DM CH-P's CoT: The Bastards of Erebus (Inactive)

Game Master Feral


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All that remains is for Appario, Derek, Semenya and Yahirma to post how they act out the rest of Act I, then Act II will commence :)


Male Human (Taldan) Abadaran Militant 12
DM Are wrote:
All that remains is for Appario, Derek, Semenya and Yahirma to post how they act out the rest of Act I, then Act II will commence :)

Ah, thank you.

Was about to ask this.

We'll work this out. :)


Male thoradorian minotaur ranger (wild hunter) 5 [ HP 63/63 (0 NL) | AC 18 Tch 12 FF 17 | Fort +8 Ref +6 Will +5* | CMD 25* | Init +1 | Perc +8 | Effects: none ]

That wasn't so bad.

Summary:

Derek

1d20 + 8 ⇒ (16) + 8 = 24
1d6 + 6 ⇒ (3) + 6 = 9

1d20 + 8 ⇒ (2) + 8 = 10
1d6 + 6 ⇒ (5) + 6 = 11

1d20 + 8 ⇒ (3) + 8 = 11
1d6 + 6 ⇒ (6) + 6 = 12

1d20 + 8 ⇒ (2) + 8 = 10
1d6 + 6 ⇒ (1) + 6 = 7

1d20 + 8 ⇒ (7) + 8 = 15
1d6 + 6 ⇒ (3) + 6 = 9

Semenya

1d20 + 8 ⇒ (10) + 8 = 18
1d6 + 6 ⇒ (6) + 6 = 12

1d20 + 8 ⇒ (1) + 8 = 9
1d6 + 6 ⇒ (4) + 6 = 10

Appario

1d20 + 8 ⇒ (14) + 8 = 22
1d6 + 6 ⇒ (5) + 6 = 11

1d20 + 8 ⇒ (17) + 8 = 25
1d6 + 6 ⇒ (5) + 6 = 11

1d20 + 8 ⇒ (8) + 8 = 16
1d6 + 6 ⇒ (1) + 6 = 7


Male Human (Taldan) Abadaran Militant 12

Only 22 damage?! That's it, you noodlearmed choir boy? That's all you got?

What? Did losing your lovey-dovey girlfriend make you soft?

Toughen up there, buttercup!

If I had known you were going to hit me with a feather duster, I wouldn't have worn my armor.

* * * *

Inside: ::cries::


Did you miss the part where I said a real whip was available that looked exactly like Maddok's illusioned hammer? It would have made this a whole lot less painful (only non-lethal damage, no damage at all to Appario due to his armor, etc).

This isn't the Act where characters are supposed to begin dying :)


Male Human (Azalanti) Hp: 96/110, AC: 30 Bard 8/Fighter 4

Whaaat? I got it backwards, I thought it was Maddoks hammer disguised as a whip.
Well, I really hope we could go for that whip, 45 points of damage is not good for little Dereks complexion.
And that is before the rack does it's thing.


Male Human (Taldan) Abadaran Militant 12
Derek Keegan wrote:

Whaaat? I got it backwards, I thought it was Maddoks hammer disguised as a whip.

Well, I really hope we could go for that whip, 45 points of damage is not good for little Dereks complexion.
And that is before the rack does it's thing.

And I'm willing to roll with it as long as we can quaff a few potions between acts.

Besides, real pain is truly appreciated by the audience, right? Right?


Male thoradorian minotaur ranger (wild hunter) 5 [ HP 63/63 (0 NL) | AC 18 Tch 12 FF 17 | Fort +8 Ref +6 Will +5* | CMD 25* | Init +1 | Perc +8 | Effects: none ]

LOL

I understood it the way Derek did. I thought the intent was for us to use our normal gear disguised to look like our character's gear.

I had assumed Derek could get healing in between attacks. Possibly from Yahirma during one of her flirtations?


Male thoradorian minotaur ranger (wild hunter) 5 [ HP 63/63 (0 NL) | AC 18 Tch 12 FF 17 | Fort +8 Ref +6 Will +5* | CMD 25* | Init +1 | Perc +8 | Effects: none ]

If you'd prefer me to just use the costume weapon I was supposed to use =P here is Derek's damage instead.

1d3 + 4 ⇒ (3) + 4 = 7
1d3 + 4 ⇒ (3) + 4 = 7
1d3 + 4 ⇒ (2) + 4 = 6
1d3 + 4 ⇒ (1) + 4 = 5
1d3 + 4 ⇒ (3) + 4 = 7

Both Appario and Semenya take no damage since they're in armor (I assume Semenya has Mage Armor up).


Maddok wrote:

I thought the intent was for us to use our normal gear disguised to look like our character's gear.

I had assumed Derek could get healing in between attacks. Possibly from Yahirma during one of her flirtations?

Yes, but that's so the characters will be able to use their normal gear for the combats, not so the characters can deal more damage to eachother. In this particular case, using a battle hammer rather than a whip makes the whipping quite a bit more bloody :)

While healing between lashings would certainly be possible (with reach-spells), it would also drain the healers of their healing capabilities fairly quickly. But you can go with the hammer-lashes if you wish. There would certainly be bonus points for audience reaction in that case :)

By the way, if I have made it sound like everything you wear is illusioned; it isn't (Millech isn't be able to cast enough illusions to cover every piece of clothing). Most of your costumes are regular costumes worn over armor. The illusions are there to cover the things that costumes and makeup can't cover, such as irregular weapons. So, when Derek/Larazod is stripped to his loincloth, that's his real clothes being stripped off.


Male thoradorian minotaur ranger (wild hunter) 5 [ HP 63/63 (0 NL) | AC 18 Tch 12 FF 17 | Fort +8 Ref +6 Will +5* | CMD 25* | Init +1 | Perc +8 | Effects: none ]

Well Maddok has no interest in killing his little brother. I'll use the whip instead. Also, I just realized I probably didn't need to two-hand the hammer.

So instead of 46 lethal damage Derek can take 32 non-lethal.


Female Half-Orc Sorcerer, 7th (Brass Draconic Bloodline)

<Channeling Harrison Ford>
Grubs. Why did it have to be grubs...

DC 17 is vicious for third level characters. Yikes!


Male thoradorian minotaur ranger (wild hunter) 5 [ HP 63/63 (0 NL) | AC 18 Tch 12 FF 17 | Fort +8 Ref +6 Will +5* | CMD 25* | Init +1 | Perc +8 | Effects: none ]
Quote:

Her blood is strong - the blood of dragons and the Deep Orcs of Santhraval. Her hand with the knife is not so deft...or she is particularly cunning and conceals the deception by nearly slitting her own throat...

1d6 ⇒ 2

Weakest throat slitting ever.

Honestly, I feel like Semenya should just suck it up and do the trial as it was intended. =(

Trying to weasel your way out of it cheapens other's efforts (re: mine).


Female Half-Orc Sorcerer, 7th (Brass Draconic Bloodline)
Maddok wrote:
Quote:

Her blood is strong - the blood of dragons and the Deep Orcs of Santhraval. Her hand with the knife is not so deft...or she is particularly cunning and conceals the deception by nearly slitting her own throat...

1d6 ⇒ 2

Weakest throat slitting ever.

Honestly, I feel like Semenya should just suck it up and do the trial as it was intended. =(

Trying to weasel your way out of it cheapens other's efforts (re: mine).

I gave the rolls for doing the trial as intended, so that Are can make a choice. If I have to keep rolling a heal check and a fort save, I can do so.

However, the long term odds are not good. She's got a 9% chance, per round, of actually succeeding on both rolls and ending the trial. (She needs to roll a 14 or higher on both checks, so a 30% chance of 30% is 9%).

Each round she attempts the Heal check, she loses 1-6 HP on the die roll.

Each round she fails the Fort save, she loses 3 HP.

Three attempts and 3 failed Fort saves (a 50% probable outcome) puts her at 0 HP. If she's at 0 HP or less, no more Heal checks, and the next failed Fort save kills her. She has to attempt it every round unless someone casts both Cure Disease and Restoration.

As written, this trial has good odds of killing Maddok. You have about a 1 in 7 chance of beating the trial each round. You are only 30% likely to get a double failure in any single round, and have 36 HP when raging.

Your mean number of rounds before the grub kills you is about 14. Your mean number of rounds before you get a heal check success is 8.

For Semenya, the number of rounds before the grub kills her is 3. The number of rounds before she's likely to get a heal check success is 7.

For Derek, the number of rounds before the grub hills him is 5, the number of rounds before he succeeds on a Heal check is 8.

For Appario, the number of rounds before the grub kills him is 4 due to lower CON, and the number of rounds before he succeeds on a heal check is 8.

For Yahirma, who doesn't have to participate...the number of rounds before the grub kills her is 3, and her number of rounds (including Misfortune) to stop it from doing so is 2.

Assuming we all survive - and Semenya, Derek and Appario have better than 70% odds of not surviving - unless someone in the party can cast a lot of Lesser Restorations, even if we succeed in the tests, we're all going to be doing the combat trials down CON...


Male thoradorian minotaur ranger (wild hunter) 5 [ HP 63/63 (0 NL) | AC 18 Tch 12 FF 17 | Fort +8 Ref +6 Will +5* | CMD 25* | Init +1 | Perc +8 | Effects: none ]

You don't have to succeed on both rolls. You just need to succeed on the Heal check to end it. As I understanding it, with the special knife you need to roll a 14-15 to end it. That's a 25%-30% chance. What kind of math are you doing that you put the odds of succeeding at 1:7?

I feel like a sucker for actually participating in the trial as intended.

So we end this trial down some Con. So what? I'm pretty sure that's the point.

Edit: In fact, I'm pretty sure your math is horrifically wrong on multiple levels. Please just play the game and stop metagaming.


Female Half-Orc Sorcerer, 7th (Brass Draconic Bloodline)

As I read it, the conditions are as follows:

1) You make a Fort save.
--> Fail the Fort save, lose 2 CON. No heal check is possible. Try next round. Next round's Fort save is at -1 on the die roll because you've lost Con.
--> Make the Fort save, don't lose 2 CON. Make heal check to stop trial.

2) You make the Fort save and heal check on the same turn. Trial ends.

3) You make the Fort save, and fail the heal check. Trial continues, now you're down 1-6 hit points.

So, no, my math is correct if those assumption are correct - but as written, it looks like you have to make the Fort save as a pre-requisite for the Heal check.


Male

Please just play the game and stop metagaming.

Please stop whining about other people's solutions to problems.

While raging, you cannot use skills, like Heal, which require concentration and patience. I did not accuse you of metagaming; I thought you came up with a nicely descriptive, in-character method of solving the problem. I tried to do the same.

Just in case Are needs them to redo my scene:

First attempt:

Fort save made, heal check not made, -2 HP damage. 15/17 HP, 13 CON

1d20 + 4 ⇒ (20) + 4 = 24 (Fort save, made) 1d20 + 6 ⇒ (19) + 6 = 25 (Heal check made) 1d6 ⇒ 5, 10 of 17 HP, 13 CON, trial ends. Got incredibly lucky.


Male thoradorian minotaur ranger (wild hunter) 5 [ HP 63/63 (0 NL) | AC 18 Tch 12 FF 17 | Fort +8 Ref +6 Will +5* | CMD 25* | Init +1 | Perc +8 | Effects: none ]
Quote:
Once a rot grub is applied, it inflicts 2 CON damage per round (DC 17 Fort negates). In order to remove the grub, the actor must cut it out with a knife and succeed on a Heal check (DC 20, but with a +6 bonus for the special enhancement on these particular knives). The process of cutting out a rot grub inflicts 1d6 damage for each round the grub has been burrowing.

The Con damage has nothing to do with whether you get to attempt the Heal check...

Quote:
While in rage, a barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.

Huh?


There is no need to succeed on the Fort save in order to attempt the Heal check; they are not related. You can attempt the Heal check every turn, regardless of the results on the Fort save.

I'd say a natural armor bonus could be sufficient to prevent a Rot Grub from burrowing into your body, or at least delay it. Semenya's bluff check is sufficient to conceal the deception for the majority of the audience, but a few might notice.


The reminder of death revelation doesn't list a duration for the halt undead effect. I'm assuming it isn't intended to have an unlimited duration (as that seems a bit too powerful), so unless there's a good reason it should, I'll treat it as most other Oracle revelations that mimic spells (ie; caster level = Oracle level).

Maddok: In response to your email question: A trait for that would certainly be fine. I'll consider whether or not to let you use them without a trait.


Female Changeling (Mauxi Mwangi) Mwangi Spiritualist 12

I believe you are right about the duration, which would be 1 Round/Level: 3 rounds unless otherwise disrupted.


Male thoradorian minotaur ranger (wild hunter) 5 [ HP 63/63 (0 NL) | AC 18 Tch 12 FF 17 | Fort +8 Ref +6 Will +5* | CMD 25* | Init +1 | Perc +8 | Effects: none ]

Is any amount of time passing between the play and whatever happens next?

Maddok would like to ask Yahirma to craft something for him but he's not going to ask if we have an immediate task.


Male Human (Taldan) Abadaran Militant 12

I'll have an updated new Appario up later on tonight. I'm on the wrong computer.

On the morrow, I'll sell people's jewelry as well if people want.

I'm excited about that play. Neat.


There won't be much time. The next item on the menu is the mayor's feast for the cast :)


Male Human (Taldan) Abadaran Militant 12
DM Are wrote:
There won't be much time. The next item on the menu is the mayor's feast for the cast :)

So, no shopping at all?

That's fine. I had just hoped for a trip to market, but I can wait.

It'll help in my planning to know if shopping is possible.


There is time for shopping. The feast isn't going to be until the next evening. You haven't even received your invitations yet :)


Male Human (Taldan) Abadaran Militant 12
DM Are wrote:

There is time for shopping. The feast isn't going to be until the next evening. You haven't even received your invitations yet :)

Phew!

I'm sure Appario has been dreaming of what the "Heroic Thespian" discount might be among the local merchants.


Male thoradorian minotaur ranger (wild hunter) 5 [ HP 63/63 (0 NL) | AC 18 Tch 12 FF 17 | Fort +8 Ref +6 Will +5* | CMD 25* | Init +1 | Perc +8 | Effects: none ]

Are we given any sort of healing after the performance or is Maddok sleeping off his CON damage?


Female Half-Orc Sorcerer, 7th (Brass Draconic Bloodline)

Yahirma, what does Semenya still owe you for the Goggles of Seeing? I'd like to deduct that before figuring out what she can spend stuff on.

Here are Semenya's spells - without changes for 4th level:

0: Prestidigitation, Acid Splash, Message, Mage Hand, Ghost Sound
Detect Magic
1: Burning Hands (4d4+6 Fire Damage, Reflex 15 for Half), Hypnotism (Fascinate 2d4 creatures, other effects, Will 15 to resist, Will 13 in combat, Will 17 single target out of combat. Subject who doesn't make the save is not aware they had the spell cast on them.), Magic Missile (1d4+1 Force Damage, 2 missiles),Mage Armor (+4 Armor Bonus, even vs Incorporeal, 4 hours/casting.)
2:
Metamagic Flaming Magic Missile (1d4+4 Fire Damage, 2 missiles, Full Round Cast),
TBD

Currently I am pondering the following:

Option 1
A) Swap out Hypnotism for Shield
B) Take Detect Thoughts as a 2nd level spell for the "interrogate people" utility.

Option 2
A) Keep Hypnotism
B) Take Invisiblity to aid the rest of the party in sneakery-stuffs

I'm open to other suggestions on this.


Maddok wrote:
Are we given any sort of healing after the performance or is Maddok sleeping off his CON damage?

Appario and Maddok each get a lesser restoration from the Asmodean priest (assuming they want it), leaving both at full health (or needing to sleep off 1 CON damage, which amounts to the same thing).

Semenya Carbachon wrote:
Wasn't there supposed to be some skulking left to do?

Recapping:

- The party was asked to get into the closed-off Pathfinder lodge, but there are still numerous wards and traps there, both created by the original Pathfinders and by the House of Thrune when they sealed the lodge.

- Information on the wards and traps (at least those created by the House of Thrune) is likely only found in the Mayor's private vault, known as the Asmodean Knot.

- The Mayor will host a gala event to celebrate the performance of The Six Trials of Larazod. Since the Mayor's events tend to run long (leaving some needing to sleep over) with excessive drinking, there should be plenty of opportunity to sneak around to find the vault.

- And that's why you participated in the play :)


Male Human (Taldan) Abadaran Militant 12

I'm doing some cleaning and organizing of Appario's profile.

There is some "party" treasure that is still on his record:

1 jeweled short sword
1 gilt box from Lord D

2 Pot CLW
1 Pot CMW

In addition, there is a Wand of CLW that was found in this post here that I've had on my profile, but didn't know if someone else had and was using.

Anyone got the wand of CLW with 37 charges?

We'll sell the jeweled short sword and gilt box and if someone wants to claim the above potions, please do.


Male Human (Taldan) Abadaran Militant 12

Appario:

+1 Lvl Rogue
1d8 ⇒ 5 Hit Points
+1 Strength (lvl 4 bonus)
Rogue Talent (Weapon Training) ==> Weapon Focus (Extortion)

10 Skill points:
+1 Acrobatics
+1 Climb
+1 Disable Device
+1 Handle Animal
+1 Know (Local)
+2 Profession (Merchant)
+1 Perception
+1 Ride
+1 Stealth

Things to Buy:
MW Thieves Tools
TBD

Things to Sell:
Old Heavy Wooden Shield
Old Thieves Tools
Old Bastard Sword

EDIT: Appario's profile is updated.


Male thoradorian minotaur ranger (wild hunter) 5 [ HP 63/63 (0 NL) | AC 18 Tch 12 FF 17 | Fort +8 Ref +6 Will +5* | CMD 25* | Init +1 | Perc +8 | Effects: none ]

Maddok is updated in his profile.

+1 Summoner level
8 Hit Points
+1 Strength (lvl 4 bonus)
+Summoner Stuff (That I'll probably never use, LOL)

3 Skill points:
+1 Intimidate
+1 Perception
+1 Craft


Male

+1 Sorcerer Level
5 hit points
+1 CHA (Level 4 bonus)
+1 Will save, others unchanged.
+1 BAB (factored in to all stat blocks)
Favored Class Bonus: +1/2 to Fire damage spells, now net +2
Skills: 4 Skill Ranks
2 ranks in Spellcraft
1 rank in Diplomacy
1 rank in Stealth

Spells added:
0: Detect Magic
1: Replace Hypnotism with Shield
2: Flaming Magic Missile (MM + Magic Missile), Detect Thoughts


Female Changeling (Mauxi Mwangi) Mwangi Spiritualist 12

Yahirma us updated. Also, she's willing to adopt that wand of cure light wounds from right before she joined the party.

+1 Oracle level
5 HP (took the Pathfinder Society average, but I can roll if you prefer).
+1 CHA
+1 Will
+1 BAB
Favored Class: Skill Point
Skills: 7 ranks
1 Bluff
1 Diplomacy
1 Know (Nature)
1 Know (Religion)
1 Sense Motive
1 Spellcraft
1 Survival

Revelations:
Natural Divination increases to 2/Day
Reminder of Death is now DC 16

Spells added:
(Updated mystery spells: Speak with Animals and Hideous Laughter)
0: Create Water
1: -
2: Cure Moderate Wounds (free), Sound Burst


Male Human (Azalanti) Hp: 96/110, AC: 30 Bard 8/Fighter 4

+1 Bard Level
5+2 Hp
+1 Dex

+1 Ref
+1 Will
+1 BAB
Favored Class: Skill point
Skills 10 Ranks
Acrobatics +1
Diplomacy +2
Perform Act +1
Perform Oratory +1
Perform Stringed +1
Perception +1
Profession Brewer +1
Sense motive +1
Stealth +1

Spells gained
Lv: 2
Cure moderate wounds
Galant inspiration


Female Half-Orc Sorcerer, 7th (Brass Draconic Bloodline)

Yahirma: You now have 450 GP from Semenya.

If you're willing to devote the time to it, I'm going to recommend everyone commission cloaks of resistance from you.


Appario: Climb and Ride should both be at +7. They're both class skills for you due to your Paladin levels.

Maddok: If you took average rounded up, you should gain 5 hit points plus 2 from con for 7 total, rather than 8. You have one additional 0th-level spell known.

Semenya: The attribute list inside the "character sheet" spoiler has your CHA as 17, when it should be 18. Light crossbow attack bonus should be "+5 or +4". Eyes of seeing should be Eyes of the eagle.

Yahirma: Your CMB should be +3, and your CMD should be 14.


DM Are wrote:
Maddok: If you took average rounded up, you should gain 5 hit points plus 2 from con for 7 total, rather than 8.

Never mind; You apparently used your favored class bonus for hit points instead of skill points this level :)


Male thoradorian minotaur ranger (wild hunter) 5 [ HP 63/63 (0 NL) | AC 18 Tch 12 FF 17 | Fort +8 Ref +6 Will +5* | CMD 25* | Init +1 | Perc +8 | Effects: none ]

Yup, I've taken the hit point at every level.


Male Human (Taldan) Abadaran Militant 12
DM Are wrote:
Appario: Climb and Ride should both be at +7. They're both class skills for you due to your Paladin levels.

My profile is an exact HeroLab export (not that it means it is completely correct), but I think my ride and climb correctly include my -3 ACP for the +1 Breastplate.

I'm back from a very busy Convention weekend so I should be quicker to post and respond.


Later today I'll be leaving home in order to attend a funeral halfway across the country tomorrow (hopefully my cold will have passed by then). Most likely I won't be back until Sunday evening. I'll probably not be able to post while I'm away, since I don't have a laptop.

I'll post as much as I can before leaving. Apologies to all.


Male thoradorian minotaur ranger (wild hunter) 5 [ HP 63/63 (0 NL) | AC 18 Tch 12 FF 17 | Fort +8 Ref +6 Will +5* | CMD 25* | Init +1 | Perc +8 | Effects: none ]

Bummer. I'm sorry for your loss, whoever it was.

Let's try to leave off not in a combat so we can have some witty dialogue in the interim days.


Male Human (Taldan) Abadaran Militant 12
DM Are wrote:

Later today I'll be leaving home in order to attend a funeral halfway across the country tomorrow (hopefully my cold will have passed by then). Most likely I won't be back until Sunday evening. I'll probably not be able to post while I'm away, since I don't have a laptop.

I'll post as much as I can before leaving. Apologies to all.

I'm sorry for your loss.


I just realized that I made a mistake earlier; I rolled Will saves instead of Fortitude saves versus the Howlers' howling. The difference is that Appario would have saved while Yahirma would have failed. I'll leave it up to Appario and Yahirma to determine if they want to switch. I apologize for the error.


Female Changeling (Mauxi Mwangi) Mwangi Spiritualist 12

The save is Fortitude to resist slowly going insane? Interesting...

Sure, I'm fine with switching.


PRD wrote:


Howl (Su) A howler's constant howling is a grating, exhausting baying that can drive listeners insane. All beings other than outsiders within 120 feet of a howling howler must succeed on a DC 12 Will save or become cursed by the creature's howl. Once a creature becomes cursed in this way, she takes no additional penalty for being exposed to additional howlers' howls until the current howler curse is lifted. This is a sonic mind-affecting effect. The save DC is Charisma-based.

Howler Howl: Curse—howl; save Fort DC 12 negates; frequency 1/hour; effect 1 Wis damage; cure 1 save.

Interesting indeed. The text actually says Will save in one place and Fort save in another, which is what has been tripping me up. Will makes more sense, and is probably the correct one.

I'll report this in the errata thread for Bestiary 2.


Male Human (Taldan) Abadaran Militant 12
DM Are wrote:
Interesting indeed. The text actually says Will save in one place and Fort save in another, which is what has been tripping me up. Will makes more sense, and is probably the correct one.

Ah. If that's the case, I think Appario will go back to slowly going insane.

Whatever works best.


Male thoradorian minotaur ranger (wild hunter) 5 [ HP 63/63 (0 NL) | AC 18 Tch 12 FF 17 | Fort +8 Ref +6 Will +5* | CMD 25* | Init +1 | Perc +8 | Effects: none ]

Are, I don't know if you saw it but after the forum maintenance Paizo added some pretty cool PbP campaign support. If you bring up the IC thread it should offer you at the top of the screen the option to consolidate all the info for this campaign.

A campaign I'm running.


I did see that, and it definitely sounds pretty cool. Since I inherited this campaign (only thread-starters currently get this option), I have to send an email to Gary before I can set this campaign up with the new features. Hopefully he'll get around to it soon :)

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