DM Caleth's Bronze Age: An Inheritance of Dragons (Inactive)

Game Master Saint Caleth

In an ancient world, a group of recently freed slaves join the fight against the tyrannical Dragon God, possibly to end his reign forever...


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I don't remember if I leveled or not. SHould we be 3rd or 4th level?


Male Human Soulbolt 4

4th


Ok. I'll add a level of barbarian when I get a chance.


Male Human Soulbolt 4

I can't remember if there were any special rules about HP, but here's my roll.

1d10 + 2 + 1 ⇒ (7) + 2 + 1 = 10

Edit: forgot Favored Class


HP roll
1d12 ⇒ 8
1d12 ⇒ 2


Orion wakes early to try and forage for food for as many as possible.

Survival 1d20 + 7 ⇒ (8) + 7 = 15


Male Human Soulbolt 4

Quodak will also forage in the morning.Survival for food1d20 + 6 ⇒ (15) + 6 = 21


Male Dwarf Rogue (scout) 4

Sorry I haven't been on in a while, what with holiday craziness. Just posting to let you know I'm still in.

I haven't done my level yet; I'll try to get that done soon.


Half-Orc Barbarian 1

Similarly still here - just beset by holiday fun.
Will have level up done maybe tomorrow.


HP Roll: 1d6 ⇒ 1 That's lousy. Luckily I try to avoid damage.

Not much for Moredrel to do until we head out. I can't even choose and good survival type spells.

You do see him in the morning, jumping off the tallest rocks in the cave and seeming not to fall as fast as he should.


Happy New Year!


Male Dwarf Rogue (scout) 4

New HP: 1d8 ⇒ 3

Alright, got my scout's charge ability, so now I can do sneak damage without a flanking buddy. Good thing, too, as I haven't got a flank yet.


Waking up and stepping over the ashes of the bodies, you find the landscape to be just as desolate as you remember from the day before. Despite Orion and Quodak's best efforts at searching for food, the only thing that they can find are a few runty potatoes, maybe enough for a snack but not enough to seriously sustain you through any sort of exertion in this cold and altitude.

Perception DC 15:
In the direction that you saw the smoke yesterday evening, you can make out shapes on the horizon, moving as though they are searching for something


Perception 1d20 + 6 ⇒ (5) + 6 = 11


Half-Orc Barbarian 1

Perception: 1d20 + 4 ⇒ (15) + 4 = 19

Pointing towards the shapes, Krathok telepaths Men coming


Perception: 1d20 + 9 ⇒ (14) + 9 = 23

"Yes and it looks like they're searching for us. We're going to have to let them find us, I'm afraid. Let us hope they're Urrax's son's folk."


Male Human Soulbolt 4

1d20 + 8 ⇒ (7) + 8 = 15

"Let us hope."


Male Dwarf Rogue (scout) 4

Kjolmar nods to Moredrel silently and solemnly.


So are you guys just going to wait where you are for the searchers to reach you?


Looking toward the shapes Orion says without looking away

"We need to move. Those are probably the dragon gods troops. We should cover our tracks and get out of here."

"The question is where?" Orion thinks as he considers the options
Survival 1d20 + 7 ⇒ (16) + 7 = 23


"If the dragon god already knows we're here and has troops ready to find us, we'll not escape them. It's more likely Urrax told his son we were lost and he sent them. Perhaps more importantly, we won't survive long out here without aid, whoever they are."


Male Human Soulbolt 4

Whatever happens, we need to see them before they see us. It's a better way to plan than speculalating like we are.


Male Dwarf Rogue (scout) 4

In response to Quodak, Kjolmar says, "We migh' hide one or two of us, but these lands are sparse, an' we likely can't escape their noticin' if we try to get closer. Be that as it may, I agree with that one (motioning to Moredrel) that we should go regardless. If they're the Dragon God's men, an' they're out here, they'll have supplies. An' if they're friendlier than tha', it wouldn't hurt us none to have a look."


"So who is stealthful?"


Male Human Soulbolt 4

"I'm pretty stealthy. You had to be, back in the homeland."


Male Dwarf Rogue (scout) 4

Kjolmar, not wanting to beat around the bush, puts in, "I am as well. What are you suggesting?"


"Decisions must be made. Do we spy, run, or approach? I think some of the faster stealthier need to go take a look without begin seen and let us know if they're friend of foe. i'm fast and perceptive, but not particularly stealthy. "


Male Dwarf Rogue (scout) 4

How far away are these other people? I was thinking they were on the horizon, and thus, thought it would be too far for us to scout without the rest of the group moving with us, being in the predicament we are in.


Male Human Soulbolt 4

No idea. If they can be feasibly scouted out, that would be excellent, but I was also under the understanding that they were a fair distance off.


"I have no stealth, but I can supply some speed if necessary. I can summon horses for all of us for a few hours.


The figures are gettng closer, approaching you from the direction that you saw smoke the previous night. They are still far away, but with the nature of the terrain, they are probably about to spot you.

The figures approach closer on the plains ahead of you and you can make out that they are mounted on stocky creatures, and advancing in several small groups. Suddenly, one of the riders puts up a colorful banner, waving it in your direction in a clear signal to the others, and the groups begin moving towards you in a more coordinated fashion. Keep in mind that you still have quite a bit of time before you will even be able to see them clearly.


Half-Orc Barbarian 1

Krathok waits and watches the others, preferring to follow their lead in this endeavor.

Also, with the new level - everyone is in my collective :)


"It would appear that they see us anyway. Moredrel, summon your mount and ride toward them until you get a good look. Report back through the collective. If they are enemies ride back to us at full speed. The rest of us are going to assume they are enemies and begin our escape. We're on foot so you'll still be significantly faster than us. Once we know if they are friend of foe we can decide to either keep running, or backtrack to greet them." Orion says in the way of planning.


"They're mounted too. I don't know if I'll be faster. They're just regular horses. Anyone want to come with me? Or go without me for that matter?"


Moredrel wrote:
"They're mounted too. I don't know if I'll be faster. They're just regular horses. Anyone want to come with me? Or go without me for that matter?"

"If I can ride your spirit animal I will go."


Male Dwarf Rogue (scout) 4

Kjolmar says, "If they're natives, I'd prob'ly be the best fer talkin'. Not that I'm any good at it, but I know the people of these lands better'n the rest of ye. O' course, that's fer after we decide jus' who they are."


Male Human Soulbolt 4

The collective only works within medium range, btw. Just thought someone should say something about it.


"Ok, then you go. Someone must and quickly. Time is short. "


Male Human Soulbolt 4

I'll go with him. Together, we should be fine.


"Make haste."


Then I'll summon a pair of light horses. Communal Mount: If I read it correctly, there's nothing to say they have to stay near me.

"They should last for about 4 hours. Hopefully, plenty of time."


Male Human Soulbolt 4

No, nothing says they have to stay near you.

Yes, hopefully.


Kjolmar and Quodak ride off on the spectral horses, quickly becoming nearly lost in the monotonous landscape from your perspective.

Quodak and Kjolmar:
As you ride closer to the approaching riders, you reach the point where you can see the dull glint of metal and that both they and their stocky, shaggy mounts are heavily armored, not in the style of the dragon god's troops. They appear to be dwarves.

Kjolmar:
You can recognize from their banner that they are not from a clan related to you.

Everyone Else:
While the riders are scouting ahead, everyone should make a perception check.

Just as a note, Quodak appears to be correct about the range of the collective


Half-Orc Barbarian 1

Perception: 1d20 + 4 ⇒ (8) + 4 = 12


Male Dwarf Rogue (scout) 4

Dashing Duo:
When Kjolmar gets close enough to peg them as dwarves, he says to Quodak, "Though they ain't clansmen o' mine, them's dwarves, an' they ain't no men o' the dragons. I'll ride to greet 'em, and you can get the rest o' the group an' bring 'em here, 'kay?" If Quodak accepts, Kjolmar rides much less warily toward the dwarves, unafraid to push the ghostly mount to a full gallop. When he gets close enough to hail them, he waves his arm and shouts, "Hail, I'm Kjolmar o' Clan Greyhelm!" He then approaches the group and speaks to whomever he identifies as the leader.

How big is the group? Is it a clan I recognize? And how is their reaction toward us/me?


Kjolmar:
There are eight riders approaching, and they are not from a clan that you specifically have met before, although from the amount of iron that they are wearing, they are probably part of a clan which primarily mines.


Male Dwarf Rogue (scout) 4

Caleth:
As Kjolmar rides up, he says to them, "Well yer a sight for sore eyes." He waits for the leader to introduce himself to continue.


Perception 1d20 + 6 ⇒ (12) + 6 = 18


Perception: 1d20 + 9 ⇒ (6) + 9 = 15


Don't forget that everyone is in the collective so we can communicate telepathically, though I'm not sure on it's range.

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