
Derek Keegan |

I'm sorry to report that I've made a really big misstake, it seems like I've made use of a feat my character does not in fact posses, during the battle with the Bastards I made use of the mobility feat, which I swear I thought I had, but then I realized that it would mean one feat more than I could have. I am terribly sorry, I swear it was unintentional. I got a feat now at lv 3, if it is alright, I'd like to take mobility now to set the record straight.

Yahirma |

I think the modification to Misfortune should work out well, though I would recommend one thing to my fellow players. So as to keep the re-roll's result from influencing my decision to trigger the ability, I can re-roll the attack using your listed bonus when the ability is triggered. I would feel more responsible about this modification to the ability if we can avoid the following mildly exaggerated scenario:
Maddok: [whiffs on the attack] Misfortune? In the case of getting the re-roll, I will have a [rolls dice] critical threat for eleventy-billion damage!
Yahirma: *cough* Um, there's a no-brainer...
DM Are: Oh my poor campaign...
Rather, it could play out like this:
Maddok: [whiffs on the attack] Argh! Misfortune?
Yahirma: [ponders the odds, triggers Misfortune, and then rolls a new attack for Maddok] Good news! That's a critical threat!
This could work well, as I have access to everyone's attack, damage, and save modifiers.

Yahirma |

Thanks for the Misfortune!
I envision that pro-party re-rolls still tend to manifest as mistakes on the foes' parts; it's not that Yahirma makes you swing better so much as she makes the enemy make a critical mistake. I have yet to figure out how this will work flavor-wise for, say, climbing a cliff.

Maddok |

Done and done.
I hope you understood what I meant when I said needing help talking to spirits kind of poopoos on my gimmick.
Not that Maddok minds having something to share with the lady vampire hunter. =P

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Ssssh, we are going to observe the mating habits of the mighty Maddok today. Keep your voices down so we do not interrupt.
The Maddok is known for slow and complex mating rituals that can last for weeks.
Today we are in luck, we are about to witness for the first time, a Maddok attempting to attract a mate in the wild.
Lolz.
Well stated.

Maddok |

The drink is actualy mead, blessed with divine magic that does nothing mechanicaly, but would register as faint abjuration if detect magic was cast on it. It has 70% alcohol, so it is quite strong, but a single swill shouldn't do anything to people with con od 12-13...
Isopropyl Rubbing Alcohol, USP / B.P. contains 68-99% of isopropanol (isopropyl alcohol) by volume, the remainder consisting of water, with or without color additives, suitable stabilizers, and perfume oils. Isopropyl alcohol is oxidized by the liver into acetone.[3] Symptoms of isopropyl alcohol poisoning include flushing, headache, dizziness, central nervous system depression, nausea, vomiting, anesthesia, and coma.

Maddok |

Has tracking the archers to their camp and apprehending them/killing them taken a long time or were we already really close to Westcrown?
It seems a like a lot more time has passed for the escort group than the swamp dwellers. Were you waiting on someone?

DM Are |

I was waiting for Semenya's action. Tracking the bandits to their camp has taken you about 1 hour, while the caravan has spent 6-7 hours getting to Westcrown from the ambush site.
Once you've disposed of the bandits, you'll spend another hour or so getting back to the road and your horses, then about 4 hours riding to Westcrown. It's possible you would have caught up with the caravan before it entered Westcrown, but I'm going with the scenario where you reach the city about 30 minutes later, since that lets me roleplay with both groups simultaneously :)

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Granor Goldenbeard wrote:The drink is actualy mead, blessed with divine magic that does nothing mechanicaly, but would register as faint abjuration if detect magic was cast on it. It has 70% alcohol, so it is quite strong, but a single swill shouldn't do anything to people with con od 12-13...Quote:Isopropyl Rubbing Alcohol, USP / B.P. contains 68-99% of isopropanol (isopropyl alcohol) by volume, the remainder consisting of water, with or without color additives, suitable stabilizers, and perfume oils. Isopropyl alcohol is oxidized by the liver into acetone.[3] Symptoms of isopropyl alcohol poisoning include flushing, headache, dizziness, central nervous system depression, nausea, vomiting, anesthesia, and coma.
Isopropyl alcohol would kill you...alcohol in alcoholic drinks is Ethanlol, with a small percentage of Methanol.

Appario Lind |

Jumping the gun, but I assume the group will eventually make it back to the hideout safely (though probably not soberly...::looks at the thespian::), and so we have:
Stuffs to be sold, identified, claimed:
4 composite longbows [+2 strength]
5 scale mails (one of these is severely damaged)
5 greatswords
5 chain mails
10 potions
3 potions
3 leather bags, (containing a total of 600 gp)
Appario took one of the comp longbows.

DM Are |

Here's a proper map of Westcrown, created by forum member Sean C. MacDonald:
>>>Map of Westcrown<<<
I'll put up a proper written description of the city, its regions and its locales eventually, too, but this should give everyone a good idea of how their city looks :)

Maddok |

We're at a bit of an impasse. We have two prisoners that we obviously can't just up and free, probably shouldn't turn over to the watch, and that trusting to turn over a new leaf would likely end in disaster.
I (both Maddok and me the Nick, the player) am at a loss. Maddok's current working plan is to kill them in ritual combat. I (Nick) am open to other solutions.

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I (both Maddok and me the Nick, the player) am at a loss. Maddok's current working plan is to kill them in ritual combat. I (Nick) am open to other solutions.
I'd let them go.
Give them a few coins and send them to Andoran.
Get them out of Westcrown.
Meh. Yeah, tough place to be.

Maddok |

Bah, Maddok knows what his stance is but I don't want to be responsible for this choice. On one hand we can't go around butchering every enemy we meet. On the other it seems like a bad idea to send away people that were trying to kill us a moment ago (with our money).
On a non-moral quandary related note:
After looking it over it appears that profession can't actually be used to make stuff. Craft is the only skill that can be used to create items. Can I use Profession [Blacksmith] to make items (possibly at a penalty) or is it alright if I just swap out my profession for craft?

DM Are |

After looking it over it appears that profession can't actually be used to make stuff. Craft is the only skill that can be used to create items. Can I use Profession [Blacksmith] to make items (possibly at a penalty) or is it alright if I just swap out my profession for craft?
Sure, you can swap profession for craft. The most suitable craft skills would likely be "craft (armor)" or "craft (weapons)".

Maddok |

Sound good. I'm going to do Craft (Weaponsmith) for now and I'll probably pickup Craft (Armorsmith) next level. After looking at the rules it looks like Appario's adamatine sword is going to be a very long term project that I should get started on now.
This is a sort of metagame question, but does the campaign take place over the course of a long period of time like Kingmaker? That is, years as opposed to weeks.

DM Are |

Weeks/Months is much more likely than years in this one, unfortunately. However, there are places where the pacing is essentially up to the players in terms of when you wish to act on the clues given. At other times the pacing is faster and set in stone.
Of course, the PCs have been pretty impulsive so far :)

Maddok |

Alrighty. If that's the case is it alright if I used the 3.5 epic rules for Crafting? Essentially it lets you take the penalty for faster crafting multiple times. This would let Maddok craft Appario's sword in 5 months instead of 6-7.

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Alrighty. If that's the case is it alright if I used the 3.5 epic rules for Crafting? Essentially it lets you take the penalty for faster crafting multiple times. This would let Maddok craft Appario's sword in 5 months instead of 6-7.
5 months for my sword!?!?!?!
Oh man, it's going to be nice, but 5 months of nice?!?!?
Are you working one minute a day on it? Wow. For 5 months of work, it should be +5 Holy Avenger Vorpal Defending Brillant, right?

Maddok |

Yep, the weapon costs 3035 gold.
The craft DC is 18. If I can up it twice to expedite crafting that'll make it DC 38. Maddok, with a little help, can get +28 on his craft check so take 10 for 38. Thus he crafts (38*38)/10 gold towards the item per week (144.4) or 20.63 gold towards the item per day.
Thus it takes 147 days to finish the item (assuming Are is cool with letting me up the DC more than once to expedite crafting).
The sad part is that a 5th level spell does all of that in a standard action. =(

Maddok |

I'll consider that. I'm a bit concerned about the combination of that and Yahirma's natural divination bonus.
The numbers I mentioned in my previous post don't include any such bonus.
A) I think Natural Divination only applies to Yahirma.
B) Even if she could apply it to Maddok the amount of time it takes off the crafting time is minimal.
C) We're looking at 5 months if you allow the increased crafting speed. There's really no room for abuse here.

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Crickey!
I think I'll just spend the $$$ to get one that is already made...or pay a wizard to cast the dang spell.
I had no idea that the crafting rules were like that!
Well, we'll see how fast I can get to 3035 gp. At 800 now...

Maddok |

Crickey!
I think I'll just spend the $$$ to get one that is already made...or pay a wizard to cast the dang spell.
I had no idea that the crafting rules were like that!
Well, we'll see how fast I can get to 3035 gp. At 800 now...
Well the benefit of crafting it by hand are:
A) You get the coolness factor of saying you have a weapon made by a specific person rather than one picked up the local magic item Walmart.
B) You get it at 1/3 the cost.

Maddok |

Maddok wrote:A) I think Natural Divination only applies to Yahirma.
Yes, but Yahirma also crafts items :)
Yeah but she creates items with Spellcraft which uses different (and significantly easier rules).
To create an adamantine bastard sword (3k value) it takes 5 months of DC 38 Craft checks.
To enchant that bastard sword to +2 (8k value) it takes 4 days of DC 16 Spellcraft checks.
So, yes, I strongly encourage you to not allow the epic crafting rules for magic item creation. It's already easy/fast enough.

DM Are |

Right (crafting is a weird creature). So: Multiple +10s are allowed for mundane crafting but not for magic crafting. Out of curiosity, how do you get the extra +20?
To all: I'd really like the game to progress to the "after-the-bandits-have-been-dealth-with" stage soon. If there's no further posts on the subject by noon tomorrow my time (12.5 hours from the time of this post) I'm going to move the game forward as per Maddok's ritual combat suggestion.

Maddok |

Currently, Maddok is looking at:
3 ranks
0 stat
1 guidance
3 trained
5 Crafter's Fortune (paying an NPC spellcaster for this)
8 Skilled (from merging with his Eidolon)
2 MW Tools
So taking 10 that's 32.
At level 5 I was looking at picking up Skill Focus, a couple more ranks, and start asking Granor to lend a hand.
5 ranks
0 stat
1 guidance
3 trained
5 Crafter's Fortune (paying an NPC spellcaster for this)
8 Skilled (from merging with his Eidolon)
2 MW Tools
3 Skill Focus
2 Assist
Taking 10 that's 39.

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To all: I'd really like the game to progress to the "after-the-bandits-have-been-dealth-with" stage soon. If there's no further posts on the subject by noon tomorrow my time (12.5 hours from the time of this post) I'm going to move the game forward as per Maddok's ritual combat suggestion.
I'm fine with that. I'll post something, but mostly just waiting to get all the spoils back at the headquarters.
I know that Granor thinks I'm coming for him, but not sure that Appario knows that. Miscommunications happen. :)

Maddok |

To all: I'd really like the game to progress to the "after-the-bandits-have-been-dealth-with" stage soon. If there's no further posts on the subject by noon tomorrow my time (12.5 hours from the time of this post) I'm going to move the game forward as per Maddok's ritual combat suggestion.
Well if Semenya doesn't have a better idea Maddok will, one at a time, untie each bandit, give them a dagger, beat them down with his fists, and then snap their necks. Since Maddok doesn't have improved unarmed strike and he's basically naked he's definitely going to get cut up but based on what we've seen it should still go pretty quickly.
This is assuming we stripped the bandits of their armor and weapons beforehand.
Maddok's stats are (assuming rage and power attacking):
Unarmed Strike
+7 for 1d3+8
AC: 10
Feel free to handle all the die rolling. That'll move things along.
Edit: I showed this to a friend and apparently it wasn't clear. The plan is to ritual combat the bandits one at a time.

Yahirma |

I think we can proceed with the ritual combat. It will be interesting to see how some of the charter members respond to this development, and it could serve as some productive grounds for character development. The moral quandary has proven weighty and appropriate, but I think we've given it sufficient time and thought. Let us continue and appreciate the consequences.
As you covered earlier, a heightened Spellcraft check cannot speed up the crafting process, but it can help me to make slightly more complex things (still limited by caster level) without as much risk of wasting time and materials. If at any point Natural Divination becomes uncomfortable in its application or frequency, let me know. As I gain more uses of it, expect to see some of the non-skill boosts from the revelation.

Maddok |

Well, while I have your attention, would you consider allowing some 3rd party stuff?
I'm normally vehemently opposed to non-core stuff but being a victim of the crafting rules has opened my eyes. After a recommendation I got in a thread I started in regards to this issue I found:
I bought it already (it's $1) and it's pretty good. It streamlines and simplifies things quite a bit. With the rules proposed it'll let Maddok make Appario's sword (and the silver stake I wanted to craft for Vaynwynne) in days instead of months. There's nothing really abusable here since it only applies to mundane crafting. I can buy you a copy (like I said, it's only $1) if you'd like to take a look yourself.