Curse of the Crimson Throne

Game Master Something Wicked

Oftentimes, to win us to our harm, the instruments of darkness tell us truths, win us with honest trifles, to betray's in deepest consequence.

Respect Points: 2

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Lamplighter 11| HP:31/80 curr AC 18, T:11 FF:14 |( Init +5+1d6 ) Perception +14 (+19 traps)| F+7 R+11 W+10|

Not strategic to mention it, but didn't that negative channel damage us all too?


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With the selective channel feat, I'm just assuming shes able to avoid hitting you all.


Female Shoanti Shaman 11 (Lore) HP: 2/89 | 28/28 | AC 25/13/23 | F+9 R+9 W+15 | Per +13 Init +7 | Hex DC 20

I get that one save for all the enemies is faster, but it's hampering Yazi's effectiveness when it comes to mass spells. Personally, I would have preferred a bunch of slowed and blinded targets over them taking 10 damage. If they all save against my veil now, Yazi would have spent two rounds doing nothing of consequence.

Also, her HP is at 46/64.


Lamplighter 11| HP:31/80 curr AC 18, T:11 FF:14 |( Init +5+1d6 ) Perception +14 (+19 traps)| F+7 R+11 W+10|

ooops..didn't even know that feat existed :)
I concur with Yaz, though understand Wicked's position.
Is there a compromise somewhere here between 'making a thousand rolls' and making 'one roll to rule them all and in the darkness bind them'?


Barbarian 10/Fighter 1 | HP 66/104 | DR 5/- | AC 27, T 15 FF 21 | Fort +14, Ref +7, Will +6 (+7 Superstition) | CMD 29 | Init +2 | Perception +15

Whoops. Seems like the code on the side doesn't seem to like quotation marks in the middle of a command. I'll roll the damage here, sorry I didn't notice that on time.

Crit Damage: 2d10 + 48 ⇒ (7, 2) + 48 = 57


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Okay, I'll try to make individual rolls when time permits. I'll only use the single roll method when I'm truly crunched for time.


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Female Human Unchained Rogue/11 HP 93/93; AC 21 T 15 FF16; Fort+5 Ref+12/14 Will+5; Init+5; Perception+16/19, Sense Motive +16

You could also compromise and group a few of the bad guys. You could pair them up and instead of 8 individual rolls, you could do 4. That way, less work for Wicked and greater chance for some to fail to benefit us.


Lamplighter 11| HP:31/80 curr AC 18, T:11 FF:14 |( Init +5+1d6 ) Perception +14 (+19 traps)| F+7 R+11 W+10|

dang garvid can lay down some damage.


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Talfryn wrote:
DM, could I have this haste spell affect those who have already posted this round?

Yes, everyone can assume they acted with haste. I'll try account for that in my next post.


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*bump*


Lamplighter 11| HP:31/80 curr AC 18, T:11 FF:14 |( Init +5+1d6 ) Perception +14 (+19 traps)| F+7 R+11 W+10|

I am at conference all week in Montreal. I'll try to post, but auto-post me at your convenience.

Also, has anyone been in Montreal and have recommendations?


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Female Human Unchained Rogue/11 HP 93/93; AC 21 T 15 FF16; Fort+5 Ref+12/14 Will+5; Init+5; Perception+16/19, Sense Motive +16

I was just in Montreal at the beginning of March!

You have to see Old Montreal. You can walk around down there and take in the sights. Notre Dame Basilica is beautiful. I never got to St. Joseph Oratory but that was also a recommendation.

For food - you have to go to Schwartz's Deli for a smoked meat sandwich, you should also check out La Banquise for poutine. Bagels are also something you should check out...Fairmount Bagels is supposed to be good.


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Poutine... :)


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Female Human Unchained Rogue/11 HP 93/93; AC 21 T 15 FF16; Fort+5 Ref+12/14 Will+5; Init+5; Perception+16/19, Sense Motive +16

They had bacon poutine...soooooo good


Lamplighter 11| HP:31/80 curr AC 18, T:11 FF:14 |( Init +5+1d6 ) Perception +14 (+19 traps)| F+7 R+11 W+10|

Schwartz's Deli ia definitely on my list, although an aquaintance said the dli across the street is even better.

I had La Banquise the first night I got here. Awesome.

Fairmount Bagel is across the street from my airbnb, and made me realize I never had a real bagel before. Ive been there twice every day I've been here. Also, the pasta takeout place next door is quite good.

Montreal makes me feel like I am in Europe, not North America. I quite like it really.


Lamplighter 11| HP:31/80 curr AC 18, T:11 FF:14 |( Init +5+1d6 ) Perception +14 (+19 traps)| F+7 R+11 W+10|

Definitely having fun in this city. The vibe is fun.

Weird for me though. All the prices are in dollars...but not American dollars. So things sem more expensive than they really are, I think.


Male Human HP 87/92 | AC 18/ FF 12/ T 16 | Per +7 | F: 8/ R: 7/ W: 10 | Init +5 | Active Conditions: Mage Armor, Overland Flight

Is Talfryn still invisible?


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At 1min/level, it's faded by now.


Lamplighter 11| HP:31/80 curr AC 18, T:11 FF:14 |( Init +5+1d6 ) Perception +14 (+19 traps)| F+7 R+11 W+10|

Part of diplomacy is choosing when and what to dispute. It didn't seem that important to our task whether this emperor's claim is valid or not, so best try to make this less of an issue.

THen again, I do not know whether what Kynes said makes sense historically.


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@Talfryn: before you commit to this, let's walk through how I apply the rules in these situations.

1. Surprise rounds only occur when opponents are unaware of each other. At this time, you and your opponents are all aware of each other's presence. There wouldn't be a surprise round.

2. It sounds like you want to get the drop on your opponent. Without a surprise round, your casting will simply trigger initiative, which I'll roll for us. If you beat the enemy in initiative, your spell is cast on your turn and the consequences described in the spell description would follow. Your opponents are flat-footed until they've acted, absent abilities like uncanny dodge (note the thugs have sneak attack). If you lose in initiative, your opponents will take their full round actions before your spell is cast at all.

Player announces they take offensive action --> initiative is rolled --> if player wins initiative, they take stated action | if player loses initiative enemy acts first

Does this answer your question?


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Male Human HP 87/92 | AC 18/ FF 12/ T 16 | Per +7 | F: 8/ R: 7/ W: 10 | Init +5 | Active Conditions: Mage Armor, Overland Flight

It does.

And thus, I'll ask the group as this affects everyone: Talfryn's reached the end of his rope and is going to attack. Sorry - I just don't see him putting up with this horrific charade any longer. Would you guys ooc be all right with my kicking over the ant hill?

Now, that said, if you guys would rather play out the conversation and see where it goes, I can TOTALLY just have Talfryn stew a little longer.


Barbarian 10/Fighter 1 | HP 66/104 | DR 5/- | AC 27, T 15 FF 21 | Fort +14, Ref +7, Will +6 (+7 Superstition) | CMD 29 | Init +2 | Perception +15

Oh, no, I greatly approve. Garvid's out of Diplomacy rounds for the day!


Lamplighter 11| HP:31/80 curr AC 18, T:11 FF:14 |( Init +5+1d6 ) Perception +14 (+19 traps)| F+7 R+11 W+10|

Leah was just trying to buy time so we can focus on one problem at a time. Wasn't likely to work anyway, so go ahead.


Male Human HP 87/92 | AC 18/ FF 12/ T 16 | Per +7 | F: 8/ R: 7/ W: 10 | Init +5 | Active Conditions: Mage Armor, Overland Flight

DM:
How do you want to rule on the edge of Create Pit working for Garvid and Li? Do they make saves immediately with a +2 bonus, or do they only do so if they end their round on the edge of the pit?


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Talfryn:

It looks like they only need to make the save if they end their turn on the edge, so they would NOT need to make an immediate save. But if they're on the edge at the end of their turn, they would need to roll the save at that time.


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Fyi guys I'll roll initiative for you and post the order as part of the first round. You should check that my values are correct on the campaign page under "Player Dice".


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Male Human HP 87/92 | AC 18/ FF 12/ T 16 | Per +7 | F: 8/ R: 7/ W: 10 | Init +5 | Active Conditions: Mage Armor, Overland Flight

*laments the loss of his 22 init*


Lamplighter 11| HP:31/80 curr AC 18, T:11 FF:14 |( Init +5+1d6 ) Perception +14 (+19 traps)| F+7 R+11 W+10|

Anyone have experience with polymorph (or in present case) Monstrous Physique I? Like how it all works?

Take the Euryale: https://www.d20pfsrd.com/bestiary/monster-listings/monstrous-humanoids/eury ale/

Attacks:
Melee viper rod +35/+30/+25/+20 (1d8+14 plus poison), 6 snake bites +28 (1d6+4 plus poison)

Is that 6 primary attacks?


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https://rpgbot.net/pathfinder/characters/polymorph.html

Try this guide to Polymorph. I just found it myself so I'm not sure how great it is...


Female Human Unchained Rogue/11 HP 93/93; AC 21 T 15 FF16; Fort+5 Ref+12/14 Will+5; Init+5; Perception+16/19, Sense Motive +16

I'm off on holiday as of tomorrow afternoon. I'm not sure how often I'll be able to post so please bot Li as needed. I'll be back on the 27th.


oops. Ignore Kynes 2nd attack roll. Can't do a 5 foot step, moved past Talfryn instead.


Male Human HP 87/92 | AC 18/ FF 12/ T 16 | Per +7 | F: 8/ R: 7/ W: 10 | Init +5 | Active Conditions: Mage Armor, Overland Flight

Would a successful dispel magic remove the effects of the confusion?


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Following a Spellcraft DC 21 check to recognize the spell, yes, though the wording of greater dispel magic suggests you only target one creature at a time? Luckily no one's failed the check so far.


Barbarian 10/Fighter 1 | HP 66/104 | DR 5/- | AC 27, T 15 FF 21 | Fort +14, Ref +7, Will +6 (+7 Superstition) | CMD 29 | Init +2 | Perception +15

I think it might? If that fails, Garvid can Spell Sunder the effect. I think the one in the current situation would be the first one, since I think the other one is made to shred 'buffs' from enemy creatures, rather than the ones here? And that would mean that I have a lot better chance at dispelling a spell on Lord Talfryn rather than on myself.

But that'd require for me to have one round of 'acting normally'. So there's that.


Male Human HP 87/92 | AC 18/ FF 12/ T 16 | Per +7 | F: 8/ R: 7/ W: 10 | Init +5 | Active Conditions: Mage Armor, Overland Flight

What if I used it as a Counterspell?

Counterspell: When dispel magic is used in this way, the spell targets a spellcaster and is cast as a counterspell. Unlike a true counterspell, however, dispel magic may not work; you must make a dispel check to counter the other spellcaster’s spell.

Could I target Pilts and dispel the whole Confusion?


Lamplighter 11| HP:31/80 curr AC 18, T:11 FF:14 |( Init +5+1d6 ) Perception +14 (+19 traps)| F+7 R+11 W+10|

Ugg Talfryn. Sorry, should have kept defending your flank.


Male Human HP 87/92 | AC 18/ FF 12/ T 16 | Per +7 | F: 8/ R: 7/ W: 10 | Init +5 | Active Conditions: Mage Armor, Overland Flight

That's OK! No worries.

Also, are we playing with the Massive Damage rule?


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If I understand the rules, countering a spell, even with dispel magic, requires a readied action before the target spell is cast. I believe it's too late for confusion.

No, I've never thought to use the massive damage rule (though it sounds appropriate for Northlands!) Talfryn lives, for now!


Male Human HP 87/92 | AC 18/ FF 12/ T 16 | Per +7 | F: 8/ R: 7/ W: 10 | Init +5 | Active Conditions: Mage Armor, Overland Flight

Alas, Yazi, I think you have to roll for Confusion again?


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@Garvid, you already rolled confusion for this round (you rolled a 76, attacking nearest target (Laori per my roll)). You don't need to roll again, and so you don't need to attack yourself (as entertaining as it is :).


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Imagine a dark forest at night. It’s deathly quiet. Nothing moves. Nothing stirs. This could lead one to assume that the forest is devoid of life. But of course, it’s not. The dark forest is full of life. It’s quiet because night is when the predators come out. To survive, the animals stay silent.

Is our universe an empty forest or a dark one? If it’s a dark forest, then only Earth is foolish enough to ping the heavens and announce its presence. The rest of the universe already knows the real reason why the forest stays dark. It’s only a matter of time before the Earth learns as well.


Female Shoanti Shaman 11 (Lore) HP: 2/89 | 28/28 | AC 25/13/23 | F+9 R+9 W+15 | Per +13 Init +7 | Hex DC 20

Heh, a friend just posted the same thing on FB.

I love me some dark forests.


It came from this article: the-dark-forest-theory-of-the-internet


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I have a feeling something awesome is about to happen...


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Female Half-elf HP 41/76 (5nl)| AC 21/FF 16/ T 15 | Per +13 | F: 9 | R: 10 | W: 9 | Init +5 Brawler 11

Oh hey, guys. :)


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Welcome back! Crazy how my mouse sense just started randomly tingling!

We'll figure out a way to work you back into the story ASAP. Wasn't she worried about her old stomping grounds following the quarantine?


Female Half-elf HP 41/76 (5nl)| AC 21/FF 16/ T 15 | Per +13 | F: 9 | R: 10 | W: 9 | Init +5 Brawler 11

Absolutely - she's got little ones to worry about, and Korvosa doesn't tend to take protecting them into account much. It's a lot of work and XP ;) looking out for them in such chaos!

But you don't have to worry about rushing to get me back in - whenever will work out best. Especially since I still need to catch up on where we are in the story - I don't even fully know the circumstances of her departure yet, other than that hag curses are freaky, haha.


Female Shoanti Shaman 11 (Lore) HP: 2/89 | 28/28 | AC 25/13/23 | F+9 R+9 W+15 | Per +13 Init +7 | Hex DC 20

PLEASE HELP US MOUSE!


Female Half-elf HP 41/76 (5nl)| AC 21/FF 16/ T 15 | Per +13 | F: 9 | R: 10 | W: 9 | Init +5 Brawler 11

Quick question: it looks like the rest of the party has advanced to level 8 in my absence. Do you want me to level to be equal with them (with story to accompany said experience), or should I just plan to adventure from where I'm at? Either way is fine, I'm just wanting to pin down the prep I need to do.


Female Human Unchained Rogue/11 HP 93/93; AC 21 T 15 FF16; Fort+5 Ref+12/14 Will+5; Init+5; Perception+16/19, Sense Motive +16

Welcome back Mouse!

Just a quick hi from Budapest. I’ll be back in a few days to post regularly again :)

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