Maddok's page

2,836 posts. Alias of Feral.


Male thoradorian minotaur ranger (wild hunter) 5


[ HP 63/63 (0 NL) | AC 18 Tch 12 FF 17 | Fort +8 Ref +6 Will +5* | CMD 25* | Init +1 | Perc +8 | Effects: none ]

About Maddok

Maddok is a huge bull minotaur of the variety often seen along the southwestern coasts of Mithas. His hide is naturally a glossy black but appears closer to the color of ashes when it's dirtied by the dust of the road. A pair of thick sharp bovine horns jut from his heavy brow. The massive slabs of muscle rippling beneath of the skin of the bull's neck and trunk promise a swift end to anyone caught on the end of them.

Long estranged from his kin for unspoken reasons, Maddok travels the land as an adventurer and mercenary. He rarely visits densely populated spaces except to seek out work between jobs and generally prefers the company of nature. Despite being dim, even for a minotaur, the bull is gifted with a feral cunning that easily picks up falsehoods and an animal magnetism that often draws good-natured hearts into his company.

Male thoradorian minotaur ranger (wild hunter) 5 (Pathfinder RPG Advanced Class Guide 108, Ultimate Wilderness 188)
N Medium monstrous humanoid
Init +1; Senses darkvision 60 ft.; Perception +8
AC 18, touch 12, flat-footed 17 (+5 armor, +1 deflection, +1 Dex, +1 natural)
hp 63 (5d10+20)
Fort +8, Ref +6, Will +5
Speed 30 ft. (20 ft. in armor)
Melee gore +13 (1d6+12)
Special Attacks combat style (Kurgess)
Ranger (Wild Hunter) Spells Prepared (CL 4th; concentration +6)
. . 1st—longstrider, shield companion
Str 26, Dex 12, Con 16, Int 3, Wis 14, Cha 11
Base Atk +5; CMB +13 (+16 grapple); CMD 25 (27 vs. grapple)
Feats Boon Companion[UW], Cunning, Endurance, Improved Grapple, Monstrous Mount
Traits indomitable faith, magical knack
Skills Acrobatics -1 (-5 to jump), Climb +10, Escape Artist -1 (+0 competence to break a grapple), Handle Animal +7, Intimidate +6, Perception +8, Ride +6, Survival +6, Swim +10
Languages Common, Minotaur
SQ animal focus (5 minutes/day), favored terrain (forest +2), hunter's bond (worg [precocious] named Animal Companion), track +2, wild empathy +5
Combat Gear wand of cure light wounds; Other Gear powerhouse pelt, armbands of the brawler[UE], ring of protection +1, ring of resistance +1, backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), mess kit[UE], pot, torch (10), trail rations (5), waterskin
Special Abilities
Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Animal Focus (5 minutes/day) (Su) As a swift action, gain bonuses from emulated animal(s). If no companion, +1 slots.
Boon Companion (Animal Companion) Companion or familiar abilities are treated as if you were a higher level.
Darkvision (60 feet) You can see in the dark (black and white only).
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Favored Terrain (Forest +2) (Ex) +2 to rolls when in forest terrain.
Improved Grapple You don't provoke attacks of opportunity when grappling a foe.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Track +2 Add the listed bonus to Survival checks made to track.
Wild Empathy +5 (Ex) Improve the attitude of an animal, as if using Diplomacy.