N/A (23) | Fort +18* Ref +10* Will +10* | CMD 33* | Init +4 Perc +15 | Effects: rage, 2 negative levels ]

Ooh, nice breastplate... Jess, you should take that!

+7 AC with 0 ACP!


Male Dwarf Barbarian 12 [ HP 62/185* (0 NL) | AC 28 Tch 13 FF N/A (23) | Fort +18* Ref +10* Will +10* | CMD 33* | Init +4 Perc +15 | Effects: rage, 2 negative levels ]

Hey DM, that reminds me, did Eli ever figure out those wings he found on the would-be assassins?


He needed to spend some time studying them but he could have done so on the week long boat trip.

Roll a few alchemy checks Eli.


HP 93/93, AC 26/17/26, F +6, R +13 (+3 vs. traps), W +5, Init +9, Per +15 Feral Rogue 12

Do you think it'd fit me? ;)

I suppose I can slip out of my nice studded leather into a comfortable breastplate...

(Actually, I don't think I know what the comfort ability is. I'm looking in UE and not seeing it.)


Male Dwarf Barbarian 12 [ HP 62/185* (0 NL) | AC 28 Tch 13 FF N/A (23) | Fort +18* Ref +10* Will +10* | CMD 33* | Init +4 Perc +15 | Effects: rage, 2 negative levels ]

I think it fits the character pretty well...

Armor of comfort sheds dirt and sweat as they accumulate, and remains as comfortable as weather-appropriate clothing regardless of environmental conditions.

A suit of armor with this enhancement always looks immaculately clean, can be slept in as though it were light armor, and does not cause a penalty to the wearer’s saving throws to resist the effects of extreme heat. In cold weather, it counts as cold-weather clothing. In addition, the armor’s armor check penalty is reduced by 1 (to a minimum of 0).


HP 93/93, AC 26/17/26, F +6, R +13 (+3 vs. traps), W +5, Init +9, Per +15 Feral Rogue 12

Nice. OK, so how are we seeing 0 ACP? I see -1 for masterwork and -1 for armor of comfort, but that should still be an ACP of 2 (which I'd be willing to take, probably). Am I missing some further reductions?
And what's the price adjustment, so I can keep my catalog correct?

(And I'm getting a max Dex of 4, right?)

Anyway, I feel MUCH safer now. Thank you, Magnimar.


It’s mithril. That reduces the ACP by another 2 and raises the max dex by 2 (to 5).

RPG Superstar 2012 Top 16

Sweet. I'm in lub!


Male Human Male Human (Chelaxian) Alchemist (Chirurgeon) 9 [HP 71/71 | AC: 17 (25) T: 13 FF: 16 | F: +10 R: +10 W: +6 (+2 vs Poison) | Init +4 | Perc +6 | Effects: Mutagen (+4 Dex, -2 Wis, +2 Nat), 6 Wis dmg]

Craft: Alchemy!
1d20 + 24 ⇒ (16) + 24 = 40
1d20 + 24 ⇒ (18) + 24 = 42
1d20 + 24 ⇒ (18) + 24 = 42
1d20 + 24 ⇒ (1) + 24 = 25


Male Human Male Human (Chelaxian) Alchemist (Chirurgeon) 9 [HP 71/71 | AC: 17 (25) T: 13 FF: 16 | F: +10 R: +10 W: +6 (+2 vs Poison) | Init +4 | Perc +6 | Effects: Mutagen (+4 Dex, -2 Wis, +2 Nat), 6 Wis dmg]

And none of those spells are accessible to Eli to scribe, so we should sell the book.

1055gp gives us 211 more gp each.


Male Human Male Human (Chelaxian) Alchemist (Chirurgeon) 9 [HP 71/71 | AC: 17 (25) T: 13 FF: 16 | F: +10 R: +10 W: +6 (+2 vs Poison) | Init +4 | Perc +6 | Effects: Mutagen (+4 Dex, -2 Wis, +2 Nat), 6 Wis dmg]

Eli also wants to buy and scribe
L1 Extracts: Bomber's Eye, Endure Elements
L2 Extracts: Lesser Restoration, Resist Energy


HP 93/93, AC 26/17/26, F +6, R +13 (+3 vs. traps), W +5, Init +9, Per +15 Feral Rogue 12

Can I suggest we have used that money to get an additional wand of CLW? They never go bad, so might as well get a second one while we've got the chance...


Male Human (Chelaxian roots) Ranger 11 [ HP: 28/91 | AC: 25 T: 14 FF: 22 CMD: 26 | F: +11 R: +16 W: +8 | Init: +5 Perc: +14 (G: +16) (U: +18) (Giants: +18) | Hunter's Tricks: 5/5 |]

Jess if you can handle the rest, I'll put up 500gp for the extra wand.


Male Human Male Human (Chelaxian) Alchemist (Chirurgeon) 9 [HP 71/71 | AC: 17 (25) T: 13 FF: 16 | F: +10 R: +10 W: +6 (+2 vs Poison) | Init +4 | Perc +6 | Effects: Mutagen (+4 Dex, -2 Wis, +2 Nat), 6 Wis dmg]

In the clearing, Eli eyes the direction of the hounds warily. "Do you think the Hunters will resent our interfering with their hunt?" he asks.


Who is around and going to be available for the next couple hours?

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