DM Carbide's PFS Emerald Spire

Game Master John Woodford

Level 13: The Pleasure Gardens

COMBAT MAP


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Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

What do y'all want to do?

The Exchange

Male Lawbringer 10 (HP 83/83; AC:(29)21:, T:12, FF:20; Fort:+13 Ref:+8 Will:+14; Init+1; Perception+22 (Effects:Barkskin)

Torque slowly moves into the room and takes a look around.

Perception, Heroism: 1d20 + 21 + 2 ⇒ (10) + 21 + 2 = 33

Scarab Sages

M Wayang Witch 10 | HP 70 | AC 18 | T 17 | FF 14 (w/mage armor: 22/17/18) | CMD 18 | Fort +10 | Ref +11 | Will +11 | Init +9 | Perc +21

Senja squeeeezes past Asvald's bearish bulk to the bend in the hallway, then scans the room ahead for signs of magic or any other unpleasant surprises.

Detect magic

Perception: 1d20 + 13 ⇒ (5) + 13 = 18

Grand Lodge

F Human Monk 10 [ HP 101/103 (0 NL) | AC 26* Tch 21 FF 24 | Fort +10 Ref +9 Will +13 | CMD 30 | Init +2 | Perc +17, low-light vision | Ki: 16/16 | Effects: mage armor ]

Eva, upon receiving the all-clear from Senja, moves quietly into the room and peers around for any pleasant surprises.

Perception: 1d20 + 15 ⇒ (7) + 15 = 22


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Senja detects an aura of magic in the room, and Torque picks out a faint tracery of runes on the floor around the central flame, and around the statue.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

What are you going to do?

Scarab Sages

M Wayang Witch 10 | HP 70 | AC 18 | T 17 | FF 14 (w/mage armor: 22/17/18) | CMD 18 | Fort +10 | Ref +11 | Will +11 | Init +9 | Perc +21

Senja steps into the room with Torque and Eva, as Asvald tries not to take too deep a breath in the narrow confines of the hallway. He studies the magic aura more closely, and tries to make sense of the runes in the floor.

Continue detect magic to identify strength and type of auras, see if I can make sense of the runes.

Knowledge (arcana) on auras: 1d20 + 14 ⇒ (7) + 14 = 21
Linguistics on runes: 1d20 + 16 ⇒ (13) + 16 = 29


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

There are elements of abjuration and conjuration in the aura. The runes are magical, and of a type unfamiliar to the wayang.

Grand Lodge

F Human Monk 10 [ HP 101/103 (0 NL) | AC 26* Tch 21 FF 24 | Fort +10 Ref +9 Will +13 | CMD 30 | Init +2 | Perc +17, low-light vision | Ki: 16/16 | Effects: mage armor ]

Eva moves around the room, examining the walls and floors.

Perception: 1d20 + 15 ⇒ (10) + 15 = 25

If nothing happens, let's move on.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Eva, could you trace out on the map where you're walking?

Grand Lodge

F Human Monk 10 [ HP 101/103 (0 NL) | AC 26* Tch 21 FF 24 | Fort +10 Ref +9 Will +13 | CMD 30 | Init +2 | Perc +17, low-light vision | Ki: 16/16 | Effects: mage armor ]

There ya go.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Thanks!

Eva makes her way cautiously around the room, alert for anything out of the ordinary. She notices a concealed door in the northeast alcove, but as she turns to rejoin the party a whoosh of air rushes through the chamber. On each wall, a torch ignites in its sconce, burning with a dark blue and purple flame. Three creatures appear in front of three of the alcoves, towering pillars of flame the same color as the torches. As soon as they appear they begin chanting in Ignan.

Ignan:
"Our souls burn and die, our sacrifices call across the void, these souls burn and die to summon you, Yarrix, mistress of the Void!"

Round 1 (ongoing):

Initiative order
Creatures-delaying
Senja
Torque
Eva
Asvald

Before you act, what spells does everyone have running on them?

DC 17 Knowledge (Arcana):
These are shadowfire elementals, created through rituals that suffuse elemental fire with energies from the Plane of Shadow. They have the standard properties of a fire elemental of the same size, and are in addition immune to cold. Other abilities may be learned depending on how much you beat the DC by.

Dice rolls:
Asvald Initiative: 1d20 + 1 ⇒ (1) + 1 = 2
Eva Initiative: 1d20 + 1 ⇒ (10) + 1 = 11
Senja Initiative: 1d20 + 8 ⇒ (16) + 8 = 24
Torque Initiative: 1d20 + 1 ⇒ (14) + 1 = 15

Random checks, EST: 3d20 ⇒ (12, 14, 7) = 33

Elemental Initiative: 1d20 + 10 ⇒ (14) + 10 = 24

Creatures: AC ? T ? FF ? HP taken--Blue Red Magenta

Grand Lodge

F Human Monk 10 [ HP 101/103 (0 NL) | AC 26* Tch 21 FF 24 | Fort +10 Ref +9 Will +13 | CMD 30 | Init +2 | Perc +17, low-light vision | Ki: 16/16 | Effects: mage armor ]

I believe just mage armor on Eva, unless I'm forgetting one or more.

Knowledge (Arcana): 1d20 + 5 ⇒ (15) + 5 = 20

The Exchange

Male Lawbringer 10 (HP 83/83; AC:(29)21:, T:12, FF:20; Fort:+13 Ref:+8 Will:+14; Init+1; Perception+22 (Effects:Barkskin)

I have Heroism and Barkskin on myself.

Scarab Sages

M Wayang Witch 10 | HP 70 | AC 18 | T 17 | FF 14 (w/mage armor: 22/17/18) | CMD 18 | Fort +10 | Ref +11 | Will +11 | Init +9 | Perc +21

Senja has mage armor, as well as magic circle against evil that Torque cast on him. Torque also cast barkskin on Asvald, don't know if he has anything else up.

Since Senja speaks Ignan, can I tell the others what the creatures are saying? Wasn't sure if all actions should wait.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

At the moment that the elementals appeared, something else happened. Eva's mage armor spell goes down, as does the magic circle against evil. Senja, you're able to translate the chanting for the rest of the party.

Everyone can act!

Scarab Sages

M Wayang Witch 10 | HP 70 | AC 18 | T 17 | FF 14 (w/mage armor: 22/17/18) | CMD 18 | Fort +10 | Ref +11 | Will +11 | Init +9 | Perc +21

Knowledge (arcana): 1d20 + 14 ⇒ (10) + 14 = 24

"These are shadowfire elementals not very nice critters!" Senja exclaims, alarmed to be standing so close to one. "They just chanted this: 'Our souls burn and die, our sacrifices call across the void, these souls burn and die to summon you, Yarrix, mistress of the Void!'"

Hoping to keep himself a little safer, Senja hurls a tangled mass of shadow at the nearest one!

Use Misfortune Hex on pink, DC 20 Will save.

Feel free to read the spoiler about the monsters, gang.

DM - as far as other questions, I'll take whatever you think is an interesting thing about them.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Round 1 (ongoing):

Initiative order
Creatures-delaying
Senja-acted
Torque
Eva
Asvald

Senja, shadowfire creatures are noncorporeal when moving. The hex bites on the creature, which immediately attacks the witch. However, the shadowy entanglements keep it from hitting him.

Everyone else can act!

Dice rolls:
Will save: 1d20 ⇒ 8

Slam vs. Senja 1: 1d20 + 13 ⇒ (12) + 13 = 25
Slam vs. Senja 1: 1d20 + 13 ⇒ (5) + 13 = 18

Slam vs. Senja 2: 1d20 + 13 ⇒ (14) + 13 = 27
Slam vs. Senja 2: 1d20 + 13 ⇒ (6) + 13 = 19

Scarab Sages

M Wayang Witch 10 | HP 70 | AC 18 | T 17 | FF 14 (w/mage armor: 22/17/18) | CMD 18 | Fort +10 | Ref +11 | Will +11 | Init +9 | Perc +21

Carbide - did it take an AoO, or do I have the impression that it was waiting for me to attack before it attacked me? Or maybe I don't know. (Anyway, as you probably know, hexes are supernatural abilities, so they don't provoke.)


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

It was delaying, continuing to chant until/unless it was attacked. It treated the hex as an attack.

The Exchange

Male Lawbringer 10 (HP 83/83; AC:(29)21:, T:12, FF:20; Fort:+13 Ref:+8 Will:+14; Init+1; Perception+22 (Effects:Barkskin)

Torque steps forward and casts a spell empowering his party.

Blessing of Fervor.

Scarab Sages

M Wayang Witch 10 | HP 70 | AC 18 | T 17 | FF 14 (w/mage armor: 22/17/18) | CMD 18 | Fort +10 | Ref +11 | Will +11 | Init +9 | Perc +21
DM Carbide wrote:
It was delaying, continuing to chant until/unless it was attacked. It treated the hex as an attack.

Well. Oops. They sure looked like they meant to do us harm.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Well, they sort of do, but they didn't attack you right away. After this is over remind me to tell you what happens if you leave them alone.

The Exchange

M Ulfen Skald/Ranger 10 [ HP 93/93 | AC 21 (23 with buffs) Tch 13 FF 19 | Fort +13 Ref +9 Will +10* | CMD 29 | Init +1 | Perc +12 | Effects: none ]
Resources:
Inspire 28/28 | Spells 1st 5/5 | 2nd 3/5 | 3rd 2/2 | Wildshape 1/2

Asvald emerges from overly-narrow hallway past his companions and into the center of the ritual chamber.

Before his shadowy opponents can strike, he swipes at the nearest one with a huge paw.

Move which probably provokes. Arcane strike. Single attack.

Claw (arcane strike, power attack, heroism, bear): 1d20 + 15 - 2 + 2 + 1 ⇒ (14) + 15 - 2 + 2 + 1 = 30
Damage: 1d6 + 7 + 2 + 4 + 2 ⇒ (2) + 7 + 2 + 4 + 2 = 17

Grapple: 1d20 + 15 - 2 + 2 + 7 ⇒ (19) + 15 - 2 + 2 + 7 = 41


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Asvald, apart from barkskin what spells do you currently have running?

The Exchange

M Ulfen Skald/Ranger 10 [ HP 93/93 | AC 21 (23 with buffs) Tch 13 FF 19 | Fort +13 Ref +9 Will +10* | CMD 29 | Init +1 | Perc +12 | Effects: none ]
Resources:
Inspire 28/28 | Spells 1st 5/5 | 2nd 3/5 | 3rd 2/2 | Wildshape 1/2

Barkskin, heroism, and resist energy (cold).


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Round 1 (ongoing):

Initiative order
Creatures-delaying
Senja-acted
Torque-acted
Eva
Asvald-acted

As bear-Asvald swipes at the elemental, it fails to hit him, but somehow he loses track of the edge of the creature in the strange half-light of the torches. His blow misses.

Eva to go!

Dice rolls:
Spell check: 1d3 ⇒ 1
CL check: 1d20 + 12 ⇒ (2) + 12 = 14

AoO on Asvald: 1d20 + 13 ⇒ (6) + 13 = 19
AoO on Asvald: 1d20 + 13 ⇒ (7) + 13 = 20

Miss chance, 1=miss: 1d5 ⇒ 1

Shadowfire Elementals: AC 24 T 20 FF 17 HP taken--Blue Red Magenta

Grand Lodge

F Human Monk 10 [ HP 101/103 (0 NL) | AC 26* Tch 21 FF 24 | Fort +10 Ref +9 Will +13 | CMD 30 | Init +2 | Perc +17, low-light vision | Ki: 16/16 | Effects: mage armor ]

I'll take the +2s from BoF. AC now 21.

Eva moves up to the creature and swings her sword at it. Assuming I need to tumble in.

Acrobatics: 1d20 + 12 ⇒ (19) + 12 = 31

Attack (BoF): 1d20 + 12 + 2 ⇒ (10) + 12 + 2 = 24
Damage: 1d8 + 7 ⇒ (6) + 7 = 13

Also, Eva has low-light vision, in case it matters.

Scarab Sages

M Wayang Witch 10 | HP 70 | AC 18 | T 17 | FF 14 (w/mage armor: 22/17/18) | CMD 18 | Fort +10 | Ref +11 | Will +11 | Init +9 | Perc +21

Torque - what do you think about casting daylight when your turn comes around again? Might be detrimental to these shadow creatures. And Senja would tolerate it somehow.

The Exchange

Male Lawbringer 10 (HP 83/83; AC:(29)21:, T:12, FF:20; Fort:+13 Ref:+8 Will:+14; Init+1; Perception+22 (Effects:Barkskin)

Sounds like a good idea.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Torque, I almost forgot--your spell fizzles.

Eva tumbles past the elemental's grasp and attacks, but misses it.

Round 2 (ongoing):

Initiative order
Creatures-acted
Senja-
Torque
Eva
Asvald

The elemental that Eva and Asvald attacked moves right through Eva to the other side of the room, where it resumes chanting. Eva and Asvald will get AoOs. The other two stop chanting. One moves into a flank with the other, again moving through solid obstacles.

Asvald, what's your current AC? It looks like the 25 includes your shield, but doesn't include a size penalty.

Immediately after the elementals act, the fire in the center of the room flares and belches forth a pair of gouts of flame. One impacts Senja and bursts. Senja, Torque, and Asvald, take 10 HP fire damage; DC 14 Reflex save for half damage. The other hits Eva and bursts for 4 HP, DC 14 Reflex save for half damage.

Dice rolls:
Eva miss chance; 1=miss: 1d5 ⇒ 2

Slam vs. Asvald, incl. flank: 1d20 + 13 + 2 ⇒ (8) + 13 + 2 = 23
Slam vs. Asvald, incl. flank: 1d20 + 13 + 2 ⇒ (12) + 13 + 2 = 27
Slam vs. Asvald, incl. flank: 1d20 + 13 + 2 ⇒ (18) + 13 + 2 = 33

Counterspell BoF: 1d20 + 12 ⇒ (13) + 12 = 25

Fireball damage to Senja: 3d6 ⇒ (3, 2, 5) = 10
Fireball damage to Eva: 1d6 ⇒ 4

Scarab Sages

M Wayang Witch 10 | HP 70 | AC 18 | T 17 | FF 14 (w/mage armor: 22/17/18) | CMD 18 | Fort +10 | Ref +11 | Will +11 | Init +9 | Perc +21

Reflex, DC 14: 1d20 + 11 ⇒ (17) + 11 = 28 Takes 5 damage.

Carbide, can Senja tell why Torque's spell fizzled? I'll make a Spellcraft check, in case that applies.

Spellcraft: 1d20 + 13 ⇒ (19) + 13 = 32

Senja decides he really does not like being so close to these creatures, and tries to safely get back to the nice, comfy hallway. He tosses a handful of shadowy caltrops at the feet of one of them, then hustles back to the corridor!

Misfortune hex on red (since I already Misfortuned blue, and that lasts 2 rounds before I have to sustain it), DC 20 Will save. Move action to get into hallway. (Will likely provoke from blue)

Status: 58/63 hp


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Senja, the spell behaved as if it had been counterspelled.

The Exchange

M Ulfen Skald/Ranger 10 [ HP 93/93 | AC 21 (23 with buffs) Tch 13 FF 19 | Fort +13 Ref +9 Will +10* | CMD 29 | Init +1 | Perc +12 | Effects: none ]
Resources:
Inspire 28/28 | Spells 1st 5/5 | 2nd 3/5 | 3rd 2/2 | Wildshape 1/2

Asvald's AC is 19 right now. Wildshape is a net gain of +2 AC and barkskin is +4 but he loses shield and armor bonuses while in bear form.

Reflex: 1d20 + 8 ⇒ (15) + 8 = 23

Bearsvald roars in pain under his shadowy opponents' attacks. Before they can strike again, he tears at them with tooth and claw.

Claw (arcane strike, power attack, heroism, bear): 1d20 + 15 - 2 + 2 + 1 ⇒ (6) + 15 - 2 + 2 + 1 = 22
Damage: 1d6 + 7 + 2 + 4 + 2 ⇒ (5) + 7 + 2 + 4 + 2 = 20

Claw: 1d20 + 15 - 2 + 2 + 1 ⇒ (16) + 15 - 2 + 2 + 1 = 32
Damage: 1d6 + 7 + 2 + 4 + 2 ⇒ (3) + 7 + 2 + 4 + 2 = 18

Bite: 1d20 + 15 - 2 + 2 + 1 ⇒ (17) + 15 - 2 + 2 + 1 = 33
Damage: 1d6 + 7 + 2 + 4 + 2 ⇒ (2) + 7 + 2 + 4 + 2 = 17

Grapple: 1d20 + 15 - 2 + 2 + 7 ⇒ (13) + 15 - 2 + 2 + 7 = 35


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Asvald, take 22 points slam damage, plus 11 points negative energy damage. Also, 3 DC 16 Reflex saves to avoid catching on fire.

Dice rolls:
Slam damage: 3d8 + 9 ⇒ (8, 4, 1) + 9 = 22
Negative energy damage: 3d6 ⇒ (3, 2, 6) = 11


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

This is, incidentally, my 32,000th post to the boards! Can you tell I've been stuck at home for a while now?

Round 2 (ongoing):

Initiative order
Creatures-acted
Senja-acted
Torque
Eva
Asvald-acted

Senja's hex bites on the second elemental. Despite the shadowy interference, it hits the witch as he tries to retreat for 18 total damage, plus a DC 16 Reflex save to avoid catching on fire. The other attacking elemental dodges Asvald's first attack, but the canny skald is ready for it and lands his second attack, pulling it into a powerful embrace and biting it. The aura of fire around it burns his paw and jaws, though. Take 13 points fire damage, and two more DC 16 Reflex saves to avoid catching on fire.

Eva and Torque to go!

Dice rolls:
DC 20 Will save: 1d20 ⇒ 1

AoO slam vs. Senja: 1d20 + 13 ⇒ (20) + 13 = 33
AoO slam vs. Senja: 1d20 + 13 ⇒ (7) + 13 = 20
Miss chances, 1+miss, claw/claw/bite: 3d5 ⇒ (3, 4, 4) = 11

Fire damage to Asvald: 2d8 ⇒ (5, 8) = 13

Slam damage to Senja, incl. fire: 1d8 + 3 + 1d6 + 1d8 ⇒ (4) + 3 + (3) + (8) = 18

Shadowfire Elementals: AC 24 T 20 FF 17 HP taken--Blue 25 Red 0 Magenta 0

The Exchange

M Ulfen Skald/Ranger 10 [ HP 93/93 | AC 21 (23 with buffs) Tch 13 FF 19 | Fort +13 Ref +9 Will +10* | CMD 29 | Init +1 | Perc +12 | Effects: none ]
Resources:
Inspire 28/28 | Spells 1st 5/5 | 2nd 3/5 | 3rd 2/2 | Wildshape 1/2

Congrats!

Reflex: 1d20 + 9 - 1 + 2 ⇒ (13) + 9 - 1 + 2 = 23
Reflex: 1d20 + 9 - 1 + 2 ⇒ (10) + 9 - 1 + 2 = 20
Reflex: 1d20 + 9 - 1 + 2 ⇒ (4) + 9 - 1 + 2 = 14

The Exchange

Male Lawbringer 10 (HP 83/83; AC:(29)21:, T:12, FF:20; Fort:+13 Ref:+8 Will:+14; Init+1; Perception+22 (Effects:Barkskin)

Torque steps forward, drawing his axe and slashes at Blue furiously.

1d20 + 14 ⇒ (5) + 14 = 19
1d12 + 11 ⇒ (7) + 11 = 18

Scarab Sages

M Wayang Witch 10 | HP 70 | AC 18 | T 17 | FF 14 (w/mage armor: 22/17/18) | CMD 18 | Fort +10 | Ref +11 | Will +11 | Init +9 | Perc +21

Congrats on your post milestone, Carbide! I hadn't looked in a while, I just cleared 20,000!

On the matter at hand, Senja's AC is 21, due to mage armor. Did the elemental's AoO still hit?

Edit: just checked our other players' post numbers, out of curiosity. We have some seriously heavy hitters here, with Feral (Asvald) at almost 60,000, and Daxter (Torque) at 30,000. We've got 161,000 posts all in, gang. Wow.

Grand Lodge

F Human Monk 10 [ HP 101/103 (0 NL) | AC 26* Tch 21 FF 24 | Fort +10 Ref +9 Will +13 | CMD 30 | Init +2 | Perc +17, low-light vision | Ki: 16/16 | Effects: mage armor ]

Eva slishes and slashes at the monsters. +2s from BoF.

Slish! (flank, BoF): 1d20 + 12 + 2 + 2 ⇒ (9) + 12 + 2 + 2 = 25
Damage: 1d8 + 7 ⇒ (5) + 7 = 12

Slish! (flank, BoF): 1d20 + 12 + 2 + 2 ⇒ (15) + 12 + 2 + 2 = 31
Damage: 1d8 + 7 ⇒ (2) + 7 = 9

Slish! (flank, BoF): 1d20 + 7 + 2 + 2 ⇒ (20) + 7 + 2 + 2 = 31
Confirm: 1d20 + 7 + 2 + 2 + 2 ⇒ (3) + 7 + 2 + 2 + 2 = 16
Damage: 1d8 + 7 ⇒ (6) + 7 = 13

Slish! (flank, BoF): 1d20 + 7 + 2 + 2 ⇒ (8) + 7 + 2 + 2 = 19


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Eva, BoF fizzled.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

You're right, Senja--it missed you. I was going off of the AC in your header, and forgot about the mage armor. Also, congrats on hitting 20,000 posts!

Asvald, when you hit the elemental, in addition to the pain from the fire around it you also felt weak for a moment, but were able to resist whatever caused it.

Eva, despite the lack of the BoF buff you did manage to hit the elemental a couple of times. Give me a DC 22 Fort save or take 5 points STR damage.

Torque chops at the elemental furiously, but misses.

The fire in the center of the room flares again, emitting another fiery orb that strikes Torque and bursts, inflicting 18 points of fire damage on Torque, Asvald, and Senja, with a DC 14 Reflex save for half damage. The flames energize the wounded elemental, though, which regains some of the brightness leached from it by the multiple attacks from Asvald and Eva.

Round 3 (ongoing):

Initiative order
Creatures-acted
Senja-
Torque
Eva
Asvald-

The blue elemental starts to move, its substance fading in Asvald's grasp as it slips through him like a shadow. It takes a swing at Eva, but Senja's hex keeps it from hitting her. The red elemental strikes at Asvald, hitting him twice. Take another 49 HP, between the two hits and being on fire from last round. Also, two more DC 16 Reflex saves to avoid catching on fire again. The magenta elemental continues to chant.

Party up!

Dice rolls:
Random roll: 1d20 ⇒ 14
STR damage: 1d6 ⇒ 5
Fire damage to Asvald: 1d8 ⇒ 6
Fireball to Torque: 4d6 ⇒ (6, 6, 2, 4) = 18

Blue vs. Eva: 1d20 + 13 ⇒ (3) + 13 = 16
Blue vs. Eva: 1d20 + 13 ⇒ (15) + 13 = 28

Red vs. Asvald: 1d20 + 13 ⇒ (16) + 13 = 29
Red vs. Asvald: 1d20 + 13 ⇒ (8) + 13 = 21

Damage to Asvald, total: 4d8 + 2d6 + 6 ⇒ (6, 8, 5, 7) + (6, 5) + 6 = 43

Shadowfire Elementals: AC 24 T 20 FF 17 HP taken--Blue 18 Red 0 Magenta 0

There are a ridiculous number of moving parts in this fight.

The Exchange

M Ulfen Skald/Ranger 10 [ HP 93/93 | AC 21 (23 with buffs) Tch 13 FF 19 | Fort +13 Ref +9 Will +10* | CMD 29 | Init +1 | Perc +12 | Effects: none ]
Resources:
Inspire 28/28 | Spells 1st 5/5 | 2nd 3/5 | 3rd 2/2 | Wildshape 1/2

Ouch. Barsvald is pretty hurt. Halp!

Reflex: 1d20 + 9 + 2 - 1 ⇒ (14) + 9 + 2 - 1 = 24

The Exchange

Male Lawbringer 10 (HP 83/83; AC:(29)21:, T:12, FF:20; Fort:+13 Ref:+8 Will:+14; Init+1; Perception+22 (Effects:Barkskin)

Torque takes a step and calls upon the bringer of Law to heal the party(and the elementals).

Channel!: 5d6 ⇒ (2, 4, 1, 1, 4) = 12


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Round 3 (ongoing):

Initiative order
Creatures-acted
Senja-
Torque-acted
Eva
Asvald-

Torque, don't forget about the Reflex save. Asvald, you also have a couple of other Reflex saves to avoid staying on fire longer.

Asvald dodges the worst of the burst, but the bear is looking pretty singed. Torque radiates healing energy to the party, and incidentally patches up the wounded elemental a little more.

Eva, Asvald, and Senja to go!

Shadowfire Elementals: AC 24 T 20 FF 17 HP taken--Blue 6 Red 0 Magenta 0

The Exchange

M Ulfen Skald/Ranger 10 [ HP 93/93 | AC 21 (23 with buffs) Tch 13 FF 19 | Fort +13 Ref +9 Will +10* | CMD 29 | Init +1 | Perc +12 | Effects: none ]
Resources:
Inspire 28/28 | Spells 1st 5/5 | 2nd 3/5 | 3rd 2/2 | Wildshape 1/2

Oh, I thought I was caught up on saves at this point.

Reflex: 1d20 + 9 + 2 - 1 ⇒ (16) + 9 + 2 - 1 = 26
Reflex: 1d20 + 9 + 2 - 1 ⇒ (10) + 9 + 2 - 1 = 20

It's probably worth asking, did you include the misfortune on the last round's attacks?

The Exchange

Male Lawbringer 10 (HP 83/83; AC:(29)21:, T:12, FF:20; Fort:+13 Ref:+8 Will:+14; Init+1; Perception+22 (Effects:Barkskin)

Reflex: 1d20 + 8 ⇒ (6) + 8 = 14

Grand Lodge

F Human Monk 10 [ HP 101/103 (0 NL) | AC 26* Tch 21 FF 24 | Fort +10 Ref +9 Will +13 | CMD 30 | Init +2 | Perc +17, low-light vision | Ki: 16/16 | Effects: mage armor ]

Fort: 1d20 + 8 ⇒ (2) + 8 = 10
Reroll!: 1d20 + 8 ⇒ (15) + 8 = 23

Eva grimaces in consternation at the way things are going. After a moment, she shakes her head, takes one last swing at the monster in front of her, and backs out of the room. Attack, then use Acrobatics to move away.

Boop: 1d20 + 12 ⇒ (3) + 12 = 15

Acrobatics vs Blue: 1d20 + 12 ⇒ (5) + 12 = 17
Acrobatics vs Red): 1d20 + 12 ⇒ (19) + 12 = 31

Err, ideally delay until Senja's gone, because I'd like to move to where he is. If he doesn't move, I'll just 5' step SW from current position.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

The one that attacked Asvald was the only one not under a misfortune hex.

Scarab Sages

M Wayang Witch 10 | HP 70 | AC 18 | T 17 | FF 14 (w/mage armor: 22/17/18) | CMD 18 | Fort +10 | Ref +11 | Will +11 | Init +9 | Perc +21

I'm not entirely sure I'm following the back and forth, but I put Misfortune on Red and Blue.

Reflex vs Fire Damage, DC 14: 1d20 + 11 ⇒ (10) + 11 = 21 Takes 9 damage.

Senja laughs madly at the crazy predicament he and his friends have found themselves in, then calls out, "Let's get away from the fireballs and the antimagic thing!" And then he runs away.

Cackle, move.

After fire damage and channel, Status: 61/63 hp

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