HP 93/93, AC 26/17/26, F +6, R +13 (+3 vs. traps), W +5, Init +9, Per +15 Feral Rogue 12
Sweet sword. Go for it, Ventus. I'll pitch you all another character in the next week or so and you can all vote on whether you'd rather have me play him or Jessamy. : )
The hilt bears a powerful and strange magical aura but doesn't do much on its own. A smith could affix a blade to it easily enough and it would function as a +1 longsword. Finding the proper blade would do much more.
I don't have a problem with hanging in Magnimar for a few days. I just don't know what I want to buy in the way of gear plus I don't have a lot to say at the moment.
I'm planning to get everything finalized this evening. At this point, I'm probably going to go ahead with Jessamy. I feel like that's less disruptive than bringing in someone new and I'm close to having her voice. I may start doing some multiclassing, though I'll probably stick with rogue for now...
Derp. Shalelu was supposed to give Jess a belt of dex +2 back when she did her special training... Well let's say it arrived via courier today!
Feel free to spend that coin elsewhere.
Pirknok and Ventus:
Once per day, as a standard action, you can channel the power of your totem spirit.
Pirknok Gain a +2 morale bonus on attack rolls, saves, and skill checks for 1 minute. Alternatively, all allies gain a +1 morale bonus on attack rolls, saves, and skill checks for 10 minutes.
Ventus All weapon attacks deal damage as if two sizes larger for 1 minute. Alternatively, all allies's weapon attacks deal damage as if they were one size larger are for 10 minute.
HP 93/93, AC 26/17/26, F +6, R +13 (+3 vs. traps), W +5, Init +9, Per +15 Feral Rogue 12
Oh, hurrah! Of course, now I need to figure out what else to spend money on. Suggestions? Seems like improving my AC is problem No. 1 though could also always get better at actually hitting things. Could also save up toward, say, a ring of invisibility or some such (one ring to rule them all).
Jess should be fully updated now (well, except for the belt). I took combat reflexes with the feat I never used when I got to level 7, then improved two-weapon fighting with this level's rogue talent. Plus a bunch o' skills.
Oooh: Was just looking through the Feral Rogue talents, since I'd forgotten they were different. I may change what I did there.
Male Dwarf Barbarian 12 [ HP 62/185* (0 NL) | AC 28 Tch 13 FF N/A (23) | Fort +18* Ref +10* Will +10* | CMD 33* | Init +4 Perc +15 | Effects: rage, 2 negative levels ]
Yay, prezints!
Jess: dusty rose prism ioun stone is nice (as well as the cracked one)... daredevil softpaws are good boots for a rogue, or you could look at slippers of spider climbing... or yeah, save for something else.
HP 93/93, AC 26/17/26, F +6, R +13 (+3 vs. traps), W +5, Init +9, Per +15 Feral Rogue 12
I think I'm going to hold on to the cash for now. Save up for a ring to rule 'em all.
Jess has been reupdated, except I paid attention to you changing talents and I have one more to pick. Considering minor divine magic, since that seems nice and useful. Any limits on what domain I pick? Does it need to match my god/goddess? (Which I suppose I never picked but would probably by Cayden, thinking about it. Big Damn Hero and all that...)
HP 93/93, AC 26/17/26, F +6, R +13 (+3 vs. traps), W +5, Init +9, Per +15 Feral Rogue 12
OK, I'll look into that, Feral. Have a new fiancee now that I need to spend the evening with. Also, is there any reason I can't have both minor magic and minor divine magic? That seems like it'd be fun.
Finally, I'm in for whatever my cut is for the wand (and if we can afford it, I think we might as well get two now).
Finally, is the Peaceborn from Golarion canon or is that something you guys made up? I don't think I've heard of that, but Varisia's not an area I'm super familiar with.
Male Dwarf Barbarian 12 [ HP 62/185* (0 NL) | AC 28 Tch 13 FF N/A (23) | Fort +18* Ref +10* Will +10* | CMD 33* | Init +4 Perc +15 | Effects: rage, 2 negative levels ]
The Peaceborn thing is just something I made up for Pirknok's backstory... it's sortof spread out between the backstory spoiler in his profile and this intro post (last spoiler).
Male Dwarf Barbarian 12 [ HP 62/185* (0 NL) | AC 28 Tch 13 FF N/A (23) | Fort +18* Ref +10* Will +10* | CMD 33* | Init +4 Perc +15 | Effects: rage, 2 negative levels ]
In the interests of full disclosure and keeping the party relatively evenly wealthy, Pirknok's net worth is currently estimated at 29719.6. DM might need to weigh in for some of the non-numeric abilities he's given out, though.