| Moredrel |
I'll take some as well. Down to 43hp
"Thanks, Krathok. ... Now that it doesn't hurt so much, it's damn cold up here. We've got to get down and find shelter somewhere. At least it's morning, so it should warm up a little."
I take it we're above the treeline?
Was Urrax bringing us or sending us?
Spellcraft: 1d20 + 14 ⇒ (13) + 14 = 27
| Orion Snow |
Orion, your wings do prevent your fall, but you are not within arm's reach of anyone else, since you wound up spread out over an area of about 40'.
Sitting up, you see that you are in the desolate, high mountains of the South. It is morning and the season is fall, so the temperature is about 25 F and you are at about 6,000ft.
You will need to make the appropriate saves for temperature and altitude, each once every hour that you travel.
I thought we had held hands to teleport, but no matter.
Orion's wings unfurl and he lands on the ground with little effort. He grasped for his companions instinctively, but there were none within reach.
Fort save temp 1d20 + 5 ⇒ (6) + 5 = 11
Fort save Altitude 1d20 + 5 ⇒ (1) + 5 = 6
| Kjolmar Greyhelm |
I leave the healing pool depleted to 25.
After having his wounds mended by Krathok, Kjolmar sits up stiffly, thanking the half-orc through the collective. He looks around at the landscape, trying to find a landmark to determine their new location by.
Perception: 1d20 + 5 ⇒ (11) + 5 = 16
Do I recognize these as lands I've been in before?
| DM Caleth |
You set off for the highest of the nearby peaks surrounding you. After an hour of hiking, you are off of the snow in the valley and into the relatively clear and barren rock of the surrounding peaks. After another hour, you reach the crest of the ridge and can look over at the other side.
You see more of the same empty terrain that surrounds you stretching out to the high mountains on the horizon.
You should make two checks each for cold and altitude. DC 15 for the first hour and DC 16 for the second hour.
[ooc]Orion:1d20 + 4 ⇒ (5) + 4 = 9
Kjolmar:1d20 + 4 ⇒ (6) + 4 = 10
| Kjolmar Greyhelm |
Perception check I made before good? Also, do I recognize the landscape? If not exact location, at least a region.
Fortitude 1 for cold: 1d20 + 4 ⇒ (15) + 4 = 19
Fortitude 2 for cold: 1d20 + 4 ⇒ (10) + 4 = 14
Survival for +2 on cold saves: 1d20 + 5 ⇒ (16) + 5 = 21
Fortitude 1 for altitude: 1d20 + 4 ⇒ (12) + 4 = 16
Fortitude 2 for altitude: 1d20 + 4 ⇒ (13) + 4 = 17
The +2 from Survival will be just enough for me to avoid nonlethal damage. :)
| DM Caleth |
You should make a new perception check since your first was from the middle of the valley and not the ridge.
| Moredrel |
Cold 1:1d20 + 3 + 2 ⇒ (19) + 3 + 2 = 24
Cold 2:1d20 + 3 + 2 ⇒ (13) + 3 + 2 = 18
Altitude 1:1d20 + 3 + 2 ⇒ (17) + 3 + 2 = 22
Altitude 2:1d20 + 3 + 2 ⇒ (17) + 3 + 2 = 22
Moredrel keeps moving, not seeming to bothered by the cold or altitude.
"We'll need something to burn. Not a lot of that up on the ridge lines. Unless Kjolmar's got a better idea where we are, we should head for the smoke. Keep moving until we find something. Try to stay down in the valleys when we can. It's easier to breathe and even the snow can be some shelter."
Is there any tree cover visible in the valleys? Or is this whole area too high?
| Kjolmar Greyhelm |
New Perception: 1d20 + 5 ⇒ (2) + 5 = 7
I'll assume this is a failure.
After heading to the highest point and looking around, Kjolmar comes back to the group. "Aye, headin' to the smoke'll be our best choice fer livin', as there ain't much to burn in these parts. Hope none'a you was too fond a that warm weather." He says with a grin. "Anyhoo, I don' know where we are precisely, but we still got a job to do. We can fin' out whether tha' smoke belongs to friend or foe, but afore long we'll be needin' to set off south, to be makin' it to the dragon's kin afore his enemies do."
| DM Caleth |
If you started walking now and were able to make all of your fortutide saves for a forced march without knocking yourself out, you could reach the general vicinity of the fire by the morning. Kjolmar is correct that there is virtually no fuel for a fire around.
Here and here are pictures of what I imagine the landscape you are in to look like.
| DM Caleth |
You find a single cave in the rocks, which winds back a ways into the hillside. Inside the cave it is slightly warmer, but still cold, you will have to find some sort of way to warm up, magical or otherwise.
In the back of the cave, you find two old bodies essentially mummified by the dry and the cold. The first is a half-orc dressed in layers of fur and armor with a thick reddish fur cloak. He does not seem to have any weapons, but carries a large bronze object shaped like a flaming axe.
The second body lies at the opposite side of the cavern and is a dwarf clad in armor of a strange dull grey material streaked and coated with red. When touched, the armor crumbles into pieces. He too has furs and lying just outside his dead grasp is a warhammer made of the same dull grey material, and with strange designs carved on the head.
| Moredrel |
Perception: 1d20 + 8 ⇒ (16) + 8 = 24
"Something has lived here, on and off, but less lately. Hopefully, it will not return tonight. We have little choice."
"Neither his prayers nor the furs saved them. Still, maybe the furs can help us. There is magic in the cloak and the hammer. I will see what it is."
Cloak: Spellcraft: 1d20 + 14 ⇒ (6) + 14 = 20
Hammer: Spellcraft: 1d20 + 14 ⇒ (6) + 14 = 20
| Orion Snow |
Perception 1d20 + 6 ⇒ (16) + 6 = 22
"Something lives here. We should keep watches. If it comes back we can kill it and eat it." Orion says determined
I know it's desolate, but is their anything from the landscape that will burn (srcubbrush, etc)for a fire? Survival 1d20 + 4 ⇒ (2) + 4 = 6
"If we don't warm up we're going to die. As harsh as it sounds we need something to burn. The landscape is desolate and the bodies are dry and mummified." Orion looks at the group waiting for them to come to the same conclusion he has.
| Quodak Milner |
Perception1d20 + 7 ⇒ (17) + 7 = 24
Quodak, too will look for things to burn.
Survival1d20 + 2 ⇒ (14) + 2 = 16
| DM Caleth |
You can find enough fuel to start a fire but probably not enough yo burn through the night.
In addition to the Cloak and Hammer, you can get maybe three sets of cold weather clothes out of the furs worn by the bodies.
| Orion Snow |
You can find enough fuel to start a fire but probably not enough yo burn through the night.
In addition to the Cloak and Hammer, you can get maybe three sets of cold weather clothes out of the furs worn by the bodies.
** spoiler omitted **
Orion takes the cloak and says "I'll go collect what I can find to burn. Bundle up and I'll be right back."
After removing all items from the bodies Orion puts one near the entrance so the smoke will go out of the cave instad of in and the other he sets back to keep it dry for use when the first is spent. He concentrates on the bodies a moment and snaps his fingers (spark). If they're as dry as I think they are the one by the entrance should sputter to life and begin to burn slowly (bodies are dense even when mummified).
Wearing the cloak he then walks out into the cold to gather what firewood he can.
| Quodak Milner |
I'll take either first or last watch. Also, does the fire mean that those who took nonlethal damage can begin healing that? If so, in an hour, I'll have that single hit point back.
Whatever watch I'm on, I'll manifest my mind bolt, ready psychic strike, and stay psionically focused.
| Orion Snow |
Presumably;
Orion returns with an armful of scraggly scrubbrush that he places in the cave to keep dry and use as fuel as needed.
SInce he's wearing the cloak Orion is unfazed by the cold. Orion survey's the room to see if anyone is is bad shape, thus could make better use of the cloak than he. With his wings Orion is not sure if a cold weather outfit will fit him or do him much good with his wings.
Is anyone is bad shape from the cold or wounded?
| Kjolmar Greyhelm |
Unless more checks are needed, I'll be fine.
Kjolmar wishes he had something to eat as he hunkers down, helping to build the fire when that's being done. He eyes the warhammer often, but doesn't make a move to take it. He hasn't been trained in it's use before, and another of the group might put it to use against their enemies.
Would Kjolmar know anything about scrounging up food in this environment? Any edible mosses he knows about or anything?
Survival, if necessary: 1d20 + 5 ⇒ (13) + 5 = 18
| Orion Snow |
In the interest of getting things moving, I am going to say that nothing bothers you in the cave during the night. After resting, you all are no longer fatigued from the altitude, and heal the appropriate amount of cold damage.
Unless someone has specific need (like they're frost bitten) Orion will hang onto the cloak. He has some mechanical issues with wearing cold weather gear due to his wings.