![]()
About Semenya CarbachonBackground:
Semenya's mother, Tanila, was an adventuress, a sorceress who was the great great granddaughter of a brass dragon. She was separated from her adventuring party, and captured by the Deep Orcs of [Insert Campaign Locale here].
What happened next can't be stated in any genteel way. She was raped. Eventually, she was rescued, the Deep Orc tribe more or less exterminated over the course of that adventure. Tanila felt that the child in her womb, even born of rape, was innocent of wrongdoing, and should be allowed to make its own way in the world. Against the advice of her friends, the pregnancy was not terminated by herb or spell. The birthing was terrifying and painful...and the child was born with the dark jade hide of the Deep Orcs, and a set of brass-colored birthmarks that manifested as whorls of draconic protection. The face was striking, a mixture of human, Orcish and vaguely draconic bone structures. After she was weaned, her mother sporadically took up adventuring again, leaving Semenya with nurses and guardians; being successful adventurers in Cheliax is often rewarding, if hazardous. By the time Semenya was a toddler, her mother had effectively retired from adventuring to protect her daughter. Even with her mother's protection, Samenya's childhood was challenging. At one point, teased by other children for being taller than they, and worst of all, different, she lashed out, and the aspect of the dragon transformed her hands into claws. One child nearly died, the rest screaming "Monster!" as they fled. At this, Tanila took closer action on protecting her daughter, teaching her right from wrong, and teaching her to cherish and protect those weaker than herself, and to not let the tempers of the dragons, or of the Deep Orcs, rule her. While the matter of her conception was never explicitly brought up, it wasn't hard to figure out, given the scars her mother bore, and a number of her behavior issues and nightmares. The blood of dragons, and the heritage of the Deep Orcs, have granted her power, and muscle memories generations deep have given her facility with a falchion and the greataxe. Rather than use that power to adventure in the wilderness and expand the borders of Cheliax, she's decided to use it closer to home, to try and help uncover the conspiracies of Westcrown - and if they prove to be a liberation movement, aid it. She's currently working as a negotiator for [Insert Interesting NPC here], and looking for a chance to make a difference. Appearance:
Semenya is a 6'0" tall, robustly built half-orc woman with skin the color of malachite, and black hair that's long and straight, worn in braids. Her skin is covered in whorls of brass colored birthmarks, and her face is an oddly attractive amalgam of Orc and Human features, with eyes that have no visible whites and appear to be all pupil. Normally, she dresses in scholar's robes of maroon wool, embroidered with patterns of green and gold. When she's doing 'night hunting' work, she wears dark, loose fitting clothing, wears a cloak, and has a greataxe slung against her chest as a backup weapon. When she's using Diplomacy to gather information, she will dress in a day laborer's outfit, and play down her intelligence and charisma. Her preferred role is to infiltrate the kitchen help, where she's used as a server, or to work as a menial, turning beds or hauling coal. Character Sheet:
Female Half-Orc Sorcerer (Draconic, Brass), CG Replace Orc Ferocity with Sacred Tattoos (+1 Luck Bonus to all saves) (APG) STR 10(0), DEX 14(5), CON 13(3), INT 14(5), WIS 10(0), CHA 15+2+1(7) Init +8, Move 30', Darkvision 120'.
Traits:
Feats:
Skills (28 ranks):
Spells:
0: Prestidigitation, Acid Splash, Message, Mage Hand, Ghost Sound Detect Magic Mending
Bloodline Abilities:
Favored Class Bonus:
Equipment: Masterwork Greataxe (320 GP)
1 Circlet of Persuasion (4,500 GP)
9 potions of Cure Light Wounds (450 GP)
1 wand of Magic Missile (36/50 charges) (750 GP)
2 scrolls of See Invisible (150 GP)
1900 GP, in a bank of Abadar
Notes: It should be clear how I've justified the melange of abilities here. Likely future feats are Improved Initiative (Bloodline) (7th) and either Elemental Spell [electricity] or Forge Ring for the non-bloodline spells. Spell Acquisition Plan: 1: Unseen Servant (7th)
Party Niche/Role:
Out of combat, Intimidate and Diplomacy make her an effective negotiator. She also uses Diplomacy as a Gather Information skill, listening to rumors and keeping tied in on who's talking to whom. If she needs to interrogate someone, she will have someone else Intimidate them (to reduce the Will save) then use Detect Thoughts to read their surface thoughts while using Bluff and Diplomacy to get them to think about what she wants them to think. The Prestidigitation spell allows her to do a lot of very useful tricks subtly, and Acid Orb is used to remove locks and dispose of papers when needed. I'm figuring that a not horrible Perception skill check, and decent Stealth bonus, plus 120' Darkvision, she can work as a lookout. The Message spell was taken to specifically stay in communication when this is being done. Ghost Sound will be taken so that if someone needs a distraction to lure away a guard, she can provide it. Her primary combat ability is Burning Hands, or Flaming Magic Missile at range, followed by using the crossbow. In melee, if it comes to it, she'll swing the Greataxe, or in desperation, her claws. I intend to take the Half-Orc Sorcerer Favored Class Bonus every level - between it and her Draconic bloodline bonuses, her fire damage spells are going to get VERY dangerous. |