DM Feral's Player's Choice (Inactive)

Game Master Feral

Current Combat Map


1,251 to 1,300 of 2,106 << first < prev | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | next > last >>

HP 93/93, AC 26/17/26, F +6, R +13 (+3 vs. traps), W +5, Init +9, Per +15 Feral Rogue 12

Sweet sword. Go for it, Ventus. I'll pitch you all another character in the next week or so and you can all vote on whether you'd rather have me play him or Jessamy. : )


Male Dwarf Barbarian 12 [ HP 62/185* (0 NL) | AC 28 Tch 13 FF N/A (23) | Fort +18* Ref +10* Will +10* | CMD 33* | Init +4 Perc +15 | Effects: rage, 2 negative levels ]

Him?! But then we'll be an all-male party!


Male Dwarf Barbarian 12 [ HP 62/185* (0 NL) | AC 28 Tch 13 FF N/A (23) | Fort +18* Ref +10* Will +10* | CMD 33* | Init +4 Perc +15 | Effects: rage, 2 negative levels ]

14000 / 5 = 2800gp each.

Was there any other loot we haven't distributed yet?


Male Human (Chelaxian roots) Ranger 11 [ HP: 28/91 | AC: 25 T: 14 FF: 22 CMD: 26 | F: +11 R: +16 W: +8 | Init: +5 Perc: +14 (G: +16) (U: +18) (Giants: +18) | Hunter's Tricks: 5/5 |]

The last time we made an accounting of the loot was after the Foxglove Manor section. I'll try to compile it soonish.


Male Human Male Human (Chelaxian) Alchemist (Chirurgeon) 9 [HP 71/71 | AC: 17 (25) T: 13 FF: 16 | F: +10 R: +10 W: +6 (+2 vs Poison) | Init +4 | Perc +6 | Effects: Mutagen (+4 Dex, -2 Wis, +2 Nat), 6 Wis dmg]

I'll be applying the Chronicle Sheet to 61161-3 by the way. Cheers!

Hope everyone is having a great holiday!


Ventus, it looks like I've lost your email address. Can you resend it?


Male Dwarf Barbarian 12 [ HP 62/185* (0 NL) | AC 28 Tch 13 FF N/A (23) | Fort +18* Ref +10* Will +10* | CMD 33* | Init +4 Perc +15 | Effects: rage, 2 negative levels ]
Ventus wrote:
<some stuff>

3100 gold each, then, instead of the 2800 I posted above. :)

I'd like to take the longbow, if no one else wants it.


The hilt bears a powerful and strange magical aura but doesn't do much on its own. A smith could affix a blade to it easily enough and it would function as a +1 longsword. Finding the proper blade would do much more.


Ventus I sent out your chronicle just now.


Male Human (Chelaxian roots) Ranger 11 [ HP: 28/91 | AC: 25 T: 14 FF: 22 CMD: 26 | F: +11 R: +16 W: +8 | Init: +5 Perc: +14 (G: +16) (U: +18) (Giants: +18) | Hunter's Tricks: 5/5 |]

Going to try to pick up a +1 bashing living steel quickdraw light shield.
+2 (4000gp)
Living Steel (100gp)
Quickdraw light steel shield (59gp)

4159gp


Magnimar is a big city. That shouldn't be too hard.

How long were you guys planning on sticking around town?


Male Dwarf Barbarian 12 [ HP 62/185* (0 NL) | AC 28 Tch 13 FF N/A (23) | Fort +18* Ref +10* Will +10* | CMD 33* | Init +4 Perc +15 | Effects: rage, 2 negative levels ]

Not long, I think?

I can't decide what to buy...


Beard wax!

Wait, Pirknok shouldn't have a beard...


Male Human (Chelaxian roots) Ranger 11 [ HP: 28/91 | AC: 25 T: 14 FF: 22 CMD: 26 | F: +11 R: +16 W: +8 | Init: +5 Perc: +14 (G: +16) (U: +18) (Giants: +18) | Hunter's Tricks: 5/5 |]

I think Kaplan wanted to get a move on but gear updates need to happen.


Male Dwarf Barbarian 12 [ HP 62/185* (0 NL) | AC 28 Tch 13 FF N/A (23) | Fort +18* Ref +10* Will +10* | CMD 33* | Init +4 Perc +15 | Effects: rage, 2 negative levels ]

Pirknok most certainly does have a beard.


I don't have a problem with hanging in Magnimar for a few days. I just don't know what I want to buy in the way of gear plus I don't have a lot to say at the moment.

-Posted with Wayfinder


Male Human Male Human (Chelaxian) Alchemist (Chirurgeon) 9 [HP 71/71 | AC: 17 (25) T: 13 FF: 16 | F: +10 R: +10 W: +6 (+2 vs Poison) | Init +4 | Perc +6 | Effects: Mutagen (+4 Dex, -2 Wis, +2 Nat), 6 Wis dmg]

I'm off to non-internet land until Monday. I may be able to log in at some point, but no guarantee until then.


How's it going guys? We ready to resume?

RPG Superstar 2012 Top 16

I'm planning to get everything finalized this evening. At this point, I'm probably going to go ahead with Jessamy. I feel like that's less disruptive than bringing in someone new and I'm close to having her voice. I may start doing some multiclassing, though I'll probably stick with rogue for now...


Male Dwarf Barbarian 12 [ HP 62/185* (0 NL) | AC 28 Tch 13 FF N/A (23) | Fort +18* Ref +10* Will +10* | CMD 33* | Init +4 Perc +15 | Effects: rage, 2 negative levels ]

I'm here!


Male Human Male Human (Chelaxian) Alchemist (Chirurgeon) 9 [HP 71/71 | AC: 17 (25) T: 13 FF: 16 | F: +10 R: +10 W: +6 (+2 vs Poison) | Init +4 | Perc +6 | Effects: Mutagen (+4 Dex, -2 Wis, +2 Nat), 6 Wis dmg]

Here!


Male Human Male Human (Chelaxian) Alchemist (Chirurgeon) 9 [HP 71/71 | AC: 17 (25) T: 13 FF: 16 | F: +10 R: +10 W: +6 (+2 vs Poison) | Init +4 | Perc +6 | Effects: Mutagen (+4 Dex, -2 Wis, +2 Nat), 6 Wis dmg]

Eli's looking to get a Headband of Intellect +2 in town.


Roll a few Local checks.


Male Human (Chelaxian roots) Ranger 11 [ HP: 28/91 | AC: 25 T: 14 FF: 22 CMD: 26 | F: +11 R: +16 W: +8 | Init: +5 Perc: +14 (G: +16) (U: +18) (Giants: +18) | Hunter's Tricks: 5/5 |]

Do I need to make checks to get my new shield.


Yes, to do so quickly.


Male Human (Chelaxian roots) Ranger 11 [ HP: 28/91 | AC: 25 T: 14 FF: 22 CMD: 26 | F: +11 R: +16 W: +8 | Init: +5 Perc: +14 (G: +16) (U: +18) (Giants: +18) | Hunter's Tricks: 5/5 |]

Know (Local): 1d20 - 1 ⇒ (19) - 1 = 18
Know (Local): 1d20 - 1 ⇒ (1) - 1 = 0
Know (Local): 1d20 - 1 ⇒ (17) - 1 = 16
Know (Local): 1d20 - 1 ⇒ (5) - 1 = 4


Ventus finds a seller fairly quickly but it'll take a few days before it's available. Four days.


I'm here too.


Male Dwarf Barbarian 12 [ HP 62/185* (0 NL) | AC 28 Tch 13 FF N/A (23) | Fort +18* Ref +10* Will +10* | CMD 33* | Init +4 Perc +15 | Effects: rage, 2 negative levels ]

I was out for a few hours, but I'm back now. I want to get a bit of wealth-analysis done tonight, but haven't gotten it up yet.

DM, you gonna start us tonight?


I'd like to get things moving tonight.

Eli, did you determine what you're going to do with your alchemical goodies?


Male Dwarf Barbarian 12 [ HP 62/185* (0 NL) | AC 28 Tch 13 FF N/A (23) | Fort +18* Ref +10* Will +10* | CMD 33* | Init +4 Perc +15 | Effects: rage, 2 negative levels ]

Diplomadorfin' it up: 1d20 + 10 ⇒ (19) + 10 = 29
Diplomadorfin' it up: 1d20 + 10 ⇒ (17) + 10 = 27
Diplomadorfin' it up: 1d20 + 10 ⇒ (14) + 10 = 24
Diplomadorfin' it up: 1d20 + 10 ⇒ (17) + 10 = 27

I'm gonna go ahead and try for a belt of strength +2.


Pirknok lucks out and finds a gently used belt that'll be available the next day!


Male Dwarf Barbarian 12 [ HP 62/185* (0 NL) | AC 28 Tch 13 FF N/A (23) | Fort +18* Ref +10* Will +10* | CMD 33* | Init +4 Perc +15 | Effects: rage, 2 negative levels ]

I'm ready to go!

RPG Superstar 2012 Top 16

Jessamy will seek out a belt of dexterity +2.

Knowledge (local): 1d20 + 12 ⇒ (1) + 12 = 13
Knowledge (local): 1d20 + 12 ⇒ (2) + 12 = 14
Knowledge (local): 1d20 + 12 ⇒ (4) + 12 = 16
Knowledge (local): 1d20 + 12 ⇒ (10) + 12 = 22

Oh, and did we want to try to find a party wand of CLW (or two) while we're in the big city?


Male Dwarf Barbarian 12 [ HP 62/185* (0 NL) | AC 28 Tch 13 FF N/A (23) | Fort +18* Ref +10* Will +10* | CMD 33* | Init +4 Perc +15 | Effects: rage, 2 negative levels ]

Oops, look like I took all the good rolls. Maybe Dorfy can help Jess look for a belt?


Derp. Shalelu was supposed to give Jess a belt of dex +2 back when she did her special training... Well let's say it arrived via courier today!

Feel free to spend that coin elsewhere.

Pirknok and Ventus:
Once per day, as a standard action, you can channel the power of your totem spirit.

Pirknok Gain a +2 morale bonus on attack rolls, saves, and skill checks for 1 minute. Alternatively, all allies gain a +1 morale bonus on attack rolls, saves, and skill checks for 10 minutes.

Ventus All weapon attacks deal damage as if two sizes larger for 1 minute. Alternatively, all allies's weapon attacks deal damage as if they were one size larger are for 10 minute.


HP 93/93, AC 26/17/26, F +6, R +13 (+3 vs. traps), W +5, Init +9, Per +15 Feral Rogue 12

Oh, hurrah! Of course, now I need to figure out what else to spend money on. Suggestions? Seems like improving my AC is problem No. 1 though could also always get better at actually hitting things. Could also save up toward, say, a ring of invisibility or some such (one ring to rule them all).

Jess should be fully updated now (well, except for the belt). I took combat reflexes with the feat I never used when I got to level 7, then improved two-weapon fighting with this level's rogue talent. Plus a bunch o' skills.

Oooh: Was just looking through the Feral Rogue talents, since I'd forgotten they were different. I may change what I did there.


Male Dwarf Barbarian 12 [ HP 62/185* (0 NL) | AC 28 Tch 13 FF N/A (23) | Fort +18* Ref +10* Will +10* | CMD 33* | Init +4 Perc +15 | Effects: rage, 2 negative levels ]

Yay, prezints!

Jess: dusty rose prism ioun stone is nice (as well as the cracked one)... daredevil softpaws are good boots for a rogue, or you could look at slippers of spider climbing... or yeah, save for something else.


Damaged ioun stones aren't going to be a thing, at least not as they are.


Male Human Male Human (Chelaxian) Alchemist (Chirurgeon) 9 [HP 71/71 | AC: 17 (25) T: 13 FF: 16 | F: +10 R: +10 W: +6 (+2 vs Poison) | Init +4 | Perc +6 | Effects: Mutagen (+4 Dex, -2 Wis, +2 Nat), 6 Wis dmg]

Knowledge: Local 1d20 + 14 ⇒ (11) + 14 = 25
1d20 + 14 ⇒ (11) + 14 = 25
1d20 + 14 ⇒ (17) + 14 = 31
1d20 + 14 ⇒ (12) + 14 = 26


HP 93/93, AC 26/17/26, F +6, R +13 (+3 vs. traps), W +5, Init +9, Per +15 Feral Rogue 12

I think I'm going to hold on to the cash for now. Save up for a ring to rule 'em all.

Jess has been reupdated, except I paid attention to you changing talents and I have one more to pick. Considering minor divine magic, since that seems nice and useful. Any limits on what domain I pick? Does it need to match my god/goddess? (Which I suppose I never picked but would probably by Cayden, thinking about it. Big Damn Hero and all that...)

Also, guys, Wand of CLW? We need a new one, no?


Male Dwarf Barbarian 12 [ HP 62/185* (0 NL) | AC 28 Tch 13 FF N/A (23) | Fort +18* Ref +10* Will +10* | CMD 33* | Init +4 Perc +15 | Effects: rage, 2 negative levels ]

I think we do need a new one, yeah. I'm in for 150gp!


Male Human (Chelaxian roots) Ranger 11 [ HP: 28/91 | AC: 25 T: 14 FF: 22 CMD: 26 | F: +11 R: +16 W: +8 | Init: +5 Perc: +14 (G: +16) (U: +18) (Giants: +18) | Hunter's Tricks: 5/5 |]

I'll shell out some coin


Yeah, it should be a domain from your patron deity.

Eli finds the headband he's looking for and can pick it up the following day (the same time Pirknok gets his belt).


HP 93/93, AC 26/17/26, F +6, R +13 (+3 vs. traps), W +5, Init +9, Per +15 Feral Rogue 12

OK, I'll look into that, Feral. Have a new fiancee now that I need to spend the evening with. Also, is there any reason I can't have both minor magic and minor divine magic? That seems like it'd be fun.

Finally, I'm in for whatever my cut is for the wand (and if we can afford it, I think we might as well get two now).

Finally, is the Peaceborn from Golarion canon or is that something you guys made up? I don't think I've heard of that, but Varisia's not an area I'm super familiar with.


Male Dwarf Barbarian 12 [ HP 62/185* (0 NL) | AC 28 Tch 13 FF N/A (23) | Fort +18* Ref +10* Will +10* | CMD 33* | Init +4 Perc +15 | Effects: rage, 2 negative levels ]

The Peaceborn thing is just something I made up for Pirknok's backstory... it's sortof spread out between the backstory spoiler in his profile and this intro post (last spoiler).

Congrats on the fiancee!

Spoiler:
Jessamy Pierce wrote:
... a new fiancee...

Do you go through many of them?

RPG Superstar 2012 Top 16

Thanks, Pirknok. And ha. This is the first ... so far. :)


I'll put 150g in the kitty for a new wand.


Male Human Male Human (Chelaxian) Alchemist (Chirurgeon) 9 [HP 71/71 | AC: 17 (25) T: 13 FF: 16 | F: +10 R: +10 W: +6 (+2 vs Poison) | Init +4 | Perc +6 | Effects: Mutagen (+4 Dex, -2 Wis, +2 Nat), 6 Wis dmg]

I'll put in for a wand too!


Male Dwarf Barbarian 12 [ HP 62/185* (0 NL) | AC 28 Tch 13 FF N/A (23) | Fort +18* Ref +10* Will +10* | CMD 33* | Init +4 Perc +15 | Effects: rage, 2 negative levels ]

In the interests of full disclosure and keeping the party relatively evenly wealthy, Pirknok's net worth is currently estimated at 29719.6. DM might need to weigh in for some of the non-numeric abilities he's given out, though.

Breakdown:
5200 - mithral breastplate +1
50 - longaxe, dwarven
10 - halberd
5050 - adamantine katana +1
2000 - +1 deflection bonus to AC (from katana)
20 - helmet, dwarven boulder
375 - masterwork longbow
1 - arrows x20
2 - dagger
4000 - cloak of resistance +2
4000 - belt of strength +2
2 - backpack (common)
.1 - bedroll
.5 - blanket
1 - rope, hemp (50')
8 - cold weather outfit (free starting outfit)
9000 - +3 enhancement bonus to Cha from totem spirit

1,251 to 1,300 of 2,106 << first < prev | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / DM Feral's Player's Choice Discussion All Messageboards

Want to post a reply? Sign in.