KJOLMAR GREYHELM CR 3
Male Dwarf Rogue (Scout) 4
CN Medium Humanoid (Dwarf)
Init +4;
Senses Darkvision (60 feet); Perception +6
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DEFENSE
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AC 19, touch 15, flat-footed 14. . (+4 armor, +4 Dex, +1 dodge)
hp 27 (4d8+12)
Fort +4,
Ref +8,
Will +0
Defensive Abilities Defensive Training, Evasion, Trap Sense +1
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OFFENSE
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Spd 20 ft.
Melee +1 Dagger +6 (1d4+3/19-20/x2) and
. . Shortsword +5 (1d6+2/19-20/x2) and
. . Unarmed Strike +5 (1d3+2/20/x2)
Ranged +1 Shortbow, Composite (Str +2) +8 (1d6+3/20/x3)
Special Attacks Befuddling Strike, Scout's Charge, Sneak Attack +2d6
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STATISTICS
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Str 14,
Dex 18,
Con 17,
Int 11,
Wis 9,
Cha 11
Base Atk +3;
CMB +5;
CMD 20
Feats Dodge, Mobility, Rogue Weapon Proficiencies
Traits Clearheaded, Poverty-Stricken
Skills Acrobatics +11, Bluff +4, Climb +9, Disable Device +11, Escape Artist +9, Linguistics +5, Perception +6, Profession (Trapper) +3, Sense Motive +5, Sleight of Hand +8, Stealth +11, Survival +7, Swim +6, Use Magic Device +4
Languages Camthi, Common, Draconic, Dwarven
SQ Fast Stealth (Ex), Greed, Hardy +2, Hatred, Slow and Steady, Stability, Stonecunning +2, Trapfinding +2
Combat Gear +1 Dagger, +1 Shortbow, Composite (Str +2), Mithral Chain Shirt
Mithral: Weighs half as much as normal., Shortsword;
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SPECIAL ABILITIES
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Befuddling Strike (Ex) Sneak attack imposes a -2 penalty for 1d4r if opponent wants to attack you.
Clearheaded You see through deception and lies. You gain a +1 trait bonus on opposed checks against the Bluff and Disguise skills and a +1 trait bonus on saving throws against illusion effects.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Defensive Training (+4) +4 dodge bonus to AC against monsters of the Giant subtype.
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Fast Stealth (Ex) You may move at full speed while using the Stealth skill without penalty.
Greed +2 to Appraise checks to determine the price of nonmagical goods that contain precious metals or gemstones.
Hardy +2 Gain a racial bonus to saves vs Poison, Spells and Spell-Like effects.
Hatred +1 racial bonus to attacks against Orcs and Goblinoids.
Mobility +4 to AC against some attacks of opportunity.
Scout's Charge (Ex) Charge attacks deal sneak attack damage.
Slow and Steady Your base speed is never modified by encumbrance.
Sneak Attack +2d6 +2d6 damage if you flank your target or your target is flat-footed.
Stability +4 to avoid being bull rushed or tripped while standing.
Stonecunning +2 +2 bonus to Perception vs unusual stonework. Free check within 10 feet.
Trap Sense +1 (Ex) +1 bonus on reflex saves and AC against traps.
Trapfinding +2 +2 to find or disable traps.