HP 93/93, AC 26/17/26, F +6, R +13 (+3 vs. traps), W +5, Init +9, Per +15 Feral Rogue 12
I'm losing track of my total, though if you really want, I can try to figure it out. :)
Sounds like we're all in for a wand. So I'd say everyone subtract 150 gold, and Kaplan add it to your gear.
Re: Eli's haste. I'd say Pirknok probably benefit the party the most (unless his suspicion trait would hamper it). He's got the highest attack bonus, I think. Ventus might be No. 2 on my list, but I think he's more likely than Pirknok to be doing something than full attack. Jessamy will usually be trying to full attack in combat and can certainly do some damage and use the bonuses, but she's less likely to hit and needs flanking to really do the same damage...
Male Human Male Human (Chelaxian) Alchemist (Chirurgeon) 9 [HP 71/71 | AC: 17 (25) T: 13 FF: 16 | F: +10 R: +10 W: +6 (+2 vs Poison) | Init +4 | Perc +6 | Effects: Mutagen (+4 Dex, -2 Wis, +2 Nat), 6 Wis dmg]
So, Pirknok was my first choice for Haste, but the Superstition issue is a problem. If you guys all think that's no big deal, then I'll go along with that. Otherwise Adventus or Jess should get it.
Male Dwarf Barbarian 12 [ HP 62/185* (0 NL) | AC 28 Tch 13 FF N/A (23) | Fort +18* Ref +10* Will +10* | CMD 33* | Init +4 Perc +15 | Effects: rage, 2 negative levels ]
I don't have a strong preference either way, really... it'll benefit anybody. Pirknok isn't as "rage-crazy" as some barbarians I've seen, so there's probably time to activate it before he starts raging... but it does limit it a bit.
It would really be doing me a favor if you guys could do a quick character wealth audit like Pirknok suggested. It helps me make sure you guys are where you should be at as far as loot is concerned.
If you have something unique that you're unsure of the value of, feel free to ask.
Male Dwarf Barbarian 12 [ HP 62/185* (0 NL) | AC 28 Tch 13 FF N/A (23) | Fort +18* Ref +10* Will +10* | CMD 33* | Init +4 Perc +15 | Effects: rage, 2 negative levels ]
Wow, it's looking like dorfy is pretty far ahead on wealth. Are we sure we haven't been missing stuff?
I'm going to go back and go through the thread to see if we've missed some stuff... otherwise (with the DM's permission) I'll unbuy the belt and put that most recent 3.1k back into the pot.
I try to do a mix of character-specific loot, general loot, and liquid coin. I try to leave it up to you guys to make sure things are sorted out in a somewhat even manner.
Armor of comfort sheds dirt and sweat as they accumulate, and remains as comfortable as weather-appropriate clothing regardless of environmental conditions.
A suit of armor with this enhancement always looks immaculately clean, can be slept in as though it were light armor, and does not cause a penalty to the wearer’s saving throws to resist the effects of extreme heat. In cold weather, it counts as cold-weather clothing. In addition, the armor’s armor check penalty is reduced by 1 (to a minimum of 0).
HP 93/93, AC 26/17/26, F +6, R +13 (+3 vs. traps), W +5, Init +9, Per +15 Feral Rogue 12
Nice. OK, so how are we seeing 0 ACP? I see -1 for masterwork and -1 for armor of comfort, but that should still be an ACP of 2 (which I'd be willing to take, probably). Am I missing some further reductions?
And what's the price adjustment, so I can keep my catalog correct?
(And I'm getting a max Dex of 4, right?)
Anyway, I feel MUCH safer now. Thank you, Magnimar.
HP 93/93, AC 26/17/26, F +6, R +13 (+3 vs. traps), W +5, Init +9, Per +15 Feral Rogue 12
Can I suggest we have used that money to get an additional wand of CLW? They never go bad, so might as well get a second one while we've got the chance...