DM Caleth's Bronze Age: An Inheritance of Dragons (Inactive)

Game Master Saint Caleth

In an ancient world, a group of recently freed slaves join the fight against the tyrannical Dragon God, possibly to end his reign forever...


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Female Elf Scout 1/Fighter (Targeteer) 2

Upon receiving Krathok's healing, Erie will turn to him and say, "Vi ringrazio per la vostra guarigione. Vi sono più nobili di quanto mi è stato portato a credere del vostro popolo."

Elven:
"Thank you for your healing. You are more noble than I had been told to expect of your kind."

Sense Motive DC 15:
Erie seems genuinely grateful for the healing, and is honoring Krathok by addressing him in her native tongue.


Male Dwarf Rogue (scout) 4

Kjolmar gives a thankful smile as Krathok heals him. However, his brow furrows in concern after seeing the bruises develop.
"Hvað er allt þetta? Ég get ekki hefur þú að taka byrðarnar mína fyrir mig. Ekki gera þetta sjálfur, ég get séð um sárin bara fínt."

Mountain Dawrven:
What's all this? I can't have you taking on my burdens for me. Don't do this to yourself; I can handle the wounds just fine.

His eyes go from Krathok's bruises back to his eyes, a genuine look of concern on his face.


Half-Orc Barbarian 1

At Kjolmar's concern Krathok looks him in the eye shakes his head and thumps his chest "Sterk"

Orcish:
"Strong"

Seeing that his words are not understood, Krathok closes his eyes and mutters in Orcish. Kjolmar sees the bruises lighten and most of them vanish, before Krathok's eyes open and he grins toothily.

Manifest Natural Healing to heal 3 HP from myself. 2/4 PP left. 11/12 HP (1 non-lethal damage)


Male Dwarf Rogue (scout) 4

Kjolmar doesn't understand the Orcish, but the toothy grin and disappearance of the bruises are enough to satisfy him. He reaches up high, slaps Krathok on the shoulder and says, "Sterk," flashing a yellowish grin of his own.


As the attendants hurry forth again, this time to pile tinder around the wooden stakes. One of the four huge doors which ring the arena opens and guards emerge to escort you back down into the bowels of the structure. From the opposite side of the arena more guards escort a group of unarmed prisoners clad only in loin cloths into the arena. As you exit, you see that the attendants re binding these prisoners to the stakes, probably to be burned as lunchtime entertainment for the dragons.


Female Elf Scout 1/Fighter (Targeteer) 2

As she is led away, Erie whispers a prayer for those about to be burned and for those whose lives have been taken. "La tua morte può essere rapido e indolore. Si può trovare la pace nell'eternità e si libera da questa barbarie."

Elven:
"May your death be swift and painless. May you find peace in eternity and be free from this barbarity."


With no apparent escape, Orion will make a cursory resistance to his captors to let them know to fear him, but ultimately he will relinquish his weapons and go back to his cell. Cursing them and their dragon masters the whole time.


Male Human Soulbolt 4

Quodak will surrender the equipment, and enter whatever cell he is directed to.


The guards lead you as a group through the door and down a flight of stairs. As the door closes behind you, you hear a hushed silence from the arena and the sound of enormous wing beats, landing on the sand.

You are in what appears to be a staging area of the arena. In front of you is a large, but low ceilinged hallway, presumably leading to the better cells. You are surrounded by guards, but you can make out two guards pushing a cage of screeching birdlike animals, presumably getting it in place for the afternoon's entertainment.

DC 15 Knowledge Nature:
The animals are young deinonychus.

DC 23 Perception:
There is an invisible creature moving around near the cage.


Male Human Soulbolt 4

Perception1d20 + 5 ⇒ (14) + 5 = 19
I can't make a knowledge Nature Check past 10, so I won't bother rolling that. Looking forward to the new cell, though.


Perception 1d20 + 4 ⇒ (15) + 4 = 19
Nature 1d20 + 9 ⇒ (3) + 9 = 12

Apparently, I'm not paying enough attention to notice anything.


perception 1d20 + 6 ⇒ (5) + 6 = 11


Male Human Soulbolt 4

@Moredrel, apparently, no-one is, lol


dm:
Orion will keep an eye out for anything useful within 30 feet that he can magehand. preferably something like unattended keys.


Female Elf Scout 1/Fighter (Targeteer) 2

Knowledge: Nature 1d20 + 8 ⇒ (11) + 8 = 19
Perception: 1d20 + 7 ⇒ (17) + 7 = 24

DM:
Is the invisible creature outside the cage? And is it similar in size to the lizard-like thing I saw in our original cell block?


Erie:
The invisible creature is outside the cage. It is smaller than the lizard, specifically medium size.


Male Dwarf Rogue (scout) 4

Perception check: 1d20 + 3 ⇒ (15) + 3 = 18

Kjolmar snarls at the guards as they shove him along (he moves slower than the rest of the group), but doesn't make any hostile movements. He has to jog to keep up.


Female Elf Scout 1/Fighter (Targeteer) 2

Erie whispers to those around her: "Oni ruchome pary młodych Deinonychus na arenie-prawdopodobnych dla niektórych śmierci mecz tego popołudnia."

Xaidan:
"They're moving a pair of young Deinonychus to the arena - probably for some death match this afternoon."

She gasps in surprise, saying quietly and excitedly, "Istnieje jakaś istota obok dinozaury "klatki. It's ruchome bardzo stealthily, mogę jedynie po prostu patrz obrys zewnętrzny!"

Xaidan:
"There's some sort of creature next to the dinosaurs' cage! It's moving very stealthily, I can only just see its outline!"


Map of the immidiate area.

Orion:
The pillars each have lit torches resting in sconces on them. Mage hand could be used to bring the torches down on a guard's hear for instance.


DM Caleth wrote:

Map of the immidiate area.

** spoiler omitted **

DM:

Eh, I'll keep that in mind, but it's not overly useful unless I can dump a torch into a pile of straw or something.


Female Elf Scout 1/Fighter (Targeteer) 2

I gather that the guy in K13 is the guards' leader?

DM:
In which square is the invisible critter?


The guy in K13 is an arena attendant who is pushing a cart with wepons and armor in need of cleaning on it. He is unarmed and unarmored.

Erie:
The invisible creature is in F1 right now.


Male Dwarf Rogue (scout) 4
DM Caleth wrote:

The guy in K13 is an arena attendant who is pushing a cart with wepons and armor in need of cleaning on it. He is unarmed and unarmored.

** spoiler omitted **

Haha, I thought he was what the Perception was for. Hee looks very suspicious, standing behind the pillar like that. I was like, rogue's gonna rescue us!


As you are lead along, you can hear from the arena above you a thunderously loud voice which seems to even shake the earth. It is speaking draconic, but the words are indestict from the volume and distance.

Suddenly, the door of the cage containing the dinosaurs opens and they leap out at the guards pushing the cage. Before the other guards can react, the guards in G11 and E6 sprout daggers from the front of their chests in bursts of flame as cloaked figures appear behind each of them. The guard in G11 falls, but the guard in E6 only had the dagger pierce his shoulder and staggers but turns on his asailant.

The guard in K10 screams and catches fire. You can see that it is from a bolt of flame hurled from the hand of the cloaked figure standing directly in front of your path.

Erie, you may also act in the surprise round, as you made the perception check. Everyone please roll initiative.

Map

DM Rolls:
Guard Ref Save:1d20 + 1 ⇒ (8) + 1 = 9
Ranged Touch:1d20 + 3 ⇒ (15) + 3 = 18
Spell Damage:1d6 ⇒ 6
Dragonborn Sneak Attacks:1d20 + 3 ⇒ (19) + 3 = 221d20 + 3 ⇒ (12) + 3 = 15

Critical Confirmation:1d20 + 3 ⇒ (8) + 3 = 11
SA Damage 1:1d4 + 1 + 3d6 ⇒ (3) + 1 + (3, 4, 6) = 17
SA Damage 2:1d4 + 1 + 3d6 ⇒ (1) + 1 + (5, 5, 2) = 14
Guards Initiative:1d20 + 0 ⇒ (17) + 0 = 17
Dragonborn Initiative:1d20 + 3 ⇒ (6) + 3 = 9


Female Elf Scout 1/Fighter (Targeteer) 2

Initiative: 1d20 + 6 ⇒ (1) + 6 = 7
Well, I guess that has a nice symmetry to it...

If we are still armed, Erie will draw her bow and take a 5-ft step (non-action) to H11. If unarmed, she will still take a 5-ft step to H11, but will pick up whatever weapon the guard in G11 once held.


Initiative 1d20 + 3 ⇒ (11) + 3 = 14


Perception 1d20 + 6 ⇒ (17) + 6 = 23
Initiative1d20 + 2 ⇒ (11) + 2 = 13

Xaidan:
"Looks like a good of a time as any to escape."

If we're chained attempt a strength check to break the chains;1d20 + 4 ⇒ (17) + 4 = 21

If we're not chained Charge the guard in E14 and attempt to claw him

Orion suddenly breaks from the group and runs headlong at the nearest guard. As he runs his hands grow into wicked sharp claws.
one claw 1d20 + 6 ⇒ (2) + 6 = 81d4 + 4 ⇒ (2) + 4 = 6

Assuming it's been less than an hour since we left the arena my ac is now 14 for this round due to the charge actioon.


Half-Orc Barbarian 1

Can't get net access in Singapore for long, so please NPC me till I can get back to KL (which will be Sunday evening my time)


Just asking for clarification:
This is happening on the way to the cells just after we left the arena. Since we were given our weapons at the cells before being taken to the arena, I assume we still have them? Nor are we bound or restrained in any fashion, other than being surrounded by guards with nasty sharp pointy things. Is that the situation?

Also, what are these guards armed with? We've seen both swords and long spears.


Male Human Soulbolt 4

Initiative:1d20 + 4 ⇒ (15) + 4 = 19

Quodak, once it is his turn, will 5-foot step to I11 and shoot at the guard in K10.
Attack1d20 + 6 ⇒ (16) + 6 = 22
damage1d10 + 5 ⇒ (2) + 5 = 7
Whether we are chained or not makes no difference to Quodak.


Male Dwarf Rogue (scout) 4

Initiative:1d20 + 3 ⇒ (10) + 3 = 13

If Krathok moves before my action, I will 5-foot adjust to his space, otherwise stand in place.
Kjolmar draws his blade, preparing to take down the guard in front of him. He takes an attack, while his enemy is (hopefully) still off-guard.

Attack: 1d20 + 2 ⇒ (5) + 2 = 7
Damage: 1d6 + 2 ⇒ (1) + 2 = 3
If he's still flat-footed, sneak damage: 1d6 ⇒ 3


Female Elf Scout 1/Fighter (Targeteer) 2

On her turn, Erie will move from H11 to H13 and will fire at the guard in H9.

Single shot: 1d20 + 5 ⇒ (17) + 5 = 22 Total will be 18 if firing into melee.
Damage: 1d6 + 1 ⇒ (1) + 1 = 2
Skirmish Damage: 1d6 ⇒ 4

For 6 damage total


Initiative:
Quodak 19
Guards 17
Krathok 16
Moredrel 14
Kjolmar 13
Orion 13
Dragonborn 9
Erie 7

You still have your weapons, although they are not drawn, and you are not restrained yet, only escorted by sword weilding guards.

Combat breaks out in the basement room as the thunderous voice in the arena continues speaking over the screaming of those being burned, preventing the sound of your combat from carrying too far.

Quodak's bolt takes the guard in K10 in the shoulder as he tries to put out the flames on himself, succeeding in patting them out frantically.

The guards in the room to the right, each run out to try to stop the escape in progress, and the doors open to reveal another human guard and a half-dragon who appears to be in charge.

The guards pushing the cage shout in surprise as they are set upon by hungry and angry dinosaurs.

The guard in H9 seems to have his wits about him and rund forward caching both Krathok and Erie off guard and slamming them into the wall of the passage. Krathok and Erie are now prone, having been bullrushed into the wall.

The guard behind Orion attempts to sweep Orion's legs out from under him, but Orion is able to step out of the way.

The last two guards engage the rogues who have just appeared, eh of whom nimbly dodges the swing aimed for them.

Krathok stands up, but as he pushes himself off the floor, the guard standing over him delivers a nasty slash to the back of his head and shoulders.

Kjolmar's strikes glance off the guard's armor as he rushes past.

As Orion charges, the guard behind him slashes hima cross the back with hos short sword. 4 damage to Orion

The two rogues each strike back at the guards they are fighting. The attack against the guard in F13 is turned aside by his armor, but the guard in E6 gets his throat slashed clear across and falls, flames licking the edges of the wound.

Another cloaked figure appears in F2 as a jet of flame plays across the guards and dinosaurs locked in combat.

The other spellcaster, moves away from the guard in front of him to grab the cart of equipment abandoned by the attendant as soon as spells started being cast. Snel, kom met ons mee voordat de rest van de bewakers te komen. He says in your general direction.

Camthi:
Quickly, come with us before the rest of the guards arrive.

Erie I assume that you want to stand up and take the same shot.

Map as of Round 2.

DM Rolls:

Krathok Initiative:1d20 + 1 ⇒ (15) + 1 = 16
Guard Ref Save:1d20 + 2 ⇒ (17) + 2 = 19
Gaurd Bullrush v. Krathok:1d20 + 7 ⇒ (16) + 7 = 23
Guard Bullrush v. Erie:1d20 + 7 ⇒ (17) + 7 = 24
Trip v. Orion:1d20 + 5 ⇒ (7) + 5 = 12
AoO on Orion:1d20 + 5 ⇒ (16) + 5 = 21
Damage:1d6 + 2 ⇒ (1) + 2 = 3
AoO on Krathok:1d20 + 5 ⇒ (18) + 5 = 23
Damage:1d6 + 2 ⇒ (5) + 2 = 7
Rogue Attack:1d20 + 3 ⇒ (8) + 3 = 11
Rogue Attack:1d20 + 3 ⇒ (10) + 3 = 13
Damage:1d4 + 1 + 3d6 ⇒ (2) + 1 + (5, 1, 3) = 12
Guard Ref Save:1d20 + 1 ⇒ (16) + 1 = 17
Guard Rf Save:1d20 + 1 ⇒ (2) + 1 = 3
Raptor 1:1d20 + 8 ⇒ (18) + 8 = 26
Raptor 2:1d20 + 8 ⇒ (14) + 8 = 22
Spell Damage:3d4 ⇒ (2, 4, 4) = 10


Male Human Soulbolt 4

Quodak will take another shot at the same guard.(K10)

Attack:1d20 + 6 ⇒ (15) + 6 = 21
Damage:1d10 + 5 ⇒ (2) + 5 = 7

As he strikes the guard again, he says, "No, teraz jest nasza szansa, moi przyjaciele!"

Xaidan:
Come on, now is our chance, my friends!


Female Elf Scout 1/Fighter (Targeteer) 2

Yes, Erie will stand and take the shot at the guard now occupying H11, but disregard the planned 5-ft step. She's fine where she is.

After she shoots the guard, she will say "Laten we het afronden deze jongens, vervolgens het voortouw!"

Camthi:
"Let's finish off these guys, then lead the way!"


Moredrel will move to H8, put his back to the pillar and cast Sleep, targeted at M10 to catch the three guards there. (DC:16)

Yelling to the caster who seems to be in charge, "We zijn met u mee. Welke kant op?"

Camthi:
"We're with you. Which way?"


The spellcaster who shouted to you beckons into the alcove to the left.

Moredrel casts his spell and two of the guards appear to to sway slightly on their feet as their eyes close. The remaining guard shakes it off and remains standing.

Quodak, do you want to take the same action since moredrel's spell was technically supposed to go off last round?

DM Rolls:
Guard 1 Will:1d20 + 1 ⇒ (5) + 1 = 6
Guard 2 Will:1d20 + 1 ⇒ (7) + 1 = 8
Guard 3 Will:1d20 + 1 ⇒ (15) + 1 = 16


Male Human Soulbolt 4

No, I'll change it, but could you update the map? It's a little hard to follow who's been taken out and who hasn't.

Instead, I'd like to move to within 20 feet of, and then attack, the Guard that bullrushed Krathok and Erie.


Female Elf Scout 1/Fighter (Targeteer) 2

Also, what was the outcome of Erie's round 1 shot?

Round 2 actions to be determined.


I just wanted to ask since the guard you were targeting is now asleep from Moredrel's spell along with the one adjacent to him. I'm going to upload another map right after the guard's turn.

Erie, you shot hit, but you did not get you skirmish damage since your movement was forced.


Male Human Soulbolt 4

The forums have been buggy lately, did you catch my edit? The forums seem to change posts, but only when you reply or add new post. I noticed it a while back, but it hasn't happened in a while, bar right now.


Female Elf Scout 1/Fighter (Targeteer) 2
DM Caleth wrote:

I just wanted to ask since the guard you were targeting is now asleep from Moredrel's spell along with the one adjacent to him. I'm going to upload another map right after the guard's turn.

Erie, you shot hit, but you did not get you skirmish damage since your movement was forced.

No, I was targeting the guy in H11 - the guy who bullrushed Krathok and me. He's well clear of the spell.


Round 2 Right?
Orion is badly hurt at this point. 1/8 HP.

He's going to take a 5 foot step away from the guard and cast a spell.

"Demônio sangue da cura-me AGORA!"

Spellcraft:

Infernal Healing


Male Human Soulbolt 4

Just to clarify, my retconned action is to 5-foot step to J11, and shoot at the guy in H11. The map only just showed up for me.


Male Dwarf Rogue (scout) 4

Where I'm moving and who I'm attacking will change vastly depending on how the guards move. However, to speed things up, I'll let you choose. Just give me flanking if at all possible, and avoid taking more than one AoO. If I suffer too much damage before my turn, fight defensively.


Initiative:
Quodak 19
Guards 17
Krathok 16
Moredrel 14
Kjolmar 13
Orion 13
Dragonborn 9
Erie 7

The guard and half-dragon in their enclosure charge out to stop your escape attempt.

The guard in B10 charges at Kjolmar, attempting to throw him off balance, but miscalculates the dwarf's stocky frame.

The one of the guards beset by dinosaurs goes down, as the deinonychus begins feeding on him.

The guard in N9 rushes up to Quodak, and does not attack, but menaces him.

Krathok's turn

Current Map

DM Rolls:
Trip Attempt:1d20 + 5 ⇒ (9) + 5 = 14


Moredrel casts a spell at the guard at J7.
"Cras, pertingens Damnosus Impetus"

Spellcraft:
Ear-Piercing Scream
1d6 ⇒ 3 damage and dazed. DC 16 Fort save for 1/2 damage

Then circles back around the pillar to E10.


Orion draws his mace and charges the guard at J7.

1d20 + 6 ⇒ (13) + 6 = 191d8 + 4 ⇒ (1) + 4 = 5

Orion's AC is 14 for the round due to the charge action.


Female Elf Scout 1/Fighter (Targeteer) 2

Depending on what these "dragonborn" do, Erie's actions are subject to change.


Male Dwarf Rogue (scout) 4

Kjolmar dodges out of the way (to I11) of the guard charging at him, avoiding the blade by a narrow margin. He swings a counterattack at the guard (at H10).

Attack: 1d20 + 2 ⇒ (7) + 2 = 9
Damage: 1d6 + 2 ⇒ (3) + 2 = 5

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