Leah Kynes |
Kynes breathes heavily, blood slicked along his back and face. Flystepping alongside Yaz, Kynes studies and unleashes fury on green
Studied Power #1 Scarf: 1d20 + 13 + 2 + 5 + 1 + 1 - 3 ⇒ (3) + 13 + 2 + 5 + 1 + 1 - 3 = 22
Damage: 1d6 + 5 + 9 + 7 ⇒ (2) + 5 + 9 + 7 = 23
Haste Attack Scarf: 1d20 + 13 + 2 + 5 + 1 + 1 - 3 ⇒ (15) + 13 + 2 + 5 + 1 + 1 - 3 = 34
Damage: 1d6 + 5 + 9 + 7 ⇒ (4) + 5 + 9 + 7 = 25
Studied #2 Scarf: 1d20 + 8 + 2 + 5 + 1 + 1 - 3 ⇒ (1) + 8 + 2 + 5 + 1 + 1 - 3 = 15
Damage: 1d6 + 5 + 9 + 7 ⇒ (4) + 5 + 9 + 7 = 25
Secondary Natural Attack Bite: 1d20 + 13 + 1 + 1 + 5 - 3 ⇒ (1) + 13 + 1 + 1 + 5 - 3 = 18
Damage: 2d6 + 7 + 3 ⇒ (5, 6) + 7 + 3 = 21
Secondary Natural Attack Wing 1: 1d20 + 13 - 5 + 1 + 1 + 5 - 3 ⇒ (13) + 13 - 5 + 1 + 1 + 5 - 3 = 25
Damage: 1d6 + 7 + 3 ⇒ (5) + 7 + 3 = 15
Secondary Natural Attack Wing 2: 1d20 + 13 - 5 + 1 + 1 + 5 - 3 ⇒ (18) + 13 - 5 + 1 + 1 + 5 - 3 = 30
Damage: 1d6 + 7 + 3 ⇒ (1) + 7 + 3 = 11
Demoralize: 1d20 + 25 ⇒ (20) + 25 = 45
Sickened if any hit
Yaziyah Tanja |
Stumbling, almost falling, Yaziyah grasps for one of the healing sticks in her belt as her preternaturally lengthened hair lashes out again.
AoO blue: 1d20 + 18 ⇒ (7) + 18 = 25 Damage: 1d3 + 11 ⇒ (2) + 11 = 13
Cure serious wounds: 3d8 + 3 ⇒ (5, 7, 7) + 3 = 22
"A little... help here," the Shoanti gasps.
Norelia "Li" |
Trinia's touch exposes Li to a new type of magic and the rogue likes it. Her body becomes even more responsive and between the added grace and the increased speed, Li's body appears to move like water in the desert.
Hearing Yazi's gasp for help, Li does whatever she can to cover the shaman with fire from her crossbow and make herself more of a target.
+2crossbow,cat's grace,bless,IC+2,haste: 1d20 + 16 + 2 + 1 + 2 + 1 ⇒ (3) + 16 + 2 + 1 + 2 + 1 = 25
damage: 1d8 + 2 + 2 ⇒ (1) + 2 + 2 = 5
+2crossbow,cat's grace,bless,IC+2,haste: 1d20 + 11 + 2 + 1 + 2 + 1 ⇒ (15) + 11 + 2 + 1 + 2 + 1 = 32
damage: 1d8 + 2 + 2 ⇒ (4) + 2 + 2 = 8
+2crossbow,cat's grace,bless,IC+2,haste: 1d20 + 16 + 2 + 1 + 2 + 1 ⇒ (4) + 16 + 2 + 1 + 2 + 1 = 26
damage: 1d8 + 2 + 2 ⇒ (7) + 2 + 2 = 11
Garvid Krein |
1 person marked this as a favorite. |
"Yeah, Lordship? You want to come take a closer look?", Garvid roars as he tosses his longbow to the ground, his arm held tightly into the worm's jaw, as he turns around to see Yazi swarmed. "Don't leave Yazi alone, if the flying dogs can't eat you, they'll stop swarming." The stinger from the worm pushing past his armour, Garvid's furious facade twists to glare at the humongous creature's maw, as his armoured fist begins raining furious blows onto the creature's jaw. "Your face needs rearranging."
Fort Save: 1d20 + 14 ⇒ (9) + 14 = 23 +7 on top of that if it's supernatural in origin.
Attack, Power Attack, Haste, Reckless Abandon, Combat Expertise, IC, Bless: 1d20 + 17 + 1 + 3 - 3 + 2 + 1 ⇒ (11) + 17 + 1 + 3 - 3 + 2 + 1 = 32
Damage, Spiked Fist, Power Attack, Inspire Courage: 1d4 + 6 + 6 + 2 ⇒ (2) + 6 + 6 + 2 = 16
Attack 2: 1d20 + 21 ⇒ (12) + 21 = 33
Damage, Spiked Fist, Power Attack, Inspire Courage: 1d4 + 6 + 6 + 2 ⇒ (1) + 6 + 6 + 2 = 15
Attack 3: 1d20 + 16 ⇒ (7) + 16 = 23
Damage, Spiked Fist, Power Attack, Inspire Courage: 1d4 + 6 + 6 + 2 ⇒ (2) + 6 + 6 + 2 = 16
Marial "Mouse" Redfist |
Mouse tumbles in midair and rockets back toward Yazi, hovering protectively near her and kicking furiously to try and drive the beasts away.
Pummeling Charge to blue, repeat of last round. (Hopefully with better results.) I'll actually include my bless, haste, and Inspire Courage this time, too. :/
Flurry - main hand #1: 1d20 + 15 + 1 + 1 + 2 ⇒ (4) + 15 + 1 + 1 + 2 = 231d10 + 7 + 2 ⇒ (3) + 7 + 2 = 12
Flurry - off hand #1: 1d20 + 15 + 1 + 1 + 2 ⇒ (7) + 15 + 1 + 1 + 2 = 261d10 + 7 + 2 ⇒ (4) + 7 + 2 = 13
Flurry - haste attack: 1d20 + 15 + 1 + 1 + 2 ⇒ (15) + 15 + 1 + 1 + 2 = 341d10 + 7 + 2 ⇒ (4) + 7 + 2 = 13
Flurry - main hand #2: 1d20 + 10 + 1 + 1 + 2 ⇒ (18) + 10 + 1 + 1 + 2 = 321d10 + 7 + 2 ⇒ (3) + 7 + 2 = 12
Flurry - off hand #2: 1d20 + 10 + 1 + 1 + 2 ⇒ (1) + 10 + 1 + 1 + 2 = 151d10 + 7 + 2 ⇒ (6) + 7 + 2 = 15
Flurry - main hand #3: 1d20 + 5 + 1 + 1 + 2 ⇒ (14) + 5 + 1 + 1 + 2 = 231d10 + 7 + 2 ⇒ (2) + 7 + 2 = 11
The Wicked GM |
The shockwave is tremendous, blasting sand away to leave a crater below Talfryn, whose clothing shreds, his very flesh splitting and sending sprays of blood in every direction.. The concussive force wave coats the Purple Worm in rime, as a piercing blast of cold blows forth.
worm Will DC 20: 1d20 + 4 ⇒ (2) + 4 = 6
worm Reflex DC 20: 1d20 + 8 ⇒ (1) + 8 = 9 Great choice targeting its weakest saves. Full damage!
Kynes breathes heavily, blood slicked along his back and face. Flystepping alongside Yaz, Kynes studies and unleashes fury on green. Full damage from magical scarf, but I assume your wing attacks are non-magical and subject to DR. Let me know if that’s wrong.
Stumbling, almost falling, Yaziyah grasps for one of the healing sticks in her belt as her preternaturally lengthened hair lashes out again. "A little... help here," the Shoanti gasps. hit, subject to DR.
Trinia's touch exposes Li to a new type of magic and the rogue likes it. Her body becomes even more responsive and between the added grace and the increased speed, Li's body appears to move like water in the desert. Hearing Yazi's gasp for help, Li does whatever she can to cover the shaman with fire from her crossbow and make herself more of a target. All hit, joining Kynes against green.
"Yeah, Lordship? You want to come take a closer look?", Garvid roars as he tosses his longbow to the ground, his arm held tightly into the worm's jaw, as he turns around to see Yazi swarmed. "Don't leave Yazi alone, if the flying dogs can't eat you, they'll stop swarming." The stinger from the worm pushing past his armour, Garvid's furious facade twists to glare at the humongous creature's maw, as his armoured fist begins raining furious blows onto the creature's jaw. "Your face needs rearranging." Passed save v poison. 2 hits!
Mouse tumbles in midair and rockets back toward Yazi, hovering protectively near her and kicking furiously to try and drive the beasts away. Repositioned you slightly. 3 hits! 2 take down green, and 1 hits blue.
Trinia’s magical song continues. She casts a spell toward the worm, attempting to subdue it into submission. Unfortunately, its bloodthirst has driven it into a frenzy and the enchantment has no effect.
charm monster Will DC 17: 1d20 + 4 ⇒ (19) + 4 = 23
The gargoyles continue to swarm Yazi! Their flyby attacks provoke AoO’s.
red @ Yazi: 1d20 + 11 ⇒ (9) + 11 = 201d6 + 6 ⇒ (5) + 6 = 11
blue @ Yazi: 1d20 + 11 ⇒ (14) + 11 = 251d6 + 6 ⇒ (4) + 6 = 10
orange @ Yazi: 1d20 + 11 ⇒ (18) + 11 = 291d6 + 6 ⇒ (1) + 6 = 7
The worm writhes against the blast of ice and Garvid’s attacks, emitting an otherworldly hiss that reeks of aldehyde. Its massive jaws enclose around Garvid, squeezing him nearly to the point of suffocation as it forces him down its gullet!
swallow whole @ Garvid: 1d20 + 41 ⇒ (6) + 41 = 47
bludgeoning dmg @ Garvid: 2d10 + 10 ⇒ (9, 1) + 10 = 20
Garvid is swallowed whole! The worm is no longer grappled.
The worm then coils up further from the ground, circling around Li and Trinia as it anticipates its next morsel...
__________________________
Initiative (bold may act):
Ashwing
worm
PCs
Group Buffs: bless, haste, IC +2
Garvid: swallowed whole!
Kynes:
Li: cat’s grace
Mouse:
Talfryn:
Trinia: mirror image x3
Yazi:
Garvid Krein |
"Woah, woah, wo-", is all Garvid has a chance to shout out as he quickly descends down into the worm's mouth. The man coughs out at the stench, as the grinding teeth of the creature smash into his already brutalised armour. His left hand grabs onto an unmentionable and foreign piece of purple flesh dangling from the mouth as the mandibules gnash wildly around his legs and torso. "You really shouldn't eat the first thing you see on the ground.", he spits out, as his gauntlet flies viciously into a row of teeth, sending them scattering down the beast's gullet, followed up by a vicious kick at the lashing tongue.
Attack, Spiked Fist, Inspired Courage: 1d20 + 21 ⇒ (20) + 21 = 41
Damage: 1d4 + 14 ⇒ (3) + 14 = 17
Confirm: 1d20 + 21 ⇒ (3) + 21 = 24
Damage: 1d4 + 14 ⇒ (3) + 14 = 17
Haste Attack: 1d20 + 21 ⇒ (19) + 21 = 40
Damage: 1d4 + 14 ⇒ (2) + 14 = 16
Attack 3: 1d20 + 16 ⇒ (1) + 16 = 17
Lord Talfryn Blackoak |
Gasping for breath, rising ever higher into the air, Lord Talfyrn forces his exhausted mind to cast his most powerful spell yet, a spell of such terrible force that his mind quails to even summon the symbols of power.
One hand gestures as he draws forth a slender golden chain which evaporates in a blaze of light; a moment later vast links of glowing bands appear around the Purple Worm, seeking to constrain it in place.
Casting Chains of Light on the Worm!
Leah Kynes |
Kynes slides his body through the air at the nearest gargoyle, furiously studying its grotesque form, while whipping a balded scarf and rending it with two and claw! red
Non-lethal
Studied Power #1 Scarf: 1d20 + 13 + 2 + 5 + 1 + 1 - 3 + 2 ⇒ (15) + 13 + 2 + 5 + 1 + 1 - 3 + 2 = 36
Damage: 1d6 + 5 + 9 + 7 + 2 ⇒ (1) + 5 + 9 + 7 + 2 = 24
Haste Attack Scarf: 1d20 + 13 + 2 + 5 + 1 + 1 - 3 + 2 ⇒ (13) + 13 + 2 + 5 + 1 + 1 - 3 + 2 = 34
Damage: 1d6 + 5 + 9 + 7 + 2 ⇒ (2) + 5 + 9 + 7 + 2 = 25
Studied #2 Scarf: 1d20 + 8 + 2 + 5 + 1 + 1 - 3 + 2 ⇒ (18) + 8 + 2 + 5 + 1 + 1 - 3 + 2 = 34
Damage: 1d6 + 5 + 9 + 7 + 2 ⇒ (1) + 5 + 9 + 7 + 2 = 24
Secondary Natural Attack Bite: 1d20 + 13 - 5 + 1 + 1 + 5 - 3 + 2 ⇒ (16) + 13 - 5 + 1 + 1 + 5 - 3 + 2 = 30
Damage: 2d6 + 7 + 3 + 2 ⇒ (6, 5) + 7 + 3 + 2 = 23
Secondary Natural Attack Wing 1: 1d20 + 13 - 5 + 1 + 1 + 5 - 3 + 2 ⇒ (8) + 13 - 5 + 1 + 1 + 5 - 3 + 2 = 22
Damage: 1d6 + 7 + 3 + 2 ⇒ (3) + 7 + 3 + 2 = 15
Secondary Natural Attack Wing 2: 1d20 + 13 - 5 + 1 + 1 + 5 - 3 + 2 ⇒ (3) + 13 - 5 + 1 + 1 + 5 - 3 + 2 = 17
Damage: 1d6 + 7 + 3 + 2 ⇒ (6) + 7 + 3 + 2 = 18
Demoralize: 1d20 + 25 + 2 ⇒ (1) + 25 + 2 = 28
Norelia "Li" |
Time seems to slow down even though her body is sped up. "Garvid!" she screams as she watches the purple worm swallow the strongest person she knows whole before encircling Trinia and herself. She doesn't have time to wonder if they will suffer the same fate. She has to decide if she continues to shoot the gargoyles or try to defend the two of them with her crossbow.
The rogue decides to trust Mouse and Kynes to protect Yazi and directs her shots at the worm. She reaches for the bolts marked with green and hopes that these special bolts will eat a few holes in the worm's hide and brain to make it easier to get Garvid out.
She'll use Corrosive bolts for her shots for extra 1d6 acid damage - hopefully it's not resistant but Li wouldn't know anyways. She'll also use Rapid Shot for another attack.
+2crossbow,haste,+2IC,bless,cat's grace,rapid shot: 1d20 + 16 + 1 + 2 + 1 + 2 - 2 ⇒ (9) + 16 + 1 + 2 + 1 + 2 - 2 = 29
damage: 1d8 + 2 + 2 + 1d6 ⇒ (5) + 2 + 2 + (3) = 12
+2crossbow,haste,+2IC,bless,cat's grace,rapid shot: 1d20 + 11 + 1 + 2 + 1 + 2 - 2 ⇒ (16) + 11 + 1 + 2 + 1 + 2 - 2 = 31
damage: 1d8 + 2 + 2 + 1d6 ⇒ (8) + 2 + 2 + (1) = 13
+2crossbow,haste,+2IC,bless,cat's grace,rapid shot: 1d20 + 16 + 1 + 2 + 1 + 2 - 2 ⇒ (12) + 16 + 1 + 2 + 1 + 2 - 2 = 32
damage: 1d8 + 2 + 2 + 1d6 ⇒ (8) + 2 + 2 + (2) = 14
+2crossbow,haste,+2IC,bless,cat's grace,rapid shot: 1d20 + 16 + 1 + 2 + 1 + 2 - 2 ⇒ (14) + 16 + 1 + 2 + 1 + 2 - 2 = 34
damage: 1d8 + 2 + 2 + 1d6 ⇒ (3) + 2 + 2 + (4) = 11
Yaziyah Tanja |
The bloody flying rats were determined to end her! Almost falling to one knee, the shaman draws upon hidden reserves - they already had Garvid to worry about. "I'll manage here, go help Garvid!"
AoO blue, if it's not dead: 1d20 + 18 ⇒ (17) + 18 = 35 Damage: 1d3 + 11 ⇒ (2) + 11 = 13
Cast Greater False Life, for 2d10 + 11 ⇒ (9, 8) + 11 = 28 HP.
The Wicked GM |
Gasping for breath, rising ever higher into the air, Lord Talfyrn forces his exhausted mind to cast his most powerful spell yet, a spell of such terrible force that his mind quails to even summon the symbols of power. One hand gestures as he draws forth a slender golden chain which evaporates in a blaze of light; a moment later vast links of glowing bands appear around the Purple Worm, seeking to constrain it in place. The worm crashes through the light barrier as though it weren’t real.
Ref DC 21: 1d20 + 8 ⇒ (13) + 8 = 21
"Woah, woah, wo-", is all Garvid has a chance to shout out as he quickly descends down into the worm's mouth. The man coughs out at the stench, as the grinding teeth of the creature smash into his already brutalised armour. His left hand grabs onto an unmentionable and foreign piece of purple flesh dangling from the mouth as the mandibules gnash wildly around his legs and torso. "You really shouldn't eat the first thing you see on the ground.", he spits out, as his gauntlet flies viciously into a row of teeth, sending them scattering down the beast's gullet, followed up by a vicious kick at the lashing tongue. Garvid’s gauntlet plows a hole out the side of the worm’s neck. He tumbles out onto the ground in a mess of blood, pulpy gore, and digestive juices. You’re free!
Kynes slides his body through the air at the nearest gargoyle, furiously studying its grotesque form, while whipping a balded scarf and rending it with two and claw! The gargoyle hurtles down toward the sand, crashing in a heap of rock-like flesh 4 hits, red down!
Time seems to slow down even though her body is sped up. "Garvid!" she screams as she watches the purple worm swallow the strongest person she knows whole before encircling Trinia and herself. She doesn't have time to wonder if they will suffer the same fate. She has to decide if she continues to shoot the gargoyles or try to defend the two of them with her crossbow. The rogue decides to trust Mouse and Kynes to protect Yazi and directs her shots at the worm. She reaches for the bolts marked with green and hopes that these special bolts will eat a few holes in the worm's hide and brain to make it easier to get Garvid out. 4 hits!
The bloody flying rats were determined to end her! Almost falling to one knee, Yazi draws upon hidden reserves - they already had Garvid to worry about. "I'll manage here, go help Garvid!" Hit
Mouse flies through the air, leading with her fist, which slams into the orange gargoyle!
unarmed strike @ orange: 1d20 + 17 + 1 + 1 + 2 ⇒ (14) + 17 + 1 + 1 + 2 = 351d10 + 7 + 2 ⇒ (6) + 7 + 2 = 15
Trinia’s images tumble backward and cast displacement on Yazi.
The gargoyles race down toward the sand, one enduring a solid strike from Mouse, and come to rest beside Yazi. They struggle to locate her through Trinia’s glamer. One hits.
Mouse AoO @ orange: 1d20 + 17 + 1 + 1 + 2 ⇒ (3) + 17 + 1 + 1 + 2 = 241d10 + 7 + 2 ⇒ (4) + 7 + 2 = 13
blue @ Yazi: 1d20 + 11 + 2 ⇒ (14) + 11 + 2 = 27
concealment: 1d100 ⇒ 20
orange @ Yazi: 1d20 + 11 + 2 ⇒ (16) + 11 + 2 = 291d6 + 6 ⇒ (5) + 6 = 11
concealment: 1d100 ⇒ 53
The worm gurgles, recoils as Garvid tears himself loose from its neck. Still a formidable opponent, it snaps viciously at Garvid and impales him with its stinger!
bite, PA: 1d20 + 23 - 5 ⇒ (4) + 23 - 5 = 22
sting, PA: 1d20 + 23 - 5 ⇒ (6) + 23 - 5 = 241d10 + 10 + 5 ⇒ (6) + 10 + 5 = 21 Please make a fort save against poison!
__________________________
Initiative (bold may act):
Ashwing
worm
PCs
Group Buffs: bless, haste, IC +2
Garvid:
Kynes:
Li:
Mouse:
Talfryn:
Trinia: mirror image x3
Yazi:
Lord Talfryn Blackoak |
3 people marked this as a favorite. |
Talfryn scowls as his spell floats away in the form of motes of glimmering light and dissipates to nothing.
"Should have known not to trust that tome, cheap copy of a copy, I'll never patronize that vendor again..."
Rolling up his sleeves, he hesitates for a moment before his face lightens up with an idea.
He casts his spell, and the ground beside the Purple Worm appears to shake then split apart as a huge golem of sand and rock tears itself free. It rise up to tower beside the worm, easily a good eight yards tall, craggy and vaguely humanoid as it smashes its rock fists together in anticipation of its battle with the Worm.
Casting Complex Hallucination to create a Huge Earth Elemental behind the Worm, in the hopes of distracting it from Garvid and giving him a flanking bonus.
Leah Kynes |
Kynes slides through the air to flank another rock gargoyle orange, eager to watch it fall back to the rocky earth from a single giant orb.
Studied Power #1 Scarf: 1d20 + 13 + 2 + 5 + 1 + 1 - 3 + 2 + 2 ⇒ (13) + 13 + 2 + 5 + 1 + 1 - 3 + 2 + 2 = 36
Damage: 1d6 + 5 + 9 + 7 + 2 ⇒ (3) + 5 + 9 + 7 + 2 = 26
Haste Attack Scarf: 1d20 + 13 + 2 + 5 + 1 + 1 - 3 + 2 + 2 ⇒ (13) + 13 + 2 + 5 + 1 + 1 - 3 + 2 + 2 = 36
Damage: 1d6 + 5 + 9 + 7 + 2 ⇒ (2) + 5 + 9 + 7 + 2 = 25
Studied #2 Scarf: 1d20 + 8 + 2 + 5 + 1 + 1 - 3 + 2 + 2 ⇒ (10) + 8 + 2 + 5 + 1 + 1 - 3 + 2 + 2 = 28
Damage: 1d6 + 5 + 9 + 7 + 2 ⇒ (3) + 5 + 9 + 7 + 2 = 26
Secondary Natural Attack Bite: 1d20 + 13 - 5 + 1 + 1 + 5 - 3 + 2 + 2 ⇒ (17) + 13 - 5 + 1 + 1 + 5 - 3 + 2 + 2 = 33
Damage: 2d6 + 7 + 3 + 2 ⇒ (5, 1) + 7 + 3 + 2 = 18
Secondary Natural Attack Wing 1: 1d20 + 13 - 5 + 1 + 1 + 5 - 3 + 2 + 2 ⇒ (6) + 13 - 5 + 1 + 1 + 5 - 3 + 2 + 2 = 22
Damage: 1d6 + 7 + 3 + 2 ⇒ (6) + 7 + 3 + 2 = 18
Secondary Natural Attack Wing 2: 1d20 + 13 - 5 + 1 + 1 + 5 - 3 + 2 + 2 ⇒ (20) + 13 - 5 + 1 + 1 + 5 - 3 + 2 + 2 = 36
Damage: 1d6 + 7 + 3 + 2 ⇒ (2) + 7 + 3 + 2 = 14
Norelia "Li" |
Li resists the urge to cheer as Garvid tears his way out of the purple worm and gasps instead as it stabs him. The worm was obviously hurt but not quite dead yet so the rogue sends another barrage of corrosive bolts flying towards the worm.
+2 crossbow,haste,+2IC,bless,cat's grace,rapid shot: 1d20 + 16 + 1 + 2 + 1 + 2 - 2 ⇒ (18) + 16 + 1 + 2 + 1 + 2 - 2 = 38
damage: 1d8 + 2 + 2 + 1d6 ⇒ (4) + 2 + 2 + (4) = 12
+2 crossbow,haste,+2IC,bless,cat's grace,rapid shot: 1d20 + 11 + 1 + 2 + 1 + 2 - 2 ⇒ (15) + 11 + 1 + 2 + 1 + 2 - 2 = 30
damage: 1d8 + 2 + 2 + 1d6 ⇒ (4) + 2 + 2 + (6) = 14
+2 crossbow,haste,+2IC,bless,cat's grace,rapid shot: 1d20 + 16 + 1 + 2 + 1 + 2 - 2 ⇒ (11) + 16 + 1 + 2 + 1 + 2 - 2 = 31
damage: 1d8 + 2 + 2 + 1d6 ⇒ (5) + 2 + 2 + (6) = 15
+2 crossbow,haste,+2IC,bless,cat's grace,rapid shot: 1d20 + 16 + 1 + 2 + 1 + 2 - 2 ⇒ (17) + 16 + 1 + 2 + 1 + 2 - 2 = 37
damage: 1d8 + 2 + 2 + 1d6 ⇒ (7) + 2 + 2 + (5) = 16
Garvid Krein |
Sorry, GM - forgot to update my AC, the bite definitely hit me with my Reckless Abandon. I'll start updating my block every post. I've changed my Stalwart to standard Combat Expertise, AC in block now correct.
Feeling the worm thrash and bite with a frenzy, Garvid steels himself as the stinger bites into his shoulder. "Come on, a~*%*$~! There's bound to be easier prey in this desert than us!", he roars at the creature once again latching onto his hand, darting left and right to dodge the purple worm's vicious blows.
Worm Damage, less DR: 2d6 + 10 + 5 - 11 ⇒ (1, 1) + 10 + 5 - 11 = 6
Fort Save: 1d20 + 14 ⇒ (10) + 14 = 24
Attack 1, no RA, maybe flank?: 1d20 + 18 + 2 ⇒ (11) + 18 + 2 = 31
Damage: 1d4 + 14 ⇒ (1) + 14 = 15
Attack 2, no RA: 1d20 + 18 + 2 ⇒ (4) + 18 + 2 = 24
Damage: 1d4 + 14 ⇒ (3) + 14 = 17
Attack 3, no RA: 1d20 + 13 + 2 ⇒ (3) + 13 + 2 = 18
Damage: 1d4 + 14 ⇒ (3) + 14 = 17
Marial "Mouse" Redfist |
Despite Yazi's protests, Mouse continues to hover protectively over her, lashing out at the gargoyle nearest her with reckless abandon.
Flurry - main hand #1: 1d20 + 15 + 1 + 1 + 2 ⇒ (5) + 15 + 1 + 1 + 2 = 241d10 + 7 + 2 ⇒ (7) + 7 + 2 = 16
Flurry - off hand #1: 1d20 + 15 + 1 + 1 + 2 ⇒ (17) + 15 + 1 + 1 + 2 = 361d10 + 7 + 2 ⇒ (7) + 7 + 2 = 16
Flurry - haste: 1d20 + 15 + 1 + 1 + 2 ⇒ (16) + 15 + 1 + 1 + 2 = 351d10 + 7 + 2 ⇒ (9) + 7 + 2 = 18
Flurry - main hand #2: 1d20 + 10 + 1 + 1 + 2 ⇒ (10) + 10 + 1 + 1 + 2 = 241d10 + 7 + 2 ⇒ (5) + 7 + 2 = 14
Flurry - off hand #2: 1d20 + 10 + 1 + 1 + 2 ⇒ (8) + 10 + 1 + 1 + 2 = 221d10 + 7 + 2 ⇒ (2) + 7 + 2 = 11
Flurry - main hand #3: 1d20 + 5 + 1 + 1 + 2 ⇒ (19) + 5 + 1 + 1 + 2 = 281d10 + 7 + 2 ⇒ (1) + 7 + 2 = 10
The Wicked GM |
Talfryn scowls as his spell floats away in the form of motes of glimmering light and dissipates to nothing. "Should have known not to trust that tome, cheap copy of a copy, I'll never patronize that vendor again..." Rolling up his sleeves, he hesitates for a moment before his face lightens up with an idea. He casts his spell, and the ground beside the Purple Worm appears to shake then split apart as a huge golem of sand and rock tears itself free. It rise up to tower beside the worm, easily a good eight yards tall, craggy and vaguely humanoid as it smashes its rock fists together in anticipation of its battle with the Worm.
worm Will DC 19: 1d20 + 4 ⇒ (12) + 4 = 16
The worm drops Garvid as it reflexively wheels away from this new, sizeable opponent.
Kynes slides through the air to flank another rock gargoyle, eager to watch it fall back to the rocky earth from a single giant orb. orange down!
Li resists the urge to cheer as Garvid tears his way out of the purple worm and gasps instead as it stabs him. The worm was obviously hurt but not quite dead yet so the rogue sends another barrage of corrosive bolts flying towards the worm. Every bolt slams into the worm. With a heaving shudder, the massive creature crashes into the dirt. It heaves once, twice, and then is still. 3 bolts were sufficient, so hang onto one.
Despite Yazi's protests, Mouse continues to hover protectively over her, lashing out at the gargoyle nearest her with reckless abandon. With a forceful kick driven by the momentum behind her flight, she sends the last gargoyle’s head rolling like a tumbleweed.
Combat Over!
___________________________________________
You set up camp that night, then pick up with the journey’s final leg at first light. As you travel this deeply into the Cinderlands, you come across large rock cairns topped with animal skulls. They appear more frequently as you draw closer.
Approximately one-half mile from the Kallow Mounds, you are intercepted by a group of Shoanti. They seem to appear from the sand itself, for no sounds or disturbances indicated their presence. One holds up a hand in warning, or in greeting. ”Be received, strangers. Why do you approach the sacred place?”
Tag?
Lord Talfryn Blackoak |
Lord Talfryn raises both hands in the universal gesture of peace, and seeks to project a winsome, charming smile.
Diplomacy: 1d20 + 6 ⇒ (2) + 6 = 8
Instead, the tension of the moment is reflected in the grimace that appears beneath his bristling mustache, and he squints up at the shoanti, waiting for Yazi to speak her piece.
Yaziyah Tanja |
Yaziyah opens her arms in greeting, then crosses them over her chest as she bows her head to the Skoan-Quah warriors. "Greetings, boneslayers. We have traveled from far away to see Thousand Bones and seek his council, and the wisdom of the clan." She straightens her back, gazing calmly at the other Shoanti.
Diplomacy: 1d20 + 17 ⇒ (18) + 17 = 35
The Wicked GM |
The mention of Thousand Bones appears to set the Skoan-Quah at ease. ”You are the tshamek who Thousand Bones speaks of. You pulled the body of the young warrior from the darkness.”
___________________
The Kallow Mounds are a collection of hundreds of cairns. On their western edge is a small dale. Here approximately seventy-five Skoan-Quah dwell, who peer apprehensively from the darkened entries of their yurts, from atop natural rock formations, and from around carefully stacked cairns. Whispers fill the air--questions and speculations as to these strange outlanders, these tshamek, who are led by a woman marked as a Skoan-Quah, yet whose manner and presence betray her upbringing in Korvosa.
Yet, these tensions fall away once Thousand Bones appears from within a yurt. ”Ah, Speaks for the Dead! Be welcomed to our land.” His ready smile and welcoming calls do much to set the other Shoanti at ease, and their initial hostility gives way to curiosity, as many of the Skoan- Quah have never actually seen an honest-to-goodness tshamek before.
”The Kallow Mounds,” Thousand Bones explains as you walk, ”Is and has been the burial site for all three Cinderlands Shoanti tribes for the past 300 years. We the Skoan-Quah are the cairns’ caretakers.”
”Since we withdrew from Korvosa in the face of increasing hostility, I have grown more and more concerned with the future. I know that the trouble in Korvosa has poisoned the city, and fear what plans Queen Ileosa might develop for the Shoanti if she continues building power.” He frowns, looking at the dirt. ”Of course, my fellow Shoanti see the deteriorating situation in Korvosa as… what is the expression? Just desserts for a decadent people. As is so often the case, I am at odds with my brothers and sisters. My warnings that Queen Ileosa might well be as bad, if not worse, for the Shoanti as she is for the city of Korvosa have thus far fallen on deaf ears.”
You stop before the largest yurt in the dale, around which a group of several dozen Skoan-Quah have gathered. On a cairn nearby perches a creature with the features of a lion but the scales of a brass dragon, and a matching wild mane. On its back are the crippled vestiges of a pair of wings, lost perhaps to a violent encounter. ”Wicked-Claws,” Thousand Bones says with a smile. ”Friend of our chief, who saved the creature from certain death against a bulette. Crippled but proud, he honors us as protector of our clan.”
From the yurt emerges a wisened Shoanti with intricate face tattoos. The others quietly maneuver around him, giving him not only space, but a presence among the crowd that exudes authority.
Thousand Bones nods. ”May the winds sing praise, One-Life. We are gifted visitors from Korvosa.” He introduces each of you by name. ”This is One-Life, chieftain of the KallowMounds and of all the Skoan- Quah.” One-Life, a quiet and gaunt man, raises a hand in recognition. ”Be received. Thousand Bones says much in your honor.”
”Thousand Bones says much about many things.” An elderly woman hobbles forward from the crowd to stand near One-Life. ”Ash Dancer,” Thousand Bones says with a smile. ”She is the tribe’s eldest, most experienced shaman and the leader of the boneslayers, whom you have already met.”
After these brief but pleasant introductions, Thousand Bones arranges for a guest yurt for your comfort. He has plenty of food and water delivered to the tent and even visits with you for some time, as he is eager to hear about your adventures since you recovered Gaekhen’s body.
Tag?
Norelia "Li" |
Li's eyes are as wide as saucers from the moment they are confronted by the boneslayers to the time they're shown to their guest yurt. This whole environment is so different from Korvosa which is all she's really known. Sure she had traveled to Sandpoint but that had been similar enough. This place is completely foreign to the rogue and she keeps her eyes open and her mouth shut to make sure she doesn't accidentally insult their hosts.
The magnificence of Wicked-Claws mesmerizes Li. She had been intrigued by the pseudodragons back in Korvosa but this creature was so much more regal, even with its damaged wings. Still afraid to say anything, she bows her head somewhat towards Wicked-Claws as he is introduced to them. Even when One-Life and Ash Dancer are introduced, the rogue's eyes are continually drawn back towards Wicked-Claws.
Once inside their yurt, Li doesn't even attempt to politely wait when the food and water are presented. She dives right into eating as soon as the enticing aroma causes her to realize how hungry she is. Then her lack of manners registers in her mind and she looks sheepishly towards Thousand Bones and mumbles, "Thank ya."
She then settles herself cross-legged on her sleeping mat and watches as the adults talk. It's not like she has the proper influence to just blurt out any questions about Midnight's Teeth.
Yaziyah Tanja |
It stings a little to be lumped in with the rest of the tshamek, but Yaziyah understands - she wasn't born and raised here, and to their eyes she was an outsider. The sight of Thousand Bones fills her with joy, however, and she is quick to greet her mentor. "We are glad to be here. And you are right to be concerned about Ileosa."
She looks around warily, nodding in respect to One-Life and Ash Dancer. "There is much we must discuss. We bring dire news from the city."
Marial "Mouse" Redfist |
Mouse watches as the group is led into the Shoanti camp, her wonder and curiosity as poorly disguised as that of the people peering from their tents and yurts. I always 'eard th' Shoanti was savages...but this ain't so different from th' Gray, really. An' di'n't take so much 'eavy labor t' build as th' Gran' Cathedral, I'll wager. They could take all o' this with 'em if need be, an' not 'ave t' rely on findin' a place once they got t' where they were goin'... Appreciatively, she runs her fingers over the heavy wool of the nearest yurt. An' I bet it isn't so drafty as 'alf the stone buildin's I slept in for all o' that moveable-ness.
The tattoos...would take more getting used to. Mouse knew from Yazi's past stories that the intricate markings were related to each person's achievements and history - but that didn't make the death's head taking over One-Life's face any more imposing. But mebbe tha's half the point, too, them lookin' all fearsome like that. I wonder if gettin' 'em done on 'is face like that hurt? Ain't tattoos, like, a bunch o' needle sticks? An' 'e's got so many...I wanna hear 'is stories. All o' their stories.
As the food is brought, Mouse gratefully tucks into it alongside Li, nodding agreement with her friend's thanks to Thousand Bones. She lets the wiser of the group lead the conversation, however - so many legends and monsters were rising from storybooks, she was still herself trying to sort out the truth and the danger of their circumstances.
Garvid Krein |
The suspicious and guarded face of Garvid relaxes little as he lays his eyes on the familiar face of Thousand Bones. "Nice to see a fr- familiar face.", the man blurts out, extending a hand towards the Shoanti, the other one still firmly grasping his halberd. Upon the mention of the just desserts, he scoffs, a grim grin appearing on his face. They're dead right there. Been shouting up that tree since the King's death. Giving a respectful nod as the elders of the tribe are introduced to them, Garvid blurts out, "You know, the only nobles and high-ups in Korvosa I've talked to were either demanding something, or asking for a foot in their asses.", he comments as the party descends towards their yurt.
Sitting down and scanning over the table, with eyes peeled out for the familiar small bundles of mouse fat and sugar, Garvid settles on a large jug of water and a flatbread. "Our 'adventures'. Hah! Let's see... Turns out the plague was caused by an Urgathoan priestess working with the Gray Maidens, under the palace. We... cured that particular sickness.", he gives a vicious grin, before continuing. "We went to Old Korvosa, and was that place completely f~!!ed. Gangs ruining everything, some foreign killers for hire hired by Her Majesty", he spits out the words, "tried to kill us. Turns out the Arkonas weren't the normal sort of f$+~ed up nobility, they were some damn shapeshifting cat people from Woodra. One of them should still be dangling from his golden chandelier, and the second one knows that she'll be joining him if we see her again."
Taking a swig from his water, he shrugs. "Did I miss anything? Oh, yeah, there was some mind-bending tapeworms from underground messing with our heads when we came to Kaer Maga, but they didn't realise I rarely use mine, and that you can't outthink a ball of fire. Then I got eaten by a worm in your desert. Didn't take." He sighs, dipping the bread in the water, then leaning back. "How have you been, Thousand Bones? When did you leave Korvosa? Can't imagine the Queen appreciated you hanging around much?"
Lord Talfryn Blackoak |
Talfryn remains silent through all of these proceedings, feeling distinctly uncomfortable and out of place. It was one thing to read about savage lands and strange peoples from the comfort of his library, another altogether to stand amongst their number and attempt to refrain from gawking at their strange tattoos and bizarre customs.
Hands firmly linked behind his back, he chooses to adopt a steadfast frown of solemn concentration, and follows the others, nodding when introduced, but otherwise staying silent. The yurt, at least, is a place where he can relax; he sips of the water tentatively, allows himself some fruit, and otherwise just listens as the others speak their piece.