| DM Caleth |
Orion, that is what I am under the impression that everyone is doing. When Quodak reaches the rest of you, feel free to read his spoilers from before as he explains the situation.
| Kjolmar Greyhelm |
"Actually, tha's a bit of a tale, y'know. However, I've an important message to deliver to Forfaðir á Hæst, concernin' the dragon god. It seems he's abou' ta march a host down 'ere, an' we gotta make sure they're prepared for their comin'. If ye've got some spare mounts, I think we could part with some valuables to pay for 'em. It'd make the goin' much swifter fer us."
Okay, which magic gear is no one using at the moment?
| DM Caleth |
I think that at this point the two groups can come together, since everything that was going to happen while you were separated has happened. For some reason, I completely missed your post on Friday Quodak, sorry about that, you can tell then, since you arrive back at the group several minutes ahead of Kjolmar.
| DM Caleth |
The dwarves approach with Kjolmar and a woman in heavy sliver-colored armor in the lead. They stop before you and dip their colorful banners in greeting. Heilbrigður. Forfeður hafa sagt okkur um komu þína, þótt þeir vildu ekki segja að við vorum send til að vernda mönnum. The woman greets you. Leyfðu okkur að ríða til jarðsprengjur. Við getum snúa þér yfir til the fyrirtæki af eigin góður á daginn. She nods to you and especially it seems to Krathok. None of the dwarves seem to notice or care about Orion's Draconic features.
Remember that out of combat you get more-or-less simultaneous translation through the collective, but only those of you who speak dwarven can actually speak in reply. If combat breaks out, translating is a move action for someone who can speak Dwarven.
Orion:1d20 + 2 ⇒ (16) + 2 = 18
Dwarves:1d20 + 6 ⇒ (12) + 6 = 18
| DM Caleth |
Sorry for the hiatus, but I am back near reliable Internet again and I will be back home in about a week in any case, so our regularly scheduled programming should be back on track soon.
The dwarves seem very surprised that you were teleported here, and a little bit apprehensive that you move in circles that include beings capable of teleportation. As you reach the smoke that you saw the previous day, you can see that it comes from a vast open mine worked by dozens of figures. However, you head for the walled compound next to the vast pit.
| Kjolmar Greyhelm |
Kjolmar will make gruff conversation with the dwarves, doing his best to be the face of the group despite his poor social skills. He tries to get their opinions on dragons in the midst of it, to know whether they'd be resistant should they learn that the party was sent by one.
| DM Caleth |
As you ride into a walled compound next to the huge mine and down a relatively wide thoroughfare towards an imposing edifice, the tallest behind the walls. to your sides, narrow alleys branch off for the length of the road, leading into a warren of more buildings arranged in walled compounds. As you pass, Dwwarves going about their business stop and point at the strange sight of foreigners in their town, especially Orion as at least some of them seem to have noticed his draconic features.
The building you are headed for is built in the same style, but with a three story facade featuring squat red towers flanking a large, silver gate.
I won't be able to post you pictures until I get home in a week, but imagine that the Dwarven buildings look Tibetan.
The Dwarves you are riding with are reluctant to speak about the Dragons. Only the woman who spoke to you before seems willing to talk at all, and the other riders remain silent.
| Quodak Milner |
INT1d20 ⇒ 19
Sense Motive1d20 + 1 ⇒ (14) + 1 = 15
Quodak keep track of what's going on, or at least he thinks he does. He, at least, seems to have figured out where they're going, in general, although it doesn't seem important enough for him to tell the rest through the collective.
| Kjolmar Greyhelm |
INT check: 1d20 ⇒ 10
Sense Motive: 1d20 + 5 ⇒ (8) + 5 = 13
Kjolmar will speak to the others in the party through the collective, "We are headin' into their ancestral temple. I don' know why they would let us outsiders in, but be very respectful. Tis a great honor they do us." Besides the thoughts, he remains silent, doing quiet prayers to his own ancestors as they go along.
| Moredrel |
Oh hey, we're back! Yay!
Int Check: 1d20 + 5 ⇒ (15) + 5 = 20
Sense Motive: 1d20 + 1 ⇒ (2) + 1 = 3
As he doesn't speak dwarven, Moredrel will ride along in silence, watching the riders and the streets.
Through the collective, "If they do us honor, it's because they want something of us. I'll be respectful, but don't let the honor get in the way of your judgment."
| DM Caleth |
As you pass through the gates of the central building you can see that they are embossed with row upon row of images of dwarves engaged in various activities. The great silver gates close behind you and your guides deposit you in a small courtyard from which you are shown into a side chamber.
The room is low ceilined and dim, lit by flickering oil lamps. There are enough low cushions on the floor for each of you to sit around a container of coals. The dwarves stand outside to ensure that you do not wander, and you are clearly meant to wait for something.
| DM Caleth |
As you sit in the antechamber of the temple, you hear a great commotion outside and shocked shouting in Dwarven. Looking outside through your room's small windows you can see a red glow of fire approaching the wall of the temple as guards run towards whatever the commotion is while townsfolk run away.